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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Wrapped up Schedule 1 a few nights ago, overall not a bad game, it more than delivers in its current early access state, money well spent, just a rather disappointing ending to the main story so far, we were gearing up for a fight with the rival cartel with all that build-up, but it ended rather disappointingly.

Next up? Maybe the Toxic Commando demo, which will drop next week.

 Mr Morden wrote:
No aliens in BattleTech apart from one novel where a ship misjumped and ended up a LONG way from the Inner Sphere.
Never to be reprint, forever in canon.




KILL THE MEAT - SAVE THE METAL - Another attempt at a P&M plog

Fatum Iustum Stultorum Fiat justitia ruat caelum
 
   
Made in gb
Leader of the Sept







I did indeed spend Tuesday playing Menace. Really nice game. Slick and intuitive interfaces, lovely animations, and shooting big gribbly monsters with anti-tank missiles is amazingly satisfying

Difficulty scale is real. Something marked as hard is actually hard. I made the mistake of thinking I could easily breeze through an assault on a fortified location, and I have been swiftly disabused of that notion.

I'm looking forward to seeing the transition from standard "peacekeeping" activities to "what the hell???"


Automatically Appended Next Post:
So through general foolishness I managed to lose my APC, but have just bought a new one through success against the rag-tag pirate faction. And now it has a laser cannon, ho ho ho.

Turns out that tripod mounted grenade launchers are particularly brutal. Who would have thunk it!

However now some of the regular army units seem to be rebelling and need put in their places, so I guess the difficulty will jump up a notch.

This message was edited 1 time. Last update was at 2026/02/12 00:01:58


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
 
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