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Made in eu
Hallowed Canoness




Ireland

MWO is certainly more fun when you play with friends - although this probably goes for most games, at least in my opinion. I'm a sucker for co-op, regardless of whether it's against the computer or other players.

Which of the factions do you like most? Many of the Houses have units with their own TS-channels that offer visitors to drop with their members - especially now that 12 players are required for full group-vs-group battles, so those slots need to be filled.
I'm a Kuritan, and the DCMS has both a public TeamSpeak for any Kurita pilots for ad-hoc gaming, as well as several units who accept visitors in the manner I described above. For example, I have dropped with the 7th Ghost in the past; a competitive but fun outfit.
You should be able to check for such public or unit-based TS servers in the faction subforums on the MWO homepage.

The community in MWO is generally rather great. Of course you'll see someone cursing every once in a while, but generally all I see in the chat are glhf's and similar forms of saying hi, sometimes questions and answers about the controls, and the occasional joke. A friend who usually plays World of Tanks (and who was a member of my lance on the weekend) said that it's a whole lot better in MWO than there, praising the refreshingly different tone.
Sometimes I wish the chat would be more active and also incorporate the use of tactics as well, tho ...

Also, +1 for that rekindled love. Funnily enough, MWO is what really got me into Battletech in the first place - now I've got some rule- and sourcebooks, several novels, and am contemplating getting the new starter box ...

Anyways, my pilot name is Kyone Akashi, anyone is free to add me, and hook me up for a game whenever I'm online.
I usually dart around in my JR7-K "Azumi" or a CN9-AL "Akira" ... though come October I will try my hands at a Battlemaster. <3
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Living with the MWO community for the last (almost a year gah!) several months as shown that there are indeed many great people playing the game. I have also noticed that even though the community is generally good and chearful, the lack of progress towards clan warfare in particular has dragged many, or at least the people in my merc group, into a bit of a pessimistic zone when it comes to the game. I, try and stay positive.

Just remember that the chat is not for slander, and everyone has a good game.

   
Made in gb
Water-Caste Negotiator




Stratford on avon

just got this (dont know which rock ive been under for howeverlong!) and am enjoying it much to the annoyment of my GF haha i have been playing for a grand total of about 5 hours haha and the store and faction (i think thats what it said) tabs are grayed out is this normal? also how would i join a clan/ set up a clan?


Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

4000Pts
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1500Pts 
   
Made in eu
Hallowed Canoness




Ireland

kezwick wrote:the store and faction (i think thats what it said) tabs are grayed out is this normal?
Yup!

Store content is currently accessed directly in MechLab ('mechs and 'mech customisation) or the Gametime (where you can buy Premium days for MC) and GXP tabs (where you can convert mech-bound XP to universal GXP by paying an MC fee).

Community Warfare, on the other hand, is supposed to be introduced over the next couple months. According to recent statements, this feature will be released in three waves, with the first being faction and unit affiliation, the second unlocking the rewards for loyal service, and the final update featuring the territory control metagame, where the various Houses and mercenary companies will fight over border worlds.

An "UI 2.0" update is slated for the near future where the interface will be overhauled. We'll see if any of these two things will be affected somehow, either by unlocking the relevant tabs or by hiding them for the time being.

kezwick wrote:also how would i join a clan/ set up a clan?
Since Community Warfare is not yet live, any units exist only outside of the game's internal structure so far. I would recommend checking out the official forums and take a stroll through the sub-boards all depending on whether you'd like to join one of the noble Houses or a merc company. Some of the Houses also have fan-administered public community hubs, such as housekurita.org, where lists and contact details for the various units are kept available and up-to-date.

Also, clans/guilds are "units" or "regiments" in MWO - the term "Clans" is affiliated with alien invaders from outer space (who should be arriving soon, come to think of it, given the game's timeline). Just to avoid confusion whenever you interact with the community.
   
Made in gb
Water-Caste Negotiator




Stratford on avon

Ahhh many thanks for that it seems a good game less point and click death which i like! I have to be tacticle currently running a spider light mech (the one with JJ and ECM) with 3xML and thats doing pretty well capping points and annoying grunts! i like the david and goliath aspect. And on the flip side i like unloading a barrage onto some unsuspecting victim!! its a good game and one that i will be planning to play for a while!!


TLR if it hasent already been said
we should get a DAKKA clan full of killa cans and deff dreads

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

4000Pts
3000Pts
1000Pts
2000Pts
1500Pts 
   
Made in eu
Hallowed Canoness




Ireland

Hah, I know the feeling! My Jenner is an "ankle-biter" as well, and though I have often overstretched the succour of fate, I am generally successful with my hit-and-run tactics. Although more heavily armed than a Spider (carrying 4 Argra 3L Medium Lasers and a single Thunderstroke SRM-4 launcher), it also has a somewhat larger profile and feels a bit less manoeuverable in terms of turning radius and jumpjet capability. It can happen that I am so focused on destroying the enemies of House Kurita that I stay on target even at times where I should rather withdraw to attack again later, such as when I find myself surrounded by a full lance of heavier 'mechs.

Anyways, good to hear you're having fun!
   
Made in gb
Water-Caste Negotiator




Stratford on avon

i may save up and try that as i seem with 3 ML that im more of an annoyance than a threat or even a distraction but yea its a very in depth game the victor isnt always who has the better mech i like it will keep me hooked for a long time haha

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

4000Pts
3000Pts
1000Pts
2000Pts
1500Pts 
   
Made in nl
Decrepit Dakkanaut






Still performing best in my triple UAC5 Ilya-Murome. 800 dmg last match.
   
Made in us
Longtime Dakkanaut





USA

Don't know if anyone has tried it yet, but the new trial Catapult variant is pretty damn amazing. Had a match before work today that had me waste a Jager with my LRMs, an Atlas with the Streaks, and another Catapult with streaks. Never had that much fun until that match.

Although, my CN9-AL is pretty decent. Can't decide on a single PPC with more heatsinks, or two Large Lasers with two less heatsinks. Still a beast of a mech though.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Did this the other night in my D-DC, it was a great game. My lance held down the north entrance to the river city and fought well.


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Wow. you must have gotten over 3000xp for that!

   
Made in ie
Hallowed Canoness




Ireland

Ya, that exceeds my own record by a bit. Kudos!

Looks like it was a very close game, too! Those are always the best.
   
Made in gb
Water-Caste Negotiator




Stratford on avon

had a good game session yesterday took your advise lynata got myself a jenna (not sure on model number but the one with 5/5 JJ, 4 energy slots adn 2 missiles) got it with 4xML and 2Streak SRM2s just need to upgrade my engine to a XL then can get more armour!!! wooo but lovin the game

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

4000Pts
3000Pts
1000Pts
2000Pts
1500Pts 
   
Made in nl
Decrepit Dakkanaut






Got myself a Viktor-9K (the one with 6 JJ's) yesterday. Loving it so far, sold by my highlanders because.. I don't like them, too slow for my taste.

Still rocking my Ilya mostly though, now running it with 2xAC2 1x AC20, 2xML 1xLL.
   
Made in eu
Hallowed Canoness




Ireland

I just can't do Assaults - I tried the Atlas once, but it was soo cumbersome...
That being said, I am committed to trying my hands at the Battlemaster come October. I really love its looks and background. <3

kezwick wrote:got myself a jenna (not sure on model number but the one with 5/5 JJ, 4 energy slots adn 2 missiles) got it with 4xML and 2Streak SRM2s just need to upgrade my engine to a XL then can get more armour!!! wooo but lovin the game
Cheers! That's the 3050s standard JR7-D; a very reliable and modular type. Unlike most Light 'Mechs, the Jenner was developed specifically for a skirmish role (the prototypes actually mounted a heavy turret from scrapped Union-class dropships, although this proved to be an unreliable combination), and a favoured DCMS tactic is to use a lance of Jenners to overwhelm much heavier BattleMechs by a series of hit-and-run attacks.

I've long been using SSRMs myself, but switched to "dumb" SRMs when ECM was introduced. It's not as horrible right now as it was back then, but I still recommend giving this alternate loadout a try. You'd free up a bit more tonnage, and even though you will likely waste a lot of ammunition via near-misses, the ability to deliver the missiles' considerable punch even against an ECM-shielded foe can make all the difference for your team. Given the importance of targeting solutions for LRM support, as well as general tactical information for the entire company and its CO, enemy ECM carriers should be treated as a priority target - and thanks to the Jenner's speed and relatively high damage, you will often be in the position to make a difference in that regard.

It also just feels really good to push through the enemy lines in order to take down that Raven or Cicada that is jamming your team. From one moment to the next, the skies are filled with LRMs raining down on your enemies, and the tide can be turned - all thanks to the audacious charge of a lone Light.
   
Made in nl
Decrepit Dakkanaut






Well.. you can fit a 400XL in a battlemaster, pushing it to 77km/h or around 85 with speed tweak.
   
Made in eu
Hallowed Canoness




Ireland

I'm a bit sceptical regarding XL engines in anything larger than a Light...

I know most MechWarriors go for the CT right away for this very reason, but on the other hand the side torsos are notably less armoured, are often hit by accident anyways, and become more attractive as targets the more damaged they show up on people's sensors. When I have the choice between a yellow CT and an orange-red RT/LT (in terms of armour condition), I go for the latter, just to take out his guns on that side.

I might try it out anyways. Probably first use a Standard Engine and try to keep track on how many times I lose my side torsos and if the subsequent runtime pays off.

For the moment, I'm gravitating towards this build.

I know, I know, Command Console doesn't do anything yet, but the only thing I could add if I throw it out would be another ton of SRM ammunition and a bit of armour for the legs, so phht.
   
Made in nl
Decrepit Dakkanaut






XL engines have their place. I can't imagine having a Viktor without my XL375. It's currently running at 75km/h without speed tweak. That amount of speed makes up for any survivability lost on an Assault mech IMO.
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Mechs with very small side torsos reap a huge benifit from xl engines. The Kintaro, which has gotten many angry over its ct size, is a perfect example of a xl user, since everything hitting the ct anyway. The dragon also manages to pull this off and the catapult doesn't do such a bad job ether. Other mechs that don't have speed normally don't have a good excuse to use one, since they're so dam heavy they could take any engine anyway or they're light enough, a smaller engine wont really decrease their speed to profoundly.

   
Made in ie
Hallowed Canoness




Ireland

Ledabot wrote:The Kintaro, which has gotten many angry over its ct size, is a perfect example of a xl user, since everything hitting the ct anyway.
Hum. That's one way to turn a weakness into a strength.

Ledabot wrote:Other mechs that don't have speed normally don't have a good excuse to use one, since they're so dam heavy they could take any engine anyway [...]
You never have enough free tonnage.
   
Made in us
Liche Priest Hierophant






So, hopped in earlier today for, well, the 2nd time ever. Actually managed to get a kill my first match with the Catapult Loaner (the one with all the missiles) and lone capped the enemy base in the loaner Cicada in another (everyone else was too busy fighting- I was the last one alive, just sittin' at their base...)


More fun than last time I tried it out, though still not quite the mech game I prefer (which is more Chromehounds or M.A.V.). Weirdest thing is that the current loaner mechs have a heavier, slower Light than the Medium. That's just odd, to me.

Question, though- is there 3D support for this game yet? There's an option in the options menu, but it's greyed out for me, though I have 3D capable computer.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

the trials are generally horribly put together. You have to wait till you have enough money before you can really get a decent mech. The light is a raven 2x, which suffer badly from a low engine cap so they generally don't get very fast while the medium is a cicada, which might as well be a light since it has so few weapons and so little armor. Just think of this month as having 2 light, a heavy and a assault mech up for trial.

   
Made in eu
Hallowed Canoness




Ireland

The Trial 'Mechs have improved a lot compared to the first year, though. Now you actually have variants that include upgrades or more varied loadouts instead of the "factory models". I remember the website held contests for players where they should design new Trial variants to be offered.

I honestly haven't looked at this round's Trials much, but the Catapult at the very least seems to be a very viable, if ammo-dependent model, what with its mix of LRMs and Streaks. I would assume/hope that the other Trials are just as viable for the specialisation they are possibly supposed to represent.
   
Made in nl
Decrepit Dakkanaut






And it's a known fact that all Raven's except for the ECM one are pretty terrible.
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

Thinking of trading out the SRM6 on my R-4 for Narc. any thoughts?

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

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Made in eu
Hallowed Canoness




Ireland

Narc got notably better with the last couple changes to it, but I'm still not sure it's worth the tons/slots.

If you are a spotter rather than a skirmisher, it could pay off, though. Especially with the newest map ... enemies like to take cover as a group, and you can forget about TAGging unless you manage to get behind them without anyone spotting you. In those situations, Narcing someone will surely bring you lots of gratitude from the LRM-boats.

You just have to be quick about it ... get in, mark 'em, get out - preferably before the guns of up to 12 BattleMechs turn you to scrap.

That's just theory, mind you - whilst I have some experience with TAG and missiles, I have never used Narc so far!
   
Made in us
Liche Priest Hierophant






Oh god, the ECMs. That Catapult trial... My second match with it- Assault. Everyone, of course, goes haring off after the enemy blob. So the enemy sends two scouts in to take the base. I happened to have lagged behind, and so went to try and deal with them.


They both had ECM- and me with my Streaks and LRMs was absolutely useless against them.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut





USA

Pilot's name is Piotr Grey (kudos to whomever get's the last name reference).

Been itching for some coordinated combat so if anyone has a group that needs a Centurion pilot added in, feel free to add me.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

This game is intriguing me. I always did love the Mechwarrior games on the pc a long time ago. Might have to take a look. I think I actually grabbed a forum name back before the game was out and never posted that much.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in lu
Slippery Ultramarine Scout Biker




Poland

I also used to be a huge MechWarrior fan, is this game any good? Well, definitely worth trying out if it is free. Getting it right now!

Call me an Ultrasmurf one more time, I dare you.
The Emperor of Mankind wages a constant battle to protect humanity from the horrors of space. All that stand in their way are the mighty Space Marines. They are more than mortal, they are steel and they are doom. They are the champions of mankind. And the GREATEST, MOST BADASS of them all, are the ULTRAMARINES.
In honor of Captain Titus of the Ultramarines' 2nd Company, an ultramarine unlike any other - may none find him wanting for his name shall forever live in glory, till the end of days.
Titus understood that the Codex Astartes is merely a set of rules, that it is supposed to guide young initiates of the Ultramarines, to inspire honor and sacrifce amongst them. He was also aware of how blindly some of his brothers followed the said set of rules, refusing to think for themselves thus consequently failing the true test of a Space Marine. He understood, better than anyone, that Ultramarines are not without flaws and that after all they are still human in a way. While he knew all that, he also knew that despite all their imperfections, they were the humanity's only hope for survival.
 
   
 
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