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Made in fi
Stubborn Eternal Guard





 DaveC wrote:
Scions of Flame art from the Tome of Champions (originally posted on Reddit).

Has a bit of a Corpse Grinder feel to it.

A bit? Having opened a bunch of threads in different tabs, it was only upon reading the accompanying text that I realised that wasn't one of the new Necromunda lads.
   
Made in au
Tunneling Trygon





The City of Nothing

 Binabik15 wrote:
Oh. I was expecting robed magisters with fireballs. Like a more sinister fire battle mage crossed with the gaunt summoner.


The original silhouette art and flavour text had them as more like warrior-priests and zealots than wizards, but yeah.

Certainly wasn't expecting recycled Necromunda art. Hopefully that headgear is optional and kept to a minimum.
   
Made in us
Dakka Veteran




Too much like the Corpsegrinders. I wasn't a fan of the look in 40k, so it'll be interesting if AoS can pull off the look.
   
Made in gb
Longtime Dakkanaut





Horned skull masks and Mages/Priests are not mutually exclusive. He reminds me a bit of the bad guy from the Temple of Doom.

Also where is his nose?
   
Made in gb
Fixture of Dakka




UK

He doesn't appear to have a face. If you look the actual front of the flesh behind the skull and bonejaw mask appears to be burned black and quite devoid of a nose or lips. There's a small hint of pointed teeth at the corner of the jaw, but otherwise we can't see much.

It might be that the entire face/head is burned off - so a few features like the nose, ears and lips might well be totally gone; leaving behind charred flesh taht, through the power of chaos, retains flexibility to move and thus allow them to operate even if they might be in intense continual pain of burns.



Note its also hard to tell if the lower jaw is its real jaw or a mask/helm forged like that. It might even be that its both. A burned and damaged body replacing bits of itself.

This message was edited 1 time. Last update was at 2019/12/15 15:10:14


A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in tw
Longtime Dakkanaut





I wonder if they will be in the christmas reveal. If not, I hope soon, as I really want to know if I should be planning to purchase them...

   
Made in us
Dakka Veteran




Hey, his back censers look like they solve a rumor engine

This message was edited 1 time. Last update was at 2019/12/15 15:19:48


 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

So glancing at the new book, I see there's tables for generating warbands up for Seraphon and Ogres.

Yet there's no stats for them anywhere that I can see. Or am I just blind? Does that mean there'll be another mad dash to get all the cards on day one or I won't have any at all?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Lieutenant General





Florence, KY

 highlord tamburlaine wrote:
So glancing at the new book, I see there's tables for generating warbands up for Seraphon and Ogres.

Yet there's no stats for them anywhere that I can see. Or am I just blind? Does that mean there'll be another mad dash to get all the cards on day one or I won't have any at all?

Covered in a Warhammer Community article last week:

No fewer than 15 new warbands are approaching the Bloodwind Spoil, from across all four Grand Alliances. In the Tome of Champions, you’ll get your first look at which factions are coming to Warcry – and an awesome campaign for each one.

You won’t have long to wait before you can use them, as their rules will be coming in 2020. For now, you can roll up names with origins on background tables for each warband and plan your domination of the Eightpoints!

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Insect-Infested Nurgle Chaos Lord






White Dwarf rules perhaps?

Games Workshop rules are not so much games as toolboxes for players to craft an experience from. Open/narrative/matched play are just examples of how things can be put together. 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

or a box set with cards etc like the earlier warbands (and existing minis this time)

 
   
Made in ie
Longtime Dakkanaut






We know the cards are coming we’ve already seen the shipping manifest for them - well half of them anyway so it might be a split release. They’ll likely be in the Tome of Champions 2020 if you miss the cards.
[Thumb - 6790B2E6-FBA9-4C9E-8F38-1BA38A741AD7.png]

This message was edited 2 times. Last update was at 2019/12/15 21:41:11


 
   
Made in ie
Longtime Dakkanaut






Looks like another Ravaged Lands set is coming in the new year.
[Thumb - forest.jpg]

   
Made in us
Longtime Dakkanaut





 DaveC wrote:
Looks like another Ravaged Lands set is coming in the new year.
I was worried that the lack of terrain options for AoS would affect Ravaged Land releases, but looks like they've got a few more in them. Souldrain Forest? Either the Sylvaneth trees or Citadel trees (or both?), probably with a few sprues of ruins. That would be nice...
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Might be the Eldritch Ruins and the like. The Idoneth army book actually suggested them for terrain.

I'm slightly more interested as to whether the "Zone Mortalis Sector" will include the tiles or not. Also if "Commodity Board Game" is actually a board game called Commodity.

This message was edited 1 time. Last update was at 2019/12/20 18:40:53


 
   
Made in ie
Longtime Dakkanaut






A reboxed Deathworld forest is probably a better fit for Warcry and it allows them to put an older kit back in production like the Mausoleum. Even the Kill Team board is the right size and can be reprinted all they need to do is new terrain cards. I'd be very surprised if it contains anything new.

I'd probably buy a Warcry version of the Death World Forest as it's a kit I haven't found a reason to buy before but kind of wanted.

This message was edited 2 times. Last update was at 2019/12/20 19:14:31


 
   
Made in us
Longtime Dakkanaut





I'm pretty sure the Death World Forest killzone was the worst selling one (and the worst one to put together), as it was the only one available for months after release. Heck, it is still possible to find now. GW would be doing nobody any favors trying to push more Death World Forest. The Shardwrack Spines are the only salvageable terrain from that bundle.

They have yet to make a Ravaged Land or Killzone with the Citadel Forest kit. Though the Sylvaneth woods has essentially replaced it, the trees are a separate sprue from the foliage, meaning they could cram in a lot of dead/barren trees into the kit and still have room for some structures of some sort.
   
Made in us
Thunderhawk Pilot Dropping From Orbit






Across the Rubicon

 Sqorgar wrote:
I'm pretty sure the Death World Forest killzone was the worst selling one (and the worst one to put together), as it was the only one available for months after release. Heck, it is still possible to find now. GW would be doing nobody any favors trying to push more Death World Forest. The Shardwrack Spines are the only salvageable terrain from that bundle.

They have yet to make a Ravaged Land or Killzone with the Citadel Forest kit. Though the Sylvaneth woods has essentially replaced it, the trees are a separate sprue from the foliage, meaning they could cram in a lot of dead/barren trees into the kit and still have room for some structures of some sort.


You are probably right on that. I took my time picking up the Deathworld set and had no issues finding a box. That said, I don't think the terrain is all that bad. I do think GW didn't paint it is a way that most people are going to see its full potential though.

Here is a game of Kill Team (ignore the storage container and land raider) with some of that terrain in pretty muted colors. I am not half the painter that the GW ones are, but I think the stuff looks pretty nice in more natural tones.

Spoiler:


I know I would use it for Warcry if I ever got around to playing it regularly (or ever). I imagine it would work a lot better there than it does in Kill Team.

   
Made in us
Buttons Should Be Brass, Not Gold!





That Death World Forest stuff is actually decent, but it's also a lot of work to get that stuff ready for assembly. But it looks good and fills out a board nicely.

"I am capable of acknowledging the cunning of the Xenos. I was amused to discover that an Aeldari weapon classification directly translates to 'Mandiblasters'. That is quite clever, that translation." -Acanthophis Serne, "Death Adders" Chapter, seconded to Deathwatch Fortress 'Dacia'. 
   
Made in us
Longtime Dakkanaut





My Tome of Champions finally came in, and I noticed while flipping through that all the new quests for the new factions requires terrain that is only available in the starter set - which is getting increasingly difficult to find.

So, if you are thinking of starting Warcry with the new factions in January, you might want to track down the starter set while you still can or else those convergence missions will be a bunch of "counts as" missions instead.
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Sqorgar wrote:
My Tome of Champions finally came in, and I noticed while flipping through that all the new quests for the new factions requires terrain that is only available in the starter set - which is getting increasingly difficult to find.

So, if you are thinking of starting Warcry with the new factions in January, you might want to track down the starter set while you still can or else those convergence missions will be a bunch of "counts as" missions instead.
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Ruined-Chapel-2019
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Shattered-Plaza-2019

If you can stomach that price.

Games Workshop rules are not so much games as toolboxes for players to craft an experience from. Open/narrative/matched play are just examples of how things can be put together. 
   
Made in be
Longtime Dakkanaut





Belgium

 Adeptus Doritos wrote:
That Death World Forest stuff is actually decent, but it's also a lot of work to get that stuff ready for assembly. But it looks good and fills out a board nicely.


It is decent and looks nicely, but for the skirmish game they are intended, they are less interesting IHMO. Trouble with trees and the likes from GW is that they're not made with the possibility to climb on it with your miniatures. I'd say the interactivity with those terrains is lower than, said, ruins, which is why the set wasn't that popular for Kill Team.

Same for Warcry and their graveyard set.You can't put your miniatures on top of the buildings and the walls because there is no space to do so / there are pikes / the roofs are way too inclined and you need something to fix the miniatures to it so that they don't fall. The other are way more interesting to fight on different levels, and not just the floor.

This message was edited 1 time. Last update was at 2019/12/21 11:38:20


Cuteness for the Cute Goddess! 
   
Made in us
Longtime Dakkanaut





 NinthMusketeer wrote:
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Ruined-Chapel-2019
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Shattered-Plaza-2019

If you can stomach that price.
Lacks several important terrain pieces, like the big head, wooden walkways, and spiked barricades. Also would require getting multiples to have the right number of walls/stairs. Not an adequate replacement for starter set ravaged land, if you want to recreate the convergence missions.
   
Made in ie
Longtime Dakkanaut






I wouldn't be surprised to see the starter set terrain as it's own Ravaged lands set at some point but with less content and the Sigmar head and barricade sprues might end up in other sets - the Sigmar head sprue could end up the forest set who knows? but for now GW seems content to sell them and make more money out of them in the plaza and chapel sets
   
Made in us
Longtime Dakkanaut





The Kill Team starter never had its killzone rereleased, but then KT’s killzones are not nearly as integrated as Warcry’s. I think Warcry’s starter terrain is basically a requirement for the game, given that its terrain is not only required for convergence battles, but many of the other ravaged land terrain cards also use that terrain. All the other starter content has official alternatives (other war bands, battle plan cards printed in the book), but not having the terrain gets a “work with your opponent to find something similar”. It’d be nice if they provided official alternate battle plan cards for people without the starter (like, use Defiled Ruins card 4 or Mausoleum card 18 as alternates).
   
Made in si
Steady Stonecleaver







You can also just set up a table normally. It's not like the convergence layouts, missions and deployments are in any way coherent or synergistic. It's just prefixed random 3 card combos.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.

The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.

This message was edited 1 time. Last update was at 2019/12/21 16:52:12




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Sqorgar wrote:
 NinthMusketeer wrote:
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Ruined-Chapel-2019
https://www.games-workshop.com/en-US/Age-Of-Sigmar-Azyrite-Shattered-Plaza-2019

If you can stomach that price.
Lacks several important terrain pieces, like the big head, wooden walkways, and spiked barricades. Also would require getting multiples to have the right number of walls/stairs. Not an adequate replacement for starter set ravaged land, if you want to recreate the convergence missions.
Yeah, I meant that as a 'best one can do' approach. With that and a few pieces of self-made terrain the warcry terrain set could be reasonably approximated. But again, that price...


Automatically Appended Next Post:
 lord_blackfang wrote:
You can also just set up a table normally. It's not like the convergence layouts, missions and deployments are in any way coherent or synergistic. It's just prefixed random 3 card combos.
It seems like half and half, where half are just random and another half do have the specific context in mind.


Automatically Appended Next Post:
 AegisGrimm wrote:
From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.

The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.
Agreed, the terrain cards are really just guidelines anyways; they don't even have measurements on them. There's new more generic set-up rules in the new supplement too.

This message was edited 2 times. Last update was at 2019/12/21 17:40:36


Games Workshop rules are not so much games as toolboxes for players to craft an experience from. Open/narrative/matched play are just examples of how things can be put together. 
   
Made in us
Longtime Dakkanaut





 AegisGrimm wrote:
From what I can tell of researching whether I was going to get into Warcry, the official way terrain is used is much more of a gimmick than strictly "necessary for the game to function". Seems like all that really needs to be is that both players like how the terrain is set up (whatever they might be using) before drawing cards for deployment as normal.

The deployment cards make any kind of mutually agreed-upon setup fair, as no one really knows where they might be deploying as the terrain is placed.
With Convergence missions, you know the table layout and generally the victory conditions and twists (and sometimes, even the deployment). So this is really the only time you can actually tailor your warband to the mission itself, rather than creating a general purpose list that can deal with any random scenario. So, if you get a mission with a lot of terrain, you might want to fill your list with fast characters who can traverse terrain well (flyers, for example), while if it is a largely empty board with objectives you have to hold, you might want tougher guys who move slower, but who can withstand ranged attacks.

While, yes, I think you can play convergence missions with whatever terrain you want, I think the thing that separates them from other missions is that they are not random and you can plan for them (which is good because you have to keep replaying them them until you pass).

Honestly, I think the convergence missions are really where Warcry elevates itself from other campaign-base game systems. They aren't random and they are progress blockers that you need to overcome. With the challenge missions, GW is dabbling a bit in making wholly unique convergence-like missions that even come with big bosses and/or unique scenario rules (even unique artifacts of powers). If they lean into that a little more (like a campaign box set, which includes a boss and minions for challenge missions) and maybe make some of those challenge missions into a final boss-like convergence mission, it could really drive home the narrative of the campaign into something special.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Thanks for the info on the Convergence missions! From an Outsider standpoint they're not something I knew much about (other than the general info that they exist).



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
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