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Made in us
Regular Dakkanaut






Don't know if these have shown up yet, but they appeared yesterday on rpg.net





They are on Amazon.  I have to say I'm a little dismayed at the "I'm grabbing my junk" look of the guy on the first cover.

   
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Unhealthy Competition With Other Legions



Calgary Alberta

Links?
   
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Assault Kommando






Portland, Tir Tairngire

At least the covers look better than the Horus Heresy books.

Now playing & at Guardian Games or Ordo Fanaticus Club Night
 
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

So is the new 40k RPG going to be a computer game or inquisitor 2.0? For a while it seemed like it would be a MMORPG.

ph34r's forgeworld Phobos blog
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
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Executing Exarch





Well, seeing as how it comes in the form of a few books, including a Character Folio book. . . .

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
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Regular Dakkanaut






I kind of thought it looked a lot like Inquisitor 2.0, only with everyone on the same side. 

   
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[MOD]
Decrepit Dakkanaut







Posted By ph34r on 08/04/2007 12:14 PM
So is the new 40k RPG going to be a computer game or inquisitor 2.0? For a while it seemed like it would be a MMORPG.

You're thinking of WAR which is being developed by Mythic/Electronic Arts.

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in se
Violent Enforcer





Skellefteå

I will definitely buy these books (even though I'm, sadly, not into RPG anymore) to get my hands on more background info regarding the 40k Inquisition.
   
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In your house, rummaging through your underwear drawer

Posted By Witterquick on 08/04/2007 10:43 AM
Don't know if these have shown up yet, but they appeared yesterday on rpg.net

(snip)

They are on Amazon.  I have to say I'm a little dismayed at the "I'm grabbing my junk" look of the guy on the first cover.


Sometimes a sword hilt is just a sword hilt.

The art looks nice, but it's obvious they still haven't progressed past the Melchidael Aristophanes, Ordo Hereticus, his faithful hive ganger/all round bad ass Slash Rohaboam, and harlot/assassin Tiffany character archtypes.


"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
Regular Dakkanaut






Posted By Jester on 08/04/2007 6:14 PM
Sometimes a sword hilt is just a sword hilt.

The art looks nice, but it's obvious they still haven't progressed past the Melchidael Aristophanes, Ordo Hereticus, his faithful hive ganger/all round bad ass Slash Rohaboam, and harlot/assassin Tiffany character archtypes.


Given Aristophane's most famous play, I'll stand by my earlier assessment.  [/liberal arts degree usage]

   
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Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

Well played, old man.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
[MOD]
Illuminati






Arlington, va

At last a 40k RPG!

OK first I spend an hour rolling up stats for Heian the Younger, dashing Imperial interrogator whose unorthadox methods toe the line between orthodxy and heresy. Allocate skill points. Carefully select weapons, realizing I only have points for a master-crafted powersword or a plasma pistol but not both.

Then I run home and write up 10 pages of fluff on Heian.

Then next week show up for the game and...

OK, I rolled a 4, that means Heian takes a mass reactive bolter round to the gut and explodes in a shower of guts.

Roll up a new character.

WHAT FUN!!

 
   
Made in us
Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

But if you grind for three months against the Plague Zombies that haunt the plague infested pits of Plagueous Prime, you can afford the Pager of Pellucidar, a steal for only 70,000 Imperial Dinars. On a roll of 2+ the pager allows the user to call in a super secret (x2) space marine to take the hit instead of the player. The marine then disappears into a cloud of glitter and no one is the wiser.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

Posted By Kid_Kyoto on 08/04/2007 8:13 PM

Then next week show up for the game and...

OK, I rolled a 4, that means Heian takes a mass reactive bolter round to the gut and explodes in a shower of guts.

Roll up a new character.

WHAT FUN!!


 As much as people complain about this style of RPing, I actually preferred it. I tolerated it longer than my two attempts at a D&D campaign with some friends, but mostly because D&D probably ends up being the typical nerdy fantasy wish fulfilment. In these RPs, your character is just as pathetic as you are in real life, so shape up!

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2009, Year of the Dog
 
   
Made in jp
Hacking Shang Jí






Posted By Kid_Kyoto on 08/04/2007 8:13 PM
OK, I rolled a 4, that means Heian takes a mass reactive bolter round to the gut and explodes in a shower of guts.

Roll up a new character.

WHAT FUN!!



Don't worry about it.  It sounds like that character might not have been popular with too many gaming groups anyway.  For your next character, please choose from the following list:

Brother Xerxes, lone survivor of a Space Marine chapter destroyed by (it really doesn't matter, does it?)

Polyandra, rogue Callidus Assasin.  Naturally she has a stash of polymorphine large enough to last the whole campaign.

Lord Marcus, a level 12 rogue trader/psyker who starts the game with Eldar Runes so he need never fear his psychic powers turning against him.

Flywwwyfylllywyg, a level 22 Eldar Farseer/Autarch/Harlequin.  She can fit with the group because she wears a headband that covers her ears, so none of the NPCs ever realize she's an Eldar.  She also wears her rune armour under a suit of power armor she looted.

Nathaniel, a former genestealer cultist who has broken free of the brood mind and replaced the claws on his extra arms with power weapons.  He wears a big, bulky robe so none of the NPCs ever realize he's got genestealer genes.  He hopes to one day roll a 20 and be able to use his brood bond to control other genestealers.  Preferably Broodlords.  Awe screw it, he's going after a Hive Tyrant.

Guss, a "wacky" Demiurge who speaks with a badly-faked Scottish accent played by your group's token "wacky" player.  He's wacky!

D'riz'z't, a Tau fire caste warrior who has joined the party because it helps the greater good for some reason.  He has 2 dawn blades on his crisis suit, and has learned to dual weild them.  We aren't bothering keeping these xenos secret anymore, right?   Anyway, he also has twin-linked plasma rifles on his suit so he just shoots any imperials who try to stop him.

 


"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
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[MOD]
Illuminati






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Posted By stonefox on 08/04/2007 8:32 PM

 As much as people complain about this style of RPing, I actually preferred it. I tolerated it longer than my two attempts at a D&D campaign with some friends, but mostly because D&D probably ends up being the typical nerdy fantasy wish fulfilment. In these RPs, your character is just as pathetic as you are in real life, so shape up!


The problem with deadly RPGs then becomes...

DM - OK you're in the hanger ready to board the shuttle that will take you the daemon-haunted death world where must seek the lost Eldar Rune of Peace in time to seal the dimensional rift.  Is there anything you do before boarding?

Heian - Before we enter my character resigns from the Inquisition and becomes a bookkeeper.

Tech-Adept 1001001 - I request a transfer from Xenoarcheology to VCR repair.  I rolled a 16, I made it.

Sgt Scruffy - I cash in my pension and open a bar.

Sanctioned Psyker Phil - I blow my own brains out for I an abomination in the eyes of the Space Emperor.

Killerina - I kill the shuttle crew and launch my new career as a renegade assassin preying on people far too weak to stand a chance against me.

DM - OK then.  (rolls dice) You all lead happy and fulfilling lives for 7 years before the dimensional rift destroys the sector.  Good campaign guys!

The problem with characters as vulnerable and pathetic as I am (even more so since 40k weapons are much, much more deadly than an UZI or AK47) is that adventure is a very, very bad idea.  Even in the best written GW novels they have trouble explaining how characters survive so long. 


 
   
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Foul Dwimmerlaik





Minneapolis, MN

Posted By Kid_Kyoto on 08/04/2007 8:13 PM
At last a 40k RPG!

OK first I spend an hour rolling up stats for Heian the Younger, dashing Imperial interrogator whose unorthadox methods toe the line between orthodxy and heresy. Allocate skill points. Carefully select weapons, realizing I only have points for a master-crafted powersword or a plasma pistol but not both.

Then I run home and write up 10 pages of fluff on Heian.

Then next week show up for the game and...

OK, I rolled a 4, that means Heian takes a mass reactive bolter round to the gut and explodes in a shower of guts.

Roll up a new character.

WHAT FUN!!
If this rpg is as difficult for beginning characters as WHFRP was in combat, then I fear youre probably pretty close.

I mean, in the dark future of the 41st millenium, there is only war....but in the rpg's case, maybe some man loving as well in between battles I imagine.

   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

The problem with characters as vulnerable and pathetic as I am (even more so since 40k weapons are much, much more deadly than an UZI or AK47) is that adventure is a very, very bad idea. Even in the best written GW novels they have trouble explaining how characters survive so long.


Exactly! See, while some people hop onto these games as a form of wish fulfillment because they're so messed up in real life (I knew quite a few ultranerds in high school and early college, but they're not my friends anymore), I actually loved playing a guy who's just as vulnerable as me. Dunno, but to me it's a lot more satisfying to try and outsmart the DM by trying to not get into confrontations with things that may kill me. Ever played "The Sims"? It's like that. You play the everday life of someone else and laugh about it. Much like how Dakkites love to talk about the ubiquitous skulls and other cliche stuff GW throws at us, that's how I approached roleplaying. I never took it seriously and always laughed at the "SWORD OF COMPENSATION +2" or whatever. I would, much to the chagrin of my D&D friends, would do stuff like say my guy was off trying to melt some copper to repair his sword or trying to stuff 500 arrows in a little bag - the adventure itself was secondary.

tl;dr version: It's the difference between roleplaying your WOW guy and just leveling him up to screw with others in the game. I do the latter. My laid-back college friends love to make fun of the game and its little oddities. We die, so what? We're not really attached to the character. It's like a sitcom, like this.

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2009, Year of the Dog
 
   
Made in fi
Longtime Dakkanaut






meh...

They let the top GW guns do stuff for AT43 and then this is the best we get for the long overdue rpg



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- antique proverb

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Violent Enforcer





Skellefteå

I don't understand the negativism, roleplaying sidekicks to an Inquisitor ought to be real fun - and would (together with roleplaying Necromunda hive gangers or dreanged cultists) be perfect.
If faced with hard NPCs you just send in the expendable assets (Inquisitorial stormtroopers or similar) first to soak up the enemy fire, then your characters walk in, cap the (lethally injured) bad guy and collect the Experience points.
If somebody fires an Lascannon at you, you could always spend a few hero points and dodge the lasbeam, Matrix style.
It all boils down to having a tight gaming group (preferably including a foxy lady playing "Killerina") and a good gamesmaster.

Playing "ordinary" humans is the best way to tackle a 40k RPG.
Extremely few people would have the skills and background knowledge to play Tau, Eldar or Necrons convincingly.
Playing SM would be dull, Tyranids or Orks would be worse.
   
Made in us
Regular Dakkanaut





Posted By kendoka on 08/05/2007 1:53 PMroleplaying sidekicks to an Inquisitor ought to be real fun
It puts the skill points into psychic powers or it gets the hose again.

Meh. Just like the 40k ccg, I'll think about checking it out when I can get it for $5.
   
Made in ca
Fixture of Dakka




Canada

Look great. I still think this would've been an excellent opportunity to reintroduce Inquisitor in a Cadwallon style RPG with optional figures. They'd reach a wider audience and bring RPG kids into Wargames and vica-versa.

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Decrepit Dakkanaut







I seem to recall an RPG where people played powerful wizard and other
people played as their mooks and assistants. Was that Ars Magicka?

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant





Halifax, Nova Scotia

Ars Magica was the first RPG to feature 'troupe' style play. There's been quite a few to follow that mold since.
   
Made in jp
Hacking Shang Jí






Posted By kendoka on 08/05/2007 1:53 PM
Extremely few people would have the skills and background knowledge to play Tau, Eldar or Necrons convincingly.
Playing SM would be dull, Tyranids or Orks would be worse.


While actually I like the idea of a 40K RPG and may even buy the book (even though I almost certainly will not have a gaming group to play it with) the part I bolded and underlined terrifies me to my very core.  I guess I just naturally assumed no one would bother even trying to play a soulless, devoid-of-personality automaton whose entire existence is at the beck and call of a star god who eats fear.  Your post made me realize I was wrong.  Somewhere out there, someone is sure to not see anything wrong with that.

"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
Made in us
Tunneling Trygon





We die, so what? We're not really attached to the character.


I think you're conflating a few different RPG continuums here.

One is the 'heroic to mundane' continuum. If you're playing DnD then over the top heroism is often pretty fun. Your character is the strongest barbarian to come out of the tundra tribes in a century, and is destined for great things. If you're playing Call of Cthulu, then a vulnerable, scared human sort of character is much more appropriate.

Another one is system lethality. In DnD, it's pretty hard to kill somebody, they don't suffer many adverse effects when they're wounded, it's easy to fix people back up, and it's even somewhat easy to get them brought back from the dead. In other games (WFRP) it's pretty dang easy to die on one bad roll, and not at all in the fluff that you'd be ressurrected.

Another still is the "monty hall" continuum. This is basically just a question of how much loot the GM gives up, and for how much effort. You could run a heroic campaign with a very forgiving ruleset, but not hand out much loot, and demand a lot of work out of the players for their rewards.

Ultimately it's really only lethality that the game system itself controls directly. It will imply a level of heroism, and loot level is almost totally up to the GM.

I think your attitude of not caring about the character is one way to enjoy the game, but it's not a good way to get a lasting campaign together. If you want to play for one night, forget all about it the next day, they have games (like Paranoia, etc.) that favor that style of play. But I think that sort of shallow interaction with RPGs is more like playing an overcomplex boardgame, and not really an RPG. Not to say that you can't enjoy boardgames, but to suggest that's how RPGs should be? I'd have to disagree.

RPGs are about storytelling, character development, building a history. If the characters are all pitiful wretches who die off ever two dozen rolls of the dice, it's totally impossible to maintain any sort of coherant story.



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Hot asian assasin on cover with ponytails and a 'big sword'.........I'll buy that for a dollar!

 

8p


 
   
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Dakka Veteran





Sri Lanka

Your post made me realize I was wrong.  Somewhere out there, someone is sure to not see anything wrong with that.

There's no shortage of bad RPers out there. Just like any other group of people.

I look forward to these books.

   
Made in gb
Been Around the Block




England

I think high-lethality might fit into an Inquisitor setting far better than it will into WFRP - it's all a question of setting and theme. The Warhammer Fantasy Battles game sees armies of hundreds dying in droves, led by a few wicked cool super-heroes, tooled up to deal maximum death. The WFRP game was designed for unbelievably nerfed characters. Disparity? Yes. I've got some ye olde White Dwarfs lying around, with sample missions for WFRP. They included such exciting things as rescuing a child from three human abducters, and solving a murder mystery on a boat. Glee! The only thing they're missing is rules for Miss Marple.. *sigh* With nerfed characters, combat is less of an option and so the game is pushed in a non-combat direction, or the characters die horribly - which seems to make the blood-soaked fantasy setting utterly redundant.

Whereas Inquisitor is all about subterfuge and secrecy, undermining enemy organisations, sabotage, back-stabbing, politics and so on... a lot of work for the poor GM, but something that is both forgiving for nerfed characters, and also good fun. And don't forget, high-lethality weapons can be turned on your adversaries - so why not lure them into a safe-ground for a "meeting" and wipe them out with a carefully layed ambush, or fire-bomb the tunnels they're hiding in and gun them down with autoguns as they try and escape? Players should think of violence as a dangerous, but effective, trump-card - something that carries high-risks, requires lots of planning, but which can reap great benefits.

The main problem in high-lethality games is coming up with ways in which the players can beat a situation, without having to use violence. I think that should be easier in a low sci-fi setting than a low fantasy one (but that's just a bit of imho).

Either way I'm looking forwards to this... going to have to get my "sneaky" cap on.

Oh yeah, and I think they really missed a trick on the cover - no bondage-ninjas, no Vin-diesel-alikes, not a single muzzle-flare, and no-one even shouting. Standards are slipping, I say!

"Love turns, with a little indulgence, to indiference and disgust - only hate is immortal" - William Hazlitt 
   
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Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

Man, I thought Dakka would be all over this as a source of cheap laughs and cliches to make fun of. I mean, we all make fun of the tabletop game with all its skulls and spaz mariners and gothic sci-fi but when it comes to an RPG you guys treat it like serious business. What? I'd love to play a game just like KK described where you had a bunch of archetypal 40k dudes having lots of wacky everyday adventures and then being replaced every so often while everyone has a laugh about it. The bonus is you can even laugh when the heroic guardsman character dies or if some guy totally spent 5 hours writing the background for a guy that ironically gets killed in 2 minutes while another guy who spent 2 minutes has their character last 5 hours. Come on guys, I thought Dakka was better than this.

Phryxis - Like I said, everything I did was much to the chagrin of my ex-mates. I would have loved Monty Hall and mundane superheroes, but sadly my mates thought that D&D was serious business and all that.  I'm still in college so the stereotypical D&D nerd is all I have to look forward to, but maybe in 20 years I can hang out with some older guys who'll have fun with this. But then that's the thing: when I'm 40 I'd rather be doing other things than play D&D.  I think you guys may have caused me to hit upon something awesome: I'll somehow make D&D a beer game. Then my non-dork college friends may be all over it!


WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
 
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