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![[Post New]](/s/i/i.gif) 2007/11/13 03:58:10
Subject: 1850 Orks
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Longtime Dakkanaut
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I'm thinking this would be fun and mildly effective:
Wazdakka Gutzmek (he's the biker special character - I can replace him with just a biker warboss if I'm worried about comp and lose little)
Big Mek, KFF (might find points to give him a burna)
15 tankbustas, 3 bombsquigs (because people say they're horrible)
15 lootas (because they're so ridiculously good)
2X20 shootas, 2 rokkits, nob, klaw, pole (these guys ride in battlewagons)
18 storm boyz, nob, klaw, pole
2 defkoptas, with TL rokkits, as separate units (because they'll be awesome to model)
3 battlewagons with defrollas, red, riggers, plates, 2 with plank and 1 with ball, and klaws
So is 3 battlewagons too much? The idea is:
1. I don't have to set up much. Setting up huge armies blows
2. It'll be fun to drive the battlewagons around and smash into enemy units and vehicles. Can't wait to ram a falcon and get lucky and down it.
3. It's not a zillion models to paint (only 95 and the wagons)
4. It's not marines.
I'm boned against anything that can kill the wagons of course.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/13 05:08:42
Subject: Re:1850 Orks
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Longtime Dakkanaut
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looks like fun, Ed. Would be good against my MEQ horde. Not enough anti-tank that your battlewagons would be toast turn 1, but enough bolters and such that it would give even your 90 orks serious pause. Too bad I never get down to the New Jersey/Philly area.
Out of curiousity, why the biker warboss?
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![[Post New]](/s/i/i.gif) 2007/11/13 05:11:23
Subject: Re:1850 Orks
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Abhorrent Grotesque Aberration
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Mauleed, I really like the list. I can't imagine much would survive shots from either the tankbustas or lootas. It really does look like a fun, crazy list. All the units in there are relatively good. Armour 14 might be the only real issue in that list, but with enough rolling from the tankbustas you have at least have a chance.
Tankbustas in the 3rd battlewagon?
and I don't think in todays day and age of power that 3 battlewagons would be too much. I would love to play that army vs nids....
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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![[Post New]](/s/i/i.gif) 2007/11/13 06:19:41
Subject: Re:1850 Orks
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Contagious Dreadnought of Nurgle
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are you allowed to have three battlewagons in one unit.? i am pretty sure its a 0-1 choice.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2007/11/13 06:47:10
Subject: Re:1850 Orks
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[MOD]
Madrak Ironhide
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Battlewagons seem to be 1 per Heavy slot in the new Codex, so you can
have three in your army.
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![[Post New]](/s/i/i.gif) 2007/11/13 11:59:24
Subject: Re:1850 Orks
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Been Around the Block
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Someone please correct me, but if the entire mob has exchange their sluggas and choppas for shootas, then the Nob doesn't have a choppa to trade for a Pklaw. So you can't have a PK Nob with a squad of shoota boyz.
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![[Post New]](/s/i/i.gif) 2007/11/13 12:47:09
Subject: 1850 Orks
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Been Around the Block
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Give the wagons some big shootas, just for the sake of not being immobilized at the first weapon destroyed.
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When you combine Speed and Power you get Lightning. |
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![[Post New]](/s/i/i.gif) 2007/11/13 13:01:41
Subject: Re:1850 Orks
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Longtime Dakkanaut
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Sgt_Scruffy wrote:Out of curiousity, why the biker warboss?
Because he's cool. haha!
It'll be fun to model, and I'm in 'centerpiece' mode, so want to paint it.
Plus that guy can turbo and still shoot 4 S8 shots. And that's just plain awesome.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/13 13:04:09
Subject: Re:1850 Orks
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Longtime Dakkanaut
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Toreador wrote:Tankbustas in the 3rd battlewagon?
and I don't think in todays day and age of power that 3 battlewagons would be too much. I would love to play that army vs nids....
Yes, the tankbustas in the battlewagon with the wrecking ball, since they don't have a klaw to take advantage of the plank.
Nids would have a tough time with this if they don't drop the battlewagons early. But the S10 guns would take their toll pretty quickly. But the Godzilla lists I've seen tend to only have a couple of those big carnifexes, so I just need to be tricky.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/13 13:06:58
Subject: Re:1850 Orks
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Longtime Dakkanaut
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deadlygopher wrote:Someone please correct me, but if the entire mob has exchange their sluggas and choppas for shootas, then the Nob doesn't have a choppa to trade for a Pklaw. So you can't have a PK Nob with a squad of shoota boyz.
That's not exactly what the book says. It says the entire mob may. But that's been covered over in YMDC.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/13 13:07:26
Subject: 1850 Orks
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Longtime Dakkanaut
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LightningGus wrote:Give the wagons some big shootas, just for the sake of not being immobilized at the first weapon destroyed.
Excellent point. Thanks.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/13 16:13:54
Subject: Re:1850 Orks
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Roarin' Runtherd
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I dunno about piling 55 models into battle wagons. AV12 on the sides, and when it's destroyed, you'll lose close to half the unit. If they had the ramshackle rule, then I would, but as is it seems a bit too risky for a competitive army (Ie, none of this applies to me).
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"Dude! Wouldnt it be, like, cool if you could move, like, your dude-braj's models to royally piss them off? Yaaaaah, dude! Tooootally crucial!" -Hellfury |
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![[Post New]](/s/i/i.gif) 2007/11/13 17:39:41
Subject: Re:1850 Orks
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Guard Heavy Weapon Crewman
Germany
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hi,
my favorite battlewagon config is this one:
1 Battlewagon xxxpts
4 big shoota, deffrolla, armour plates, red paint job, grabbin claw
then there is my favorite crew:
3 Burna Boyz xxpts
3 Meks - kustom mega blasta
and another questionable but vs. some armys rock hard and fun unit:
10 Nob Warbiker XXXpts
cyborgs, painboy/orderly, bosspole/powerclaw, waagh banner/powerclaw
(first turn lead by waaghboss for the extra ld)
something to think about...
greetings Badger
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This message was edited 1 time. Last update was at 2007/11/13 17:40:19
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![[Post New]](/s/i/i.gif) 2007/11/13 20:37:46
Subject: Re:1850 Orks
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Regular Dakkanaut
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I think rending is to common to rely on battlewagons
Then again I also haven't seen the new codex, so if for some odd reason they prevent the opponent from using multiple D6s for armor penetration then you can ignore me.
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Be Joe Cool. |
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![[Post New]](/s/i/i.gif) 2007/11/14 00:52:34
Subject: Re:1850 Orks
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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That looks like a fun list. It's similar to what I have in mind, but I'm planning on mixing some trukk boyz in with the battlewagon boyz and I don't like stormboyz much (silly liddle marchin' buggas!).
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/11/14 06:10:26
Subject: 1850 Orks
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Been Around the Block
Boston, MA
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mauleed wrote:3 battlewagons with defrollas, red, riggers, plates, 2 with plank and 1 with ball, and klaws
Why no grabbin klaws on the Wagons to help you get at Falcons? Seems like the best reason to take a Wagon over a Trukk, along with Mob carrying capacities.
If I do build an army and come out of 40k retirement, it'll be revisiting my Arctic White Spider Tribe of Snakebites. That one has some ridiculous conversions already completed and sitting in my storage unit for almost 5 years now...
-JTS
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"Arguing with anonymous strangers on the Internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen-year-olds possessing infinite amounts of free time." -Neal Stephenson |
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![[Post New]](/s/i/i.gif) 2007/11/14 06:26:31
Subject: 1850 Orks
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Longtime Dakkanaut
St. George, UT
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JTS1486 wrote:mauleed wrote:3 battlewagons with defrollas, red, riggers, plates, 2 with plank and 1 with ball, and klaws
Why no grabbin klaws on the Wagons to help you get at Falcons? Seems like the best reason to take a Wagon over a Trukk, along with Mob carrying capacities.
If I do build an army and come out of 40k retirement, it'll be revisiting my Arctic White Spider Tribe of Snakebites. That one has some ridiculous conversions already completed and sitting in my storage unit for almost 5 years now...
-JTS
Grabbin claws are worthless against fast vehicles. You will never get close enough to a falcon to use it unless the eldar player is a complete twonk.
This list is scarily close to the list I just built up 10 min ago.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2007/11/14 06:34:18
Subject: 1850 Orks
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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Grabbin claws are worthless against fast vehicles. You will never get close enough to a falcon to use it unless the eldar player is a complete twonk.
This list is scarily close to the list I just built up 10 min ago.
I dunno. If you have three, you might be able to trap one.
Well, it could serve as a good, cheap deterrent. A bubble with a ~34" diameter that no Falcon dare enter? That sounds good to me!
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This message was edited 1 time. Last update was at 2007/11/14 06:35:03
"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/11/14 06:40:13
Subject: Re:1850 Orks
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Fresh-Faced New User
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Not sure if this has been discussed or not, but I noticed a lack of Killa Kans in everybody's new lists.
With BS 3, aren't these guys pretty good? Grotzookas seem pretty good with em too.
One squad is fairly cheap and has 6 blasts. Just throwing it out there. Haven't playtested them at all.
And yeah, with 3 grabbin claws running around, I'd say them falcons will get caught. Probably worth going 12 just to catch one.
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This message was edited 3 times. Last update was at 2007/11/14 06:47:13
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![[Post New]](/s/i/i.gif) 2007/11/14 13:35:06
Subject: 1850 Orks
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Been Around the Block
Boston, MA
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I can guarantee that a Wagon without a Grabbin Klaw is far less of a deterrent than a Wagon WITH a Grabbin Klaw, Jayden. It turns your Wagon into a more dangerous force projector against skimmer targets.
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"Arguing with anonymous strangers on the Internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen-year-olds possessing infinite amounts of free time." -Neal Stephenson |
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![[Post New]](/s/i/i.gif) 2007/11/14 15:53:06
Subject: 1850 Orks
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Longtime Dakkanaut
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JTS1486 wrote:mauleed wrote:3 battlewagons with defrollas, red, riggers, plates, 2 with plank and 1 with ball, and klaws
Why no grabbin klaws on the Wagons to help you get at Falcons? Seems like the best reason to take a Wagon over a Trukk, along with Mob carrying capacities.
If I do build an army and come out of 40k retirement, it'll be revisiting my Arctic White Spider Tribe of Snakebites. That one has some ridiculous conversions already completed and sitting in my storage unit for almost 5 years now...
-JTS
notice the 'and klaws'. They have them.
Falcons are going to have to come close if they want to deliver their cargo. And if they don't, I've won half the battle, because it's going to be hard for a falcon to hurt me much if it isn't delivering something that knock my guys out of the wagons.
And when the do get close, I ram them! Then my guy on the plank assaults them. Then the klaw grabs them!
Or some fire dragons just blow me up. One or the other.
One of the things I'll really have to focus on is when to stay in the wagon and when not to.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/14 18:46:08
Subject: Re:1850 Orks
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Battlefortress Driver with Krusha Wheel
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clemsongoat wrote:Not sure if this has been discussed or not, but I noticed a lack of Killa Kans in everybody's new lists.
With BS 3, aren't these guys pretty good? Grotzookas seem pretty good with em too.
One squad is fairly cheap and has 6 blasts. Just throwing it out there. Haven't playtested them at all.
And yeah, with 3 grabbin claws running around, I'd say them falcons will get caught. Probably worth going 12 just to catch one.
I tried them recently, and they are just not worth it as the codex stands. As they only have 6" movement they arent great at claming table quarters, there weapon skills now mean they need 5s to hit marines in cc. And the good weapon options are all short range. They wouldnt be so bad if there werent superior choices in the heavy lists, or if they could be troops due to meks they would be 3 of every time. As is, I recently tried out a squad of 3 lobbas, which were immediatley paying off in there points from turn one, and can hide behind terrain. They can claim the table quarter, and 3 costs about as much as one and a half cans. 3 blast templates in the middle of 32 hormagaunts is a beautiful thing.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2007/11/14 19:12:33
Subject: Re:1850 Orks
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Executing Exarch
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there weapon skills now mean they need 5s to hit marines in cc.
Nope, check your BGB.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2007/11/14 19:48:35
Subject: Re:1850 Orks
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Tinkering Tech-Priest
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I really like the list, I just want to know what you've done with the real Mauleed.
This list is just too "nice" and "fun" for me to believe that the "Dakka tough guy" wrote and posted this list.
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Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page
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![[Post New]](/s/i/i.gif) 2007/11/14 21:19:04
Subject: 1850 Orks
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Longtime Dakkanaut
St. George, UT
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JTS1486 wrote:I can guarantee that a Wagon without a Grabbin Klaw is far less of a deterrent than a Wagon WITH a Grabbin Klaw, Jayden. It turns your Wagon into a more dangerous force projector against skimmer targets. Just to clarify, I think claws are good. There are a lot of things worth grabbing. I just don't think they are ging to work all that well aginst fast moving targets. I personally see more Prisms than falcons so the have to get close to dump off cargo is moot. They tend to strike at a distance. However, like I said there are othe vehicles worth snatching if you can get close. This is why my two BWs both have claws as well.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2007/11/16 02:33:33
Subject: Re:1850 Orks
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Fresh-Faced New User
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Have you thought about Stikkbomb Chukkas on the battlewagons with 20 orks? For less than the price of an ork you get frags on the charge from the BW, and a surprising amount of people reflexively stick to cover even vs. I2/3. In my opinion its worth it to finally be able to strike simultaneously.
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![[Post New]](/s/i/i.gif) 2007/11/16 08:20:12
Subject: Re:1850 Orks
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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Yeah, I will definitely take stikk-bomb chukkas on all of my transports.
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2007/11/21 14:27:20
Subject: Re:1850 Orks
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Longtime Dakkanaut
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I tried this list last night. First game was against 3 falcon/bike eldar. The lootas dropped one falcon, and the tankbustas dropped the other two. I lost only a single battlewagon and half a unit of orks when one of my wagons popped. Big win for me.
Second game against a farsight list with a 750 point command squad. Total carnage on both sides. I tabled him, but didn't have enough left to actually win.
It's a fun, fast list for sure. But the battlewagons are too fragile. I'll rework this with one or two less wagons.
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2007/11/21 14:44:28
Subject: Re:1850 Orks
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Krazed Killa Kan
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I prefer a normal Biker Boss to the character, but you do lose the S8 gun, but gain a S10 PK instead of a S9 one on the charge. He's just more effective in CC and has an Inv save.
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![[Post New]](/s/i/i.gif) 2007/11/21 17:37:58
Subject: Re:1850 Orks
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Longtime Dakkanaut
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Agreed. That gun is neat, but not needed. And it saves 30 points and a comp hit not to take him.
My new list is:
Warboss on bike,
Mek
14 tankbustas
14 lootas
3X30 shootas (walking)
16 stormboyz
2 coptas
1 battlewagon
Call me if you want me to smack you around with it sunday (I'd like to play against shooty marines with it).
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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