Mmmpi wrote:BrianDavion wrote:Since Battletech was brought up earlier of a system that was good, I do feel obliged to note that battletech is actually a good example of bloat manage,ent. Battletech tends to have a lot of rules, useally a page or two at the back of their sourcebooks, however it's often pretty minimal because the player base eagerly gobbles up books with fluff. Btech can put out sourcebooks that are 200 pages of background info and a page of rules.
40k does that and people hate it. (see the 6th edition codex suppelments)
but moving on from this, many of the core important rules (stuff beyond the equivilant of narrative missions) later on get folded into the core rulebook the next time they put out a revamp of it. so yeah back when it first came out you needed to buy field manual federated suns for RAC 5 rules, but now the rules are in the tech manual.
obviously faction specific stuff is ahrd to do but I hope that stuff like new mission types etc introduced in
CA are put into new printings of the core rule book down the line. which is what a living game system REALLY does. rather then each new edition being completely differant, it instead collects stuff that has developed organicly throughout the games lifetime into a single source
I actually brought it up as an example of a game who's books cost on par with
GW codexes.
yeah I was looking at the 2nd sucession war book in my local game shop a few months back and got a case of serious sticker shock, it was like 65 bucks. and it was a thin soft cover black and white book