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Subject: Warhammer Underworlds - Mollog's Mob rules preview, Pre-order with Godsworn Hunt this week!
I like the Octopus, the rest look a bit stiff to me.
I am sure I will warm to them though.
"What do you want?"
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this. Can you and your associates arrange it for me, Mr. Morden?"
Morden and Vir, In the Shadow of Z'ha'dum
Subject: Re:Warhammer Underworlds - Mollog's Mob rules preview, Pre-order with Godsworn Hunt this week!
I think these could look really good with a head swap - I like the half tree / half elf look, just not all that hair . I think the motion of the hair also is at odds with the rather static / intimidating poses.
April release apparently along with the Kharadron Overlords
Ylthari’s Guardians encapsulate the mercurial beauty of the Sylvaneth. Based on the Spite-Revenants and Tree-Revenants, these mystical guardians feature design elements from across the entire Sylvaneth range, making for a characterful group. But that’s not all they are…Ylthari’s Guardians feature a distinct play style that takes everything you love about the Sylvaneth – durability, flexibility and magical power – and translates it perfectly into the intense, competitive scale offered by Warhammer Underworlds. If you’re looking to turn over a new leaf and fancy branching* out into a new warband, this is the one for you!
This message was edited 3 times. Last update was at 2019/02/08 22:15:43
I am surprised by how much dislike this warband is getting. By far my favourite warband aesthetically. I love the metal band hair, the weapon variety, how unique each of them is from the others despite all being revenants.
I'm with Zatsuku. These look like really well-sculpted Tree Revenants.
2750 Unliving Legion of the Zarith Dynasty
840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe (Aqshy)
2000 Tzeentch Arcanites of the Cult of Searing Light (Hysh)
3000 Slaves to Darkness of the Legion of Rusted Chains (Allpoints/Azyr)
2500 Sylvaneth of the Seelie Court (Ghyran)
porkuslime wrote: So, these are "undead elf spirits" then? I was actually expecting something closer to Wildwood Rangers or Glade Guard or some such
Um...yeah, that's kind of the whole thing with Sylvaneth?
They're not so much "undead elf spirits" as they are Alarielle's "portion" of the Aelf souls recovered from Slaanesh. Like how Morathi made the Khinerai and Melusai, she's made the Tree-Revenants.
well, I have not been deep into WHFB Elves since way back when, so I had been thinking that Sylvaneth was "GW-speak" to protect copyright etc.. I did not realize the design was as divergent as this. My own fault, I guess, of asking before researching.
I'm sorry if I came across as a bit rude.
Brief rundown for you:
Sylvaneth are the Tree-Spirits, under Alarielle. She's rescued Aelf souls alongside of Morathi, Malerion, Teclis, and Tyrion and they've each been 'allotted' effectively a certain amount of the souls rescued from Slaanesh's crazy End Timesgiving bender. Each of the 'gods' has been effectively 'creating' new Aelf life.
She seemingly created the Tree-Revenants to give new bodies to Aelf souls.
Morathi created the Melusai(the Medusa units) and Khinerai(harpies) with her allotted souls.
Teclis created an early 'experiment' and that gave us the Idoneth.
Malerion has created life--we haven't seen it really showcased (yet). Tentatively referred to, early on, as "Shadowkin".
Tyrion has created life--we haven't seen it yet.
Then you have the 'remnants'.
Wood Elves became the Wanderers. They no longer have any 'Forest Spirit' units with them--and lost a bit of their luster from the units they lost(Wardancers, Scouts, Glade Riders, Warhawk Riders and Great Eagles) or had changed(Waywatchers were changed from a unit to a Hero choice and it's not awful but it's not great).
Dark Elves split into multiple factions:
Darkling Covens is where the Sorcereresses, Executioners, Black Guard, and the Warriors ended up.
Scourge Privateers got the Beastmaster Chariot with ballista, Kharibdyss, Corsairs, and Fleetmasters.
Shadowblades is a two unit faction(for now) that consists of Dark Riders and Assassins.
Ordo Serpentis is the Drakespawn(Cold Ones) Chariots, Knights, Black Dragon riding Dreadlords, and the War Hydra.
Daughters of Khaine is the Witch Elves and Morathi's personal faction now.
High Elves split into:
Phoenix Temple is the Phoenix Guard and Phoenixes.
Swifthawk Agents is Shadow Warriors, Skycutter Chariots, Spireguard(Lothern Sea Guard--models are discontinued though which is just naff), and the horse drawn chariots.
Lion Rangers are the White Lions and Lion Chariots.
Ordo Draconis are the Dragon Princes, Dragon Mages, and Dragon Lords whether on horse or dragon.
Eldritch Council are Swordmasters, Loremasters, and Archmages.
A bit too “anime” for my liking. Not hard to change that though- a simple head swap will do it for me. Something from the Death Allience will do. Or maybe convert necks into tree stumps and leave it at that.
Looks like good basis for a blood bowl wood elf team to me.
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
EnTyme wrote: I'm with Zatsuku. These look like really well-sculpted Tree Revenants.
They are, but that's all they are. They don't expand the setting like Mollog does or basically preview an unreleased faction like the Godsworn Hunt or Zarbag's Gitz.
Not a massive preview/expansion for sure. But they are running with a few things that existing AoS Revenants don't currently have. The axe, bow and staff are all new, as are the vine legs. So unless this warband are a special case(entirely possible), we could be looking at a preview for another round of Sylvaneth.
This message was edited 1 time. Last update was at 2019/02/09 07:33:49
What we need is a warbands with magic where the Leader isn’t automatically the best/only Wizard.
Say a Freeguild band set up like a traditional D&D adventuring party; Fighter, Ranger, Wizard, Thief, Priest, maybe a pet, with either the fighter or ranger as leader.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Next, we’ve got Dreadfane – a Warhammer Underworlds game that offers a new twist on the ultimate competitive miniatures game. Designed to be perfect for beginners, you’ll be able to battle through a streamlined version of the game, balancing taking out your opponent with a host of hazards, like falling meteors, beams of magical energy and more. Each match promises to be a nail-biter right up until the last moment. And while both warbands will initially be exclusive to the set, we should see them available separately in the not too distant future.
While Dreadfane is aimed at newer players, veteran explorers of the Mirrored City will be able to pit their current warbands against the terrors of the Dreadfane. The set will also be the first place you can get two new Warhammer Underworlds warbands – Ironsoul’s Condemnors and Lady Harrow’s Mournflight. Each has their own cards and fighters and, once you’ve mastered Dreadfane, can be taken into the main game.
Minis are the ETB Sequitors and ETB Banshees
This message was edited 1 time. Last update was at 2019/02/15 14:27:51
I don't get what makes it "aimed at new players". Looks just like Shadespire, except with extra rules for hazards. Maybe it leaves out the deck building element and only contains set decks for the two factions?
Albino Squirrel wrote: I don't get what makes it "aimed at new players". Looks just like Shadespire, except with extra rules for hazards. Maybe it leaves out the deck building element and only contains set decks for the two factions?
I'm guessing it's in response to Gambit Spells being a bit more of a complex element(at least from feedback they've gotten).
On the one hand, oh yay, more Stormcast. Just what the game needs. And Stormcast models that were already being used for variety's sake to replace Steelheart's models. And this means we'll probably have a fifth Stormcast faction when the Season 3 starter comes out.
One the other hand, the new ghosts look interesting. Seems they they have two 4 health and two 3 health fighters, and they get more text when they inspire. And they all have 2 Dodge? The uninspired text probably lets them move through blocked hexes. Maybe doing so is their inspiration mechanic?
I'll probably buy this just to get the new warbands and potentially cards, and probably toss the rest. It may be useful if it comes with fixed deck instructions for the other Underworlds factions, since it'd remove the deckbuilding aspect that leaves some prospective players cold.
Also, if ETB = potential Underworlds warband, we ABSOLUTELY need to see the Dreadblade Harrow kit become a two-man cavalry based faction.
This message was edited 1 time. Last update was at 2019/02/16 15:11:59