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![[Post New]](/s/i/i.gif) 2007/08/01 14:31:23
Subject: I hate wings on Tyranids.
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Eternally-Stimulated Slaanesh Dreadnought
Up your nose with a rubber hose.
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I don't much care for them shooting guns either. With that out of the way, can you good people give me some suggestions on the best loadouts for a non-winged CC Tyrant? Since he's special though, I may allow him to be shooty, in which case what's the best loadout for a shooty Tyrant surrounded by CC underlings? (I'm not adverse to psychic "shooting".) What about non-winged CC Warriors? Rending Claws and Scything Talons? And how about a couple CC Carnifi? I'm partial to the ole One Eye crab clawed version. Thanks!
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"Don't have much use for a poop droid." - Iorek "Elusive has a bloodhound like capacity for finding hugely ugly minis." - tortoise |
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![[Post New]](/s/i/i.gif) 2007/08/01 14:43:50
Subject: RE: I hate wings on Tyranids.
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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A CC Carnifex is either wasted points that will never fight, or free points as it's gunned down. CC Warriors (at least, those w/o Leaping) and Tyrants are only marginally better than that, without wings.
Simply put, a CC army needs an additional movement ability, be it jump packs, transports, Fleeting, raging forward, or what-have-you. Otherwise, they spend too much time slogging forward, and being gunned down before they can bring the enemy to action.
If you're hellbent on the all-CC tyranids, you'll depend on Hormagaunts and Gargoyles to hold the enemy for your bigger stuff to reach them, which means that you'll need lots of said little guys to make sure that the fight's still going for them to reach.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2007/08/01 15:12:15
Subject: RE: I hate wings on Tyranids.
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Longtime Dakkanaut
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yeah, most people think a venom cannon and devourers are much better value on a non-winged tyrant. Plus a few Guard to use as ablative armour and give extra nastiness should you ever actually make it into CC
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![[Post New]](/s/i/i.gif) 2007/08/01 15:44:31
Subject: RE: I hate wings on Tyranids.
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Regular Dakkanaut
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I'd like to interject that there are some pretty solid rumors that in Apocalypse, carnifexes will have the ability to deep strike  So perhaps a CC Carnie list won't be so bad... But yeah, your best bet is a flood of little guys running ahead to tie the enemy up, OR you can always try that TMC list and try to box the enemy in with enough big fatties coming forward from all angles. That tactic doesn't work as well though :-|
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And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." |
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![[Post New]](/s/i/i.gif) 2007/08/02 00:59:15
Subject: RE: I hate wings on Tyranids.
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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As if they were not broken already.
GW design monkey 1: People arent taking crushing claws GW design monkey 2: Thats because devourers are too cheap GW design monkey 1: But we dont make mistakes, so we need extra rules not price changes GW design monkey 2: How about we give thm rending Player: Sorry wont work GW design monkey 1: How about we deep strike them then the crushing claws get to roxxor GW design monkey 2: Great idea, now they have a chance against those holofield Falcons and rock hard Dark Angel lists too. Player: Help carnifexes are deepstriking everywhere and they all have devourers, help!!
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2007/08/02 03:29:20
Subject: RE: I hate wings on Tyranids.
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Regular Dakkanaut
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A CC Carnifex is either wasted points As far as I know Apocalypse allows you to take Mycetic Spores, Nid Drop Pods if you will, that can carry 5 Carnifexes each. It would be fun to experiment with a bunch of cheap close combat Screamer Killers. I mean, ten to fifteen monstrous creatures dropping on top of your friend's Baneblades and Leman Russes are going to cause some trouble. EDIT: Maybe I should've read the entire thread as someone already mentioned this. Anyway, it's a nice idea, but one has to wonder whether you'd just want to deep strike Dakkafexes instead -- Afterall even though they have guns they're still monstrous creatures capable of entering close combat.
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Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
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![[Post New]](/s/i/i.gif) 2007/08/02 03:55:50
Subject: RE: I hate wings on Tyranids.
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Eternally-Stimulated Slaanesh Dreadnought
Up your nose with a rubber hose.
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While the possiblities are intriguing, chances are I won't be playing Apocalypse. I guess I'm looking for a flexible CC swarm for use in medium to smaller games. As has always been the case with me, I place more importance on fluff and aesthetics than having armies that win all the time. The "overwhelm the enemy with lots of little guys" not only sounds tactically viable, but it also sounds very Tyranidy and cinematic. Fighting off waves of teeth and claws while the really scary stuff looms ever nearer... So when we're talking little guys (no gargoyles please), are we talking basic hormagaunts or what? Any biomorphs? Let's get really picky and say I want to keep the "stupid" dinobugs (gaunts, carnifi) as CC as possible, but I'll allow smart dinobugs such as warriors and the Tyrant (with guard) scything talons and one gun each. What guns would you choose? Should I take Zoanthropes? CC Raveners? Tons of Rippers? Thanks for all you suggestions so far.
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"Don't have much use for a poop droid." - Iorek "Elusive has a bloodhound like capacity for finding hugely ugly minis." - tortoise |
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![[Post New]](/s/i/i.gif) 2007/08/02 03:59:15
Subject: RE: I hate wings on Tyranids.
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Infiltrating Broodlord
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That's the most hilarious idea GW has ever done to the Tyranids (playing a save game here. I want to avoid "ever"). Carnifexes raining from the sky... how ridiculous is that?
And I'm a fan of CC Carnifexes!
Greets Schepp himself
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40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2007/08/02 04:24:05
Subject: RE: I hate wings on Tyranids.
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Regular Dakkanaut
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There's a couple fluff pieces about Carnifexes being used as shock troops in this way. If I remember correctly, in the short story the Tyranid pod had more than 20 Carnifexes in it.
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Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 |
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![[Post New]](/s/i/i.gif) 2007/08/02 06:02:05
Subject: RE: I hate wings on Tyranids.
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Pragmatic Primus Commanding Cult Forces
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Mycetic spores have been around in games and fluff for a long time. We were kicking around ideas for a mycetic spore list on this forum maybe 12-18 months ago.
@Elusive -- some folks get mileage out of fairly basic Warriors with two Devourers.
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![[Post New]](/s/i/i.gif) 2007/08/02 07:40:12
Subject: RE: I hate wings on Tyranids.
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Omnipotent Lord of Change
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I'm with you on wanting nids to be assaulty Elusive, and I actually like bigger squads of gaunts that run forward, kill and die. It's waaaaay back burner for me now, but I have a 1000 point force of counts as spiders (led by 4 bigger spiders and 1 enormous psyspider  ) bought and waiting building: Tyrant - 2x scytals, +1 I, +1 WS, +1 Sv, +1 S, implant attaks, hooks, warp blast 4 Warriors - scytals, rending, leaping, +1 I, +1 WS, +1 Sv, hooks 18 Hormagaunts - +1 I, hooks 18 Hormagaunts - +1 I, hooks 18 Hormagaunts - +1 I, hooks The hooks are mostly there because they're spiders, so all webspinnery. The warp blast is the only shooting, and yes, I like my bugs FAST. Also, impressive stats IMO: Tyrant 6 3 6 6 4 6 5 10 2+ Warrior 5 2 4 4 2 5 3 10 3+ Gaunt 4 3 3 3 1 5 2 5 6+ - Salvage
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![[Post New]](/s/i/i.gif) 2007/08/02 11:57:04
Subject: RE: I hate wings on Tyranids.
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Awesome Autarch
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I have a buddy that took second in an RTT in San Diego with an all medium bug list. If i remember correctly they were nearly all warriors with leaping, rending and scything, maxed ravenors too. the army was really fast, fearless, and hit pretty hard. He was the first Nidzilla player i ever saw, pretty much pioneered the list in a vacum in my area long before the list was all over the net and then he swtitched to the medium bug list and said its a lot of fun to play and he has been winning a quite a bit with it.
I think it would be a cool army to see and would be really different.
Or you could go for the Stealer assault list that Centurian wooped arse with.
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![[Post New]](/s/i/i.gif) 2007/08/03 00:26:16
Subject: RE: I hate wings on Tyranids.
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Dakka Veteran
the spire of angels
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back to the original post i know you said you were against wings...but here is how it is, my wife wanted a nid army that flies. we nixed the 96 gatgoyle idea becasue they only come in metal and who the heck wants to paint that many. especially since your just going to put them onto the table and then take them right back off again. so we went with one of the most customizable units in the game-the warrior now in your case since you don't want wings you can tool them out with carapace armor, leaping, flesh hooks, rending claws, scything talons, boost strength, WS and intit as well as giving them bio plasma to deal with pesky skimmers(hitting on a 4+, instead of a 6+ at +1 S as well as the added bonus of double intit in normal CC-ie 10) . and to top it all off they are synapse creatures with 2 wounds so they can't be insta-killed froum double T weapons. most people take nids or lictors for CC nids becasue they can fleet, DS or otherwise get there faster, while ignoring the usefulness of the basic warrior.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2007/08/03 00:51:02
Subject: RE: I hate wings on Tyranids.
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Dakka Veteran
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With the time I have spent with my Zilla nid's, I can say that my CC fex has done nothing! Except for grabbing a table quarter or an objective.
I find that for the most part, my opponents usually just ignore him and move along by. Part of the problem has been placement, I had put him on a flank, but he's just too slow for something like that. So I need to go to my LGS and try him in the middle and adjust him according to the enemies maneuverer's.
I think though with Apocalypse a CC themed Zilla force would be quite cool. As stated in earlier post, Tyranids will have access to Mycetic (sp?) Spore "drop pods." But like therion said in his post, would it still be worth taking a CC fex that cannot assault out of a drop pod? Or should you deep strike in 5 Dakka fexes and unleash devourer hell all over the emeny? Again this is just my 2 cents!
Thanks, Chappy P!
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![[Post New]](/s/i/i.gif) 2007/08/03 02:42:49
Subject: RE: I hate wings on Tyranids.
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Longtime Dakkanaut
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I had created a 'house rule' that allowed a fex to deepstrike in a normal game.
I visualized it as a big muckin' powerhouse coming to crush all... so it had to be 200+ pts, and it lost a wound upon landing.
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![[Post New]](/s/i/i.gif) 2007/08/03 11:01:51
Subject: RE: I hate wings on Tyranids.
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Dakka Veteran
No Orleans
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If you take non-flying CC warriors, all I have to say to you is leaping, leaping, leaping. Beyond that, if you can actually get them there, they're terrificly choppy and will do a great job butchering most anything that you sic them on (although I do miss implant attack on warriors.  )
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