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![[Post New]](/s/i/i.gif) 2007/11/12 13:45:36
Subject: Lash and dangerous terrain tests
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Fixture of Dakka
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Okay suppose a Chaos player uses the lash to move either a unit mounted on bikes/jetbikes or with jump packs/flight. Now also suppose the Chaos player moves the unit into an area of difficult terrain. The question is does the unit have to take dangerous terrain tests. Suppose the unit forced to move was a squad of foot slogging Necron Warriors and they moved 7 - 12 inches. Obviously the Warriors can only move 6 inches normally so the extra d6 movement must be due to the psychic power of the lash. Bikes always have to take a dangerous terrain test when moving into difficult terrain so there is no getting around that. However the jump infantry unit should not have to test as they can either move up to 6 inches without using their jump packs and the extra d6 would be due to the psychic power of the lash.
- G
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![[Post New]](/s/i/i.gif) 2007/11/12 13:50:48
Subject: Lash and dangerous terrain tests
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Bonkers Buggy Driver with Rockets
Right behind you...
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I think this was hashed out a little while ago in another Lash thread. Try a searchy for it...
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![[Post New]](/s/i/i.gif) 2007/11/12 13:59:05
Subject: Lash and dangerous terrain tests
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Devastating Dark Reaper
Catskill New York
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It says it right in the description:
"...the target is moved 2D6" by the Chaos player. The move is not slowed by difficult terrain, but dangerous terrain tests are taken as normal"
The description of the power states that it moves the target. It does NOT state that you can move the target 2D6 inches Straight up, straight down, diagonally through space, and specifically tells you that you cannot move them off the table, or into impassable terrain or within 1" of an enemy unit. That leaves only horizontal movement across the surface of the playing area. And, since this is called movement, it is not teleportation. The Lash doesn't cause you to 'blink' in and out, suddenly appearing in a new location, instead, the lash pushes you back with its force accross the table and the dangerous terrain.
Jump infantry, as their name suggests, are not constantly flying about, and land at the end of their movement phase. A Chaos psker, trying to disrupt and destroy his enemies, would probably not be so considerate as to activate the jumppacks of his enemy, no?
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This message was edited 1 time. Last update was at 2007/11/12 14:03:24
My other car is a Wave Serpent |
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![[Post New]](/s/i/i.gif) 2007/11/12 14:10:17
Subject: Lash and dangerous terrain tests
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Bonkers Buggy Driver with Rockets
Right behind you...
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Laserbait wrote:
Jump infantry, as their name suggests, are not constantly flying about, and land at the end of their movement phase. A Chaos psker, trying to disrupt and destroy his enemies, would probably not be so considerate as to activate the jumppacks of his enemy, no?
And that was one of the points that people went back and forth on... On the one hand, jump troops are on the ground during the enemy turn, and they may always choose to walk if they want. On the other hand, some players claim it means that they may choose the method of movement since they are controlling the models.
GreenBlowFly- You really should go and read that thread so you know all the arguments before we start beating another dead horse here....
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This message was edited 2 times. Last update was at 2007/11/12 14:14:50
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![[Post New]](/s/i/i.gif) 2007/11/12 14:37:25
Subject: Lash and dangerous terrain tests
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Devastating Dark Reaper
Catskill New York
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Beast wrote:
And that was one of the points that people went back and forth on... On the one hand, jump troops are on the ground during the enemy turn, and they may always choose to walk if they want. On the other hand, some players claim it means that they may choose the method of movement since they are controlling the models.
GreenBlowFly- You really should go and read that thread so you know all the arguments before we start beating another dead horse here....
True, very true. Jump pack troops can always choose their mode of movement during their OWN movement phase.
As far as I can see, movement via Lash is totally involuntary.
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My other car is a Wave Serpent |
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![[Post New]](/s/i/i.gif) 2007/11/12 14:39:11
Subject: Re:Lash and dangerous terrain tests
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Fixture of Dakka
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The rules for lash do not state the Chaos player can decide what mode of movement the chosen unit uses.
- G
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![[Post New]](/s/i/i.gif) 2007/11/12 14:49:14
Subject: Lash and dangerous terrain tests
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Devastating Dark Reaper
Catskill New York
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It is not the affected units movement phase. It is involuntary movement. The power of the Lash is the force behind their movement.
Why do I have a mental image of a Chaos Psyker, with a very cultured, upper crust accent speaking to a group of jump pack assault marines:
"Excuse me. I say, excuse me you space marine chaps. I' m rather embarrassed to have to tell you that I've, well, Ive managed to dislocate you from your current location with the psychic lash thingie. I'm dreadfully sorry, but if you all wouldn't mind moving over that way (points vaguely in the direction of the wood) I'd be ever so much appreciative. Thanks chaps."
(Psyker smiles nervously and waves as SM's shrug and move off, some ambling, some trotting and some jumping)
Rather Monty Pythonish to me
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This message was edited 1 time. Last update was at 2007/11/12 14:51:44
My other car is a Wave Serpent |
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![[Post New]](/s/i/i.gif) 2007/11/12 15:26:17
Subject: Re:Lash and dangerous terrain tests
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Fixture of Dakka
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![[Post New]](/s/i/i.gif) 2007/11/12 16:24:33
Subject: Lash and dangerous terrain tests
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Bonkers Buggy Driver with Rockets
Right behind you...
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Laserbait wrote:It is not the affected units movement phase. It is involuntary movement. The power of the Lash is the force behind their movement.
You are correct as far as your statement goes. It certainly is involuntary movement... but the Lash rule does not grant the Chaos player the choice of how the unit moves when that unit has more than one means of moving. To say that it does is to add something that isn't written there. You might try to infer that the rule says the Chaos player may choose, but that is going down the RAI path...
Normal infantry can be moved by the Lash up to 12" - far beyond any normal means of movement for them. This means the act of moving is not in accordance with normal movement rules. To then turn around and say that jump infantry must be moved by one of their possible normal movement modes is trying to have your cake and eat it too.
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![[Post New]](/s/i/i.gif) 2007/11/12 16:43:54
Subject: Lash and dangerous terrain tests
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Devastating Dark Reaper
Catskill New York
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Exactly Beast- it is NOT normal movement, and is NOT voluntary on the part of the target. I wasn't implying that the sorceror has a choice in the matter either. The rules aren't saying "If successful, the sorcerer can choose the mode of movement"
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My other car is a Wave Serpent |
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![[Post New]](/s/i/i.gif) 2007/11/12 16:51:06
Subject: Lash and dangerous terrain tests
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Bonkers Buggy Driver with Rockets
Right behind you...
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Ah, okay. I thought you were saying the Chaos player could choose to make the jump infantry use their jump packs... My bad...
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![[Post New]](/s/i/i.gif) 2007/11/12 16:58:34
Subject: Lash and dangerous terrain tests
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Devastating Dark Reaper
Catskill New York
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LOL np.
Although it would be kind of cool to have a unit of SM bike turbo-boost 24 inches in the opposite direction.........
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My other car is a Wave Serpent |
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![[Post New]](/s/i/i.gif) 2007/11/12 17:03:02
Subject: Lash and dangerous terrain tests
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Bonkers Buggy Driver with Rockets
Right behind you...
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Now that WOULD be sweet... Send them to the corner for a turn and tell them to think about what they have done...
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This message was edited 1 time. Last update was at 2007/11/12 17:16:52
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