Switch Theme:

Deep striking a building with the webway portal  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fixture of Dakka




Vanished Completely

NightHowler,
That one will put me back on the fence on that issue, thank you.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Regular Dakkanaut




@ night howler and jinxdragon

On the point of deep striking things that cant move "the must be destroyed" section counts for thing that cant be deployed and then cant later be moved onto the board.

their are even a passage that address deep striking immobile vehicles in the deep strike section of special rules.

and necron pylons and drop pods are two examples of things that deep strike that are immobile that come two mind.
   
Made in us
Freaky Flayed One





A building doesn't actually have the immobile type though, as far as I have read. It's just a building that cannot move. I would agree with the Necron Pylon just said it couldn't move but it actually has a type which is Immobile, and on the note of drop pods, they have a rule that basically says they are immobile after they come into play.

This message was edited 1 time. Last update was at 2014/10/24 10:12:41


 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

So a good point for this debate.

Buildings are still terrain, so that has not been overridden at all. For them, you HAVE to refer to their datasheets for their core rules. I am choosing the Bastion in this case as its the most commonly used. There fore we have to go to Stronghold Assault:

Imperial Bastion:
Terrain Type Medium Building(So its not considered anything but terrain...Special Rules...None...

The other flip side is a Drone Sentry turret. It is a building/fortification as well...but wait!!!
Unit type Vehicle...Special Rules Immobile...May be given Deep Strike for +5pts

So a building/fortification that IS meant to deep strike or be deployed normally...has the rules for it, and it has an actual unit type, not listed as Terrain!!!

I do believe precedent shows the way forward here:

1. It's terrain and only tyranids have a rule to change what type of terrain it is
2. Buildings that deep strike have it in their rules
3. Buildings and Fortifications do not fall under/fit/or are categorized in the unit listings or types so trying to subject them to those rules is a stretch
4. Buildings and Fortifications are not Transports (rehash of #1, but needs to be said for clarity)

   
Made in us
Killer Klaivex




Oceanside, CA

 foto69man wrote:
So a good point for this debate.

Buildings are still terrain, so that has not been overridden at all. For them, you HAVE to refer to their datasheets for their core rules. I am choosing the Bastion in this case as its the most commonly used. There fore we have to go to Stronghold Assault:

Imperial Bastion:
Terrain Type Medium Building(So its not considered anything but terrain...Special Rules...None...

The other flip side is a Drone Sentry turret. It is a building/fortification as well...but wait!!!
Unit type Vehicle...Special Rules Immobile...May be given Deep Strike for +5pts

So a building/fortification that IS meant to deep strike or be deployed normally...has the rules for it, and it has an actual unit type, not listed as Terrain!!!

I do believe precedent shows the way forward here:

1. It's terrain and only tyranids have a rule to change what type of terrain it is
2. Buildings that deep strike have it in their rules
3. Buildings and Fortifications do not fall under/fit/or are categorized in the unit listings or types so trying to subject them to those rules is a stretch
4. Buildings and Fortifications are not Transports (rehash of #1, but needs to be said for clarity)


Where buildings are listed as models and units has already been shown, where they say that count as vehicles for special rules has also been started.
WWP doesn't require a vehicle, only that you are embarked.
It's also a bit of a stretch to use a single model from forgeworld to tell us how the BRB works. Codex modifies BRB, not the other way around.

Your statement is much more simple and clear, but it isn't what the rules actually say. Honestly, all buildings should have just been immobile vehicles with additional rules (can be claimed by opponent).

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Regular Dakkanaut






Sunhero wrote:
@ night howler and jinxdragon

On the point of deep striking things that cant move "the must be destroyed" section counts for thing that cant be deployed and then cant later be moved onto the board.

their are even a passage that address deep striking immobile vehicles in the deep strike section of special rules.

and necron pylons and drop pods are two examples of things that deep strike that are immobile that come two mind.


Preparing Reserves
When deploying their armies, players can choose not to deploy some of their units, keeping them as Reserves to arrive later. In addition, if it is impossible to deploy a unit for any reason, it must be placed in Reserve. The only exception to this are units that cannot move after they have been deployed. Such units are removed as casualties if it is impossible to deploy them during the Deployment step of Preparing for Battle.

@ Sunhero
The paragraph is called "Preparing Reserves" not "Deepstriking Buildings". The context of the paragraph is important to help understand the meaning of the sentences. If you read the paragraph as "Deepstriking Buildings" then I can see why you might believe that the third sentence only refers to things that are forced into reserves and how that would exclude your deepstriking building, since you held it in reserves on purpose.

But, since the paragraph is not called "Deepstriking Buildings", it is much more likely that when it says, "The only exception to this are units that cannot move after they have been deployed." it is referring to "Preparing Reserves" and not "Deepstriking Buildings".

And yes, there are passages in the big rule book that explain how to deepstrike immobile vehicles because they wanted you to know that those specific vehicles/models were an exception to the rule. If the webway portal were intended to let you deepstrike buildings it would say specifically that you could deepstrike buildings with it. Claiming that, since you can embark troops on a vehicle held in reserve, you must also be allowed to embark troops into a building held in reserve is nonsense, because a building that can not be placed is destroyed.

And no. Saying "if it can not be placed" does not imply that it's ok if you do it on purpose.

I don't know how to make this any clearer. If you have any questions, or if you disagree with any of this please write out point by point which parts of this you disagree with.
   
Made in gb
Regular Dakkanaut




"such units are destroyed If its its impossible to deploy them during the deployment step"

Look at that post that's not 4 paragraphs of repeats of the same thing each one more incoherent than the last.
   
Made in us
Regular Dakkanaut






Sunhero wrote:
"such units are destroyed If its its impossible to deploy them during the deployment step"

Look at that post that's not 4 paragraphs of repeats of the same thing each one more incoherent than the last.


This is why this thread is 7 pages long.

I've posted a very thoughtful explanation of why it's impossible and you reply with this.

I'm done. Good luck deep striking buildings at your next tournament. I hope your list does really well.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 HawaiiMatt wrote:


Where buildings are listed as models and units has already been shown, where they say that count as vehicles for special rules has also been started.


And the lack of a unit type means they are not models.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Killer Klaivex




Oceanside, CA

 DeathReaper wrote:
 HawaiiMatt wrote:


Where buildings are listed as models and units has already been shown, where they say that count as vehicles for special rules has also been started.


And the lack of a unit type means they are not models.

Which again, has been disproved on page 9.
They count as units, and units are defined as models.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Fixture of Dakka




Vanished Completely

Not just 'count as' Units, Claimed Buildings simply are Units....

This message was edited 2 times. Last update was at 2014/10/24 18:33:38


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Lieutenant General





Florence, KY

And they're not claimed until the game actually begins...

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut




and when they do become units are they a unit that does not contain a model?
   
Made in us
Lieutenant General





Florence, KY

They become a unit after you have the chance to put them in reserve.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut




I don't deny that but when they become a unit theirs no mention of them getting the model destination.

so if they don't all ready have the model designation then they would become a unit containing no models.

which would impossible to target.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 HawaiiMatt wrote:
 DeathReaper wrote:
 HawaiiMatt wrote:


Where buildings are listed as models and units has already been shown, where they say that count as vehicles for special rules has also been started.


And the lack of a unit type means they are not models.

Which again, has been disproved on page 9.
They count as units, and units are defined as models.


It has not been disproven.

"In addition to its characteristics profile, each model will have a unit type" Each model has a unit type...

What is the buildings unit type.

If it does not have one it is not a model because "In addition to its characteristics profile, each model will have a unit type"

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Lieutenant General





Florence, KY

Sunhero wrote:
I don't deny that but when they become a unit theirs no mention of them getting the model destination.

so if they don't all ready have the model designation then they would become a unit containing no models.

which would impossible to target.

False. You shoot at units, not 'models'.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

 DeathReaper wrote:
 HawaiiMatt wrote:
 DeathReaper wrote:
 HawaiiMatt wrote:


Where buildings are listed as models and units has already been shown, where they say that count as vehicles for special rules has also been started.


And the lack of a unit type means they are not models.

Which again, has been disproved on page 9.
They count as units, and units are defined as models.


It has not been disproven.

"In addition to its characteristics profile, each model will have a unit type" Each model has a unit type...

What is the buildings unit type.

If it does not have one it is not a model because "In addition to its characteristics profile, each model will have a unit type"


It's unit type is terrain...always has been...per its datasheet. The BRB tells you its terrain. Immobile terrain. Immobile terrain with some special rules.

Also......everything in this game is a model people. They also all have Unit types that define them. The things we are arguing about are all designated as Terrain Type. So go from there and try to figure out if you can put terrain into reserves.

   
Made in us
Lieutenant General





Florence, KY

 foto69man wrote:
It's unit type is terrain...always has been...per its datasheet. The BRB tells you its terrain. Immobile terrain. Immobile terrain with some special rules.

I see where it has a Terrain Type but where does it say that it has a Unit Type? Terrain Type /= Unit Type.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 foto69man wrote:


It's unit type is terrain...always has been...per its datasheet. The BRB tells you its terrain. Immobile terrain. Immobile terrain with some special rules.

Weird, I dont see Terrain listed as a unit type in the BRB, got a quote that says terrain is a unit?

If terrain is a unit you can use the movement and assault rules with them, so you could have a forest assault a unit and tie it up all game, which clearly is incorrect.

Also......everything in this game is a model people.

This is also false, to an extent.

There is a model meaning miniature version of something, which everything in the game is.

There is also "Model" as the rules define them, which not everything in the game is...

They also all have Unit types that define them.
Terrain does not have a unit type.

The things we are arguing about are all designated as Terrain Type. So go from there and try to figure out if you can put terrain into reserves.


Terrain Type does not = Unit type...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

Good, glad people pointed out Terrain wasn't a unit type ;-)

So now we are a step closer to showing this cannot work.

   
Made in gb
Regular Dakkanaut




@ghanz
false... ?
I bet your like that dude from the office
any way when you measure from unit to unit you measure from the nearest model and their are other functions that are specifically done with models such as a line where it says units are made up of models.

I do take your point about unit type and state line and so on
Its clearly an internal inconsistency in the brb.
my take on it

if the book said all the members of group A have a value less than 5
It then said X has a value of 6 and is and should be treated as a member of group A
Its bad rules writing shore but it should still be treated as a member of group A as it has been specifically designated and you have been instructed to do so .
bit like 0 being an even number.

sorry for the rambling paragraph but abstraction helps when talking about the problem.


I 100% see where you are coming from but think if some thing has been designated as a member of a group and you a have been instructed to treat it as such then not having all the characteristics of that group does not override that designation.

This message was edited 2 times. Last update was at 2014/10/24 21:02:51


 
   
Made in ca
Regular Dakkanaut





The implications of treating fortifications as units is huge.

If we accept that they are units that can be held in reserve and deep struck then it seems that you also have to accept independent characters joining defense lines. As cool as deep striking buildings is, invincible independent characters is completely game breaking.

If you have to take both or neither I think it makes more sense to choose the argument that does not completely break the game.
   
Made in gb
Regular Dakkanaut




The fact that claimed buildings are units is not in dispute p.112

Its the model designation that is the sticking point and the fact that designation is inconstantly defined.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I think it's also in part that the building is not a unit until claimed, which does not happen until the game starts, which is after you place things in Reserves.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Regular Dakkanaut




Yep true but the model designation is all that is required to be able to be placed in reserve. p.132
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Sunhero wrote:
Yep true but the model designation is all that is required to be able to be placed in reserve. p.132

Except terrain is not a model, as "each model will have a unit type"

All models have a unit type.

Buildings do not have a unit type so they are not Models.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Regular Dakkanaut




I 100% see where you are coming from but think if some thing has been designated as a member of a group and you a have been instructed to treat it as such then not having all the characteristics of that group does not override that designation.

@jinxdrgon and people bringing up the problem of people joining units into invincible squads such as ic joining defense lines i think this problem is solved by the fact that buildings are non factional.
which also means they cant be targeted by friendly psychic powers i think.

This message was edited 1 time. Last update was at 2014/10/25 12:40:02


 
   
Made in ca
Fixture of Dakka




Vanished Completely

Sunhero,
All models on the same side are friendly models.
- Friendly and Enemy Models

As all Models on the same side are friendly by default, we would require some sort of Rule which changes the Fortifications status to 'Enemy' before we can legally deny the application of a Rule which targets a Friendly Model. This is why the Allied Matrix is so important, as it contains 'Treat / Count as an Enemy' clauses which force other Rules to ignore the friendly by default status. As Fortifications lack a faction, they are unable to Resolve the Matrix even if it can be shown that they are still bound by it and other Faction related Rules. This means, the best case outcome of such an argument would be to prove that Fortifications are broken to the point they can not be used in game without 'blue-screening' it.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Regular Dakkanaut




(just re read it and i think your right.)
was reading the attacking buildings section.

the passage "or affected by a special rule, treat the building as a vehicle" caught my attention.
I had previously ignored it because i thought it only applied when attacking buildings.

this solves a lot of problems.

not shore as it solves the ic problem but that is in the special rules section.

This message was edited 4 times. Last update was at 2014/10/25 17:59:15


 
   
 
Forum Index » 40K You Make Da Call
Go to: