Borderlands 2
Introduction Often times it is said by some designers that open world
RPGs are the bane of the industry often found to be extremely difficult and a very hard task to complete and deliver tremendously well. But to combine an
FPS with an
RPG is quite unheard of outside of fall out or borderlands. Today we are going back to a game that came out quite a while ago and Something I had never played the sequel to the infamous borderlands.
Borderlands 2 takes place on pandora, a world wealthy in resources, bullets, dead bandits, bandits, and monsters. It is controlled by a man called Handsome Jack who rules it with his evil coporation hyperion and holds it with an iron grip.
Handsome jack is an insane leader of hyperion a space born company from.... Somewhere. This games narrative focuses on big names that are memorable it is often a trick used by developers to get people to remember places rather quickly.
And everytime they introduce someone it is similar to this.
There are six characters you can choose and play as are
Axton: The Commando (Has a ranged Sentry Turret that can be upgraded with abilities that the commando can have access to.
Maya: The Siren (Has an ability that can lock people
Zero: The hunter, has a cloak ability that gives him power the longer he uses it
Salvador: The Gunzerker (can dual wield guns!)
Gaige: the mechromancer Has a giant robot that fights for here
Krieg : The Pyscho has a rage mode where he uses his axe thing to kill people.
These are the playable characters and they really don't talk that much to other characters and don't really converse as much as say as the main cast of
NPCs. Who really don't do much other than sit around and let you do the work. Outside of the echo thingy they use to communicate you with.
Lilith (One of the Female Protoganists) and her costar Handsome Jack (The Antagonist) in terms of characters they kind of steal the whole show in terms of
NPCs. As they were probably the most fleshed out characters in the entire cast by the end of the story.
They had a more interesting driving backstory than say the more marketable Moxxi. Which is basically a trademark of Borderlands 2... For some reason
The Pros
Borderlands 2 is the sequel to one of the games I found quite overrated (Borderlands 1) Finding its gameplay not as enjoyable as it's sequel. Where borderlands failed me in its first iteration the second iteration delievered on a compelling set of characters and a large variety of
RPG elements.
IT also developed its world far better and far faster than the previous world. The game became more interesting the more I played and had a curve and a difficulty curve as well. There wasn't many times where I had to grind an area to level. (not until late game)
The Game has a variety of enemies from the Hyperion army of robots, to bandits, to monsters, to pirates (DLC), to orcs (DLC), and bikers (DLC). The Variety of enemies is incredible in terms of how much you can do rather quickly in terms of gameplay and how fast gameplay is. It happens rather quickly with different types of weapons going off, the screen shaking when bombs go off and grenades shooting off effects.
Borderlands 2 has a compelling villian and a central story. Though it lacks in certain areas it delievers through its various gameplay and gunplay. The enemy varieties are quite vast compared to its predecessor, and its environments are upgraded to be a bit more spatious and more interesting. The sound developmentin general is probably one of the better ones I have heard in recent years. Borderlands 2 is a triumph of game design, where there are may things to do and provides many hours of entertainment. From Borderlands 2 I have played 50 hours of it. And I will continue to play it. Though it might not stand the test of time for much longer.
AS the third game is fastly approaching in 2018 or 2019. The game itself seems to be what older games were like fun filled and not a gritty dark area of gaming. This era was very passionate and had interesting characters. I mean 2012 and 2013 was a great few years of gaming that still stands today as some of the best years of gaming.
Unlike Skyrim where the gameplay became quite old with no variety of weapons or the complete lack of a story. Borderlands 2 has a wonderful story. It has a simple one and it pays off. It is told in such a way that it makes it feel epic and interesting. Which was something many games fail to do correctly. This game tries very hard to sell itself in gameplay and from the trailers that is the major seller. This games success is mostly warranted by its preexisting IP and also because people saw the gameplay. They were lost in the visual look of the game which is rather unique compared to what was coming out at the time. (The Brown Era). This game appeals to sensationalists and those who wish to experience a world. Which is something not many games can do. In terms of graphics it looks like a comic book, with strong black lines and very colorful settings and characters. Though with a tinge of brown. (such was the era of graphics it was set in). The Graphics compliment the gameplay and the visuals are complimented by the gameplay. Where most games lack a true aesthic, borderlands 2 has its own unique aesthetic. And something that not many games have. This game delievers a setting in its own way and is an interesting and fun. The game's dialogue is clever and unique. Where there is alot of black comedy and funny intellectual comedy. The game becomes more interesting the more you dive into its optional quests which add depth to the world. The game becomes more and more interesting as time progresses. The quests lead to more interesting items and locations.
The bosses are all unique and interesting have their own styles to them, and feel like they belong in this world. And something that many games struggle to do.
IT is said that boss battles are the pinnacle of games. To have a true epic fight we need to have a great villian and we have a great villain. Handsome Jack. The
NPCs are fleshed out and have their own personalities and in this crazy world they do crazy things. And many of them are as blood thirsty as the bandits they face and as cunning as the corporation they face. Vehicles add what is needed in most games, exploration. Exploration is key to open world games, and is often a game pleasure people skip over. (I will talk about game pleasures soon.) Players want to explore, they want to find all the nooks and crannies that the developers have made, and all the secrets they have placed. Easter Eggs are quite common in games now. In every game there is an easter egg. And there will always be easter eggs, and some of them I stumbled upon and I found them clever. That is not something I would say to many other games and their secrets. (looks at Call of duty and shakes head in shame)
Borderlands 2 unlike many
FPS's surprisingly has a health bar! If many do not know why this different it is mostly because health bars are the most gamy thing you can have in a game. And thats good. I will not try to go into details as to why this is a good thing, but most games have stepped away from health bars, and instead have resorted to the blood in your face technique instead of showing it on the character like Spec Ops The Line or even Dragon Age.
This game becomes more interesting the more I play it. But as I will cover later that is lost in many places.
The Cons
I do not know when it became popular to have certain boss sections to be near impossible solo, this is something as a trend in games that often I see as stupid and unneeded. As many people who do not have access to the internet and friends would find difficult. I am mainly looking at the finale boss fights. Which even at level 50 are still incredibly difficult. The game has many problems with it. Such is the bane of open world games. There are bound to be bugs. And niches that will not be filled. After finishing the main campaign I asked myself... What now? What do I do? There was nothing to do other than face terramorphus and buy the dlc. Though I will go into the DLC later on. The DLC itself is actually worth purchasing, but this is the negative talk here. So no more compliments....
In that after the main game was completed there was virtually nothing to do. There are no quests, there was no hunt this bandit group for funsises. There wasn't much to do other than hit the reset button and redo the campagin. Which initself was kind of dull. Its like someone telling you have to restart skyrim all the way at hearthglen, would anyone do that with the same character? No. Hell no. In terms of replaybility this game lacks in terms of that. Nothing changes, and nothing was different. there was no player choice there wasno reason to go back. That was something I enjoyed very much about other games such as life is strange, they are small choices but they have a big impact later on. This game does not have that player choice and as such the game suffers. You can't choose who gets to die and who gets to live. But such is life. Skyrim at least had a limited amount of choice but it still made your choices valuable, those small choices made up for many of the larger decisions.
I understand why they didn't do it, but as games progress forward the number 1 thing we as designers worry about is player choice, does a player have a meaningful choice in the matter? Does the player get choose their path? How does this affect gameplay? What should we as designers do to enforce this idea that the players are powerful or that they are weak. What are we going to do to ensure the player has meaningful choices? These are questions we ask ourselves as designers (Of course that is just a different outlook).
From what I have found a lack of characterization on the players we play. Other than audio logs that we find throughout the game. These characters should be more fleshed out unfortunately the game doesn't give a chance to have these characters actually be anything but a blank slate. Characters that are defined should be defined through gameplay and story. These characters are interesting it feels like they were going to but they just forgot midway in production about having to flesh these characters. There is also a lack of true customization outside of player color and what helmet you could wear. These characters are fully voice acted and have a unique look to them, they look like they were suppose to talk and make decisions other than go to point a to point b, which is what most of the quests come down to. The game does not get more complicated other than that. Also the fact that the skill tree is so limiting in that some skills are laughably more useful than other skills. Some skills don't even deserve mention. And that can be seen on many characters. The characters themselves feel like they should be a big part of the story and yet they are not. They are just as faceless as the enemies we face.
There is also the question of bringing life to a world and this just primary a gripe as a story teller and a world builder in order to give life to a world you need to have characters moving in the open world. Currently we see the Crimson raiders maybe once or twice throughout the game. And never actually firing their weapons? It might be that they lacked the time to put in this effort. But it would make it more interesting to see that happen to see the other characters interact in that way. The
NPC's in particular don't do anything but stand around. In order to give life to a world just making them fight back gets rid of the immersion breaking features that this game has.
This game cracks apart once compared to an established IP like skyrim, or even Diablo. There are many great things about Borderlands 2. There are many problems akin to the first game. Where diablo 3 has fixed this error by adding in random locals and random corpses of people throughout the landscape. The World of Borderlands feels surprisingly empty.
I want to get involved in this world and characters, and I feel like I was just given a scoop and I want more of the characters and their interaction with the player. The gunplay does get boring after a while. As you face the same enemies over... And over... And over. It really starts to annoy you. Where borderlands goes wrong is that it lacks the variety of say diablo. Where each enemy is radically different from each other. With different abilities and a slew of other abilities that they can access. Unfortunately borderlands 2 fails in this regard in terms of enemy difficulty as you can stand at least a mile away and snipe the AI. Which is the way I beat most of the bosses.
As someone pointed out I needed to talk about.the guns... What can I say that has already been said? Other than they are unique? And change gameplay? That may seem big deal to some, but I really can't offer what is already been said. The guns are different they behave differently. And sometimes I was actually quite annoyed at how different some guns are, some guns do a ton of damage but the cooldowns are considerably high and shot darts. Darts... Not bullets. Darts.... I don't know if that was suppose to make the players powerful but overall I consider it to be quite weak compared to the other guns in the game. There are some guns that feel powerful and do powerful things and yet it doesn't . It may feel different to many but to me it just annoyed me. I know the differences between guns, but it became quite reptitive to actually to find that one gun from jakobs. Or that one gun from dahwls . Sometimes I didn't want that one gun that shot explosives, yes it might be better but it doesn't feel better. sometimes I wish it was like space marine were I could change it into kraken bolts or incendiary rounds. It just doesn't feel right to have these powerful guns that do all this on every single person. sometimes I would randomly die from explosive rounds, when I was hiding behinda corner all of a sudden thirty rounds of explosive bullets hit me and I don't know where the shots came from.
The penalty of death was asinine and dumb. Money? Money is incredibly stupid in this game. With three different types of currencies in the entire game this only makes it more useless to have cash other than to buy ammo. In my opinion they could of just combined the three into two. And the game would of been much better. The currency in the game was dropped so often that it is my same complaint with skyrim it was useless to collect gold other than to say I collected some gold. For what purpose? No idea. There is no money sink. There is nothing to spend this money on. There is no reason to buy from a vendor, and there is no reason to even collect cash.
To wrap things up, I enjoyed the game immensely and it still is a great game to this day. But it has many things that just break immersion. If you want to get immersed into a world deep with lore and history. Play the Witcher 3 (now coming to a store near you!). But if you want a game with excellent gunplay with some
rpg elements, play borderlands 2. Borderlands is a series that will continue to improve and to be better, though I hope the next borderlands 3 delievers more on narrative and on the complaints I have with the series. As It may have great gameplay, not all great games just have great gameplay.
FPS RPGs are a rare breed and something that I have little experience. I recommend this game completely to people who want a trip to the past.
Anyway I hope everyone enjoys this little piece before I dive into playing The Witcher 3 when it comes out.