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Made in us
Badass "Sister Sin"






Camas, WA

Azreal13 wrote:

What's the price GW? What's the price?
Scroll up.

pretre wrote:via an anonymous sources on Faeit 212 *****
Tyranid Tyrannocyte/Sporocyst & Mucolid Spore $60 approx
A multipart plastic boxed set that makes either one Tyranid Tyrannocyte (Drop Pod) or one Tyranid Sporocyst (Weapons Bunker) and a Mucolid Spore (Giant Spore Mine)

Crimson Slaughter - A Dark Vengeance Expansion Set $127 approx
Includes 5 Cultists, 5 Chaos Terminators, 5 Raptors, 1 Land Raider.

Dark Angels - A Dark Vengeance Expansion Set $136 approx
Includes a Ravenwing Command Squad, 5 Deathwing Knights and a Dark Talon.

The Pestilent Swarm $191 approx
Includes a Maggoth Lord, 5 Putrid Blightkings, 10 Plaguebearers, 3 Plague Drones and 3 bases of Nurgling





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Longtime Dakkanaut




 Azreal13 wrote:


What's the price GW? What's the price?


They said about 60$ which makes you either 1 tyrannocyste or Spore mine + the cyste.

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Florida

 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


People are "gaga" because its a reason to play Nids again for those who love the army.

I play:
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AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
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Camas, WA

I think a lot of folks (especially since we've already seen examples in this thread) have old Myc Spores that they will use for some of them. That'll cut back on some of the cost.

I also imagine a lot of kitbashed giant spores.

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The sporocytes are really interesting area denial units. Also being so massive and cheap, they are really effective LoS blockers.

I think i see them being pretty useful.

   
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Towering Hierophant Bio-Titan






 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.

People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.

This one unit is a huge leap towards making many of the marginalised choices in the codex viable.
   
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 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
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The Psychic Horror thing could be plastic Zoanthropes, or simply a hint at the character model inside the BA vs. Tyranids campaign.

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Camas, WA

Speculation: I bet there's a formation that gives the new stuff first turn deep strike.

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Insect-Infested Nurgle Chaos Lord






 xttz wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.

People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.

This one unit is a huge leap towards making many of the marginalised choices in the codex viable.


And, to use the pic Az just used about a certain turn of phrase...

The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?


Automatically Appended Next Post:
 SHUPPET wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict


In that respect it is, but it never should have been removed in the first place.

This message was edited 1 time. Last update was at 2014/11/03 17:39:55



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Fixture of Dakka





TN/AL/MS state line.

 pretre wrote:
Speculation: I bet there's a formation that gives the new stuff first turn deep strike.

I bet you're right too.

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United Kingdom

 brassangel wrote:
The Psychic Horror thing could be plastic Zoanthropes


Possible, given the finecast ones have disappeared from the web store.
   
Made in us
Dakka Veteran







 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


It was removed because they didn't want unit entries without models, and these were likely not ready to go yet. Now that the CH stuff is settled, they can bring some things back.

Also, it's not "DLC" when the rules are free-in-the-box, on the internet, and a White Dwarf is only $4. Even with the stuff that was removed from the codex (which no one spent money on models for, as GW didn't produce them - so they didn't steal anything from, or owe anything to the players), Tyranids still had more options than in the previous 'dex.

No one has short memories; in fact, it's because we remembered what happened before that this release is exciting. Not to mention the fact that the kit makes alternative builds (with new rules) instead of just one, non-interactive and otherwise useless model representation.

Tyranids were already okay, but this gives them a major shot in the arm, new tactics to employ, and the enemies can no longer sit comfortably in one corner of the table.

This message was edited 1 time. Last update was at 2014/11/03 17:43:16


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Shadeglass Maze

I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).
   
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The sporocyst looks like an upside-down Goremaw of Darksiders.

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 RiTides wrote:
I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).


I meant to put "being settled." There's a reason GW has dropped all this stuff now, and other codices will likely get the same treatment.

People just refuse to vocally let GW win, though their wallets will tell a different story by buying all of this stuff. It's cool to bash them, complain stuff is gone, complain when it's brought back (better and with more options), complain when one army gets stuff, then complain when theirs gets attention too...

Basically, people gripe as if they were owed something that didn't cost them money before, and they didn't even know was coming (again, with more options) down the pipe.

This is literally GW giving these players what they wanted, and more, and not making them buy another book for it.

This message was edited 1 time. Last update was at 2014/11/03 17:47:42


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Sweden

Is the named Prime model a dead-cert for the upcoming campaign box?

If not, what money the Doom could be the Nids' unique model?
   
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Princeton, WV

IS there any chance that these rumors which were slated for the 6th Edition Codex be relevant to these new units?

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE




Some of these sound very familiar especially if the Zoan gets a duel kit.
   
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The best State-Texas

I'm not the biggest fan of GW, and I admit lately they've been winning me over.

The End times stuff has gotten me back into Fantasy, and the Nid and IA13 stuff has really brought me back into 40k.

I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.

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Camas, WA

 Lord Scythican wrote:

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

Interesting. They were most certainly guesses, but still interesting.

Here's the rest of that rumor
Spoiler:

Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE
- Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE
- All Tyranid powers can be used with either one or two charges to increase the effect. FALSE
- Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE

- Harpy/Erinye, plastic dual kit. FALSE
- Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE
- Increased Swoop speed and its gimmick is grappling other flyers. FALSE
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE

- Carnifex
- Old unused bimorphs in the box are options again. TRUE
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE
- Enhanced Senses gives Night Fighting. FALSE
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE


Also, here was one from BOLS:

Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release DUPLICATE
-Plastic combo-kit that makes the Spore and another large bug. FALSE
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE
-It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE
-The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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Insect-Infested Nurgle Chaos Lord






 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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Princeton, WV

Spoiler:
 pretre wrote:
 Lord Scythican wrote:

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

Interesting. They were most certainly guesses, but still interesting.

Here's the rest of that rumor
[spoiler]
Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE
- Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE
- All Tyranid powers can be used with either one or two charges to increase the effect. FALSE
- Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE

- Harpy/Erinye, plastic dual kit. FALSE
- Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE
- Increased Swoop speed and its gimmick is grappling other flyers. FALSE
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE

- Carnifex
- Old unused bimorphs in the box are options again. TRUE
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE
- Enhanced Senses gives Night Fighting. FALSE
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE


Also, here was one from BOLS:

Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release DUPLICATE
-Plastic combo-kit that makes the Spore and another large bug. FALSE
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE
-It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE
-The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE
[/spoiler]



Here is one more:

Tyranid Rumors - More Tyranid Info - Feb 2013
*Tyranids are coming. Probably after Orks sometime next year. FALSE
*Carnifexes are getting a big boost TRUE
*Deepstriking emplacements for shooting and increasing synapse ranges FALSE
*A new Spider-like Pysker Monstrous Creature FALSE


Automatically Appended Next Post:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

This message was edited 1 time. Last update was at 2014/11/03 17:57:33


 
   
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 Grimtuff wrote:
 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


They spend a ton on market research, and have investors threatening them if they do otherwise.

ON TOPIC:

It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.

Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)

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Insect-Infested Nurgle Chaos Lord






 brassangel wrote:
 Grimtuff wrote:
 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


They spend a ton on market research, and have investors threatening them if they do otherwise.


"We do no demographic research, we have no focus groups, we do not ask the market what it wants. These things
are otiose [unnecessary] in a niche."
- Tom Kirby, Chairman & CEO, from the Games Workshop Annual Report, published July 29, 2014.

This message was edited 1 time. Last update was at 2014/11/03 18:04:35



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Users on ignore- 53.

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Camas, WA

 Lord Scythican wrote:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.

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Princeton, WV

 pretre wrote:
 Lord Scythican wrote:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.


I admit, it is a bit of a bitch to do this. However I also think it is unfair to someone who gave out a rumor to be penalized by GW deciding to do a different release date. I would bet that is how they have axed many of the rumor mongers. They probably give out different information to different people. Some of these rumors are very similar to what we are getting. Heck I even seen one that said they would be a fall release after Orks! Of course it was a 2013 release rumor and not a 2014, but still kind of uncanny?

I bet many of these people are reporting concepts and possible release dates and when they don't pan out they look like fools. Kind of sad...If there is anything I can do, let me know. I can read through all the rumors and track down some of the ones that seem more accurate now than before. At least a few Partially Trues could be tossed around right?

This message was edited 1 time. Last update was at 2014/11/03 18:15:10


 
   
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Get excited. Venothropes and zoanthropes have been removed from webstore.

2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in ca
Horrific Howling Banshee




Montreal, Canada

 jspyd3rx wrote:
Get excited. Venothropes and zoanthropes have been removed from webstore.


Next week's preview is psychic horror

Ruler of the small. Tallest midget of them all! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?

Man that Chapterhouse lawsuit has messed things up over at GW apparently....


Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

 Vaktathi wrote:
So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?

Man that Chapterhouse lawsuit has messed things up over at GW apparently....


Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...


Any once again...I apologize everyone. I wish I would have never made that damn tervigon kit... :(
   
 
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