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Made in us
Fate-Controlling Farseer





Fort Campbell

 Trondheim wrote:
 djones520 wrote:
 Grey Templar wrote:
Well they seem to have fixed the aggression problem with the AI. I nearly got overrun by Persia and other assorted eastern friends.

Combat AI is still sub-par but they make it up in numbers.


My biggest problem with the combat AI is #1 Numbers, and #2 Improbable happenings. I'm sick and tired of my veteran Spartan Hoplites getting crushed by spear warriors with no upgrades...


Then clearly you are using them wrong, secure the flanks with cavarly and employ the phalanx ability. Also plant your general in the middel of your lines. Soften the enemy with peltasts also helps. So far with both Sparta & Macedon I have yet to loose a battle against Barbarian hordes using said troops. Although those damned Romans have prooved a bit harder.
I like what the last patch did with the game, fianly the AI goes on the offensive, and it reall can be felt when you have three full stacked banner armies bearijg down on you and your trusy soldiers. Its at those moment veterancy & the resarch really helps.


See, I crushed the Romans with no difficulty, it's the barbarians that have given me the stiffest fights. I guess your mileage may vary.

Full Frontal Nerdity 
   
Made in gb
Oberstleutnant





Back in the English morass

It's not as bad a game as I had heard, its probably not as good as Rome but in reality its a completely different.

I have played 4 games now (to various stages) so around 30 hours all told. The Strategic AI is much improved over previous games (but its still not amazing), the diplomatic AI is finally functional and while the Tactical AI isn't exactly stellar at least its not as bad as previous games.

The balance seems a little off though, the Romans in particular. Principes are all but unkillable, I was able to capture a city using nothing but 3 units of principles and a cavalry bodyguard suffering a grand total of 12 casualties in the process. Barbarian battles seem to be quite a lot more interesting.

For Hoplite armies I use the strategy that I perfected in Rome:TW. A core of the best Hoplites/Pikemen that you have available (at least 7 units) which are set up in a line in phalanx formation with the 2 end units in a square and slightly behind the main line to catch any flankers. 3-4 units of the best skirmishers that you can field set up immediately behind your hoplites with a further 3-4 units of bowmen behind them, all with skirmish turned off. Your general (I always use cavalry) and a couple of units of heavy cav are stationed behind your lines to act as a fire brigade and to drive off enemy missile units once their melee units are engaged. Skirmishers in Rome 2 are quite poor so I have started to replace at least a couple of units with ballistas which are set up behind the archers.

It doesn't work well attacking as its quite hard to micromanage but defensively it is all but impregnable if you set up somewhere where you can't be flanked (I often use the corner of the map).

This message was edited 2 times. Last update was at 2013/11/02 18:29:31


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 djones520 wrote:
 Trondheim wrote:
 djones520 wrote:
 Grey Templar wrote:
Well they seem to have fixed the aggression problem with the AI. I nearly got overrun by Persia and other assorted eastern friends.

Combat AI is still sub-par but they make it up in numbers.


My biggest problem with the combat AI is #1 Numbers, and #2 Improbable happenings. I'm sick and tired of my veteran Spartan Hoplites getting crushed by spear warriors with no upgrades...


Then clearly you are using them wrong, secure the flanks with cavarly and employ the phalanx ability. Also plant your general in the middel of your lines. Soften the enemy with peltasts also helps. So far with both Sparta & Macedon I have yet to loose a battle against Barbarian hordes using said troops. Although those damned Romans have prooved a bit harder.
I like what the last patch did with the game, fianly the AI goes on the offensive, and it reall can be felt when you have three full stacked banner armies bearijg down on you and your trusy soldiers. Its at those moment veterancy & the resarch really helps.


See, I crushed the Romans with no difficulty, it's the barbarians that have given me the stiffest fights. I guess your mileage may vary.


I think barbarians tend to have better basic stats due to having less unit choices, at least that seems to have been the trend in Total war games.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Morphing Obliterator





Derry

Do you have to manually download the patches?

My Space Marine Blog

My CSM Blog
 Psienesis wrote:
That is because Calgar is a pimp. Not all SM heroes moonlight as pimps. Thus, their mastery of Pimp Hand is found wanting.

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Made in us
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Fort Campbell

 gianlucafiorentini123 wrote:
Do you have to manually download the patches?


Nope, steam does it automatically for you.


Automatically Appended Next Post:
 Palindrome wrote:
For Hoplite armies I use the strategy that I perfected in Rome:TW. A core of the best Hoplites/Pikemen that you have available (at least 7 units) which are set up in a line in phalanx formation with the 2 end units in a square and slightly behind the main line to catch any flankers. 3-4 units of the best skirmishers that you can field set up immediately behind your hoplites with a further 3-4 units of bowmen behind them, all with skirmish turned off. Your general (I always use cavalry) and a couple of units of heavy cav are stationed behind your lines to act as a fire brigade and to drive off enemy missile units once their melee units are engaged. Skirmishers in Rome 2 are quite poor so I have started to replace at least a couple of units with ballistas which are set up behind the archers.

It doesn't work well attacking as its quite hard to micromanage but defensively it is all but impregnable if you set up somewhere where you can't be flanked (I often use the corner of the map).


My hoplite army is pretty similar. I generally have 6-7 hoplite/pike units. I'll then have 6-7 slingers. 2-3 Citizen Cav, and 2 Greek Ballista.

Slingers range just trumps everything IMO. Sure arrows do a lot more basic damage, but slingers are also armor piercing, so they'll penetrate shields, where arrows don't. So better range, better penetration, wins out over better damage.

This message was edited 1 time. Last update was at 2013/11/02 20:55:04


Full Frontal Nerdity 
   
Made in gb
Oberstleutnant





Back in the English morass

Can slingers fire over friendly troops in Rome 2? In my Iceni game most of my missile troops were slingers and i was less than impressed by their damage output.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Palindrome wrote:
Can slingers fire over friendly troops in Rome 2? In my Iceni game most of my missile troops were slingers and i was less than impressed by their damage output.


Not as effectively as archers. I usually maneuver them to the flank once melee starts in earnest.

Full Frontal Nerdity 
   
Made in no
Terrifying Doombull





Hefnaheim

 djones520 wrote:
 Trondheim wrote:
 djones520 wrote:
 Grey Templar wrote:
Well they seem to have fixed the aggression problem with the AI. I nearly got overrun by Persia and other assorted eastern friends.

Combat AI is still sub-par but they make it up in numbers.


My biggest problem with the combat AI is #1 Numbers, and #2 Improbable happenings. I'm sick and tired of my veteran Spartan Hoplites getting crushed by spear warriors with no upgrades...


Then clearly you are using them wrong, secure the flanks with cavarly and employ the phalanx ability. Also plant your general in the middel of your lines. Soften the enemy with peltasts also helps. So far with both Sparta & Macedon I have yet to loose a battle against Barbarian hordes using said troops. Although those damned Romans have prooved a bit harder.
I like what the last patch did with the game, fianly the AI goes on the offensive, and it reall can be felt when you have three full stacked banner armies bearijg down on you and your trusy soldiers. Its at those moment veterancy & the resarch really helps.


See, I crushed the Romans with no difficulty, it's the barbarians that have given me the stiffest fights. I guess your mileage may vary.


Well yes, Barbarians can be damned hard if they get the momentum going, or they outnumber you by a large margin. However they do tend to have somewaht poor moral for their cheap troops like levy spearmen and club levy. Hit these with fire attacks and repeated charges with ligth cav from the rear. Also It never hurts to have a sword or axe units on hand to support the phalanx.
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Wasn't sure if it deserves its own thread, so I'll just leave it here!

First paid expansion, with bonus reference to WH40k.

Caesar in Gaul.

Total War: Rome 2 will add its first paid expansion, Caesar in Gaul, next week. The expanded map includes "Gaul and Southern Britannia," which for those of us in the modern era is known as southern UK-dia and Franceland.

"We've released a number of DLC packs and free content updates for Rome 2, but this is our most substantial so far," said Total War Creative Director Mike Simpson. "We've also improved the game considerably since launch, and that process continues as we move onto substantial feature and gameplay improvements."

Caesar will march upon Gaul on December 12 for $14.99 (£9.99/€14.99). The game also includes Vercingetorix, chieftain of the Arverni, which is just the coolest name you'll get outside of a Warhammer 40K game


I want to be excited, but I burnt out on this game fairly quickly, compared to previous Total War games. I'll probably still purchase it , to see if it re-ignites my interest.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in no
Terrifying Doombull





Hefnaheim

Thats good news, and well I am still playing this game often. the last few patches really worked magic as far as I am concernd. Also I look forwards to killing Gauls
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I'm still playing regularly. I just can't seem to finish the game up. I just again started a new campaign yesterday...

This sounds like a neat expansion, and I'll most likely pick it up.

Full Frontal Nerdity 
   
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Terrifying Doombull





Hefnaheim

 djones520 wrote:
I'm still playing regularly. I just can't seem to finish the game up. I just again started a new campaign yesterday...

This sounds like a neat expansion, and I'll most likely pick it up.


I know how ya feel, I got something like six or seven different ones running at various stages. The one I have gotten the longest is my Macedonians, but seeing how invading Turkey was a somewhat bad move of mine with all the various hot heads in that part of the world it will take some time. Pontus, Sardes, and all the other "greek" states are dead though.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Trondheim wrote:
the last few patches really worked magic as far as I am concernd.


Indeed, although they kinda screwed Phalanx vs Phalanx up a little.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Trondheim wrote:
 djones520 wrote:
I'm still playing regularly. I just can't seem to finish the game up. I just again started a new campaign yesterday...

This sounds like a neat expansion, and I'll most likely pick it up.


I know how ya feel, I got something like six or seven different ones running at various stages. The one I have gotten the longest is my Macedonians, but seeing how invading Turkey was a somewhat bad move of mine with all the various hot heads in that part of the world it will take some time. Pontus, Sardes, and all the other "greek" states are dead though.


Sparta is mine. I've got the greek peninsula, italian peninsula, egypt, most of the selucia/persian region, and am now conquering Gaul. I just started an Athenian one up. I kinda wanted to start a fresh greek campaign, but didn't want to have to waste time conquering athens to unlock trading with other factions.

Full Frontal Nerdity 
   
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Hefnaheim

 Grey Templar wrote:
Trondheim wrote:
the last few patches really worked magic as far as I am concernd.


Indeed, although they kinda screwed Phalanx vs Phalanx up a little.


Well yes, but that is something I can live with, and beside. battels seldom last more then 15 minuts for me, cavalry charges from the rear works wonders. Particulary Sarrisa cavalry or companion cavalry.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I'm currently doing pretty well as the Selucids. I've had the same game going for 2 months.

I've got Egypt, Mesopotamia, most of the Arabian peninsula, and am beginning to get into Asia Minor.

Took me the first month just to get my former eastern satrapies off my back. Somehow they actually got the stones to team up and invade me.


Meanwhile, the Etruscan League is kicking Rome's arse. All they have left is Syracuse.

Rhodes has taken over everything between Carthage and Egypt.

I'm currently at war with all the Greek states because of some alliances with the Asia minor factions I'm currently taking over.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Terrifying Doombull





Hefnaheim

Yea, those satrapies can be a real ballbuster sometimes. Particulary if they get togetter as you said, they always seem to mess up my start up phase whenever I get a game going with the Selucid. Well until you get the proper army going and what not, and yes, Rhodes seems to go into overdrive in my games too.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Once you get armored Indian War Elephants, Hellenic Cataphracts, Syrian Archers, and Silver Shield Swordsmen its all good


Now the only real serious problem with the game is that battles are way too fething short. It takes longer to load the battle than to win it.

I sort of miss my 30 minute slug fests from Rome 1.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Terrifying Doombull





Hefnaheim

Haha yea...Those units do clean house it seems, I have had the same experience with the Royal peltasts for Macedon. Those really do slaugther just about anything, and yes. The battels should really be longer and more challenging, but I suspect that its more to with the poor quality of much of the levy troops and what not
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Nah, even elite troops seem to cut and run quicker than they should.

In Rome 1 I could rely on elite units not breaking till they had suffered at least 75% casualties. Often more.


And Royal Peltasts are ok, but they really suck as a general's Bodyguard. Especially when all your generals start as them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Terrifying Doombull





Hefnaheim

 Grey Templar wrote:
Nah, even elite troops seem to cut and run quicker than they should.

In Rome 1 I could rely on elite units not breaking till they had suffered at least 75% casualties. Often more.


And Royal Peltasts are ok, but they really suck as a general's Bodyguard. Especially when all your generals start as them.


Well yes that may be the case, indeed Rome 1 really had some good mechancis when it came to actual combat. Yea they are good when you get to train them but not as general bodygard. But then again upgrading armour, weapons and shields dose wonders for how long your troops hold out. Same goes for the army traditions you give them(although I suspect that you know this)
   
Made in us
Posts with Authority






With the Seleucids, I just wait a few turns and then drop all my satrapies except cyprus or whatever. If you try to keep them their only options are - declare war on you or remain loyal, and their starting hatred is so high you probably can't keep them loyal. If you drop them then they maybe declare one or two at a time instead of all at once.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I did that, but dropping them only seemed to piss them off just as much as keeping them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

I think it's the balance for how strong the faction starts out. Selucia amazing me with how broken it was the one time I've tried it out.

Full Frontal Nerdity 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They are in a good position, but then again they need to be that strong because they're sandwitched between the aggressive eastern factions, Egypt, and the various desert factions. Plus all the greek states. Especially with the Eastern Culture diplomatic penalty they have.

One thing I will say, Diplomacy really matters in this game. Which is something the Total War games have had problems with in the past, diplomacy was always a meh thing till now. Trade agreements are VERY important.

Shogun 2 was the first to have trade be important but I think Rome 2 finally brought it up to speed.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Yeah, I really like the diplomacy system so far. Rome 1 always annoyed me when some podunk one territory faction would as for an alliance, and I the worlds super power would be benevolent and grant it, and the next turn they declare war on me.

Made no sense...

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its also the first time I've ever had a faction offer to become a client state.

In all other Total War games the AI never EVER offered to do anything even remotely close to that.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Grey Templar wrote:
Its also the first time I've ever had a faction offer to become a client state.

In all other Total War games the AI never EVER offered to do anything even remotely close to that.


Yeah! That's happened to me as well. It was odd cause they were on the other side of the world, I had no territory near them, but I figured what the hell, it's cool of them to offer that.

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Hefnaheim

 Grey Templar wrote:
Its also the first time I've ever had a faction offer to become a client state.

In all other Total War games the AI never EVER offered to do anything even remotely close to that.


yea I was somewhat suspicious when that first happend to me, but then I realized just how nice its to have a few of those acting as a bufferstate between me and anything hostile that happens to come along. And beside the tribute they pay also helps the wheels go around a bit better.
   
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Fort Campbell

CA just opened up the Baktria faction for play, for free today. Damn them... a new faction I want to start now.

Anyways, Facebook is a hoot. Such a hate storm on there. Someone told me I like to lick CA's butthole because I simply pointed out that people are hating on them for giving us free stuff.

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