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That is weird. Good call on the ticket, who knows what was up with that.
Though I suppose one possibility is that at least one of those stations did produce these goods previously and either doesn't do it in sufficient quantities to always have them available, or they've somehow lost the capability, or someone else sold these goods to the station's market, where they were re-purchased and shipped further away. I suppose this would be uncommon, but if there are no other sources for combat stabilisers nearby ...
It would also explain why the system is generating missions to get them: normal trade doesn't suffice for local demand.
Guess I'll start to head to Imperial space - once I've got over the shock of being blown up for the first time! (Yanked out of FSD by an Imperial Clipper, with rather more firepower than I was prepared for!)
I've run into the same problem: got a mission to get some personal weapons, scoped them from a nearby system that I had trade data with. But, despite it being listed as an 'export' from that system station, they weren't found there.
Thanks for the info about high/low production Lynata, was very useful. If I'm doing some kind of courier mission and with a few empty spaces left in cargo I often try and take something along the route.
Was thinking of getting a 'hauler' type vehicle for my next type, something that can carry a fair amount of freight. Could anyone recommend an upgrade from the Eagle I'm using currently?
Pacific 590733 wrote:If I'm doing some kind of courier mission and with a few empty spaces left in cargo I often try and take something along the route.
Pacific 590733 wrote:Was thinking of getting a 'hauler' type vehicle for my next type, something that can carry a fair amount of freight. Could anyone recommend an upgrade from the Eagle I'm using currently?
You mean aside from the Hauler?
The new Adder might be an option. Lower jump range (due to a heavier hull), but similar cargo capacity and more weapon hardpoints (3 instead of 1). It's probably better for mining (and self-protection) than trade runs, though, unless you are doing short trips in pirate-ridden space.
There's still a bunch of ships missing/coming later, and I expect a slightly heavier transport would be among them, but the next "true" freighter would be the Type-6 at about 1 million credits. Thus I'd recommend getting the Cobra for ~300k, as even though it is a multi-role ship it still offers a lot more room for cargo racks.
Daba wrote:If the police scan you on the way in, do they open fire?
Depends on the system and its laws, but 99% of the time you'll only be fined. If you don't pay your fines, they get converted into bounties over time though. Then you'll be wanted and both the coppers as well as bounty hunters will be after you.
Don't get caught hauling onionhead out of Kappa Fornacis, as it seems the Federal Navy is currently shooting smugglers on sight there.
Spoiler:
Rumour among pilots says the Feds are moving in capital ships for planetary bombardment to get rid of those farms, so don't get caught in a prolonged fight if you're making this route, as backup will only be a few light-seconds away.
This message was edited 1 time. Last update was at 2014/12/21 18:12:34
Lynata wrote: That is weird. Good call on the ticket, who knows what was up with that.
Though I suppose one possibility is that at least one of those stations did produce these goods previously and either doesn't do it in sufficient quantities to always have them available, or they've somehow lost the capability, or someone else sold these goods to the station's market, where they were re-purchased and shipped further away. I suppose this would be uncommon, but if there are no other sources for combat stabilisers nearby ...
It would also explain why the system is generating missions to get them: normal trade doesn't suffice for local demand.
No I picked up the mission in another system prolly 13-15ly away. Also I had just purchased the trade data which as I understand it shows the current flow of supply and demand aggragated from the previous 24 hr period.
Automatically Appended Next Post: Anyone else think interdicting is pretty much a waste of time? I have yet to be successfully interdicted by another player... like not even remotely close. If anything its at best a minor nuisance for me, since people only ever seem to try to catch me when im slowing down and on final approach to my destination, and really all it accomplishes is ruining my speed/heading, causing me to take a bit longer toreach my destination... I suppose it wouldn't be so bad if the game provided me with some manner to taunt the fools who inevitably waste my time by failing to catch me.
In other news, the slave trade is highly lucrative. Made a few credits running some slave missions... but lost a few credits too.... I was doin my smugglers run into a station, set up on the slot about 13km out, killed a bunch of power to various systems to drop my heat signature down, throttled up and hit my afterburner, once I got to about 8km I rigged for silent running and kept burning in towards the slot, I was aligned flawlessly and killed silent running just as I hit the forceshield, which coincided perfectly with the point that my heat buildup hit 100%, for all intents and purposes a perfect entry into the station, I let out a whoop of joyand prepared to settle into my berth... then I realized... I forgot to request docking permission. Killed my engines just in time to keep my ship from splashing against the bulkhead, turned around and jetted out the slot as quickly as I could as every possible warning and klaxon lit off against me, trying to minimize my fines and reduce the risk of being marked for trespassing, but to no avail, as soon as I cleared the shield the stations guns lit into me, rendering my ship molten slag. Ah well, only lost 2 slaves, and thanks to having an insurance policy that would make even the most ardent socialist blush, my total fees to replace my ship + modules and pay off all my fees to the feds, etc for my infraction came out to about 1800cr
Automatically Appended Next Post: Also, coriolis stations are the worst, can never find the friggin slot on them
This message was edited 3 times. Last update was at 2014/12/22 04:13:41
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote:No I picked up the mission in another system prolly 13-15ly away. Also I had just purchased the trade data which as I understand it shows the current flow of supply and demand aggragated from the previous 24 hr period.
Yeah, see the addendum in the post above. AI traders wrecked the markets good - maybe in your case they they snatched up all the stims a market had to offer, hence there was no supply when you came. I know it worked smoothly in alpha and beta so it must've been one of the gamma changes that messed it up.
"- Fixed a bug that was sometimes causing a market to flip from being a net consumer to a net producer when the AI traders supplied significantly more into that market than the market demands. This will mean that many commodities currently listed at a low level of 'demand' will revert back to the 'not interested' price, as they should have been.
- Fixed a small set of bugs that were working together to cause the AI traders to significantly over supply an import market in a specific set of circumstances.
This bug fix will increase the demand numbers being offered to Commanders for consumed commodities where there isn't a large exporting market nearby supplying that demand. Where large exporting markets are nearby, the AI traders will now respect their import caps and leave some demand for Commanders. In that situation, the exporting markets should see a slightly increased level of supply available for Commanders to purchase.
These bug fixes together should also sort out some of the 'backwards' trade route data over the next day or so when the data next update.
For the trading the changes in demand should propagate quickly but for the trade routes may take a day or so. This has uncovered an issue with split markets stacking rather than being netter out, although this effect is minor compared to the previous issue. We'll then record the stats over Christmas to identify what further tweaks are needed."
chaos0xomega wrote:Anyone else think interdicting is pretty much a waste of time? I have yet to be successfully interdicted by another player... like not even remotely close.
I dunno, it seems to depend on what ship you're flying. I have not been interdicted a single time in my Eagle so far (came close twice tho), but a player in a Cobra did manage to pull out my Hauler once as it feels a lot more sluggish in supercruise.
So far I've only interdicted NPCs, but this I am doing daily. Maybe some day we can make an experiment and see if I manage to catch you.
chaos0xomega wrote:In other news, the slave trade is highly lucrative.
Slaver scum, huh?
jk, are you Independent (as in: real slaves) or Imperial?
chaos0xomega wrote:Also, coriolis stations are the worst, can never find the friggin slot on them
Protip: Coriolis stations always turn counter-clockwise, so if you approach from the side:
- station turns "up", the docking port will be on the left side
- station turns "down", the docking port will be on the right side
- station turns "right", the docking port will be on the upper side
- station turns "left", the docking port will be on the lower side
If you see it turning clockwise, congrats, you've just won yourself the long sightseeing trip all around the station.
Awesome tips re: Coriolis, thanks, I'll have to look at its rotation more closely next time, as to me it feels like every time I look at one its rotating around multiple axes simultaneously (more of a 'tumbling' than a 'rotating' i suppose).
Re: slaves, yes real slaves. I've seen the Imperial option around, but I'm pretty solidly in Federation territory (I even have a Federation rank lol), so there really isn't much point to bothering with them imo.
Automatically Appended Next Post: BTW, any idea why I cant disable flight assist (in my sidewinder)? I cant do it through the menu, and hitting 'z' to disable it gets me the flight assist off voice notification immediately followed by 'flight assist on'
Automatically Appended Next Post: NVM, figured it out, it was sent to 'hold' rather than 'toggle'
This message was edited 2 times. Last update was at 2014/12/22 19:55:17
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
And yeah, the bit about the Coriolis may be awkward at first, but you'll eventually get used to it. It's really just experience - I know it took me a couple weeks or so as well.
Is anyone else considering to participate in the upcoming struggle for control of the Achenar throne? I can see factions starting to emerge now, and I bet the Federals will try to covertly push the claims of Harold and Aisling, as this would appear to result in a weaker Empire and the abolition of slavery. Senators Torval and Patreus will surely pull strings to prevent that from happening, but at the same time both may try to make a play for the throne themselves. Don't get me wrong - I'm pretty much Independent For Life, but I'm thinking about backing House Lavigny, on the basis that it'd maintain the Empire as a counterbalance to the Feds. Given recent GalNet feeds, I'm sure future Crown-Princess Arissa is shrewd enough to offer clandestine missions for making sure both the Emperor as well as her mum actually make it to the wedding ceremony .. undisturbed from potential would-be assassins paid by the other Imperial sub-factions or even the Federation's intelligence branch.
Things are certainly heating up.
On a sidenote: "found" this on a pirate. Eeewww!
Spoiler:
Very 40k, though. And it goes for 8k on the black market.
This message was edited 1 time. Last update was at 2014/12/23 01:31:39
pic doesnt display for me. Ive kept out of the politics, im only interested in credits, and even that interest will only last me long enough to get a ship fitted out with the best scanning gear and fsd that money can buy so i can go explore the other e d of the galaxy
Automatically Appended Next Post: Bought myself a hauler, upgraded to 16T cargo cap w the best available FSD and an autolander (since im flying shieldless, I figured it would be intelligent lest I smash my ship into the side of a station and lose all my cargo).
This message was edited 1 time. Last update was at 2014/12/23 08:09:23
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
I don't know much about Arissa, but she seems most 'status quo' of the choices. She might be the favoured choice but I have the feeling something will happen after 30 days.
Patreus seems competent but shady, and ambitious
Torval is a straight up Disney villain
Aisling/Harald is lacking in the brain department (apparently)
A question about larger ships: Do you need to start trading to maintain these things, and their insurance costs? It seems like Trading scales up, but other sources of income don't.
Currently saving up to fit 2 Class 2 fixed beams, though I've been running an all-gimballed setup recently (Class 2 multis, class 1 bursts/beams) and it seems quite effective...
I've not seen any 'modified' weapons since release. Have they been removed from the game?
I would imagine it wouldnt be an issue, if youre reaching the point you can afford the largwr ships it means you have a strong enough income to pay insurance fees, especially considering that a larger ship should result in fewer losses owing to increased shields/hull, as well as weapons.
But yeah, ive noticed that it doesnt seem like income in the game scales all that well in general.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote:Bought myself a hauler, upgraded to 16T cargo cap w the best available FSD and an autolander (since im flying shieldless, I figured it would be intelligent lest I smash my ship into the side of a station and lose all my cargo).
Do they still take forever to dock, or have they improved them somehow in the past couple months?
As for the image, it should show if you keep reloading it. The hoster isn't very reliable it seems, but after imageshack is no longer an option this was the next best thing. :/
Daba wrote:I don't know much about Arissa, but she seems most 'status quo' of the choices. She might be the favoured choice but I have the feeling something will happen after 30 days.
Or before. It seems like a time window for opportunists. After the marriage, succession is firmly established. Prevent the marriage from happening, and all bets are off as to who will become the next Emperor.
Daba wrote:A question about larger ships: Do you need to start trading to maintain these things, and their insurance costs? It seems like Trading scales up, but other sources of income don't.
It probably depends on what you want to do with those ships. Bounty hunting in Anaconda only makes sense if you go after other "heavy" targets. Some kill missions pay out 150-200k. But if you just want to take out Eagles and Cobras, a smaller ship makes more sense, especially as you can't really dogfight in a frigate and would only put yourself in needless danger.
At least until January when player wings come, and with them an increased ability to do co-op with shared bounties. An Anaconda and two Eagles working in tandem in a resource extraction site should work well together, with the Eagles pulling and pursuing targets whilst the Anaconda acts as an "anchor" of the battle zone, providing covering fire with its turrets or using its heavy primary weapons whenever the fighters meet stronger opposition.
Mining should scale due to having a higher capacity for cargo and refinery bins. Exploration doesn't actually seem to be very dangerous, so your only expenses should be fuel costs - and not even that if you have a fuel scoop (which you should, as an explorer).
Daba wrote:I've not seen any 'modified' weapons since release. Have they been removed from the game?
I dunno, I never used the autolander before, but my first go with it was pretty smooth, much better than I would have done under the circumstances.
Also, idiots shouldn't be allowed to fly big spaceships. Some dumbass blocked the slot to the station I was trying to land in with his type 9 and everyone was trying to get in around him resulting in a lot of collisions and me almost losing my ship.
Automatically Appended Next Post: In other news, trading just got sexy, the changes that Frontier implemented means theres actually demand for stuff, I wonder how that will affect piracy as a viable career choice though, I imagine there will be a lot less loot to score off of npc freighters now.
Automatically Appended Next Post: After making 200,000 over the past couple hours (probably could have made double that but I spend a lot of time staring at my screen in station saying to myself "please let it stop, I dont want to do this anymore, how many more times do I need to do this?"), I can say that trading is dull as dirt, if not lucrative. This hauler is getting swapped out for a cobra as soon as that becomes a possibility. I need MOAR MONEY
Automatically Appended Next Post: Bought myself a cobra, fit it up to carry 40tons while still being armed and shielded, its a nice ship in and of itself, but its a nice thing being able to carry double the capacity of my hauler while still having the benefit of weapons and a shield...
Prolly should have held off a bit longer, as ive been running a pretty lucrative route with my hauler (making about 50k per round trips, only 2 jumps each way), I had enough for the ship and cargo capacity mods, but not enough to really upgrade my FSD, so now its taking me 2x as many jumps to go the same distance...
I just ran the first leg of that trade route and refueled at the station (like I always do) and HOLY gak it cost me almost 3k credits!!! No idea if thats normal or what but damn. On the plus side I had about 50k in profits just from that run (and I didnt even have a full cargo hold lol).
This message was edited 5 times. Last update was at 2014/12/24 05:35:20
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Fuel prices vary from station to station depending on supply and demand, but just like with cars, some ships are just more thirsty than others. The Viper is a notorious guzzler, too, though that fits perfectly to its engine sound.
I got myself a Cobra now, too, and I'm gearing her up for a nice little private war against the encroaching Brotherhood from nearby Freeport in the hopes of stalling their expansion into my beloved Eranin.
Class 2 fixed lasers, class 1 laser turrets, ECM, shield cell bank, warrant scanner and of course a frameshift interdictor. I just need to find another of those fat pirate transports hauling tons of gold ... it really hurt last time as I had to leave a dozen canisters behind because Eagle. Already found a bunch of important looking stuff in Morgor tho! \o/
Spoiler:
Love this "80s sci-fi" look.
Optio wrote:What is the download size of the game? I'm getting really tempted but dont want to sit through 40+ Gbs of downloads.
Not sure about the download, but my installation folder is 3.75 Gig
By the way, looks like Zemina Torval managed to squash the slave rebellion on nearby Sorbago -- 79% system control for Mastopolos Mining, by the latest reports. Not very surprising, though; there was a bunch of Imperial players just itching for an event like this.
Anyone know how the Feds are doing in their "war on drugs" right now? Y'know, apart from generating public outrage on social media due to images of dead families and burning animals. "Pinpoint modern weaponry" my space ass.
This message was edited 1 time. Last update was at 2014/12/24 06:36:13
I have yet to partake in combat... I like having lots and lots of credits (though it is terribly boring). Just need to keep on keeping on until I have enough for an asp (or anaconda).
Personally I'm surprised, in 2 days of concerted effort of playing the game (probably for no more than 4 hours a day) I've sized up from my sidewinder/eagle twice, and multiplied my income by roughly 8 times.
As for the feds, didnt even realize there was a war on drugs going on... although... I think they became tolerant of slaves, since the station i'm at (Kanwar Station in Cerno) is buying Slaves on the Commodities Market despite being controlled by a federation aligned faction.
This message was edited 1 time. Last update was at 2014/12/24 06:53:42
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote:I have yet to partake in combat... I like having lots and lots of credits (though it is terribly boring).
See, there's your problem.
Combat is awesome. Go kill some pirates!
chaos0xomega wrote:As for the feds, didnt even realize there was a war on drugs going on... although... I think they became tolerant of slaves, since the station i'm at (Kanwar Station in Cerno) is buying Slaves on the Commodities Market despite being controlled by a federation aligned faction.
Well, as long as the system itself isn't Federal, its laws do not apply there. All it shows you is how hypocritical politicians are.
A lot of pilots are still smuggling onionhead out of the blockaded system and I hear they're making quite some cash doing so. If you like to trade, perhaps you should give it a try as well?
And make sure your paintjob is shiny; I hear ship appearance affects the likelihood of being pulled overscanned by the fuzz.
Can anyone recommend a good system or area for doing Empire missions? I've been hanging around in some Empire-affiliated systems but have yet to see any specific missions, in the same way that I had previously seen the odd Federation mission.
Do I need to perhaps do some missions in affiliated systems that are allied with the Empire?
Quite like the way the accents and words of the station tannoys change depending on where you are in the system.
And make sure your paintjob is shiny; I hear ship appearance affects the likelihood of being pulled overscanned by the fuzz.
That is awesome! I keep my eagle quite shiny, but deliberately like to keep my transport ship un-repaired in that area. Is there any way of getting an external view of the ship, other than when you are outfitting in a station?
Pacific wrote:Do I need to perhaps do some missions in affiliated systems that are allied with the Empire?
How do you mean? A system cannot be both affiliated with and "merely" allied to the Empire .. can it?
Afraid I don't have any good hints there are I'm independent, though. I can only suggest to keep looking and sticking to Empire worlds (red on the galaxy map).
Oh, and keep checking the GalNet newsfeed in the station menu! There was a slave rebellion on Sorbago over the past 4 days or so, where you would have been able to participate on behalf of and score points with the Empire:
GalNet News 25-12-3300 : Slave Rebellion Crushed
Pacific wrote:Is there any way of getting an external view of the ship, other than when you are outfitting in a station?
Nope. They've intentionally omitted a 3rd person view to preserve immersion - however, there was talk about adding a "camdrone" feature, with the in-setting justification of using it to look for external damage on the ship.
For the time being, all you could do would be to ask others to make screenshots of your ship, I suppose.
Btw:
chaos0xomega wrote:Awesome tips re: Coriolis, thanks, I'll have to look at its rotation more closely next time, as to me it feels like every time I look at one its rotating around multiple axes simultaneously (more of a 'tumbling' than a 'rotating' i suppose).
Cheers Lynata, will keep an eye on the news feeds.
Also, didn't realise there was an air limit within my ship! Guess I must have been lucky with the length of trips I have been taking with my ship so far.
Pacific wrote:Also, didn't realise there was an air limit within my ship! Guess I must have been lucky with the length of trips I have been taking with my ship so far.
No need to worry about that - the ship itself has unlimited air. However, if there's a loss of cabin pressure, your pilot's suit automatically switches to its RemLok™ emergency mask, which has a limited supply of oxygen.
Usually it's around 5 minutes or so, but when you upgrade your life support, you can extend that to up to half an hour or so.
Given how life support needs to be powered to maintain the ship's atmosphere, there are even some pilots in ships with small reactors (such as the Eagle) who deliberately switch to emergency oxygen in a fight just to divert more power into weapons.
This message was edited 2 times. Last update was at 2014/12/25 18:51:42
And once again thanks for the tip Lynata - didn't realise it was possible to alter power-levels for different areas of the ship!
Think that possibly saved my skin yesterday when I jumped into a system full of law enforcement ships, and they weren't too pleased with the contents of my cargo hold! Just gave me the engine speed to pull clear of them and make the jump to cruise speed.
Out of interest, has anyone had luck upgrading their weapons? I still have the starting pulse lasers on my Eagle, although have since added a missile rack which helps somewhat. A lot of the options in outfitters seem comparable or in some cases even inferior to the weapons already fitted.
Oh yeah, there's two different ways to divert reactor power:
One is the capacitor you see on the right to your scanner, where you can rebalance the pips in System (shields), Engine (main and thrusters) and Weapons (cooling). This doesn't shut any of the systems down completely, but just affects how much juice gets transferred from the reactor into both the different systems' "active batteries" as well as their direct draw. For example, if you want to boost, the engine capacitor needs to be at least ~80% charged (the exact number may differ depending on engine type), but the pips also affect how much power the engines draw from the reactor directly, thus increasing top speed and manoeuvrability.
Another is the systems tab to your right, which lists all your modules, their health, and how much energy they require. You'll notice how you can change their priority, which will determine which systems get shut down first in the event of power shortage, either due to the ship not being able to cope with the demands of all the systems you've slotted (the Eagle is notorious for having difficulties running three weapons with its default reactor, and many new pilots found their ships going dark as they wanted to deploy hardpoints), or because of damage to the reactor or power couplings itself. Modules with low priority get shut down first.
My own list:
Spoiler:
Priority 1 (systems deemed critical for immediate survival)
- ECM
- Life Support
- Power Plant
- Power Distributor
- Shield Generator
- Thrusters
Priority 2 (systems deemed important for optimum combat efficiency)
- Missile Racks (x2)
- Pulse Lasers (x2)
- Sensors
- Shield Cell Bank
Priority 3 (systems deemed important when hardpoints retracted)
- Frame Shift Drive
Priority 4 (systems deemed unnecessary in combat)
- Cargo Hatch
- Cargo Rack
- Frame Shift Interdictor
- Kill Warrant Scanner
You can also selectively switch individual modules off and on, which you can use as an alternate way of silent running - just that instead of closing all your heat vents, powering down modules means less heat will be produced, lowering your thermal signature and thus increasing your chance to disappear from your enemies' sensors.
Of course you can also combine silent running with powered down components in order to increase the time you can stay "locked up" without taking heat damage. Especially useful if you lack a heat sink launcher. Veteran pilot Isinona displays this nicely in their smuggler video.
Exact priority settings should be defined according to a ship's exact capabilities, as some ships would only require a list of things you don't mind shutting down when taking damage, whereas others need you to juggle their modules for maximum efficiency, deliberately shutting down non-critical systems to power others because the reactor cannot keep everything online simultaneously. I've had that with my Eagle, where I had to put my Warrant Scanner into a higher priority just to be able to use it at all, and each time I deployed my weapons both the FSD and the Interdictor system went offline (intentionally, as they were the two things I didn't need in combat). You can also afford some less important systems on a higher priority based solely on them just requiring a small amount of power ... it's up to you!
None of this is truly necessary, but I love how the game allows you to do it.
Pacific wrote:Think that possibly saved my skin yesterday when I jumped into a system full of law enforcement ships, and they weren't too pleased with the contents of my cargo hold! Just gave me the engine speed to pull clear of them and make the jump to cruise speed.
Hahah, nice!
You could also do a Han Solo and drop any illegal cargo once you notice a scan being initiated, but of course this would mean suffering their loss.
Pacific wrote:Out of interest, has anyone had luck upgrading their weapons? I still have the starting pulse lasers on my Eagle, although have since added a missile rack which helps somewhat. A lot of the options in outfitters seem comparable or in some cases even inferior to the weapons already fitted.
Availability depends a lot on the individual system. As a rule of thumb, the more high-tech a system is, the more likely it is that you find good components for sale at their starports. Most ports specialise in one or two areas, though, so maybe there's one station that has loads of weapons, but no shield generators, whilst the next one offers a bunch of sensors and drives, but has no cargo racks whatsoever.
I'm kind of missing the "variant" weapons from the last Beta - stuff like high impact m-cannons or overcharged burst lasers. I wonder if they are just rebalancing them, or if they're now intended as special rewards, or if they are just ultra-rare? I hope they didn't take em out completely.
I have just got a Cobra Mk3 myself Soladrin! Seems nice so far, big increase in size though to the Eagle I was flying about in before.
Today's question! How on earth does reputation work? I've spent ages in Empire space doing Empire missions - courier missions, pirate killing etc. However, my faction rating with them (despite having an 'up' arrow next to it for ages) has actually gone to 'unfriendly'. Now, unless my understanding of the English language isn't the same as this game, surely that is below the normal Neutral rating? The air traffic control people seem to think so as well, saying "finish your business and be on your way!"
Does anyone know how the rep system works, is it worth persisting with it?