Switch Theme:

Trial game with ork codex rumors vs. mech eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefortress Driver with Krusha Wheel






I have been discussing weither the new orks would be enough to shake up the metagame so that a space marine player set in his ways about always taking las/plas squads would worry about the lack of anti horde weaponry enough to change his list for a GT once the actual ork rules hit the shelves.  His opinion is while its nice the orks are finally getting a new needed upgrade, that they wont have any impact on the metagame and armies like nidzilla, mech tau, mech eldar, lash prince chaos, or tourney built marine armies wont have to change or worry about the new threat.  I invited my friend over for a game randomly generated from the book, he is an avid eldar player.  I told him to make a 1750 point army and make it an agressive list, dont pull any punches, like you were going to a GT.  I dident tell him however that I would be playing orks.  With this background I should let you know what the points costs/rules were for orks however before I list off the armies.

I went by the most basic rumors that had the most backup, and he agreed before the game everything seemed reasonable.  Its also important to note that orks have no mobbing up rules anymore, but still go off the mob size for morale, any higher than 12 is fearless.  Once a game they can use the power of the waaaagh! to have every unit fleet for one turn.

Basic slugga/shoota boys dropped down to 6 points.  Choppas lose the ability to raise your armor save to 4+ max.  Shootas are now str 4 range 18 assault 2.

Lootas rumored to cost 15 points.  Come with a gun that is str 7 range 48 heavy d3.  You roll this for the whole squad once.  In my case my squad had 10, so it produces either 10, 20, or 30 shots per shooting round.

An army can be lead by 2 big meks, no more required warboss.  Both had custom force fields.  Used the current points cost for them and the shields.  This was assuming they dident change too much in the book.

Tankbustas as is but all of them can have rokkit launchas now.  Only used 10 but got kinda pricey after buying that many launchas.  Probably drop in points in new book.

Stormboyz to drop 3 points each to 12.  Zaagstuck is an ork stormboy nob who has power klaws that strike on inniative.  Any stormboy squad he leads can fleet of foot, and assault the same turn they come into play.  I put his value at 110, but realistically I would not be suprised to see him priced more like eldrad on release.  This was the core of my army.

My points breakdown was as follows:

3x 30 Shoota boyz squads, nob, p.klaw, slugga, 3x b shootas: 720 points (important note: its one big weapon per 10 boyz now, so no more cheezy 10 squads of boyz with 3 rokkit launcha/big shoota combos each.

30 slugga boyz, nob, p. klaw, slugga, 3x rokkit launchas: 231 points.  (nobs were the same points cost for an upgrade, so they are basically just 3 points cheaper now as well, klaw was left at 25 points)

2x big meks, 2x custom force field: 90 points (dident buy them any weapons, that might not be allowed not 100 precent sure.  If so it would have been 3 points more a model for slugga/choppa)

2x 10 man squad of lootas: 300 points.

10x tankbusta boyz, 10 rokkit launchas, tank hunters: 180 points. (same point cost for everything in the current codex, with the exception now every one of them can have rokkit launchas)

10x stormboyz, zaagstuck: 230 points.  Total of 1751.  In a tourney I would drop one boy just to make sure I wasent over, but he said no problem.  Would also free up enough points for weapons for the meks.  So that is probably what I would do if I had a do over.  His army I can remember the models but cant give the points breakdown as I dont have the book/dont play the army.

Eldrad

Avatar

10x dire avengers in a wave serpent

7x fire dragons in a falcon

6x harlies, kisses in a falcon

10x dire avengers in a falcon

2x 5? man squads of pathfinders.  Cant remember exactly how many were in these squads, thought it was 4 but dident keep track till late in the game.

Setup:  I won the roll so he deployed first, not that it mattered with eldrad.  After we were done he basically put everything on one flank, denying me about half my boyz usefulness for an extra turn or 2.  I set up my lootas, one set in a bunker 4+ cover, another in woods 5+ cover.  With crossfire either one of them could see 90 precent of the board, although not at the same time.  I actually put a die down where the mekboyz would be, and measured 6" from there all around to see how to fit my boyz for maximum cover saves.  Left a line between 2 squads for each mekboy.  It looked like some horrible evil pokeball as I wasent too concerned with template weapons. Tankbustas followed in the middle behind 4 units.  Anyone wanting to shoot them would have to make at least a target priority test.  The mission was to find the objective.  6 tokens, only one correct one for victory.

Turn one: I lost and had to go first, not that I minded.  Everything but the lootas moves up, the shoota and slugga boy mobs with the big mek get bogged down in rough terrain, all of them rolling a 4" movement suprisingly, so I kept coherency.  Big shootas in range of the avatar, but I fail both priority tests and ping off a falcon in front.  Lootas squads BOTH get a 1 on d3 so I get 20 shots total for both squads.  Both squads open on the closest falcon, 2 glancings which are 5,2 and 6,1 (dam you holofields!) so both become may not shoot due to stones.  Orky shooting at its finest.

His turn, confident bastard moves all his vehicles up, completely unafraid of orkey accuracy.  Avatar moves up with eldrad behind. 2 squads of dire avengers pop out in front of the closest shoota squad.  Eldrad fortunes, and suddenly 25 orks blow'd up (would have been 35 wounds, but I made 10 cover saves)  the wave serpent and falcon finish the last 5, and he grasps his hands cackling that my independent character is now the closest model to his pathfinders, who open up on him. Dead mek.  Things look bad, but at least I can still take comfort in his worry at the beginning of the game.  "oh crap, theres nothing good for my fire dragons to shoot at".  He dident see the point in getting them killed for 24 points of dead boyz, so they were busy checking markers.

Turn two:  My shoota boyz are out of range to assault the dire avengers bar a 6 on a waaagh! fleet roll, but thats when I remembered zaagstuck. 6 comes up and he comes in, 5 inches away.  Smeldar are gonna feel the pain now.sluggas and shootas advance up on avatar/eldrad, wont be long now.  My now shieldless slugga boyz open up with 60! str 4 shots on the dire avengers. I hit with only 14 sadly, however 12 of those wound. 7 dead avengers.  Lootas roll a 6 and a 4 for 50 freakin str 7 shots! First squad with 30 shoots the wave serpent. 9 hit. 5 glance. Wave serpent gets blow'd up. The squad with 20 open on the falcon, but only 3 hit and one glance for a cannot shoot.  Slugga boys shoot there rokkits at the avatar, one hit but he saves.  Slugga boys open with 56 regular shots and 9 big shoota shots.  Avatar asks wtf just happened as he is brought to one wound.  Tank bustas target the harlies that are next to them and the lootas. One elf dead.  Rather than lose my lootas next round I hope my tankbustas can stall and charge em into em.  I forget that there str 4 till the game is over on the charge, so only get one elf where it might have been more.  3 orks die, but dont run. Zaagstuck charges the 10 strong squad of dire avengers, who despite going first manage a sad one wound, and to insult even more it is saved on a 6.  Zaagstuck kills 4 by himself, the other 30 attacks get the last ones.  Can you say consolidate into the other squad to avoid being shot next turn?

His turn two: freakin lucky elves fire dragons find the marker.  Plans are made to get outta dodge with it.  At least I dont have to waste any turns checking them now.  Avatar and eldrad move up, why I have no idea.  He must have thought basic ork boyz were like guard, nice and squishy in meelee.  To his credit I am the only ork player at our store, and it has been a while since he has played em.  Pathfinders and the 2 remaining falcons open up on the lootas in the bunker, 5 die, none to pinning shots tho.  Avatar and eldrad super up via psychic powers, eldrad manages to wound himself tho.  They charge.  Only 8 boyz can participate.  Avatar and eldrad kill 7 total.  I attack the avatar, one wound but saved.  I lose but have 23 boyz left, im not going anywhere.  Zaagstuck kills the last 3 avengers with one loss and consolidates toward the pathfinders.  Harlies kill 2 boyz, orks kill 2 harlies.  Orks hold fast.  At this point he begins to question why a special weapon team fights as well as elite space marines.  I just shrug and tell him my "elite weapon teams" are far from elite come the shooting phase.

Turn 3: luckily falcons dont block line of sight. My shoota mob behind the now engaged slugga squad moves toward the fire dragons. Zaagstuck moves toward the pathfinders, and uses his fleet. (when you fleet with the stormboyz, each one has to make a difficult terrain test, I lose 2 more heh.) Both loota squads can see the dragons.  The 5 man gets a 3 for 10 shots, the 10 man gets a 2 for another 10 shots.  I kill them to the man with the shootas and both loota squads.  Sure it took 89 shots for me what it would have taken marines 20 or so, but it still worked.  Unfortunatley his pathfinders were closer to the marker now...or were they.  Zaagstuck manages to charge the other squad with a 5 and 4 rolled.  Dead elves for no ork losses.  Stays in terrain.  Harlies finish off the orks for no losses.  Move toward the 10 man squad of lootas.  Avatar and eldrad kill 5 more orks, before being pulled under the green tide.

His turn:  All three falcons move toward my shoota squad near the objective.  His pathfinders move to pick it up, as its his last chance to get away with it.  Falcons do great in shooting accounting for 9 dead orks, but that still leaves 21.  Harlies charge in to the lootas on the side, set up like a firing squad.  Only 3 orks could fight back.  I lose 4 orks to his zero, fail LD run and am beaten down.  Harlies consolidate.

Turn 4: the squad of shootas that had been behind the first one wiped out (who had been heading back to help the lootas last turn) move closer to the harlies again.  Zaagstuck moves out of terrain toward the pathfinders.  I declare waaagh! and him and the closest shoota boyz move 4 and 3 respectivley.  Both within charge this turn.  The 5 remaining lootas roll a 6 for 15 shots and say what the hell.  They open up on the closest falcon. 5 hits. 5 glances! I rolled em all with different sets of dice at once.  4,3 3,3 2,5 6,5 and 6,1.  For the first time in a long time with my orks, I managed to shoot down a falcon.  The 30 strong sluggas open up on the harlies, only scoring 10 hits.  7 wounds were rolled, but not a single one died, damn uber trees.  Zaagstuck and the shootas charge in, I lose 1 stormboy, and he would have lost 22 pathfinders if his squad could be that size (we rolled total hits, wounds and saves for fun).  I have the shoota boyz pick it up as it would have been harder to bring below half.  At this point he calls it, looks around the board and whistles.

His remaining force: harlies at half strength, and 2 untouched falcons. 

My forces: a 30 strong squad of shootas, 21 shoota boyz squad, Zaagstuck and 4 stormboyz, a mekboy, and 5 lootas. 

His impressions: he would have a tough time with his current list against an effective horde this size unless it was a mission tailored to him, like breakout, or ambush.  His impression was that there might not be that many ork horde armies at a GT as it takes a long time for movement and setup, and while it has a shot at winning a GT, what it will do for sure is punish the players who dident prepare for that kind of fight.  Someone who might have outright won it against the standard lists, would probably be put out of comission with the inability to fight a list like this one.

My impressions: While I have no exact points costs, I would say overall the improvements to orks are great.  Although I dont like the shift to a more shooty metagame (old tyranid and ork players are still griping about how there armies all of a sudden became shooty murder machines) I do like not losing every game to the power 5.  Now all I need are to buy and paint about 40 more shoota boyz (black templars filled in for some orks today) and figure out a more fun build.  Dont get me wrong this one was fine, but it leaves out all the new tasty stuff coming out, like the awesome new trukk models.  It wont be optamized, but should be more varied.

 


warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ie
Battlefield Tourist






Nuremberg

Cheers for that, interesting reading. Tankbustas and lootas were a bit less effective than I'd hoped.

   
Made in us
Battlefortress Driver with Krusha Wheel






Posted By Da Boss on 10/28/2007 11:29 AM
Cheers for that, interesting reading. Tankbustas and lootas were a bit less effective than I'd hoped.


I believe that had more to do with my bad use of them than actual usefulness.  For one, shooting at eldar vehicles is dumb.  Its just dumb.  And 2, the tankbustas starting behind a screen, with a 6 inch movement and 24 inch range.  They have the same problems they do now, just more guns to shoot with, and thus more points.  That and I suicided them into the harlies reasoning a possible 30 str 7 shots had a better chance to bring a falcon down than 10 str 8 shots with tank hunter.  That was probably incorrect.  Anyway dont judge there usefulness off of my experience, you know the rumors as well as I do.  Find a friend, show him the points spread, and use them yourself.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

the grabba claw on battlewagons is the way I wouldve went With them rumored to grab enemy vehicles on a 4+ and the battle wagons super cheap cost, 3 of them would have gotten those pesky falcons.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Battlefortress Driver with Krusha Wheel






They are suposed to be cheaper, and I did hear about the 4+ grabba claw, but dident want to include them in the game.  I dident design my army to tailor made fight the eldar, I tried to be unbiased even though I knew I would be fighting them, and see what would work in a tourney.  While the 3 battlewagons would surely help in a GT against eldar, they would be less effective agaisnt say nidzill or necrons, or even the standard space marine las/plas set up.  Woulda been a kick in the teeth to him to tailor make my army to fight him when I dident even tell him what he would be fighting.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Been Around the Block




Good deal on that report man.

The new Orks aren't too scary to me to be honest. I run Chaos and pack the best anti horde weapon available: The Bolt Gun. Lots of them

I am looking forward to the greenskins teaching those loyalist bastards a thing or three.
   
Made in us
Battlefortress Driver with Krusha Wheel






Yup chaos will be nasty because they will be able to push your squads back with lash.  That and an army that can consistently lay down 4 or 5 big blast templates puts a hurt on this build.  Fortunatley zaagstuck should with any reasonable luck be able to counter at least one demon prince.  2 lash princes, 2 squads of noise marines, a defiler, some havocks with heavy bolters/autocannons, and mabye a predator with the shooty upgrades is very hard to counter with my list.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Been Around the Block




Blah, I hate the Lash and will never use it.

What I do run is 16 Terminators with twin bolters and heavy flamers and enough Icons in Rhino's to drop them right where I need them.

Each squad of Terminators, with proper landing, should be able to nail about 12 Orks when they land and be able to withstand the initial charge of most Mobz.

The 1750 list I am working on for GT play out of the new codex looks something like this:

Kharn
8 Chosen
2 squads 8 terminators
2 squads CSM's in rhino's w/ chaos glory icon
2 squads of 2 Oblits
Land Raider

I think it would be a great game against the greenskins with fair odds for both sides.
   
Made in us
Regular Dakkanaut




Falcons hold a max of 6 models. He has two falcons with 7 and 10. He cheated.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Krazed Killa Kan






South NJ/Philly

I'm all about discussing the impact of the new Orks on the tournament metagame. They're looking to be my GT army for next season and I've already started dipping Orks and building new Shoota boyz in preparation for the new books arrival.

Your list seems pretty much inline with my own "theory hammer" goal Ork list based on what we know that I posted here: http://www.dakkadakka.com/CommunityForums/tabid/56/forumid/18/tpage/2/view/Topic/postid/199687/Default.aspx

Pretty much, take nothing but infantry. The most expensive being a MEQ costed Loota, and shoot with everything except Zaagstruk's mob. The other tanks and stuff are tempting, but will do nothing except give enemy armies who normally load up on tons of anti-tank guns targets. So the idea is be a spoiler list.

I haven't done any test games, mainly because while I feel we have a very good picture of what they'll be, a few key points (like the cost of Zaagstruk, do stormboyz have fleet or not , grabbin klaw availability and cost) aren't set in stone yet.

Going through the theoryhammer on it, I think that it's definitely going to be an army that can put the hurt on both shooty marines, zilla nids, and Mech Eldar. Biggest problems will be dual lash chaos and Mech Tau.

Lash Chaos hurts since they can assault snipe our PK Nobz and just move us around in general. The fix of course is Zaagstruk taking out both princes and/or sorcerers.

Mech Tau is rough because of the submunition rounds and how hard it will be to take out the railheads. Still, we've got a lot of bodies and Zaagstrukk can nail the expensive suits, so it should work.

Really, there are things that will cause problems, but the common answer to many of them really seems to lie in Zaagstruk's mob. The specifics on the rules for that are what is going to determine if the Orks will go to a tier 1 list or be a good tier 2 list.

And the saddest part is, even if they go to the top, they won't change the metagame too much. Marines will have to go to Whirlwinds and sacrifice stuff in other areas to make it, if anything if they plan out for Orks then they'll be screwed vs. Zilla & Mech Eldar. Zilla and Mech Eldar will still be top tier, but I suspect that Ork armies will be the "draw of death" and can knock a lot of top lists out of the running at tournies.

I think that as a spoiler list we can work, but it may be hard to get "massacres" on many opponents. I'm banking on it being a good list as if I do tournaments next year, it's going to be the Orks.

As a side note, I think things like this are premature, but there are probably so many people who love Orks and have been waiting for them to be competitive for so long that we can't help but go over all the possibilities.
   
Made in us
Been Around the Block




You know, I think that Chaos is really going to hit its stride here in the next 6 months or so. I could be totally wrong but it feels to me that they are the army that can build the most 'all around' list without having to sacrifice anything. And I'm not talking about bringing the Lash at all.

If Orks can change up some dynamics it will go even further to shake up the balance of the game.

I do want to ask though, do you Greenskins have plans for dealing with terminators? Specifically Chaos terminators who, for the most part, strike on I4 and with the MoK can actually generate enough attacks to do some serious damage.

A lot of the lits I have seen lately (including my own) are bringing Terminators. The points reduction they got went a long way for people including them.
   
Made in us
Krazed Killa Kan






South NJ/Philly

Dealing with Terminators?

Charge them with mobs with Power Klaw Nobz.

With the weight of attacks you're going to bring to bear, it's not that much. Sure Khorne hurts, but they can get peppered with enough small arms fire that they will feel pain and then they will get charged. The only delivery mechanism for them is a Land Raider, which you can use, but you're still looking at half your attacks hitting, and then another half of them wounding. Lightning claw termies will hurt, but generally we'll have enough boyz to shield the nob who will swing and put a huge hurting on the termies over time. Throw a second mob in there (with another PK Nob) and you can't split attacks enough to do enough damage to stop the klaws from pulling you apart.

That and when you get charged and there are a ton of boyz there, the amount of S4 attacks will put a hurt on you even with the 2+ save. I've lost enough Terminators to devourer fire to understand that force enough saves and down the termies will go.
   
Made in us
Been Around the Block




You're totally right about unsupported Terminators. But with regular CSM's getting 3 attacks on the charge, they can actually throw in enough hits to start making a difference.

I like to run one squad of terminators with the Mark of Nurgle and one with Khorne. The Nurgle gents will be tough to take down, and I run them in squads of 8, none of this 5 man minimum for me thanks. The Khorne squad gets 2 powerfists and a champ with claws. Possibly enough to take everyone out of the kill zone on the first turn of combat.

Overall though you have a point. Most people don't use their terminators like I do.
   
Made in us
Battlefortress Driver with Krusha Wheel






Fighting terminator heavy armies is going to be like learning the orks all over again, as before we had an I win button programed in with choppas.  So it will take trial and error to see what kind of forces I need to commit to killing them.  With cheap terminators I agree chaos is very well rounded.

And as for the points cost of zaagstuck, I was just interested in fielding him. 110 sounded reasonable as he is currently 90? Im at work and dont have access to the book.

Now I need a top tier nids list and a mech tau list to test against and Ill be set.  Tau should be easy as my stores 6 tau players all look like they just find a list that made it high in a GT and copypaste it.  Its kind of sad, play 5 of em and they have this killer set up you are sure is going to wipe the floor with you no problem, then by turn 3 you realize they have no idea what there doing.


warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Posted By dumbuket on 10/28/2007 1:26 PM
Falcons hold a max of 6 models. He has two falcons with 7 and 10. He cheated.


I called him and asked about this.  He said the fire dragons was a squad of 6.  But the dire avengers were indeed held in a falcon.  He was using his wave serpent model and "forgot" till the game was over it wasent a falcon.  So that would have been less firepower I would have eaten.  Good catch.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Zaagstruk is currently half the points you chose to field him at, FYI.

The thing about Mech Eldar, especially at 1500 points, is that nearly every single thing in the army is an IC or in a Falcon. There is very little for you to actually "go after and kill" in the list, but things like Zaagstrukk can let you get a drop in and take a shot at say, getting an autarch in CC and netting his VP's.

The problem is, what they have in their falcons, against a horde list, is not going to earn it's points back and then some, like they normally can vs. nearly every other army that goes for expensive but far more durable models (Zillas, MEQ's, etc). In using the horde, you make it hard for them to get points out of you since most of their armies are kitted to kill MEQ's. Sure people take shurican cannons on their Falcons, but once they're exposed they're getting shaken, and hopefully, shot with Lootas who will have a good chance to nail them down.

Nothing is going to be easy fighting top tier lists, but with the amount of models you can put on the table with that kind of an engagement range (24-30"), there is a lot that changes in the game.
   
Made in ie
Battlefield Tourist






Nuremberg

I certainly hope so. It would be wonderful if we actually had an affect on the metagame.

   
Made in us
Longtime Dakkanaut





Necron lists basically come in 3 flavors, defensive crons, immortal heavy crons and destroyer heavy crons. I think the Orks will push Destroyer heavy crons towards becoming Immortal heavy crons or defensive crons.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Posted By Orock on 10/28/2007 5:58 PM
Posted By dumbuket on 10/28/2007 1:26 PM
Falcons hold a max of 6 models. He has two falcons with 7 and 10. He cheated.


I called him and asked about this.  He said the fire dragons was a squad of 6.  But the dire avengers were indeed held in a falcon.  He was using his wave serpent model and "forgot" till the game was over it wasent a falcon.  So that would have been less firepower I would have eaten.  Good catch.
That would be why we have WYSIWYG.  Next time tell him to take the Falcon turret off.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Shoota boys cannot get Nobs with Power Klaws. 

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Been Around the Block





I see a few things troubling orks in the future:
1. Necrons.  They are almost geared to killing orks, many shots at high strength and good range.  10 immortals will kill about 10 orks a turn w/o KFF.  Take into consideration that many cron players will drop 20-30 into a game could spell trouble.  Same goes for destroyers and even warriors.  They also have decent mobility to escape us.  Monoliths will still be tough for orks to crack.

2.  Assault cannon's popularity with rending MEQs will show to be equally effective at mowing orcs.  Most notably land speeder tornados with the heavy bolter to add to the asscannon, and double assault cannon termies that also bring heavy storm bolter fire.  Although on the plus side, marines almost never take anti-horde weaponry on tac squads (though bolters can still hurt)  Also quad heavy bolter devs are becoming popular, and will probably be more so when orks are released (not to mention the already popular quad ML...4 templates, ouch!!).

3.  This was already said, but i think the lash will definetly be strong against orks (as compared to say mech eldar).

4.  IG toting three ordinance tanks.  I'll also throw in the fact that orks have trouble killing 14 armor stuff.

5.   Eldar dire avengers can put out some serious dakka that could hurt the boyz.  Especially if they get dropped out of a serpent so they are intact before they shoot.  I've seen what my Serpent of Fury DAs can do to my enemies, and i wont like to see what they will do to my orks.  I think we might see more of these in the future.

6. Dakka nids fit into the same category as above, though they are already common.  It should be noted that if genestealers make it to da boyz they will make a mess of said boyz...

I think that zagstruck will solve many of these problems.  I also think that we will be strong against mech lists that use many transports, which tend to be on the lighter armor side.  Orks will really rock 'fish and serpents that aren't carefully placed and will demolish conventional transports like rhinos and chimeras.  I think they even have good odds against 'heads and falcons.  Orks will really have the most str 7-8 weapons out of any army even considering in their terrible accuracy.

I definetly think that orks will change the meta game in many areas.  I forsee many more DAs (especially as opposed to harlies and dragons which will be next to useless against an ork horde), land speeders, quad HB devs,  and even -gasp- heavy bolter tac squads!, as well as other such things.

Bad for orks, maybe; but good for the game in general, I think so.

When you combine Speed and Power you get Lightning. 
   
Made in us
Fresh-Faced New User




Platteville, Wisconsin

when you chose to be orcs you should have realized that people were going to have units that have a lot of shots...
I think the best thing orcs are getting to compete with the anti infantry shots are, becoming 6 pts a dude.

Can't really tell what the final result of the book is going to be so, guess we will just have to wait.
   
Made in us
Been Around the Block





Well it won't be so bad, considering that most people are pre-occupied with their las/plas squads to take too much of anti horde stuff.

Besides... not playing orks because the odd landspeeder is around would be like not using tanks because people use lascannons.

When you combine Speed and Power you get Lightning. 
   
Made in au
Implacable Black Templar Initiate







Quick question is Eldrad t3 or t4 because if he wounded himself he would have suffered instant death from perils of the warp.

I don't expect you to die a meaningless death I expect you to die for the emperor now CHARGE

You know what we do to liars Petty
No wait I'm not ARGHHH
We kick em in the balls

Brother octavius ''open up on the genestealers''
Brother there are rippers closing in on the right RIPPERS''
"there only 3 of them"
"Fire upon the rippers NOW'' 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

@lightning

HAHAHHAHA, sad but true.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
 
Forum Index » 40K Battle Reports
Go to: