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Made in gb
Fresh-Faced New User




Iam aiming for a very shooty list,

 

HQ-

Autarch - swooping hawk wings,banshee mask, power weapon and fushion gun - 120pts

Farseer - Runes of witnessing, spirit stones, guide and fortune - 135pts

                Warlock bodyguard - embolden, conceal, spirit seer - 82pts

 

Troops -

10 guardians - Bright lance, warlock - conceal - 135pts

10 guardians - Bright lance, warlock - conceal - 135pts

5 Rangers - 95pts

 

Fast attack -

3 Vypers - 2 armed with missle launcers, one bright lance - 250pts

 

Heavy -

3 War walkers - 2 scatter lasers each, spirit stones - 195pts

Falcon - Starcannon, Vectored engines - 160pts

Wraithlord - Starcannon, wraithsword - 130pts

 

Elites -

6 fire dragons - 96 pts - wave serpent - twin linked starcannons, star engines - 140pts

6 howling banshees - exarch - mirrorswords - warshout - 123pts

6 striking scorpions - exarch - biting blade - stalker - 118pts

 its roughly just under 2000pts, which is what iam aiming for.

Thats what I have so far, Iam not too sure about my elites choices or my autarch, inout would be greatly appreciated,

 

Thanks

   
Made in us
Deathwing Terminator with Assault Cannon






Runes of Witnessing are generally seen as a bad idea on a Farseer as they dramatically increase the chance of perils of the warp.

I'd upgrade to Singing Spears on the Farseer and Warlocks. They're cheap, and they give you another anti-tank threat.

I'd split each Vyper into its own Fast Attack slot since you have room. That will help protect them against incoming fire and give you more flexibility.

I'd definitely splurge on Spirit Stones and Holofields for the Falcon. They single handedly take it from being a junk tank to one of the best in the game.
   
Made in sg
Executing Exarch





Don't buy GW's hype. That configuration of Autarch simply won't achieve anything worthwhile for its cost. Either keep it foot-slogging and relatively cheap, or go for the full bike-riding, lance-wielding death machine.

The Farseer doesn't need bodyguard, and he sure doesn't need Embolden (unnecessary, usually) or Conceal (literally useless with 4+ rune armour). Also, for that price, you'd be better off geting Eldrad Ulthran. He'd only be 75 more points than your Farseer alone, and worth every one of them, especially at 2k points. Hell, I'd consider taking him even at 1k.

Guardians are all right, but without an Avatar on the table, they're really prone to running away. You can still field them without one, but if that's the case, I think you ought to try and keep them cheap. Instead of adding Warlocks, just use cover--or if you really really do want a Warlock, use cover anyway, and give them Embolden instead. Taking a missile launcher or scatter instead of a BL would also shave off points, but it depends on the AT capabilities of the rest of your army. Since you're using FDs, I think it is safe to go practically Lance-less, as the only thing the FDs can't handle is a Monolith, which is immune to the lance effect anyway.

Those Rangers don't seem like they'd achieve much, either. Sniper rifles are best combined with Doom, which you don't have. I suggest dropping them. If you do keep them, you might consider making them Pathfinders--another +1 to cover save, and double the chances of an AP1 shot, are worth 5 points in my book--and adding a sixth squad member due to how scoring works. In this list, though, I foresee points being tight (at least if you take my suggestions ), so I would simply drop the lot of them.

Your Vypers are hogging too many points, IMHO. If you must use them, arm them cheaply--scatters are good, EML okay due to the range, BL, please no. And above all, don't field them in squadrons.

The War Walkers don't need Spirit Stones. Save the points.

The Wraithlord is hardly ever going to get into CC. No one's going to charge it unless they're 1) able to tie it up indefinitely and/or 2) badass enough to kill it. As for charging things with it, 6" move? No Fleet of Foot? Forget it! It would be a better idea to give him BL + EML instead, as you don't have that much anti-tank. If you still want the star cannon, accompany it with a an EML or scatter. Just please no wraith sword. You'll regret it 90% of games.

Also without Doom, the executioner is better than mirror swords, and War Shout is unnecessary in any case (too chancey). For the Scorpions, the claw, despite its reduced Str from 3rd ed, is still the better choice. The only time you'll want the biting blade is when you're attacking immobile vehicles, but that doesn't happen too often.

You have a transport mismatch here. The 6 man FD squad should go in the Falcon. The Banshee squad should lose the Exarch, go up to the max size of 10, and go in the Serpent, or you will often find their killing power falls short.

Still on the transports, both your weapon and upgrade configurations are not optimal. Holofield + Spirit Stones is an absolutely indispensable combination, and Vectored Engines is only slightly less valuable. The combination makes the Falcon ridiculously unkillable. The Wave Serpent has no such luck, but you still ought to give it Spirit Stones (a stunned transport = very bad) and Vectored Engines (a crashed, destroyed transport = disastrous). Get these before splashing out on Star ENgines, handy though they may be. Weapon-wise, why the star cannon spam? You should be using Banshees for that, FDs if there are no tanks, and the star cannon on the Wraithlord (if you keep it). Furthermore, you will find that you are not often afforded the luxury of actually shooting--the Falcon will usually spend practically every turn shaken, and the Wave Serpent, if it doesn't simply die quickly (which is not uncommon if you're careless with positioning), likewise. With that in mind, I suggest either shuriken cannons or scatter lasers. The advantage of the shuricannon is, of course, that it's significantly cheaper, but the scatter laser wins out (at least for me) for the fact that its range will allow an immobilised Falcon/WS to still have an impact on the game. I personally go with scatter + extra shuricannon, but only if points allow it.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in nl
Speedy Swiftclaw Biker





Hey
Im not the most experienced 4th ed commander, but ive got some remarks i still would like to make ^^ :

Id try to get in a avatar instead of the autarch, he seems a bit fragile to me. The avatar also works nicely with your guardians
I like doom better then guide, and i wouldnt take a warlock bodyguard

I would try to make the fire dragon squad 10 man, that way it will be able to chew up squads of marines/terminators/necrons easily
walking banshees are toast before they reach any enemy,they need a transport (if you planned to use the falcon for this, disregard this comment ^^) Iwould make it 10 man though ,and buy a serpent for em I would throw out the scorpions to try to fund this

The wraithlord is pretty slow if you want to use it in combat. I would either keep it cheap with a missle launcher and onthing else, or a missle launcher and a blance for anti tank purposes
Vypers die pretty fast in my experience, so i would be reluctant to use them in my lists, unless they were equipped with scatter lasers, as they are cheap and can kill infantry and light vehicles.
I would swap the starcannon on the falcon for a scatter laser, as its cheaper, and your opponents will try to keep your falcon shaken every turn anyway. they will give up shooting at it after that (when you have holofield + spi stones + "Land when immobilised thingie")

Specialise your units: I try to take anti infantry weapons in my guardian squads, as they are anti infantry equipped. give the wave serpents anti tank weapons instead of the guardians, that way you dont have to choose between firing on a tank or a close infantry squad with your guardians

As i said, im not an expert, but i hope i helped
   
Made in sg
Executing Exarch





He already has a transport for the Banshees. They're in the Falcon.

"Specialisation" is a poor reason to give anti-infantry HWs to Guardians. Eldar need their anti-tank wherever they can get them, and they will seldom get to use their shuricats anyway. Besides, if you take an EML, you can have it both ways.

Giving Wave Serpents anti-tank weapons is a bad idea IMHO as they will rarely get to fire them.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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