Switch Theme:

1000 pts. Kult of Speed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




The Dirty Dirty Boulevard, Hollywood

I've always wanted to play kult of speed, ork bikers, stuff along those lines. I'm not too enchanted with footsloggers. Now I'm actually buying models to play with rather than just build & paint. I came up with a lot of lists, this is my favorite so far. I guess what I'd like is for you guys to tell me if it sucks and point out anything really dumb.

Big Mek: bike, powerklaw, cybork body

4 x 12 slugga boyz: powerklaw nob with bosspole, trukk with stikkbomb chukka

3 x wartrakks: twin-linked rokkit launcha

3 x killa kans: DCCW & big shoota


I wasn't sure if stormboys would be smarter than actually having some anti-tank guns in FA slots. I also didn't put lootas in so there'd be no infantry in escalation games. I don't want 75% of the enemy army shooting at 20% of mine.

I figure the Big Mek (should he be a warboss? I saved some points by taking him) will target small shooty squads or the rear armor of tanks. The wartrakks do the same. The boyz either head right for the enemy or wind their way through cover for the first couple turns. Kans hold my deployment zone and fire their 36" range guns.

Sound good?

Also, this probably isn't the right forum, but I'm going to be scratchbuilding the kans by using Tau landing gear for legs. I was thinking oil barrels or ammunition crates for ther bodies. Is there a cheapish model kit with either of those items that would be proper scale for kan bodies? I don't really know much about real military modeling and it seems like there are tons of accessory packs & whatnot to look through.

This message was edited 1 time. Last update was at 2007/11/23 07:43:20


In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
Battlefortress Driver with Krusha Wheel






Dead Horse wrote:I've always wanted to play kult of speed, ork bikers, stuff along those lines. I'm not too enchanted with footsloggers. Now I'm actually buying models to play with rather than just build & paint. I came up with a lot of lists, this is my favorite so far. I guess what I'd like is for you guys to tell me if it sucks and point out anything really dumb.

Big Mek: bike, powerklaw, cybork body

4 x 12 slugga boyz: powerklaw nob with bosspole, trukk with stikkbomb chukka

3 x wartrakks: twin-linked rokkit launcha

3 x killa kans: DCCW & big shoota


I wasn't sure if stormboys would be smarter than actually having some anti-tank guns in FA slots. I also didn't put lootas in so there'd be no infantry in escalation games. I don't want 75% of the enemy army shooting at 20% of mine.

I figure the Big Mek (should he be a warboss? I saved some points by taking him) will target small shooty squads or the rear armor of tanks. The wartrakks do the same. The boyz either head right for the enemy or wind their way through cover for the first couple turns. Kans hold my deployment zone and fire their 36" range guns.

Sound good?

Also, this probably isn't the right forum, but I'm going to be scratchbuilding the kans by using Tau landing gear for legs. I was thinking oil barrels or ammunition crates for ther bodies. Is there a cheapish model kit with either of those items that would be proper scale for kan bodies? I don't really know much about real military modeling and it seems like there are tons of accessory packs & whatnot to look through.


Might I suggest replacing the kans with stormboyz, or mabye deff koptas. Both have their merits, are faster, and actually fit in with a kult of speed army. But that being said, kult of speed armies are no longer limited to what can go in em, so if you find em fun I say use em. Oh and reinforced rams are a godsent, I always use red paint too, but thats just me.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Regular Dakkanaut




The Dirty Dirty Boulevard, Hollywood

Do you think 45-50 point trukks are worthwhile? I'm thinking ram, red paint, and stikkbomb chukka. Everyone complained that rhinos were overpriced at 50 points so I wanted to keep costs down. I know it's comparing apples to oranges, but I guess it's a rough guide.

Also, I got the kans because I figured somebody should hang out & watch the army's back, protect our home quarters, etc. I'll probably build more fast stuff and try it all out. I'm thinking these guys will be deathskulls with lots of looted gear, some stormboyz will have tau seeker missiles for rokkit pakks. Hooray for battlewagon bits!

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

Rhinos are overpriced at 50 (58, really) points because they suck. Trukks don't suck.

"Calgar hates Tyranids."

Your #1 Fan  
   
 
Forum Index » 40K Army Lists
Go to: