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![[Post New]](/s/i/i.gif) 2018/03/01 16:29:29
Subject: Death Guard Tactica
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Hissing Hybrid Metamorph
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Commissar_Rex wrote: Tiberius501 wrote:Wow, Mortarion obliterates Imperium armies if I'm reading Death to The False Emperor right. It says you get an additional Attack each time you roll a 6+ to hit. Reaping Scythe says you make 3 hit rolls per Attack, so does that mean every roll of a 6+ gives him 3 additional hit rolls with the Reaping Scythe attack? If so, his average of 3 rolls of 6+ gives him 9 extra hit rolls!
I've been doing this wrong for ages if that's the case
Congrats, you've been doing it wrong!
Mortarion rocks
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![[Post New]](/s/i/i.gif) 2018/03/01 17:08:24
Subject: Death Guard Tactica
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Rotting Sorcerer of Nurgle
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What kind of Daemon detachments is everyone taking?
I'm working on a list that uses a PB bomb and a Poxbringer to trundle along behind my Demon Engines. I wanted to take Epidemus, but I feel 100 points for something that may have minimal impact on the battle isn't worth it... namely if you face elite lists that have very few units.
I'm interested in others experiences
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![[Post New]](/s/i/i.gif) 2018/03/01 18:47:42
Subject: Re:Death Guard Tactica
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Been Around the Block
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Epidemius is awesome if you field a lot of daemon engines. Take out two chaff units and your whole army re rolls 1s to hit
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![[Post New]](/s/i/i.gif) 2018/03/01 19:40:22
Subject: Death Guard Tactica
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Fresh-Faced New User
Dallas
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Zid wrote:What kind of Daemon detachments is everyone taking?
I'm working on a list that uses a PB bomb and a Poxbringer to trundle along behind my Demon Engines. I wanted to take Epidemus, but I feel 100 points for something that may have minimal impact on the battle isn't worth it... namely if you face elite lists that have very few units.
I'm interested in others experiences
I've been taking just a cheap battalion of a herald slaanesh on steed + The Changeling with either 10 brim x3. It's only 284 pts and allows me screen and hold objectives. The changeling keeps the brim a little more durable while the herald of slaanesh can either hold back objectives or play forward. Having a character that can move quick helps a ton, especially being able to cast the spell that puts -1 to hit on enemies. In ITC the crucible of champions mission is crucial so having a quick cheap hero helps a lot.
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Death Guard, Orks, and Vampire Counts |
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![[Post New]](/s/i/i.gif) 2018/03/02 15:43:46
Subject: Re:Death Guard Tactica
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Regular Dakkanaut
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Daemonic Ritual Question: Am I misunderstanding this power? Could you sit back with 2 HQ and 3 Elite Characters and just pump out plaguebearers all game?
Has anyone tried this? Am I reading this ability correctly?
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![[Post New]](/s/i/i.gif) 2018/03/02 15:47:21
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you paid the reinforcement points and you don't get shot of the board before you do, sure, you can do that.
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This message was edited 1 time. Last update was at 2018/03/02 15:47:32
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/03/02 15:55:06
Subject: Death Guard Tactica
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Regular Dakkanaut
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Jidmah wrote:If you paid the reinforcement points and you don't get shot of the board before you do, sure, you can do that.
pardon, but I am new to 8th. What does it mena to pay the reinforcement points?
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![[Post New]](/s/i/i.gif) 2018/03/02 16:07:25
Subject: Death Guard Tactica
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Longtime Dakkanaut
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In matched play you must set aside points for all reinforcement units.
In other game modes, it's as you describe. Massively unbalanced, but then the other games modes are meant to be friendly.
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DFTT |
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![[Post New]](/s/i/i.gif) 2018/03/02 16:18:59
Subject: Death Guard Tactica
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Furious Fire Dragon
USA
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incarna wrote: Jidmah wrote:If you paid the reinforcement points and you don't get shot of the board before you do, sure, you can do that.
pardon, but I am new to 8th. What does it mena to pay the reinforcement points?
To expand, if you wanted to summon 500 points of plaguebearers, you would only be able to field 1500 points worth of models at the start of the game. Then as you summon in models, the cost of models summoned in reduce your pool of extra points. Summoning is situational for matched play.
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2018/03/02 19:53:25
Subject: Death Guard Tactica
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Enigmatic Chaos Sorcerer
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Zid wrote:What kind of Daemon detachments is everyone taking?
I'm working on a list that uses a PB bomb and a Poxbringer to trundle along behind my Demon Engines. I wanted to take Epidemus, but I feel 100 points for something that may have minimal impact on the battle isn't worth it... namely if you face elite lists that have very few units.
I'm interested in others experiences
Plan to try a Poxbringer, Scrivener, 30 Plaguebearers and 2x3 Nurglings. Haven't had a chance to test it yet.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2018/03/02 20:14:39
Subject: Death Guard Tactica
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Pyro Pilot of a Triach Stalker
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Wayniac wrote: Zid wrote:What kind of Daemon detachments is everyone taking?
I'm working on a list that uses a PB bomb and a Poxbringer to trundle along behind my Demon Engines. I wanted to take Epidemus, but I feel 100 points for something that may have minimal impact on the battle isn't worth it... namely if you face elite lists that have very few units.
I'm interested in others experiences
Plan to try a Poxbringer, Scrivener, 30 Plaguebearers and 2x3 Nurglings. Haven't had a chance to test it yet.
I've run that exact setup and I've had some mixed results. On paper the PBs work but I've found unless you're running at least two big blocks it is not worth it and even then you begin committing so many resources to the demon detachment that it limits your DG choices.
Indeed, in terms of supporting DG what are the plaguebearers bringing that something like poxwalkers can't provide? Good support choices I've found for my DG are the poxbringer, nurglings, and drones. An outrider with those 3 choices have been my got to when I want to add demons.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2018/03/02 20:24:41
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Zid wrote:What kind of Daemon detachments is everyone taking?
I'm working on a list that uses a PB bomb and a Poxbringer to trundle along behind my Demon Engines. I wanted to take Epidemus, but I feel 100 points for something that may have minimal impact on the battle isn't worth it... namely if you face elite lists that have very few units.
I'm interested in others experiences
The Daemons Strategems are too good to pass up.
I go with 3x3 Nurglings, a Herald, Flying Prince, and a unit or 2 of Plague drones to escort them up the field.
Then, those daemons can support my Oblits and other Daemon engines at the same time.
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![[Post New]](/s/i/i.gif) 2018/03/03 06:29:07
Subject: Death Guard Tactica
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Regular Dakkanaut
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Ive been using 2 pox bringers, 20 plague bearers and 2x3 nurglings.
Im spend 2 cp and port in 1 pox and the 20 plague beaerers.
Its working well.
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![[Post New]](/s/i/i.gif) 2018/03/03 08:08:59
Subject: Death Guard Tactica
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Khorne Chosen Marine Riding a Juggernaut
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I'm gonna run in my next list a Scrivener and 20 PBs as a patrol.
This is to replace 19 pox walkers and 3 spawn
i'm not 100% if it'll be better.
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![[Post New]](/s/i/i.gif) 2018/03/03 12:39:20
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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If you can hide Epidemius he's very strong. Since the Codex he's even good in melee.
He really shines when combined with Oblits or anything Nurgle Daemon that can shoot from turn 1 to bring up the tally fast. Once you reach +1 S or +1T it gets really sick  .
Detachment-wize it's very easy to fill a batallion (or even a brigade) with Nurglings and cheap heralds so that's what I'll do.
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![[Post New]](/s/i/i.gif) 2018/03/03 14:34:29
Subject: Death Guard Tactica
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Rotting Sorcerer of Nurgle
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Sgt. Cortez wrote:If you can hide Epidemius he's very strong. Since the Codex he's even good in melee.
He really shines when combined with Oblits or anything Nurgle Daemon that can shoot from turn 1 to bring up the tally fast. Once you reach +1 S or +1T it gets really sick  .
Detachment-wize it's very easy to fill a batallion (or even a brigade) with Nurglings and cheap heralds so that's what I'll do.
This is great feedback, but to me, it seems if your going to detach to DG, then it should be Nurgle Demon army primarily with a detachment of DG/ CSM when using Epidemus. His buffs are amazing, but it seems some game they are extremely situational. I could see a Nurgle Obliterator list with tons of trees, epidemus, and some PBC's being a force to reckon with
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This message was edited 1 time. Last update was at 2018/03/03 14:35:20
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![[Post New]](/s/i/i.gif) 2018/03/03 17:14:00
Subject: Death Guard Tactica
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Stalwart Tribune
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I love gnarlmaw trees and I have like 3-4 lists with epidemius and demons poxbringer etc. The real issue that made me think differently is detachments. Fortifications for 1-3 trees is bad. And since I have not seen any serious game without detachment rules usually max 3 I just don't take them. If you play pure demons maybe or if you design brigade but in a dg competitive lit beyond spearhead spamm for pcb I don't take them. Sad but true
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![[Post New]](/s/i/i.gif) 2018/03/03 19:16:14
Subject: Death Guard Tactica
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Regular Dakkanaut
Norway.
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Can you use "Denizens of the Warp" on a Feculent gnarlmaw?
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-Wibe. |
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![[Post New]](/s/i/i.gif) 2018/03/03 19:19:29
Subject: Death Guard Tactica
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Longtime Dakkanaut
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Wibe wrote:Can you use "Denizens of the Warp" on a Feculent gnarlmaw?
Yes
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![[Post New]](/s/i/i.gif) 2018/03/04 06:06:43
Subject: Re:Death Guard Tactica
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Grim Dark Angels Interrogator-Chaplain
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I'm still thinking of running a GUO with the bell and using it to resurrect allied Nurgle Obliterators or even a Myphitic Blight-hauler (if I run them in 3's). That seems a little too good though, and will probably be nerfed. If it doesn't get nerfed, could combo nicely with the tree and oblits thing.
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![[Post New]](/s/i/i.gif) 2018/03/04 09:31:07
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Zid wrote:Sgt. Cortez wrote:If you can hide Epidemius he's very strong. Since the Codex he's even good in melee.
He really shines when combined with Oblits or anything Nurgle Daemon that can shoot from turn 1 to bring up the tally fast. Once you reach +1 S or +1T it gets really sick  .
Detachment-wize it's very easy to fill a batallion (or even a brigade) with Nurglings and cheap heralds so that's what I'll do.
This is great feedback, but to me, it seems if your going to detach to DG, then it should be Nurgle Demon army primarily with a detachment of DG/ CSM when using Epidemus. His buffs are amazing, but it seems some game they are extremely situational. I could see a Nurgle Obliterator list with tons of trees, epidemus, and some PBC's being a force to reckon with
Yeah. I think, I would only use Epidemius, when everything in my army is Nurgle Daemon. That leaves DG troop choices out. For HQ it also means either prince or palanquin lord/ sorcerer. That's if you want to do a pure DG detachment. Since the DG daemon engines don't use inexorable advance anyway you could also take a CHAOS detachment where you mix what you like (and could take CSM Nurgle daemons as well).
Btw. possessed are a very interesting unit in that setting, as they will be the only unit to profit from all auras, warlord traits and psychic powers, be they Daemon or DG or CSM.
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![[Post New]](/s/i/i.gif) 2018/03/04 09:46:18
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Almost all death guard daemons are fast attack or heavy support choices. Just make your DG detachment an outrider or spearhead detachment.
You need the DG detachment if you want access to stratagems.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/03/04 13:58:08
Subject: Death Guard Tactica
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Rotting Sorcerer of Nurgle
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Sgt. Cortez wrote: Zid wrote:Sgt. Cortez wrote:If you can hide Epidemius he's very strong. Since the Codex he's even good in melee.
He really shines when combined with Oblits or anything Nurgle Daemon that can shoot from turn 1 to bring up the tally fast. Once you reach +1 S or +1T it gets really sick  .
Detachment-wize it's very easy to fill a batallion (or even a brigade) with Nurglings and cheap heralds so that's what I'll do.
This is great feedback, but to me, it seems if your going to detach to DG, then it should be Nurgle Demon army primarily with a detachment of DG/ CSM when using Epidemus. His buffs are amazing, but it seems some game they are extremely situational. I could see a Nurgle Obliterator list with tons of trees, epidemus, and some PBC's being a force to reckon with
Yeah. I think, I would only use Epidemius, when everything in my army is Nurgle Daemon. That leaves DG troop choices out. For HQ it also means either prince or palanquin lord/ sorcerer. That's if you want to do a pure DG detachment. Since the DG daemon engines don't use inexorable advance anyway you could also take a CHAOS detachment where you mix what you like (and could take CSM Nurgle daemons as well).
Btw. possessed are a very interesting unit in that setting, as they will be the only unit to profit from all auras, warlord traits and psychic powers, be they Daemon or DG or CSM.
Very interesting... Can possessed take rhinos? My only issue with Possessed is its 110 points for 5 models. Yes, they have 2 wounds each, but they are only T4, don't have DR, and if they can't take a rhino, maybe the chaos FW drop pod? You'd need at least 10-15 to make it worthwhile and get them where they need to go. if they had T5 or DR I'd say they'd be a shoe in. A 3+/5++ isn't much toughness for a nurgle unit.
But yes, like others said, using a small Outrider or the heavy support detachment would be great; have a Nurgle Demon army with DG detachment using all demon engines and demon princes. I still, however, would use Typhus and Poxwalkers myself... I mean even without Epidemus' buffs, Typhus is a beast and Poxwalkers are one of the best troops in the game, especially facing horde armies.
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![[Post New]](/s/i/i.gif) 2018/03/04 14:18:37
Subject: Death Guard Tactica
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Stalwart Tribune
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So what I believe is the strongest atm. I have already tested various parts but never like this . Might need minor tweaks depending on tour participation but more or less that's it. Ofc phych decided /battle. Enjoy
++ Battalion Detachment +3CP (Chaos - Daemons) [10 PL, 178pts] ++
+ No Force Org Slot +
Chaos Allegiance: Nurgle
+ HQ +
Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Wings
Poxbringer [4 PL, 70pts]: Fleshy Abundance
Typhus [9 PL, 175pts]
+ Troops +
Nurglings [3 PL, 54pts]: 3x Nurgling Swarms
Nurglings [3 PL, 54pts]: 3x Nurgling Swarms
Poxwalkers [6 PL, 90pts]: 15x Poxwalker
+ Elites +
Blightlord Terminators [27 PL, 466pts]
. Blightlord Champion: Balesword, Combi-plasma
. Blightlord Terminator: Balesword, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
+ Heavy Support +
Plagueburst Crawler [8 PL, 146pts]: 2x Plaguespitter, Rothail volley gun
Plagueburst Crawler [8 PL, 146pts]: 2x Plaguespitter, Rothail volley gun
Plagueburst Crawler [8 PL, 146pts]: 2x Plaguespitter, Rothail volley gun
++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [31 PL, 421pts] ++
+ No Force Org Slot +
Legion: Alpha Legion
+ HQ +
Chaos Lord with Jump Pack [6 PL, 93pts]: Bolt pistol, Chainsword, Mark of Slaanesh
Sorcerer with Jump Pack [7 PL, 120pts]: Bolt pistol, Force sword, No Chaos Mark
+ Troops +
Chaos Cultists [12 PL, 128pts]: 31x Chaos Cultist w/ Autogun, No Chaos Mark
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, No Chaos Mark
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun, No Chaos Mark
. Cultist Champion: Autogun
++ Fortification Network (Chaos - Daemons) [3 PL, 50pts] ++
+ No Force Org Slot +
Chaos Allegiance: Nurgle
+ Fortification +
Feculent Gnarlmaws [3 PL, 50pts]: Feculent Gnarlmaw
++ Total: [119 PL, 1998pts] ++
Created with BattleScribe
You can remove the tree and get a death guard spearhead for +1 cp.
Or
You can remove 1plague burst crawler and max out cultists troops maybe a poxbringer more etc.
Or
You can even remove the demon prince and add more nurglins and the spearhead and the poxbringer bla bla for more hordish flavor maybe max out blightlord as well all depending where you plan to play this list!.
Or even sub blightlords with a Mortarion for more casual games. Same points need some tweaking. Remove the tree remvoe one pcb add deathsroud ND morty
Key features.
1) obj placement. Most vital to make a proper obj placement don't care where as long a you can take over it 3+ obj.
2) try to at least save one cultist from your cultist bomb using los or cp or whatever. Bringing 30+ cultist again in table ensures your enemy will waste two rounds or be drowned on dice. Don't forget stratagems for double shooting and +1 wound +1 all phych buffs.
3) demon prince tree and phc with flamers can move charge fall back etc and still flame anything easily. So in front please that's their job.
4) typhus and pox are your backup. Any cultist dead must provide numbers to poxwalkers try to have at least more than 40 to hold with extremely durable t5-6 fearless troops as a last effort.
5) you might not table enemies but you can never be tabled as well. Even with bad dice you just can't loose all of them. It's not possible. Even if you have to move your sorc with warptime around to survive. Alpha legion got -1 to get hit so all your cultist can escape. Use stratagem to get even a 10 man back to full str.
Pox wlkers are fearless you can even use the stratagem as typhus kill units to replenish troops. And blightlords not only they are immune to range attacks they can get buffed and kill almost anything in melee. They get all buffs from all casters.
Enjoy
Tip : the !ist needs extensive play to master it's perks and tricks. You need average 10 games to settle deeply properly infiltration properly and learn how to move abjust vs different enemies. Practice practice practice
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This message was edited 3 times. Last update was at 2018/03/04 14:41:09
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![[Post New]](/s/i/i.gif) 2018/03/04 17:59:41
Subject: Death Guard Tactica
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Zid wrote:Very interesting... Can possessed take rhinos? My only issue with Possessed is its 110 points for 5 models. Yes, they have 2 wounds each, but they are only T4, don't have DR, and if they can't take a rhino, maybe the chaos FW drop pod? You'd need at least 10-15 to make it worthwhile and get them where they need to go. if they had T5 or DR I'd say they'd be a shoe in. A 3+/5++ isn't much toughness for a nurgle unit.
They can take both the DG rhino and the landraider. They are basic marines in all regards.
As for possible buffs, you can buff them with Putrescent Vitality to make them S6/T5 and add a pox bringer for S7 and locus of nurgle. If you buff them with Virulent Blessing and Blades of Putrefaction, you can have them deal 2 damage on a wound roll of 4+ and 3 on a roll of 5+, add VotLW if you want to flip a vehicle with them.
My biggest problem with them is that they have d3 attacks, rolled once for the unit. Even if you keep a CP ready to re-roll that dice, you might end up with one attack each, hitting on 3s. For the amount of points you are investing, one attack per model is definitely not good enough.
It's also important to note that a plague marine with bubotic axe and plague knife is the same points as a possessed, for the same strength, AP, guaranteed 2 attacks but plague weapons, T5 and DR instead of the additional wound and 2" more movement.
So instead of spending points on buffing posessed with tree and pox bringer (120 pts), you could just upgrade a unit of plague marines with special weapons and have them perform the grenade combo.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/03/04 19:08:38
Subject: Death Guard Tactica
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Decrepit Dakkanaut
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Yeah the D3 attacks is really the biggest issue with them. If they had a solid 3 or even 2 it would be...at least okay.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/03/04 19:09:24
Subject: Death Guard Tactica
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Oozing Plague Marine Terminator
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Jidmah wrote: Zid wrote:Very interesting... Can possessed take rhinos? My only issue with Possessed is its 110 points for 5 models. Yes, they have 2 wounds each, but they are only T4, don't have DR, and if they can't take a rhino, maybe the chaos FW drop pod? You'd need at least 10-15 to make it worthwhile and get them where they need to go. if they had T5 or DR I'd say they'd be a shoe in. A 3+/5++ isn't much toughness for a nurgle unit.
They can take both the DG rhino and the landraider. They are basic marines in all regards.
As for possible buffs, you can buff them with Putrescent Vitality to make them S6/T5 and add a pox bringer for S7 and locus of nurgle. If you buff them with Virulent Blessing and Blades of Putrefaction, you can have them deal 2 damage on a wound roll of 4+ and 3 on a roll of 5+, add VotLW if you want to flip a vehicle with them.
My biggest problem with them is that they have d3 attacks, rolled once for the unit. Even if you keep a CP ready to re-roll that dice, you might end up with one attack each, hitting on 3s. For the amount of points you are investing, one attack per model is definitely not good enough.
It's also important to note that a plague marine with bubotic axe and plague knife is the same points as a possessed, for the same strength, AP, guaranteed 2 attacks but plague weapons, T5 and DR instead of the additional wound and 2" more movement.
So instead of spending points on buffing posessed with tree and pox bringer (120 pts), you could just upgrade a unit of plague marines with special weapons and have them perform the grenade combo.
I agree with everything you say, the D3 attacks hurt, but it's always nice to have options, right?  And I think your post also shows that possessed are on par with the marines in a usual DG-list, depending on playstyle the 2" movement could even tip it in the favor of possessed. Also, I merely was suggesting to take a look at them if someone plays a list mixed with Daemons/ Epidemius anyway - and that's where they can start to outshine the marines imo.
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![[Post New]](/s/i/i.gif) 2018/03/04 21:48:56
Subject: Death Guard Tactica
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Rotting Sorcerer of Nurgle
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Sgt. Cortez wrote: Jidmah wrote: Zid wrote:Very interesting... Can possessed take rhinos? My only issue with Possessed is its 110 points for 5 models. Yes, they have 2 wounds each, but they are only T4, don't have DR, and if they can't take a rhino, maybe the chaos FW drop pod? You'd need at least 10-15 to make it worthwhile and get them where they need to go. if they had T5 or DR I'd say they'd be a shoe in. A 3+/5++ isn't much toughness for a nurgle unit.
They can take both the DG rhino and the landraider. They are basic marines in all regards.
As for possible buffs, you can buff them with Putrescent Vitality to make them S6/T5 and add a pox bringer for S7 and locus of nurgle. If you buff them with Virulent Blessing and Blades of Putrefaction, you can have them deal 2 damage on a wound roll of 4+ and 3 on a roll of 5+, add VotLW if you want to flip a vehicle with them.
My biggest problem with them is that they have d3 attacks, rolled once for the unit. Even if you keep a CP ready to re-roll that dice, you might end up with one attack each, hitting on 3s. For the amount of points you are investing, one attack per model is definitely not good enough.
It's also important to note that a plague marine with bubotic axe and plague knife is the same points as a possessed, for the same strength, AP, guaranteed 2 attacks but plague weapons, T5 and DR instead of the additional wound and 2" more movement.
So instead of spending points on buffing posessed with tree and pox bringer (120 pts), you could just upgrade a unit of plague marines with special weapons and have them perform the grenade combo.
I agree with everything you say, the D3 attacks hurt, but it's always nice to have options, right?  And I think your post also shows that possessed are on par with the marines in a usual DG-list, depending on playstyle the 2" movement could even tip it in the favor of possessed. Also, I merely was suggesting to take a look at them if someone plays a list mixed with Daemons/ Epidemius anyway - and that's where they can start to outshine the marines imo.
All very valid arguments for them... would say testing them would be best. I love Epidemus, really like how strong he is now compared to older iterations
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![[Post New]](/s/i/i.gif) 2018/03/05 01:47:10
Subject: Death Guard Tactica
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Fresh-Faced New User
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Is the Death Guard half of the Dark Imperium box a good way to start the army? (or is it not recommended due to limits on weapon upgrades etc?)
Or are there better alternatives?
I recently purchased a box of Easy To Build Plague Marines and had a blast painting them and made me want to build an army.
Suggestions greatly appreciated!
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![[Post New]](/s/i/i.gif) 2018/03/05 02:01:54
Subject: Death Guard Tactica
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Hissing Hybrid Metamorph
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Fragmentize wrote:Is the Death Guard half of the Dark Imperium box a good way to start the army? (or is it not recommended due to limits on weapon upgrades etc?)
Or are there better alternatives?
I recently purchased a box of Easy To Build Plague Marines and had a blast painting them and made me want to build an army.
Suggestions greatly appreciated!
It’s a great place to start. The characters are all useful, Plague Marines are good (serg can be easily converted to be armed with a plasma gun if you want it), pox walkers are always good, Drone with the plague spitters is a great choice. All good stuff
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