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2024/12/27 18:31:05
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
chaos0xomega wrote: everything i referenced was an existing tool that was modified, not a new tool
Sorry, but no.
The Chaos Lord is the only one I had to look up and it's definitely two sprues
Eldar had a gun sprue added to the box, nothing more. Marines were always new tools.
Definitely a new sprue.
And it took them 7 tries to get the new one right. The dots on the frame are revisions.
Bam, said the lady!
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2024/12/27 20:45:21
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/12/27 20:53:42
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
chaos0xomega wrote: Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
C'mon man.
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2024/12/28 05:03:16
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
chaos0xomega wrote: Its the same sprue but modified, thats why there were revisions. You can even see where they backfilled the original runners in the mold cavity (the weird indentations and lines in the sprues), etc.
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
C'mon man.
There's also #d tabs indicating parts vs just #s on the original sprue for the glaive/sword/torso.
2024/12/28 10:58:55
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
Yes yes they poured molten steel into the mold to reconstitute a solid brick, then cut a new tool in it, that's how it works!
That's why the glaive is at a different angle, the greave migrated from being parallel with the leg to being fully under it, new runner was cut between the sword and glaive somehow doubling the gap between them.
C'mon man.
I agree that this looks like a new, freshly cut sprue owing to the degree of difference, but for the record it's not necessary to pour molten steel into a mould to make substantial modifications (and that is something GW will not be set up to do). Toolmakers refer to changes as "material on" or "material off", with the latter being much easier, since an existing mould can simply be returned to the cutting machine to have new parts etched into it. "Material on" requires placing a material similar to solder on parts of the mould, then passing it through a machine where arcs of electricity melt that solder-like material onto the mould, so that modified parts can then be cut into the new metal. That can be done at a smaller scale and GW will be set up to do it.
2024/12/28 11:17:39
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
I'm not knowledgeable about this either way, Greenfield - from looking at the two sprues posted at the start of the page, would you think the second is a (heavily?) modified version of the original, or a freshly cut new version?
This message was edited 1 time. Last update was at 2024/12/28 11:18:02
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Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
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2024/12/28 12:37:23
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
Dysartes wrote: I'm not knowledgeable about this either way, Greenfield - from looking at the two sprues posted at the start of the page, would you think the second is a (heavily?) modified version of the original, or a freshly cut new version?
I'm fairly confident the second one is a freshly cut, new tool. Past a certain point, it's just easier to cut a new tool, and the number of modifications here is very large (including an entirely new part, for the basing element). That would mean soldering on new material in multiple areas, then re-cutting in all of those areas, and hoping that it all lines up and still works out. At that point, it's just easier and cheaper to cut a new one. If the original design here dates from the age of digital design (and I'd guess it does), they probably went right back to the files, modified the basing piece, laid out a fresh sprue laydown digitally, and cut a fresh one.
All of that does mean sinking the cost of a new tool into a model that probably isn't going to get new release levels of sales, so I wouldn't anticipate seeing this sort of thing routinely, but balancing it against things like retiring a model completely, or spending design time on a replacement versus what else could be designed in that slot, probably means it makes sense some of the time.
2024/12/28 14:10:14
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
It probably helps that these small “character” sprues are so much smaller than their usual squad sized counterparts and are more modular – they put several together to run at once in the bigger casting machines rather than having a separate tiny one, as I understand it. So the actual volume of material that needs to be purchased and machined to create a new one is significantly smaller than the usual, making it much easier to justify to the bean-counters.
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2024/12/29 18:04:49
Subject: AoS N&R(Gloomspite Gitz, Warclans preview, p61)
Are there existing Path to Glory rules? And if so, where?
The main rulebook. Each army book also has their specific rules including Anvil of Apotheosis.
This message was edited 1 time. Last update was at 2024/12/30 15:51:07
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2024/12/30 16:16:33
Subject: Re:AoS N&R(PathtoGlory,Orruk Warclans Pre-order Jan 6. Store Anniversary Mini p66)
Knight Zephyros is cool, I'll pick up at least 1, but I still prefer Neave Blacktalon's sculpt.
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2024/12/30 21:40:33
Subject: AoS N&R(PathtoGlory,Orruk Warclans Pre-order Jan 6. Store Anniversary Mini p66)
Age of Sigmar's loose timeline confuses me at times, has Gordrakk really been around for 100's, if not 1000's, of years at this point?
This is an inherent problem with a timeline that has no dates.
The only things we really have are major events like the Age of Chaos Start and Finish (which spans around 400years if I recall right) and things like if its before or after the Necroquake.
A lot of other things are just impossibly fuzzy and I'm convinced some authors have events years to decades apart whilst others put centuries between the events because - again - there's no set dating system in AoS.
Some stories the Age of Sigmaris only a few years old; others its hundreds; some its not implied but there's things like massive cities and established trade paths that suggests generations but they don't put a date on it so you kind of can't quite tell.
If the mortal realms have a fuzzy time flow it actually help me to appreciate the world more, and it kind of make in-world sense that some pockets of reality have relative timeflow without going all "back to the future" with time-space continuum flux.
I imagine you could stand on a mountain with some Lumineth occular device and look at a faraway citystate of impossible distance, seeing their conflicts play out at tripple pace compared to the slow timeflows around you.
Fayric wrote: If the mortal realms have a fuzzy time flow it actually help me to appreciate the world more, and it kind of make in-world sense that some pockets of reality have relative timeflow without going all "back to the future" with time-space continuum flux.
I imagine you could stand on a mountain with some Lumineth occular device and look at a faraway citystate of impossible distance, seeing their conflicts play out at tripple pace compared to the slow timeflows around you.
I mean yes but it makes storytelling impossibly complicated. Technically the realms do move at different timespeeds and such; but again the lack of any unified central time and dating system kind of makes it a moot point.
The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
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BorderCountess wrote: The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
This is why I've never been a fan of playing with named special characters from the stories. I've lost count of the number of times that I have stepped on or run over Commander Farsight.
I've always believed there should be special rules to make your own Warlord. To me, following the rise (or fall) of your own creation is so much more fun.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
BorderCountess wrote: The lack of anything resembling a timeline irks me when you have regular human characters running around, like Tahlia Vedra, or other notably short-lived races like Skaven that aren't Thanquol.
It's why I hope damn near all previous named characters get dropped from the next Guard codex, because none of them should be alive in the Era Indomitus.
Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
This is why I've never been a fan of playing with named special characters from the stories. I've lost count of the number of times that I have stepped on or run over Commander Farsight.
I've always believed there should be special rules to make your own Warlord. To me, following the rise (or fall) of your own creation is so much more fun.
Lathe Biosas wrote: Then there's good old Commander Dante who is approximately 1,552 Terran years old as of ca. 999.M41, as records indicate he was born in 447.M40.
But Astartes age stupid-slowly, so I'm not worried about Dante. I'm talking about people like Yarrick, who are unaugmented and already fairly advanced in years during the Third War for Armageddon (starting in 998.M41).
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.