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Smirrors wrote: Yup guard players need to take basilisks over wyverns due to the marine match up. But a basilisk would likely be aiming at higher priority targets than eliminators. The fact that guard has to use their prized artillery to remove infantry snipers is a real dilemma
Most eliminators will not have - 1 to hit since RG succesor is stronger than RG. And the marine player is using his expensive(compared to target) snipers for killing 30-50 wounds characters. And if the eliminators can get to fire their good ammunition they are easy targets for any plasma tank commander.
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Just out of curiosity, what RG successor traits do you think are better than the original?
Almost all of them? If you take stealthy you still get the cover bonus and can take extra charge or rerolls or whatever suits you better. Tactics that work in all matchups. The - to hit doesnt work on vehicles or against melee armies. Also not that useful for your close combat units that due to RG stratagems, traits and powers will be too close to benefit from the - to hit or cover bonus. And you also lose the best part of stealthy that is not being reliable on the table terrain to get cover save but if you want the other part(-to hit) you lose the first(cover everywhere).
The RGCT isnt weak but its only 1 CT when most get 2. If you dont want the cheap CM in Shrike and 2 relics there isnt a good reason to stay pure RG. Which you can see in a lot of lists. They go RG successor and take Stealthy + something else that will always be good in all matchups.
You kinda need to play a infantry gunline to really benefit from RG chapter tactic. But half your stuff is about getting close without enemy being able to shoot you first. If it worked on vehicles and RG was about slowly walking up the board and had a few more abilities to buff infantry then it would be nice. But if you have scouts, invictors, assault centurions, vanguard veterans and a few characters ready to charge turn 1 your CT doesnt do much at all.
Not worth losing Master Artisan for making your eliminators and intercessors in the back harder to hit. The opponent wont even have time to think about those units when half your army is already in his face
That's the thing though, if I wanted vehicles, there are so many better options than successor Ravenguard. I'm using the minus to hit in my plans for board control, in conjunction with smoke grenades etc.
Successor Raven Guard vehicles getting the bonus to kill characters is actually super solid. Imagine moving then hitting regularly and wounding a Knight character on a 4+ with your Asscan Razorback. It isn't terribly efficient but it does help put those last few wounds to knock it down.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.