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![[Post New]](/s/i/i.gif) 2007/10/29 16:57:24
Subject: Warhammer 40K Revisited Project blogsite...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hello all, Yes, it's time for me, of all people, to do a little shameless self-promotion. Some of you know of, and even some of you have read, that my group has taken upon themselves the task of re-writing 40K in our own image, what we've called the 40K Revisited Project (or 40KRE for short). Now, after setting up our own forums and Yahoo group, we have our very own blog! http://revisitedproject.blogspot.com/ It will be the collected ramblings of our thoughts, releases, the odd tactica for both 4th Ed and 40KRE (mostly to show the differences), my Cover-2-Cover series of reviews, pictures of our games (and hideously massive, yet completely unpainted armies!). Most of you won't care, but some of you might, so to those people I say enjoy it, and hopefully you'll like the work we've done. Thanks! BYE
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![[Post New]](/s/i/i.gif) 2007/10/29 17:28:38
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Perfect Shot Black Templar Predator Pilot
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Outstanding, H. I'm very glad to see that your group is taking on this behemoth!
I would love to do something like this, but I have neither the time nor the manpower of a gaming group.
I salute you all in your epic quest.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2007/10/30 05:08:30
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Fixture of Dakka
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Looks really good HBMC! I was particularly interested in he Sentinel tactica since I am going to be making a sentinel heavy IG army fairly soon.
Your guys take on the 40k rules seems spot on though for me. I have a more rules heavy background in gaming, and I think your take on the limitations of 40k really hits the nail on the head. I really look forward to you folks getting it codified and ready to go!
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![[Post New]](/s/i/i.gif) 2007/11/01 11:58:20
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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Hey there - I'm the webmaster for the new blog, Revisited's chief army tester and creator of the various tactica. Are there any requests for future tactica for units out there that people want some more details on? I've played basically every side under the sun, so I should have used it before (and abused it probably). Let me know, hey? The more inspiration, the more content. And I hope you are all enjoying so far.
Lords2001
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![[Post New]](/s/i/i.gif) 2007/11/01 13:49:23
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Regular Dakkanaut
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How about something (seemingly) nonsensical like 'Tactica: Spore Mine" or 'Tactica: Gretchen"? Seriously though, perhaps something along the lines of Tactica: Chaos Dreadnought might be a good idea.
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![[Post New]](/s/i/i.gif) 2007/11/01 14:21:00
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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Ok, Chaos Dreadnoughts is the next one to be looked at. You know, unlike HBMC I actually like a lot of the new Chaos stuff - I think that they will actually be competative, and not because you have enormously expensive very small units of tooled up guys as well. Though I guess the new Chaos codex ad-on will either be the proof in the pudding or a nail in the coffin.
Anything else people want used/abused/reviewed?
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![[Post New]](/s/i/i.gif) 2007/11/01 19:16:15
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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![[Post New]](/s/i/i.gif) 2007/11/02 12:56:57
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Posted By lords2001 on 11/01/2007 7:21 PM You know, unlike HBMC I actually like a lot of the new Chaos stuff - I think that they will actually be competative *sigh* How many times must I explain myself. The new Chaos Codex is competative. It has great units, powerful units and even a few broken units ( Fzorgle Prince anyone?). I dislike it because it's dull, and boring, and your ' all units are created equal' view on 40K is really starting to grate on me lords... BYE
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![[Post New]](/s/i/i.gif) 2007/11/02 15:26:17
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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Any chance of an Ork Codex review on your blog?
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/11/02 15:37:11
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Of course, once I've written it. Probably try to do it tomorrow. BYE
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![[Post New]](/s/i/i.gif) 2007/11/02 19:45:13
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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Yay!
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/11/02 23:06:55
Subject: RE: Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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I'm not sure whether it is really that dull - but hey, I guess I don't have as much invested in the old codex as some, so I can't complain even if it is. But I'll hold off jumping on the boring bandwagon until I see the new Chaos addon codex. The flavour will either be there or nowhere. I just see the latest codex as the equivalent of the Ultramarines Codex - how to make vanilla Chaos. I think that releases of the new Chaos stuff will give the individual legions etc flavour, just like Blood Angels and Space Wolves and so on does for Marines.
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![[Post New]](/s/i/i.gif) 2007/11/12 22:09:19
Subject: Re:Warhammer 40K Revisited Project blogsite...
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Fate-Controlling Farseer
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Thanks for the link HBMC. I've read a good bit of it and enjoyed everybit of it so far. People give you crap about how you view the game today, but I'm one of those 40k dinosuars myself, and I greatly prefer the old days to the new. Hope you and your friends keep putting out the good quality reviews. I'll keep reading them.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2007/11/12 23:45:41
Subject: Re:Warhammer 40K Revisited Project blogsite...
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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I like the blog spots on the dreadnaut and the sentinel. I also liked a lot of the "revisited" rules changes though a few kind of sketch me out a bit (keep in mind its only 2 or 3 of the changes and these are all things that I think would break my local game environment to the point of its quick death). Auto six inch fleet movements? Does no one in your local group run a tyranid army? One does in mine with 90 hormugaunts. The idea of all of them touching my board edge turn 2 isn't a pleasant one. Neither is the idea of anything with the "beast" special rule having an assured 24" range of assault (rapid fire guns do what again?). And while I like the rules for heavy weapons concering squad movement letting them move and fire with only a slight BS penalty would in my mind be kind of game breaking and wouldn't even make sense. Just how exactly are the ork artillery guns firing on the move? What about those two guardsman manning that lascannon emplacement? In most cases of such movement firing the gun wouldn't even be safe. If your going to give a paltry -1 BS at least also add the "gets hot" rule to represent the guys killing themselves or someone else as they try and fire the autocannon from the hip. Lastly the change in tanks had better come with a universal increase in the points cost of such vehicles (I actually like the idea of the rule and subsequent power-up, tanks should be mobile and very powerful but also that power should be coupled with a certain rarity you don't see in games) as there are 2 IG players in my group with a near totally mounted army (no models even start on the board on foot).
If you actually have a pdf or something I would be happy to try and introduce a lot of the rules into my local group. Much of it seems very well thought out and I wouldn't mind helping.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2007/11/13 01:47:45
Subject: Warhammer 40K Revisited Project blogsite...
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Regular Dakkanaut
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just port epic into 40K. call it a day!
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![[Post New]](/s/i/i.gif) 2007/11/13 11:12:36
Subject: Re:Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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ShumaGorath wrote:I like the blog spots on the dreadnaut and the sentinel. I also liked a lot of the "revisited" rules changes though a few kind of sketch me out a bit (keep in mind its only 2 or 3 of the changes and these are all things that I think would break my local game environment to the point of its quick death). Auto six inch fleet movements? Does no one in your local group run a tyranid army? One does in mine with 90 hormugaunts. The idea of all of them touching my board edge turn 2 isn't a pleasant one. Neither is the idea of anything with the "beast" special rule having an assured 24" range of assault (rapid fire guns do what again?). And while I like the rules for heavy weapons concering squad movement letting them move and fire with only a slight BS penalty would in my mind be kind of game breaking and wouldn't even make sense. Just how exactly are the ork artillery guns firing on the move? What about those two guardsman manning that lascannon emplacement? In most cases of such movement firing the gun wouldn't even be safe. If your going to give a paltry -1 BS at least also add the "gets hot" rule to represent the guys killing themselves or someone else as they try and fire the autocannon from the hip. Lastly the change in tanks had better come with a universal increase in the points cost of such vehicles (I actually like the idea of the rule and subsequent power-up, tanks should be mobile and very powerful but also that power should be coupled with a certain rarity you don't see in games) as there are 2 IG players in my group with a near totally mounted army (no models even start on the board on foot).
If you actually have a pdf or something I would be happy to try and introduce a lot of the rules into my local group. Much of it seems very well thought out and I wouldn't mind helping.
Thanks for liking the stuff I wrote - appreciation is always appreciated. And reciprocated. If not assassinated.... anyway, onto your post...
1 - If you go to the blog site and click on the forums link, it will take you to where you can download the rules set.
2 - As for fleet issues - I know exactly what you mean. There are some armies which are too fast to deal with at the moment - though since nobody has played hoard nids for a while, and eldar is usually either mech or shooting, nobody has had an objection to raise for a while. However, the rules are ongoing, and will probably have to be adjusted once we start playing hoard fleet armies again. I know some like the increased movement, but basically as I see it, for everything to work, the tables also need to get bigger - like 8x6 tables instead of 4x4 or 6x4. Also remember though that bolters and other standard weapons have been moved to 30" from 24" to try and compensate. Doesn't fix everything, but it helps. Or just use regular movement rules, and be shot with it. That would certainly help shooting sides such as Tau out, as at the moment fleet units have an 18" assault range, which is the range for a lot of the Tau Assault class weaponry such as burst cannons. Heck, regular infantry have 15" charge range at the moment, and jetpack troopers have a 21" charge, so it is worth getting further opinion.
3 - As for heavy weapons moving and firing - it isn't so much guard lascannons in squads that hurt, as much as havock squads or dark reapers being able to move and shoot. Though it helps counter increased speed of attackers by allowing flexibility to get assaulters or close in shooters into LOS, where a fixed squad would be ruined. Especially useful in games such as COD where cover and blockages of sight are absolutely everywhere, but less important in terrain sparse tournament environments.
4 - And yeah, cavalry charges can be painful - basically shooting sides need counter assault to get stuck in against the fast movers, and assault sides need some shooting to soften up lines before they hit. Or just go back to the old rules, as before.
5 - Vehicles are slightly more expensive, though changes to heavy weapons being able to move and shoot counter some of the increased survivability, as does changes such as power weapons glancing on a 6 to penetrate even if they couldn't, and twin linked weapons getting two hits on a 6 to hit, and rolling a 6 to hit ignoring hull down and moving fast. And walkers with toughness values now have a walker damage chart, which means that it is possible to take off multiple wounds on the same turn, same as with Monsterous Creatures. Which makes Godzilla Nids survivable, as now you can potentially take off 3 wounds from a single wounding hit - same with an Avatar, etc.
6 - Though when (eventually) I get my Dark Eldar underway, and others start cracking out other non MEQ sides that aren't super survivable (such as Eldar with their rerolled 5+ saves) but rely on numbers and weight of attack/fire to win, I think we will see a dynamic shift. Until then, just enjoy, and certainly continue to bring up any ideas/objections that you may have.
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This message was edited 1 time. Last update was at 2007/11/13 11:15:30
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![[Post New]](/s/i/i.gif) 2007/11/13 23:11:19
Subject: Re:Warhammer 40K Revisited Project blogsite...
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Violent Enforcer
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"Cover-2-Cover: Apocalypse..."
When??
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This message was edited 1 time. Last update was at 2007/11/13 23:12:14
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![[Post New]](/s/i/i.gif) 2007/11/13 23:18:59
Subject: Re:Warhammer 40K Revisited Project blogsite...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Eventually.
BYE
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![[Post New]](/s/i/i.gif) 2007/11/16 21:10:15
Subject: Warhammer 40K Revisited Project blogsite...
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Crazed Spirit of the Defiler
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New posts up with a tactica on Pariahs.
Also we should have battle reports up on our first major apocalypse game soon - 200 daemons and 4 greater daemons coming on from a warp rift, 60 chosen bezerkers, 3 baneblades, 100 armored fist storm troopers, a Balrog, and other such goodness.
Enjoy!
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