Switch Theme:

Sisters of Battle 8th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






I LOVE my Seraphim i always play them, they have so far always got into melee turn 1 or 2 and done insane damage with the Inferno Pistols.

No one shoots them when there are 4 Doms in Repressors on the table and they are next to Celestine (+1 invul and then they will have to deal with her). starting them out of LoS if possible.

Doms are great, but Seraphim are a surgical scalpel that can fit in places Doms can not, and for me that is immensely important.

   
Made in us
Monster-Slaying Daemonhunter





Lanlaorn wrote:
Have any Sisters armies been competitively successful without using Repressors?

I feel like they're basically the perfect example of the sort of thing people complain about when they complain about overpowered Forgeworld units and I don't want to be "that guy" who's converting an out of production Forgeworld-only unit with powerful, unique rules and an amazing statline.

Can Battle Sisters in Immolators move across the board quickly enough to reach an enemy gunline before they've torn the rest of my army apart (with the loss of efficiency of not having those units shoot out of fire ports) or would it be strictly Dominions for the vanguard move?




I use Immolators. [no FW in the local league where I am, at least for the time, but they've begun reconsidering that policy]. They work similarly well. You're more fragile, though, since you have to get out of it.

I have done very well. They do the same thing as Repressors, for all intents and purposes. I use a few with multimeltas and a few with flamers. Both variants I can say to have easily pulled their weight.

This message was edited 1 time. Last update was at 2018/01/16 14:12:01


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka






https://www.dakkadakka.com/dakkaforum/posts/list/2550/709691.page#9787299

Check it out... a bit oh hope.

   
Made in us
Regular Dakkanaut




 Inquisitor Lord Katherine wrote:
Lanlaorn wrote:
Have any Sisters armies been competitively successful without using Repressors?

I feel like they're basically the perfect example of the sort of thing people complain about when they complain about overpowered Forgeworld units and I don't want to be "that guy" who's converting an out of production Forgeworld-only unit with powerful, unique rules and an amazing statline.

Can Battle Sisters in Immolators move across the board quickly enough to reach an enemy gunline before they've torn the rest of my army apart (with the loss of efficiency of not having those units shoot out of fire ports) or would it be strictly Dominions for the vanguard move?




I use Immolators. [no FW in the local league where I am, at least for the time, but they've begun reconsidering that policy]. They work similarly well. You're more fragile, though, since you have to get out of it.

I have done very well. They do the same thing as Repressors, for all intents and purposes. I use a few with multimeltas and a few with flamers. Both variants I can say to have easily pulled their weight.


What units do you usually load them with? All Dominators? I'm worried Battle Sisters will be too slow against a powerful gunline without that Vanguard move head start, but I'd like to use a couple Cannonesses. Thanks for sharing, I'm in a similar spot where there is no ban on FW but it's definitely frowned upon to bring their powerful units.
   
Made in ca
Preacher of the Emperor






I honestly don't think of the Repressor when I think of forgeworld's 'big nasties', but it does have a number of advantages over the other Sororitas transports. It's price hike in chapter approved has mitigated this somewhat, as its points make it compete with the Immo only and the rhino has the affordable price thing locked down. On paper the immolator and the repressor then have some mixed advantages over each other, and while I think the repressor ultimately wins out as a transport for its ability to make otherwise fragile doms as sturdy as a vehicle, the immolator is able to deliver long-range flame attacks and therefore works as a charge deterrant. I'd still say if you aren't building your entire list around the abilities of the repressor it's still a better transport, but only just.

   
Made in us
Fixture of Dakka






I hate No FW crap. they are balanced the same of GW, some units are crap, others are good, most arent even played.

   
Made in us
Regular Dakkanaut




I don't want to have the Forge World argument here, suffice it to say that I don't want to be in the position of putting down a unit and having to explain "oh, this one is like an immolator, costs almost the same, but in exchange for a weaker flamer it fits 10 models, has more wounds, has a surprisingly good melee attack and oh, has the now unique and incredibly powerful ability to let six models shoot while inside of it."

So under that constraint, because I'm not comfortable being "that guy", I'm wondering how to put together the sisters army I've been slowly collecting for a year now, probably all Dominions in Flamer Immolators but I'd love to use Melta Immos and BSS if I thought they'd survive at all =/
   
Made in us
Fixture of Dakka






I just say its an Open top Rhino that cost over 100pts and everyone is like "Oh ok, thats cool, i wish my SM had that" and thats it.. lol

If you use an army that they never seen before, you have to have that say conversion anyways, or a new unit, etc... there are 100's of units, no one knows them all, thats why we have books.

This message was edited 1 time. Last update was at 2018/01/16 20:17:23


   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Amishprn86 wrote:
I just say its an Open top Rhino that cost over 100pts and everyone is like "Oh ok, thats cool, i wish my SM had that" and thats it.. lol
I hand them the book and say have a quick read. It's has a lot of fire points with no exceptions for the guys inside. I can shoot out of it while it is locked in combat. Most people are familiar with it by now.

 
   
Made in us
Fixture of Dakka






If you dont want to play with it, thats fine. SOB still work without. Its just a completely different play style.

   
Made in us
Stealthy Sanctus Slipping in His Blade






I don't think its so much a difference between the Immolator or the Repressor after the CA point change for the Repressor. Both have their uses, and while the Repressor will keep your girls shooting AND safer, the Immolator packs quite a punch as well. For me, it comes down to the girls inside it. Neither are "wow thats good" when they have BSS in them. It's the 1 point we pay to have Dominions over taking BSS that makes all the difference. Vanguard is just such a great ability and really gives SoB the only thing demanding they get respect in 8ed.

Which means it'll probably get nuke nerfed if and when Sisters get a Dex.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






 dracpanzer wrote:
I don't think its so much a difference between the Immolator or the Repressor after the CA point change for the Repressor. Both have their uses, and while the Repressor will keep your girls shooting AND safer, the Immolator packs quite a punch as well. For me, it comes down to the girls inside it. Neither are "wow thats good" when they have BSS in them. It's the 1 point we pay to have Dominions over taking BSS that makes all the difference. Vanguard is just such a great ability and really gives SoB the only thing demanding they get respect in 8ed.

Which means it'll probably get nuke nerfed if and when Sisters get a Dex.


This ^ i'm not going to play normal BSS until we get a dex and it gives us a reason too.

IDK if it will get nuked, SoB are not really dominating the scenes, GW might not care to much

   
Made in us
Preacher of the Emperor




Boston, MA

@Lanloarn: here is what I took to Goldensprue. No repressors, no Dominions and still competitive. I’m making some tweaks but this is the core of my LVO list.

BN
Celestine
Canoness, Blade of Admonition, inferno pistol
2x9 BSS, double storm bolter
9 BSS, storm bolter
2x5 rets, 4 HB
8 seraphim, 4 inferno pistols
Rhino

Spearhead
Captain, Jump Pack, thunder hammer, storm bolter
5 Devs, 2 lascannon, missile, HB
3x auto cannon/lascannon predators

Vanguard
Inquisitor, force stave
Primaris Psyker
Imagifer
Ministorum Priest
8 arco flagellants
   
Made in us
Monster-Slaying Daemonhunter





Lanlaorn wrote:
 Inquisitor Lord Katherine wrote:
Lanlaorn wrote:
Have any Sisters armies been competitively successful without using Repressors?

I feel like they're basically the perfect example of the sort of thing people complain about when they complain about overpowered Forgeworld units and I don't want to be "that guy" who's converting an out of production Forgeworld-only unit with powerful, unique rules and an amazing statline.

Can Battle Sisters in Immolators move across the board quickly enough to reach an enemy gunline before they've torn the rest of my army apart (with the loss of efficiency of not having those units shoot out of fire ports) or would it be strictly Dominions for the vanguard move?




I use Immolators. [no FW in the local league where I am, at least for the time, but they've begun reconsidering that policy]. They work similarly well. You're more fragile, though, since you have to get out of it.

I have done very well. They do the same thing as Repressors, for all intents and purposes. I use a few with multimeltas and a few with flamers. Both variants I can say to have easily pulled their weight.


What units do you usually load them with? All Dominators? I'm worried Battle Sisters will be too slow against a powerful gunline without that Vanguard move head start, but I'd like to use a couple Cannonesses. Thanks for sharing, I'm in a similar spot where there is no ban on FW but it's definitely frowned upon to bring their powerful units.


All Dominions. Battle Sisters are not suited to being the offensive arm, Dominions are so much better for a few points more. Battle Sisters won't arrive until turn 2 and carry half the firepower.


As far as Cannonesses go, I field the minimum possible to unlock my detachments, and they hang out with Exorcists and Retributors in the back of the board.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Nimble Pistolier





Belfast

I was wondering what the general consensus was on bringing a dedicated CC unit? Between the three realistic choices of repentia/DCA and Arcos - assuming they're all backed by a priest, (I know none are especially outstanding) what do people generally bring?
Are they even worth bringing at all?
I just feel a little worried about the only melee threats being characters

The Men of Ostermark 6K

http://japehlio.blogspot.com/

Custom Insignia? Theming an army? I take sculpting commissions. PM me for more information. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 japehlio wrote:
I was wondering what the general consensus was on bringing a dedicated CC unit? Between the three realistic choices of repentia/DCA and Arcos - assuming they're all backed by a priest, (I know none are especially outstanding) what do people generally bring?
Are they even worth bringing at all?
I just feel a little worried about the only melee threats being characters

That's kind of the idea though. If the only melee threats are characters, then it gives your shooty a bit of a breather and anytime you lose a melee threat, you get an AOF.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka






I play a unit of Arco with a Priest, they normally get 50+ attacks, can kill Ork and nid blobs with them.

   
Made in us
Preacher of the Emperor




Boston, MA

 Amishprn86 wrote:
I play a unit of Arco with a Priest, they normally get 50+ attacks, can kill Ork and nid blobs with them.


This. Arcos plus Priest routinely generate enough wounds to wipe out even 10 model MEQ units like bezerkers.
   
Made in au
Repentia Mistress





Ive not fielded any dedicated cc units yet in 8th. Everything has been shooty and what characters i have. Though this weekend ill be getting some games in and will be trying a couple 6 crazies squads of arcos with priest, so shall see how that pans out.

Ive found great success in using bss. By using several squads of bss and only a sprinkling of seraphim and repressor doms. This is mostly due to necessity, i have only a handful of special and heavy weapons so i cant go all out on doms and ive only got 3 transports, 2 of which are immos. But ive found the one thing i can rely upon is my inability to get the first turn, so vanguard move is absolutely wasted for me. As such, even if i had plenty of spec weps, id still favour bss.

Im only casual player mind you as such i have a casual mindset and play like minded people.
   
Made in us
Fixture of Dakka






CC is by far the best phase in 8 IMO. I always play with it.

   
Made in us
Monster-Slaying Daemonhunter





 japehlio wrote:
I was wondering what the general consensus was on bringing a dedicated CC unit? Between the three realistic choices of repentia/DCA and Arcos - assuming they're all backed by a priest, (I know none are especially outstanding) what do people generally bring?
Are they even worth bringing at all?
I just feel a little worried about the only melee threats being characters


I bring Seraphim to be a CQC threat. Close Quarters is very powerful, and you don't have to have melee weapons to get the most out of it.

In fact, it is my opinion that close combat weapons are usually points wasted. You get almost all the potential from CQC from being a warm body, but compared to a range weapon a CQC weapon is less efficient and less flexible.

Also, going into CQC with tanks works too. All you've got to do is get there and be able to survive 2 rounds of CQC.

This message was edited 2 times. Last update was at 2018/01/18 14:18:44


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka






I do find myself always putting my Seraphim into CC right away lol.

I kinda wish all tanks had a fallback and shoot rule, but has to snapfire. I think more people would play with them and even take flamers, so many players i know wont take so many tanks for fear of being locked down.

   
Made in us
Monster-Slaying Daemonhunter





 Amishprn86 wrote:
I do find myself always putting my Seraphim into CC right away lol.

I kinda wish all tanks had a fallback and shoot rule, but has to snapfire. I think more people would play with them and even take flamers, so many players i know wont take so many tanks for fear of being locked down.


Huh. I see tanks everywhere in my opponent's armies. I'd hazard between 4 and 10 tanks or tank-like things. What are your opponents bringing?

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka






CSM doesnt use any tanks
Eldar normally only 2 WS's the rest are Swooping hawks, Dark reapers, wraiths etc..
2 IG , 1 does have tanks, but the other is DKoK and he doesnt.
Daemons no tanks, just lots of bodies
We dont have much pure SM, but the few that are normally run Dev's, some jump guys (including Primaris) they have a few tanks, but never more than 3
A few Ork players, They have 2 Trucks that its (but they dont care if they get charged) they play with dreads/cans a lot and want them in melee
Tau player no tanks
Me and 1 other plays DE, but we both are not ATM b.c they just are not fun to play

Then there is me, I play Lots of tanks lol, either army i play its 6+, Harlequins, DE, SOB etc...

They do have tanks, but its normally 2-3 at the most, and those players dont expect them to last for more than 2 turns.
The 1 IG player tho does play with LOTS of them.

This message was edited 1 time. Last update was at 2018/01/18 15:23:15


   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

The only Faction that I see with lots of tanks are the Guard players, most other factions players bring few to none.

I like vehicles, in my main list I take 6 Repressors, 2 Hellhounds and a Tank Commander. The Hellhounds especially are a little scary as I like to rush them right into my opponents lines hoping they’ll explode and cause havoc.

 
   
Made in us
Regular Dakkanaut




Edmonds, WA

I've been having fun converting up four Repressors and four Dialogus that don't look like Velma with TMJ.

Hopefully I'll get the paint finished on it soon, but since I'm not going to LVO it's not that time sensitive to start Martyring my way to victory.

Spoiler:
Sororitas Brigade (+9 CP) "Faith Pinata"

HQ Canoness (Warlord) Leia Tzu'dthis with Combi Flamer, Bolt Pistol and Blade of Admonition

HQ Canoness Leah Roy

HQ Canoness Jenn Kynz

ELITE - Dialogous Snafu'na Thurman
ELITE - Dialogous Tarfu'zie N'thabanshees
ELITE - Dialogous Fubar'ita Moreno
ELITE - Dialogous Bohica Jones

ELITE - Imagifer Alyss I. Got'chikn

TROOP 5 BSS with 3 Storm Bolters (incl. Sister Superior)

TROOP 5 BSS with 3 Storm Bolters (incl. Sister Superior) in a Repressor with 2nd Storm Bolter

TROOP 5 BSS with 2 Flamers in an Immolator with TL MultiMeltas

TROOP 5 BSS with 3 Storm Bolters (incl. Sister Superior)

TROOP 5 BSS with 3 Storm Bolters (incl. Sister Superior) in a Repressor with 2nd Storm Bolter

TROOP 5 BSS with 2 Flamers in an Immolator with TL MultiMeltas

HEAVY 5 Retributors with 4 Heavy Bolters

HEAVY 5 Retributors with 4 Heavy Bolters

HEAVY 5 Retributors with 4 Heavy Bolters

FAST 5 Dominions with 4 Melta in a Repressor

FAST 5 Dominions with 4 Melta in a Repressor

FAST 5 Dominions with 4 Melta in an Immolator with Immolation Cannon of heretic burning flamey goodness


Comments/Questions/Snide Remarks?
   
Made in ca
Sister Oh-So Repentia




Canada

How are you planning to get your opponents to kill the Dialogus? And, once they've killed one, what's stopping them from sweeping the rest in the same phase, thereby negating their bonus?
   
Made in us
Regular Dakkanaut




Edmonds, WA

 Paimon wrote:
How are you planning to get your opponents to kill the Dialogus? And, once they've killed one, what's stopping them from sweeping the rest in the same phase, thereby negating their bonus?


Turn one, one Dialogus advances as far forward as she can (possibly even using an Act of Faith to move twice toward the enemy and charge into combat if at all possible). One Canoness and the Imagifer stick with the HB Retributors to buff the firebase. The other Dialoogus hide inside the MM Immolators and pop out as needed while the remaining Canoness hides behind the hulls of the MM Immolators and Storm-Bolter laden Repressors to give out the re-roll 1's aura.
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 Frowbakk wrote:
 Paimon wrote:
How are you planning to get your opponents to kill the Dialogus? And, once they've killed one, what's stopping them from sweeping the rest in the same phase, thereby negating their bonus?


Turn one, one Dialogus advances as far forward as she can (possibly even using an Act of Faith to move twice toward the enemy and charge into combat if at all possible). One Canoness and the Imagifer stick with the HB Retributors to buff the firebase. The other Dialoogus hide inside the MM Immolators and pop out as needed while the remaining Canoness hides behind the hulls of the MM Immolators and Storm-Bolter laden Repressors to give out the re-roll 1's aura.


I’m sure it’s been discussed here before, but it might be worth the extra 25 points per to change a few dialogus to Imagifiers- at least with the Imagifiers you get some utility with the chance at another AoF until they’re killed. I don’t use character shenanigans with my Force, but a savvy player will know to target as many of your characters as possible on the same turn to avoid giving free AoFs.

 
   
Made in us
Consigned to the Grim Darkness





USA

So now that Celestine is available on her own (well, her and 2 geminae of course), who's planning on buying a box?

https://www.games-workshop.com/en-US/Space-Marine-Celestine-The-Living-Saint-2018
(you can tell it's a lazy reboxing because they have "Space Marine" in the url)

It's a little tempting for me, though I no longer really play Sisters. I like the new model, I just didn't want to get the triuumvirate...

This message was edited 1 time. Last update was at 2018/01/20 18:44:27


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » 40K General Discussion
Go to: