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I'm sorry but the mods for Rome 1 were crap. If you really really like having 30 different types of javelin throwers, 60 types of hoplites, and a billion provinces, then yeah they were great. But in terms of playability they sucked ass.
Magc8Ball wrote: I've been playing it on and off since it released last night... and I don't think I'm going to be playing it for very much longer. The game is, quite simply, terrible, and in ways that can't be fixed by mods or by patches.
I think you seriously underestimate the level of dedication of the Total War modding community. Which is, arguably, the best community of modders there is in the entire gaming industry. The Darth Mod for Empire simply left vanilla in the dust. By now, there must have been more hours put into Europa Barbarorum 2 then in the original. Most of the complaints you voice over Rome 2 features were also implemented in Shogun 2, and there's a lot of mods to fix them (unit movement, shooting, fatigue).
Vanilla Total War games are generally passable, but its the mods that make them shine.
I really hope they do shine again but I'm really hating the combat now. I had my first major battle and I'm a bit shocked seeing the enemy army doing a LEEEEEEEEEEEEEEEEEEEROY JEEEEEEEEEEEEEEEEENKINS from their side of the map, bum-rushing my army. They just ran non-stop.
Really, don't units get tired now?!
I didn't mod any of my previous Total Wars because I was quite happy with the vanilla version but this one is making me a sad panda.
Edit: No, actually it's making me a mad panda. I really dislike the new UI, the lack of family tree, how I don't seem to be able to have separate armies around the map without a general and the overall direction of the game. This is really frustrating and right now I consider the first Rome far superior. Medieval 2 and Shogun 2 and leagues better.
The only thing they seem to have really improved (for me) was the diplomacy. It actually looks fluid, with allies actually helping and proposing treaties where they offer gifts in an attempt to sway me.
/rant
This message was edited 2 times. Last update was at 2013/09/06 23:29:24
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
xruslanx wrote: I'm sorry but the mods for Rome 1 were crap. If you really really like having 30 different types of javelin throwers, 60 types of hoplites, and a billion provinces, then yeah they were great. But in terms of playability they sucked ass.
Have you tried Europa Barbarorum? Is that the mod you call crap? Because that mod created the bestest, most historically accurate, most involved Ancient experience ever wrapped into a game format.
Of course, if reading is asking to much...
[...] for conflict is the great teacher, and pain, the perfect educator.
Magc8Ball wrote: I've been playing it on and off since it released last night... and I don't think I'm going to be playing it for very much longer. The game is, quite simply, terrible, and in ways that can't be fixed by mods or by patches.
I think you seriously underestimate the level of dedication of the Total War modding community. Which is, arguably, the best community of modders there is in the entire gaming industry. The Darth Mod for Empire simply left vanilla in the dust. By now, there must have been more hours put into Europa Barbarorum 2 then in the original. Most of the complaints you voice over Rome 2 features were also implemented in Shogun 2, and there's a lot of mods to fix them (unit movement, shooting, fatigue).
Vanilla Total War games are generally passable, but its the mods that make them shine.
I really hope they do shine again but I'm really hating the combat now. I had my first major battle and I'm a bit shocked seeing the enemy army doing a LEEEEEEEEEEEEEEEEEEEROY JEEEEEEEEEEEEEEEEENKINS from their side of the map, bum-rushing my army. They just ran non-stop.
Really, don't units get tired now?!
I didn't mod any of my previous Total Wars because I was quite happy with the vanilla version but this one is making me a sad panda.
Edit: No, actually it's making me a mad panda. I really dislike the new UI, the lack of family tree, how I don't seem to be able to have separate armies around the map without a general and the overall direction of the game. This is really frustrating and right now I consider the first Rome far superior. Medieval 2 and Shogun 2 and leagues better.
The only thing they seem to have really improved (for me) was the diplomacy. It actually looks fluid, with allies actually helping and proposing treaties where they offer gifts in an attempt to sway me.
/rant
Really they attacked you? Without you moving your light skirmishers with in 6 inches of their cavalry? I wish I had your problems!! But I am still loving the game.
Most of the changes that irritated me playing as Macedon don't seem so bad with my Gaul game - my "armies" are warbands going around - They are more characters than the generals that lead them. My generals dying of "natural causes" is them getting old and losing to a young upstart challenger. The weird fast paced battles? My entire force is melee infantry smashing forward in an unstoppable tide, so it feels kinda cool.
I'm enjoying the game most as Parthia. Peppering down the enemy with archer cavalry then riding them down is a welcome change of pace from charging forward and bashing face. Plus once you conquer one side of the map you don't have to worry about getting suprised.
My biggest, albeit it minor, gripe is the lack of "historical events", like Empire: Total War had. I thought it was pretty neat to know when the man in the iron mask died or when the last witch was burnt in England and such. Seems like a missed opportunity, since they have dozens of cultures and centuries worth of game time. I like a little history with my raping and pillaging!
This message was edited 1 time. Last update was at 2013/09/07 04:09:52
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
Right well ermmmm yea does any1 no how to get there influence better as i just lost my home town to a civil war because the other houses decided they didnt like me much i eventualy gave them the spatan like kick to the face but would rather it not happen! lol also how does that part of the game work it confused the hell outa me!!!!
Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!
Make it idiot proof and someone will make a better idiot.
I just had my first experience with opposing factions in my faction causing issues. They tried to blackmail one of my admirals. I don't yet know how to deal with that yet myself.
I haven't had a lot of time to play around with the game lately but it would be nice to find a list of some of the better mods as they start to show up. Personally I want someone to whip up a LotR mod, I know that there was already one made for a previous game (shogun 2 I believe) but having it for Rome 2 would be fantastic!
TheSGC wrote: No, it was Medieval II: Total War.
Patience on the mods, the game's only been out for like a week.
I think the Third Age mod team (who made the Middle Earth mods for Rome and Medieval 2) have disbanded as well. Mods will take a great deal more work with the newer Total War games due to how they are made, its not just a matter of altering text files anymore.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
TheSGC wrote: No, it was Medieval II: Total War.
Patience on the mods, the game's only been out for like a week.
I think the Third Age mod team (who made the Middle Earth mods for Rome and Medieval 2) have disbanded as well. Mods will take a great deal more work with the newer Total War games due to how they are made, its not just a matter of altering text files anymore.
Well darn. I'm just going to have to find this Middle Earth mod for Rome 1 in that case!
That was the place to go back in the day for Total War mods. Dunno if they're still at the top of their game or not, but it looks like they've already got some stuff for Rome II out.
I played about five hours and just have no interest in doing more. Not sure why.
It's not as bad as the doom criers make it sound, and the patch on friday does seem to have helped fix some issues. AI is more aggressive now, battles seem a little slower, and the turns take a lot less time.
The strategic side of things is pretty well done, honestly.
To be fair, only this last patch made the game playable for me, so here's hoping they keep on fixing the game so it stops being a beta and it's a full TW game.
So yeah, I dropped the Greeks, now I'm conquering the ancient world with SPARTA!
This message was edited 2 times. Last update was at 2013/09/17 16:51:07
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Yeah, I've got the steam roll going with Sparta now. Conquered all of the greek peninsula now, and starting to make my way through the Balkans.
Carthage has been destroyed by Libya, Rome has been pushed to the ropes by the Estrucans. Once I have the Balkans covered, I'm gonna cross over to the Italian pensinsula and pick a fight.
Trondheim wrote: Would anyone playing this game say its worth getting, or shoukd it be shunned like the redhaird evil stepchild of the TW series?
It is not a purchase I regret. Bit of a learning curve for me, since MTW2 was the most recent game I had played, and it's changed a lot since then, but it's still a good game.
Trondheim wrote: Would anyone playing this game say its worth getting, or shoukd it be shunned like the redhaird evil stepchild of the TW series?
It is not a purchase I regret. Bit of a learning curve for me, since MTW2 was the most recent game I had played, and it's changed a lot since then, but it's still a good game.
Ah i see, well then I may be buying it then.Time will tell if it was a wise move though
Trondheim wrote: Would anyone playing this game say its worth getting, or shoukd it be shunned like the redhaird evil stepchild of the TW series?
It is not a purchase I regret. Bit of a learning curve for me, since MTW2 was the most recent game I had played, and it's changed a lot since then, but it's still a good game.
Ah i see, well then I may be buying it then.Time will tell if it was a wise move though
Before the patch, I would tell you to stay away from this piece of gak. After patch, it's better. Still not perfect, but better. There's still far too much "consolization" for my tastes.
Here, this has to be one of the most honest and best reviews I found about Rome 2. It's the biggest one he ever did (according to him) and he could still go on if he wanted. He really loves the TW series.
And yes, I can vouche 100% every single thing he says. Remind you, this is all BEFORE the second patch, currently still in Beta, I think. Again, it's better. Not perfect, but better. CA still has lots of work to do if they hope to quench the flames of hate of their long time fans.
This message was edited 2 times. Last update was at 2013/09/17 16:56:03
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Waiting for my shill money from Spiral Arm Studios
Yeah, just been playing the game for a day and I've already noticed the AI is wierd.
And its sooooo easy to win battles. Heck, even some of the tutorial battles show the auto-resolve meter as being "impossible" but they are still easy to win.
And they REALLY need to nerf transports. Who needs warships when your transports can just board and defeat any warship you tell them to?
Still I like the game and hope the future patches will fix stuff. Seems to be a theme with games lately. Its not really full game till about 6 months after release.
This message was edited 1 time. Last update was at 2013/09/19 22:04:50
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Yeah the only time I lost a battle was when one of my cities was under siege and the enemy just ran straight through my lines and captured the center. I don't like control points...
Ship battles are also broken which is a shame as I was quite looking forward to them.
Waiting for my shill money from Spiral Arm Studios
My first ship battle I was fighting a Quinrieme with a Quadreime and a couple of small javelin ships.
The enemy boarded and sunk one of my small ships, then I rammed it with my Quadreime. They then rowed away to the very edge of the map and just sat there.
3 rams later they sank.
The annoying thing was, the enemy ship survived the battle. I had to do an auto-resolve to actually destroy the "fleet".
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
After Angry Joe crushed my hopes for this game, I don't think I will be picking this up for a long time if ever. The sickening money grab with the Spartans just really grinds my gears.
Besides, GTA V will be taking up all my game time for a long while anyways.
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
Waiting for my shill money from Spiral Arm Studios
Its still very much a playable game. Angry Joe still plays it.
Maybe wait 6 months for the inevitable price drop and a few patches.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
The patch notes for Patch 1.3 are up here. It's absolutely huge with some "corrections" that really show how rushed this game was, but there's one that takes the cake.
Ladies and Gentleman, I just want to quote the winning fix:
Attacking AI is now more likely to prioritise taking Victory Points in Siege Battles / City Assault Battles.
I hope, I truly hope this is a typo, something that happened with the previous patch: they wrote incorrectly at least one fix. Currently, my Garrison army has been able to kick ass and chew bubblegum because the attacking AI almost exclusively ignores my army and just rushes for the flag. My Phalanx formations have a field day attempting to hold the tide while other units charge in for the kill. I have no idea how they could have made the AI even more aggressive.
This message was edited 3 times. Last update was at 2013/09/20 17:57:54
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill