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Made in us
Norn Queen






Take the paint arguments to YMDC or painting and modeling (not even sure which!).


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Fixture of Dakka






Its not, GW came out and said paint doesnt matter many times in the past month already, its official paint =/= rules.

Its just an opinion based ruling now. So i'm done talking about it.

   
Made in us
Tough Tyrant Guard






"Page 135 – Take Cover!
Change the first sentence of this stratagem to read:
‘Use this Stratagem in your opponent’s Shooting
phase when your opponent selects one of your Astra
Militarum Infantry units as a target.’"

Whoever said it wouldn't make it past the first FAQ gets a no-prize, haha. Too bad, that could have been nice to abuse.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The real surprise is the Commissar change. It shows that GW isn't afraid of making massive changes in a Faq.
   
Made in us
Fixture of Dakka






I was surprised by that too, i actually like it, tho i know IG players hate it.

Honestly the fack that IG infantry can be boosted by so much while immune to moral is just insane to me, gants, cultist, and many others dont get both buffs and immune, its either 1 or the other. They also have a 5+ save where all others are 6+ saves.

Imagine if gants in synapse also got to shoot 4x and can re-roll 1's with a 5+ save... think about that.

   
Made in ca
Lone Wolf Sentinel Pilot






Texas

With the drop of the Eldar (Craftworlds) Codex how do we see this impacting our codex in the coming weeks?

I for one would love to see more named characters. We only have 4, swarmlord, old one eye, deathleaper. It seems like all the other armies have a lot more than us.

Maybe they will bring back the Doom of malantai and the Parasite of Mortex. Also, i think a named character Malanthrope would be cool.

I wonder if we will be able to take multiple hive fleets strategems etc... like guard can with regiment, eldar with craftworlds...

Any specific units on the Eldar codex that you see will cause Nids problems?

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Made in us
Norn Queen






Interesting rewording of brood brothers. That would disallow any sub faction specific relics, warlord traits, strategems and so on. Though I think they could still use generic ones and pick a doctrine.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Lance845 wrote:
Interesting rewording of brood brothers. That would disallow any sub faction specific relics, warlord traits, strategems and so on. Though I think they could still use generic ones and pick a doctrine.

No, brood brothers AM get the Brood Brothers keyword for Regiment, so they don't have access to Regimental doctrines.

It is also implied that there will be a subfaction rule for Brood Brothers AM in the Genestealer Cult Codex.
   
Made in us
Fixture of Dakka






Tyran wrote:
 Lance845 wrote:
Interesting rewording of brood brothers. That would disallow any sub faction specific relics, warlord traits, strategems and so on. Though I think they could still use generic ones and pick a doctrine.

No, brood brothers AM get the Brood Brothers keyword for Regiment, so they don't have access to Regimental doctrines.

It is also implied that there will be a subfaction rule for Brood Brothers AM in the Genestealer Cult Codex.


I honestly thought thats what they were going to do this full time.

   
Made in us
Norn Queen






Tyran wrote:
 Lance845 wrote:
Interesting rewording of brood brothers. That would disallow any sub faction specific relics, warlord traits, strategems and so on. Though I think they could still use generic ones and pick a doctrine.

No, brood brothers AM get the Brood Brothers keyword for Regiment, so they don't have access to Regimental doctrines.

It is also implied that there will be a subfaction rule for Brood Brothers AM in the Genestealer Cult Codex.


While I agree that that is what is going to end up happening, right now it's a Astra Militarium detachment with a regiment named brood brothers and any regiment that doesn't have a doctrine is allowed to pick one that best represents them. This isn't like DKoK or Elysians where they are their own army that just so happens to mostly use AM datasheets. This is literally a generic AM detachment that all share the same regiment keyword. RAW, they get to pick a doctrine.

I SUPPOSE you could argue that it has to be a AM detachment and not a Brood Brother detachment or some such. I would need to see the actual wording on choosing doctrines to make a call on that.

This message was edited 3 times. Last update was at 2017/10/22 20:04:20



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Traceoftoxin wrote:
"Page 135 – Take Cover!
Change the first sentence of this stratagem to read:
‘Use this Stratagem in your opponent’s Shooting
phase when your opponent selects one of your Astra
Militarum Infantry units as a target.’"

Whoever said it wouldn't make it past the first FAQ gets a no-prize, haha. Too bad, that could have been nice to abuse.


Yay, I won nothing

I hope Brood Brothers get Traits, Stratagem and Relic. I’m on a roll, so I’m gonna say they get Rending bayonets

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Lance845 wrote:
Tyran wrote:
 Lance845 wrote:
Interesting rewording of brood brothers. That would disallow any sub faction specific relics, warlord traits, strategems and so on. Though I think they could still use generic ones and pick a doctrine.

No, brood brothers AM get the Brood Brothers keyword for Regiment, so they don't have access to Regimental doctrines.

It is also implied that there will be a subfaction rule for Brood Brothers AM in the Genestealer Cult Codex.


While I agree that that is what is going to end up happening, right now it's a Astra Militarium detachment with a regiment named brood brothers and any regiment that doesn't have a doctrine is allowed to pick one that best represents them. This isn't like DKoK or Elysians where they are their own army that just so happens to mostly use AM datasheets. This is literally a generic AM detachment that all share the same regiment keyword. RAW, they get to pick a doctrine.

I SUPPOSE you could argue that it has to be a AM detachment and not a Brood Brother detachment or some such. I would need to see the actual wording on choosing doctrines to make a call on that.

That's why we have FAQs.

Q: Can an Astra Militarum Detachment that is
included in an army alongside a Genestealer Cults
Detachment using the Brood Brothers rule gain a
Regimental Doctrine, and can the units in such a
Detachment use any of the regiment-specific Stratagems,
Warlord Traits, Orders, Relics, etc.?

A: No, Brood Brothers Detachments cannot use any
regiment-specific rules.


Note that when included in an army alongside
a Genestealer Cults Detachment, all Astra
Militarum units should replace their <Regiment>
keyword with Brood Brothers in every instance
on their datasheets. Full rules for using Brood
Brothers detachments will be described in Codex:
Genestealer Cults.

This message was edited 2 times. Last update was at 2017/10/22 21:06:10


 
   
Made in us
Norn Queen






Tyran wrote:

That's why we have FAQs.

Q: Can an Astra Militarum Detachment that is
included in an army alongside a Genestealer Cults
Detachment using the Brood Brothers rule gain a
Regimental Doctrine, and can the units in such a
Detachment use any of the regiment-specific Stratagems,
Warlord Traits, Orders, Relics, etc.?

A: No, Brood Brothers Detachments cannot use any
regiment-specific rules.


Note that when included in an army alongside
a Genestealer Cults Detachment, all Astra
Militarum units should replace their <Regiment>
keyword with Brood Brothers in every instance
on their datasheets. Full rules for using Brood
Brothers detachments will be described in Codex:
Genestealer Cults.


Cool. Good to know.

This message was edited 1 time. Last update was at 2017/10/23 02:32:47



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut




Hey all. Decided to join the Hive Mind and have been reading up on some tactics/info on Nids.

I know we get the book NOV, so previews next week or possibly this week.

I know its a loaded question as points could fluctuate up or down for models, but whats a handful of units that you will need no matter what? Or some of the best models you think youd always want to take? Trying to plan out some purchases.
   
Made in fr
Dakka Veteran






str00dles1 wrote:
Hey all. Decided to join the Hive Mind and have been reading up on some tactics/info on Nids.

I know we get the book NOV, so previews next week or possibly this week.

I know its a loaded question as points could fluctuate up or down for models, but whats a handful of units that you will need no matter what? Or some of the best models you think youd always want to take? Trying to plan out some purchases.


You will probably need Termagants. The rest is very much depending on the new codex. Genestealers are very good at the moment, but who knows what happens in the codex?
   
Made in se
Dakka Veteran





 Strat_N8 wrote:
 luke1705 wrote:

Also I’m excited to see what Tyranids will have for chapter tactics. -1 to hit will be huge, as that seems to be pretty stock for most new armies, especially if it can stack with the Malanthrope! All of a sudden, Guilliman lists are only re-rolling 1’s! Suck it false emperor!


While it would be nice, I don't see Tyranids getting the -1 to hit at 12'' away trait since we already have access to a -1 to hit bubble in both HQ and Elite slots.

No we don't. Forgeworld isn't codex, and not even allowed in some tournaments (like the big ones we have over here). Venomthropes are hot garbage atm. A -1 to hit feels necessary to have a chance against AM gunlines and Tau commander spam.


Automatically Appended Next Post:
str00dles1 wrote:
Hey all. Decided to join the Hive Mind and have been reading up on some tactics/info on Nids.

I know we get the book NOV, so previews next week or possibly this week.

I know its a loaded question as points could fluctuate up or down for models, but whats a handful of units that you will need no matter what? Or some of the best models you think youd always want to take? Trying to plan out some purchases.

Best index units currently are Biovores and Exocrines. Hive Guards are also good. Ripper Swarms are our best scoring troops (deepstrike ObSec for 33pts? Gimme!).

But I wouldn't buy anything, just a few weeks before a new codex is released. Everything can change.

This message was edited 1 time. Last update was at 2017/10/23 14:03:36


 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






 Astmeister wrote:

You will probably need Termagants. The rest is very much depending on the new codex. Genestealers are very good at the moment, but who knows what happens in the codex?


Given Genestealers are in the new start collecting box (alongside a Broodlord and Trygon) odds are good that they will remain strong (and if nothing else can always run them as Purestrain Genestealers if they do get nerfed).

 N.I.B. wrote:

No we don't. Forgeworld isn't codex, and not even allowed in some tournaments (like the big ones we have over here). Venomthropes are hot garbage atm. A -1 to hit feels necessary to have a chance against AM gunlines and Tau commander spam.


Not meaning to come across as rude, but local restrictions have no baring on the capabilities of the army as a whole. As far as design goes, Tyranids already have access to a -1 to hit effect from two different sources whos primary purpose is to provide said effect bubble (the viability of those sources not withstanding) which makes the likelihood of seeing a global -1 to hit trait unlikely. I'd love to see it from a raw power perspective (means one either has a global -2 and can laugh off gunlines or at worst a global -1 without having to dedicate points to support units) but as of now I don't expect it.

This message was edited 1 time. Last update was at 2017/10/23 15:06:43


 
   
Made in it
Longtime Dakkanaut





Well, Eldars are full of hit modifiers (up to -4) and still got it.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Alpha Legion can cast a -1 to be hit spell once a turn, but that’s a far cry from the Tyranids’ excellent auras

   
Made in it
Longtime Dakkanaut





Ok, after reading the eldar tactica thread i'm assaulted by a doubt.

Can 4x zoans cast smite more than once each turn?

I defaulted to no as an answer and just to make sure i went to check the rulebook, but... it turns out that they can.

4d3 mortal wounds per turn?? Really???

This message was edited 1 time. Last update was at 2017/10/23 17:06:47


 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Spoletta wrote:
Ok, after reading the eldar tactica thread i'm assaulted by a doubt.

Can 4x zoans cast smite more than once each turn?

I defaulted to no as an answer and just to make sure i went to check the rulebook, but... it turns out that they can.

4d3 mortal wounds per turn?? Really???


I don't follow. How?

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Made in us
Stubborn Prosecutor





Spoletta wrote:
Ok, after reading the eldar tactica thread i'm assaulted by a doubt.

Can 4x zoans cast smite more than once each turn?

I defaulted to no as an answer and just to make sure i went to check the rulebook, but... it turns out that they can.

4d3 mortal wounds per turn?? Really???


Look up the Astropath and it's 15pt cost. Then don't feel so bad.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Norn Queen






Spoletta wrote:
Ok, after reading the eldar tactica thread i'm assaulted by a doubt.

Can 4x zoans cast smite more than once each turn?

I defaulted to no as an answer and just to make sure i went to check the rulebook, but... it turns out that they can.

4d3 mortal wounds per turn?? Really???


What?

A single unit of zoanthropes cannot cast smite more than once. having a unit of 4 models changed the damage to d3. The unit can still only cast it once. If your opponent has 4 units of 4 zoanthropes they have invested very heavily in their smite spam.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

4 Zoanthropes does 2d3 per smite. The question is whether they can cast smite multiple times for some reason and deal 4d3.

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Made in us
Brainy Biophagus Brewing Potent Chemicals






Spoletta wrote:Well, Eldars are full of hit modifiers (up to -4) and still got it.


True, but in every instance their additional modifiers are limited to individual units (namely rangers, shadow specters, warp spiders and their planes). They don't have the ability to stack modifiers across the army as a whole.

Also out of curiosity, how did you come up with a -4 modifier? The worst I could come up with was a -3 (Innate + Alaitoc, + Conceal).

Spoletta wrote:Can 4x zoans cast smite more than once each turn?


No, per page 178 of the rulebook. A psyker can only attempt a given power once per turn. The matched play rules are probably to blame for the confusion, as they state "with exception to smite" and then include the restriction modification for matched play that modifies the normal restriction.

ChargerIIC wrote:
Look up the Astropath and it's 15pt cost. Then don't feel so bad.


The Astropath casts on a single D6.

This message was edited 2 times. Last update was at 2017/10/23 17:54:45


 
   
Made in it
Longtime Dakkanaut





The consensus on the eldar thread is that you can (for warlock council). Looking at the rules, a psyker cannot cast the same power twice, but all the models in those units have the psyker rule. Indeed i can see why they think that this is valid.
   
Made in us
Norn Queen






Spoletta wrote:
The consensus on the eldar thread is that you can (for warlock council). Looking at the rules, a psyker cannot cast the same power twice, but all the models in those units have the psyker rule. Indeed i can see why they think that this is valid.


Models don't cast psychic powers. Units do. It says it on the appropriate datasheet. It says it in the zoanthrope psyker section of the datasheet. "A unit of Zoanthropes can attempt..."



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in it
Longtime Dakkanaut





This is where it gets confusing, the rules assume that a model is manifesting, so the limits are on the model, but what happens when a whole unit manifests a power?

Lance i can see what you say being true, i was sure of it until an hour or so ago, but there seems to be a lot of people who go for the other interpretation, so maybe we should make a YMDC.
   
Made in us
Norn Queen






Spoletta wrote:
This is where it gets confusing, the rules assume that a model is manifesting, so the limits are on the model, but what happens when a whole unit manifests a power?

Lance i can see what you say being true, i was sure of it until an hour or so ago, but there seems to be a lot of people who go for the other interpretation, so maybe we should make a YMDC.


Start one up if you want to.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Fixture of Dakka






What? lol, the Zoanthrope rules literally says the unit is manifesting the power. A Unit can only manifest the same power once....

Edit: Lets say you are right about each model can cast Smite, it doesnt matter b.c the Zoanthrope rules state the "Unit manifests the power" and in the rules on pg 178 a psycker can not manifest the same power more than once.

spelling

This message was edited 3 times. Last update was at 2017/10/23 20:33:20


   
 
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