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![[Post New]](/s/i/i.gif) 2019/03/27 17:40:45
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Crushing Black Templar Crusader Pilot
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Hi all! I'm currently doing a bit of list building, and whilst I seem to not be too far off what others have been saying works reasonably well. Anyone have any strong thoughts on UR-025? And any tips for fighting guard? Cheers!
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![[Post New]](/s/i/i.gif) 2019/03/28 07:37:29
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Mysterious Techpriest
Fortress world of Ostrakan
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UR-025 can be a real pain in the ass if used correctly. It's though, tanky and it can bite hard as well.
Just be aware of enemy plasmas/meltas/anti-tank weapons. Pick them off first and then laugh as the robot shrugs off a tremendous amount of enemy fire and then regenerates next turn.
I use it as a kind of a line breaker and a bait/distraction/psychological tool. My opponent usually focuses on shooting at it and leaves the rest of the team alone. Ideal for capturing objectives in the open.
My list:
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This message was edited 3 times. Last update was at 2019/03/28 07:51:29
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![[Post New]](/s/i/i.gif) 2019/04/01 07:00:38
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Mysterious Techpriest
Fortress world of Ostrakan
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Now I'm thinking about a new list for my next game. People got used I usually field the UR and started to take more anti-tank guns, so I'm going to surprise them.
++ Leader ++
Ranger Alpha - Galvanic Rifle [10]
++ Specialists ++
+ Comms +
Skitarii Vanguard - Radium Carbine [9]
+ Sniper +
Skitarii Vanguard - Plasma Caliver [13]
+ Combat +
Infiltrator Princeps - Powersword and Stubcarbine [15]
++ Non-specialists ++
Vanguard - Radium Carbine, Omnispex [9]
Vanguard - Radium Carbine [9]
Vanguard - Arc Rifle [10]
Vanguard - Arc Rifle [10]
Vanguard - Phospor Pistol, Power Maul [10]
[96/100]
Now I have 4 points left, which I can spend on a single level-up for a specialist. I was thinking either giving a bonus to a sniper to give him reroll on wounds or giving the infiltrator a +1WS. Possibly switching the combat specialist to a zealot.
The non-specialist should form a somewhat expendable 'strike team' that will protect the specialists, while the leader camps behind since his range is able to cover the entire table.
Alpha with pistol and maul serves as a defense against close combat cannon fodder like Poxwalkers, but since it has S5, it can hurt marines as well, eventually.
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This message was edited 1 time. Last update was at 2019/04/01 07:18:03
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![[Post New]](/s/i/i.gif) 2019/04/01 21:51:08
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Been Around the Block
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posermcbogus wrote:Hi all! I'm currently doing a bit of list building, and whilst I seem to not be too far off what others have been saying works reasonably well. Anyone have any strong thoughts on UR-025? And any tips for fighting guard? Cheers!
UR-025 is an RPG tank. He isn't weak in terms of damage output but I'd consider his gun and power fist to be on the curve for a 20 point model. The big strength of the model is that he is by far the toughest model in the game. He is one of the few models in the game that can realistically tank things like plasma, missiles, etc, especially if you get him cover. He is very good at contesting objectives or making a corridor dangerous.
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![[Post New]](/s/i/i.gif) 2019/04/02 12:00:42
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Crushing Black Templar Crusader Pilot
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Hawky wrote:UR-025 can be a real pain in the ass if used correctly. It's though, tanky and it can bite hard as well.
Just be aware of enemy plasmas/meltas/anti-tank weapons. Pick them off first and then laugh as the robot shrugs off a tremendous amount of enemy fire and then regenerates next turn.
I use it as a kind of a line breaker and a bait/distraction/psychological tool. My opponent usually focuses on shooting at it and leaves the rest of the team alone. Ideal for capturing objectives in the open.
novembermike wrote: UR-025 is an RPG tank. He isn't weak in terms of damage output but I'd consider his gun and power fist to be on the curve for a 20 point model. The big strength of the model is that he is by far the toughest model in the game. He is one of the few models in the game that can realistically tank things like plasma, missiles, etc, especially if you get him cover. He is very good at contesting objectives or making a corridor dangerous.
Yo! Used UR-025 in a game at the weekend - and fellas I won! I actually fething won a game! so I'd call it a great success. He dropped a pretty constant amount of bodies, soaked up a nice amount of fire, and just could not be pushed off the objective he was camping. Also realized that Admech are surprisingly good at C+C? Am I mad?
We played a second game, and I swapped him out for 2 ruststalkers and another vanguard with rad carbine and I got trounced. My logic was that more bodies would be better, as I just couldn't kill the hordes of guard fast enough in the last game to really get an edge - victory was won at the last second with a bit of lucky shooting, and I felt like I was struggling to claim any areas of the board outside of my deployment zone.
Game 2 my guys just got shot to bits turn 1. A few unlucky rolls, but I just couldn't kill fast enough to neutralize any special weapons.
Conclusion? UR-025 is pretty gud. 9/10 didn't get to power claw anyone.
(for future reference, how do you all play him? Feel like maybe I should charge him at enemy stuff, and get in as close as possible, but it seems hella risky when he has no cover, even with all those wounds + regen? As I say, I spent most of the game parked on an objective, semi-obscured waiting for the shooting phase so I could use the assault cannon to mincemeat another guardsman)
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This message was edited 1 time. Last update was at 2019/04/02 12:01:05
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![[Post New]](/s/i/i.gif) 2019/04/02 13:48:57
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Mysterious Techpriest
Fortress world of Ostrakan
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I use him (it?) generally as bait and objective camper, occasionally as a linebreaker, bottleneck plug and I often charge at people when necessary. A2 4+ to hit power claw isn't the most reliable thing.
A good tactic is to give it a lvl up and the suppressor skill. Use with double shooting and now you can suppress entire groups of enemies, landing a wound here and there too. 8 shots in total is nothing to scoff at, especially when it makes enemies shoot worse, without even hitting them..
I have a hilarious experience though. It got charged by a plaguemarine with some power sword. Overwatch missed, he landed 2 wounds. I passed all (2) 6+ armor saves and then crushed the plaguemarine with the claw in return.
This is what I thought of.
Last two games, it got killed by a Tau stealth suit fusion gun and next game by a plaguelauncher. I guess I have to be more cautious with it. It's not invincible.
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This message was edited 2 times. Last update was at 2019/04/02 13:58:09
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![[Post New]](/s/i/i.gif) 2019/05/13 08:30:11
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Mysterious Techpriest
Fortress world of Ostrakan
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What are your thoughts on the Corpuscarii and Fulgurite Electro-Priests in kill team?
I never played then in 40k, never seen then played. On paper, they seem not that bad, with 5+FnP and ability to get 3++.
Also, I'm kinda disappointed, as other factions got terminators or other though units and we just two T3 6+Sv dudes. I was expecting Kataphrons instead.
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![[Post New]](/s/i/i.gif) 2019/05/16 04:45:09
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Mysterious Techpriest
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I think the Fulgurites may be really good and allow us to deal with T4-T5 more effectively in CC, with a little bit of AP and D3 damage. It still sucks that the ruling of mortal wounds make it so that 1 or 3 mortal wounds inflicted at once just inflict one Trauma roll because I'd rather have my opponent roll 3 dice than just inflict a mortal wound for it to be saved.
Corpuscarii I'm not convinced, 12" is very short in range, and we already have some weapon with no AP and high RoF like Radium Carbines and Flechette Blasters.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2019/05/17 21:58:35
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Sagitarius with a Big F'in Gun
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I have an upcoming campaign with the release of killteam, only played a little bit at release, so any help appreciated.
20 men unit rost and games will be played at 125 points, we can choose if we want to have a commander, we can pay points to upgrade our units from day 1.
1.) Are commanders worth it, if so which ones and which specialization?
2.) What is REALLY good, whats REALLY bad, and what is situationally good?
3.) Any good combos and synergies with the help of leveling up, anything worth to upgrade?
I know we create teams accodingly to the mission, but want to know some good go to teams.
My Ideas:
A) Enginseer with FNP bubble, generating command points and a lot of plasma skitarii without specializations, but able to reroll ones with the veteran skill, costing +1 point, one is sniper so I dont have to pay extra.
B) Both Princeps did me well in past games, maybe an electropriest will swap for the ruststalker?
C) 2 man Sniper Team that everyone loves, if terrain and mission allows it.
D) UR-025 with a EDT and Omnispex to boost him
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This message was edited 2 times. Last update was at 2019/05/17 22:03:24
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![[Post New]](/s/i/i.gif) 2019/06/12 00:20:57
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Crushing Black Templar Crusader Pilot
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I'm gonna give a shoutout to Infiltrators, especially with the flechette blaster, as they're right killy, especially if you can get them up close, and they're pretty flexible - they've got a lot of movement, so you can just hurl one off at an exposed flank across the board, use the movement strategem and almost be down your opponent's throat with a pretty dangerous guy, or team a few up and create a real high-threat offensive bloc. I remember my Skitarii alpha was also a real winner, and will probably be the kind of unit your opponent will underestimate, which lets you get him into CC where he can really shine.
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![[Post New]](/s/i/i.gif) 2019/06/14 19:50:22
Subject: Re:[Kill Team] Adeptus Mechanicus: Tactica
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Sagitarius with a Big F'in Gun
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-deleted-
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This message was edited 1 time. Last update was at 2019/06/15 21:44:38
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![[Post New]](/s/i/i.gif) 2019/06/15 21:07:06
Subject: [Kill Team] Adeptus Mechanicus: Tactica
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Committed Chaos Cult Marine
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@ OXFallen
That is either one crazy Kill Team tournament, or you may have posted in the wrong thread.
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