I always thought that a GM who let a dice roll destroy the role playing wasn't worth a crap. For me roleplaying was overcoming the impossible, not getting focused in on the mundane but finding the way out of the dungeon, when you had nothing and impossible odds against you.
roleplaying wasn't about how many caverns and dungeons of orcs and kobolds you could mow over, but how to get to the end without being overwhelmed by 100 kobolds in the common room.
it's a matter of perspective. i found the college, highshool crowd, even when I was that age, just too immature and only interested in collecting +5 defenders and other artifacts.. while I was more interested in delving into the character himself. Go figure, you end up gaming and hanging around similar types, so, You either find a new group or get swallowed up by the monkeys you complain about. the choice is up to you.. and your mileage may vary.
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