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There's a good chance I draw the Necron player at this weekend's matchup, and I know he's been busy building things. I expect Warrior blobs with buffs, destroyers, tomb blades, and probably a vault. I'll be running pure Sisters for the first time in a while. Any advice on target priority, favorable matchups, traps to avoid?
Well, I drew Eldar instead of Necrons... 3x Rangers, 3x Wraithguard, 3x Wave Serpent, 2x Spiritseer and 1x Farseer. I dropped down to 1500 to play him: Celestine and friends, BoA Canoness, stock Canoness, 3x SBBSS, 2x Melta Doms, 2x Inferno Seraphim, 3x Immolator, 2x Imagifier, 2x HB Rets. Played Contact Lost on a Dawn of War table. He spent two whole turns without objectives to generate points and I actually scored Domination (control all objectives) for the first time ever. My unit count and mobility went big in my favor and we ended 10-3 on points. There was a moment where I thought he might table me, but the game ended after turn 5. First time playing mono Sisters Index vs. Codex, so I'm pretty pleased with the win.
EDIT: Adding a photo... last stand of the Canoness, heavy bolters roaring as the Wraithguard prime their D-Scythes.
This message was edited 1 time. Last update was at 2018/07/02 18:20:52
MacPhail wrote: Well, I drew Eldar instead of Necrons... 3x Rangers, 3x Wraithguard, 3x Wave Serpent, 2x Spiritseer and 1x Farseer. I dropped down to 1500 to play him: Celestine and friends, BoA Canoness, stock Canoness, 3x SBBSS, 2x Melta Doms, 2x Inferno Seraphim, 3x Immolator, 2x Imagifier, 2x HB Rets. Played Contact Lost on a Dawn of War table. He spent two whole turns without objectives to generate points and I actually scored Domination (control all objectives) for the first time ever. My unit count and mobility went big in my favor and we ended 10-3 on points. There was a moment where I thought he might table me, but the game ended after turn 5. First time playing mono Sisters Index vs. Codex, so I'm pretty pleased with the win.
Spoiler:
EDIT: Adding a photo... last stand of the Canoness, heavy bolters roaring as the Wraithguard prime their D-Scythes.
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I had a couple other thoughts on the game... Lesson 1: watch out for the Eldar Stratagem "Phantasm"... it's a game changer. Redeploy 3 units for 2CP... he shifted all three Wave Serpents with all three Wraithguard units to the end of the table where I had the lightest anti-tank presence.
He left only his Rangers holding the center of his deployment zone. I quickly accounted for them by advancing the Dominion Immolators... the meltas had nothing to shoot, but the Immolator Cannons ruined the Rangers' day. Looking back, this cost him important objectives and won them for me... I had dedicated tank-hunters (1 Inferno Seraphim, 1 Melta Dominion) with no tanks to hunt. Instead they spent turns 1 and 2 holding down objectives he had deployed on. In the Contact Lost mission, this kept him from generating Tactical Objectives and allowed me to score Domination for 4 VPs, which won me the game.
In return his Wave Serpents wrapped my flank, dropping a unit of Wraithguard with Spiritseer every 18 inches with the last one in my backfield. The Wraithguard were brutal and tough to bring down, but the real damage points to Lesson 2: beware Shuriken Cannons... S6 vs. T3 is murderous. Make no mistake, D-Scythes are devastating as well. Between turns 2 and 4 I lost 2 Canonesses, 1 Immolator, 2 Retributers, 1 Seraphim, 2 BSS, and 2 Imagifiers, but hey, I scored the Advance TacO when he cleaned out my deployment zone.
Over turns 4 and 5, I was able to reposition Dominions and Seraphim to intercept Wave Serpents, and Celestine accounted for a full dozen of the Wraithguard herself, dying once and going through at least 6 Geminae in the process. If there's a Lesson 3 it's one we all know: be patient, control the board, and play the mission.
Hope any of those lessons learned are of use to someone else out dispensing the Emperor's Justice.
This message was edited 1 time. Last update was at 2018/07/02 20:16:26
This is the standard setup I have been running at my local shop. It seems to fair well against any army. The Vanguard detachment is a fun and nasty mix of hth units. I could just drop the 2 Death Cul, but it has been handy at times to let them run off in a different direction and tie up other units (plus the models are cool).
Basically getting the Immolator in firing range and then have the girls pop out and lay down fire or hold an objective (canonness rides along as well). I find the heavy bolters to be a more reliable source of damage over the flamer. Doms and Celestine are pretty obvious.
The Seraphim squad is really the biggest challenge. They always get targeted first. Even being near Celestine for AoF, they do not survive hth well at all, and if anyone shoots at them.. their numbers go down quick. I suppose it is a great use of points for such a big threat.
At times I have dropped the Seraphim Squad and add heavy bolters to the BSS to increase firepower, its a toss up. But over well set up preforms well and wins most games.
You could trade in your Superior upgrades for a naked BSS and the Battalion CPs... I suspect I'd wish for a few more at 1500 points. If you aren't going to use those BSS to chase a Battalion, you could reorganize them into a stormbolter Dominion squad and Vanguard them into optimum range, trailing a couple of members for the Canoness reroll.
So, I took a beating from Deathwatch this weekend, but it was a fluke... my opponent badly overplayed his Corvus Blackstar and I didn't ask to see the datasheet, just assumed it was the usual old stuff vs. new stuff gap.
He claimed -1 to hit for being a Hard to Hit flyer (legit) and an additional -1 for the Halo Launcher wargear (bogus) that should have only applied to other Fly units. Basically -2 to hit for my entire army, and I couldnt touch it. He played his Hurricane bolter as Rapid Fire 12 (it's RF6) and chewed up my infantry with 24 dice per turn. He treated his lascannons and rockets as BS3+, but the Corvus doesn't have Power of the Machine Spirit. He basically killed a tank and an infantry squad every turn while ignoring return fire.
So, it was a total junk game. I have to assume he just didnt know... it was a borrowed model and he was playing the army for only the second time. I'm bummed about my one game a month being a dud, especially since I had a solid list and played well. I feel like I should have had a nice underdog index v. codex win. Oh well. Rant over.
Other thoughts to pass along: Hammer and Anvil deployment (playing the length of the board rather than the width) sucks for Sisters. Basically no alpha or beta strike due to the extra depth of the deployment zones. I had Meltas disembarking for the first time in turn 4. It was the first time in a while I'd wished for Exorcists.
As for Deathwatch, frag cannons are brutal against T3. For that matter, a whole squad of shotguns firing their flame shells (d6 auto hits at S3 x 5 dudes) was pretty rough too. The extra range they get from special issue ammo means they hit you (or rapid fire you) before you can return the favor. Basically, his whole army hit me before I could hit him, had mad rerolls to hit and wound, wounded on 4s with shotguns, 3s with bolters, and 2s with frag cannons. Ouch.
Now, if he hadn't ruined me with a broken Corvus Blackstar, I think I'd have had the model count and the mobility to outscore him and maybe even wear him down. Hard to know for sure... I really try to lose graciously and forgive honest mistakes, but the entire game turned on his misplayed flyer and I'm not afraid to say it.
That said, it seems like Deathwatch is a tough matchup in terms of wargear and buffs. Is this an army other Sororitas players have struggled with?
Step 1: Make sure he knows all of the things he played wrong to prevent future abuse.
Step 2: He buys you a beer.
Step 3: Rub some dirt in and walk it off. This is war, soldier.
Step 4: Enjoy beers 2-12.
Yep, we already traded emails... no harm, no foul. Thanks all, for letting me vent. Onwards for the Emperor!
This does not sound promising. My group is sketching out a one-off game where everyone-- everyone but me, of course-- brings all knights and superheavies. I'd run all tanks and Seraphim and hope for the best. My collection can offer 3x inferno Seraphim, 3x melta Doms, 3x Exorcists, 2x Repressors, and 4x Rhinos/Immolators as needed, plus a lone Penitent. Sounds like that isn't nearly enough.
What about target priority? Which knights have guns that can one-shot a transport? Which melee profiles do you absolutely avoid, even if it means sacrificing melta range?
Fought a looong and inconclusive game against Thousands Sons today. I enjoy playing this opponent, but today he had a new build with a lot of relatively new and less familiar powers, stratagems, etc. We didn't get past turn 2 after quite a few hours; he was up on Maelstrom points, but I was turning the tide. Magnus and his warlord were both down to their last wound: the Warlord I ran down with Seraphim, and Magnus was dragged down by Celestine, Bullgryns, and an Inquisitorial Vanguard. The cards hadn't gone my way early and I really needed another turn after my Scions hit the board. Takeaway message: Magnus is a badass, and the volume of Smite and other psychic ruination 1kSons can bring is frightening. Having 3x Deny attempts plus Purity of Faith is was got me through those phases.
For the record, and as briefly as possible: Wooooooo!!
I almost don't care how playable anything is, I'm just glad to have All The Things.
For a slight shift of topic, it's clear that Ministorum units are in our Codex. There's a reference to "Canoness or Missionary" in terms of Warlord Traits and Relics. What are the odds they've lowered the barrier between factions? Will Priests and PEs run alongside Battle Sisters again?
Also, now that we've seen the new formation/detachment structure from the Vigilus material, any guess on whether we get one o f those right out of the gate?
It depends whether a detachment is a codex level feature going forward. I could see them using those to drive traffic to supplements and leaving them out of codices. They seem to be good, but not essential.
We're seeing mostly rules so far, and Sisters aren't part of the big points leak earlier today... anyone have a sense if there are major price overhauls coming with this update?
Edit: Also, I have a little under 130 Sisters infantry (pic in my P&M blog), but rarely field more that 2/3rds at 2000 points. So I'm guessing that depending on keywords, I'll be around 10 Faith Points, give or take.
This message was edited 1 time. Last update was at 2018/12/08 08:03:30