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Made in ie
Joined the Military for Authentic Experience






Nuremberg

Hello! I put together a kult of speed themed ork army recently, and have played a few games with it. I basically challenged everyone in my gaming club to a game and posted my list, and they were encouraged to game against me. When I started I didn't have looted wagons made, so I proxied a wazzdakka instead.
My list looked like this:
HQ
Biker Boss with squig and claw
Wazzdakka (later swapped out)

Elites:
10 Lootas

Troops:
6x 12 strong boys mobs with nob with power claw, in trukks with red paint job and rokkit.

Fast attack:
2 Rokkit buggies (3 with wazzdakka in the list)

Heavy support:
2 Looted wagons with boomguns kannons (replace wazzdakka and a rokkit buggy once they were made)

My first game was against a list I had previously feared: Mech tau. I remember how the game went in general, but as it was a few weeks ago i can't quite remember specifics.

Opponents list (from memory)
Crisis suit HQ with flamer and missile pods

2 Elite crisis suits with flamer and missile pods

3 Devilfish with smart missiles and 12 fire warriors inside

3 railheads

Mission: Cleanse, 1500 points, Gamma level, no dusk or dawn.

Terrain set up: ruins and a forest on the left half of the board with three hills and another forest on the right half. An open area in front of the hills. I won set up and picked the quarter opposite the hills as it provided the most hiding places for trukks. I set up my trukks mostly behind a ruin in the centre, with the buggies and a couple of other trukks further back behind a wood, and the two bikers off to one side behind another ruin. The lootas were deployed on the top of the ruin in the middle of my quarter.

My opponent set up his devilfish and railheads in a "fishbowl" - one railhead in front and another to the side, and then the devil fish along the sides, with the fire warriors and crisis suits in the middle, unaccessible. One railhead was deployed off to one side on a hill.
The other two were on a hill at the back of his quarter, with everything else out of sight behind it.

I won first turn.

Early turns:
On turn one I moved everything fairly cautiously up the left long board edge, hiding my trukks and turbo boosting my boss up the left flank. My lootas stayed put. Wazzdakka turbo boosted to the rear of the frontmost hammerhead, and one of the buggies moved off to claim the adjacent quarter.
My shooting was great- wazzdakka downed his hammerhead, and the rokkits and buggies managed to shake or stun the other two! Yay!
My opponent stayed put, hopping his crisis suits out to immobilise a buggie and blasting the lootas (only killing one).
On turn two my trukks continued to move in, using a forest on the left flank as cover. My warboss moved out to confront the hammerhead beside him, and wazzdakka moved over to the other. The rokkit buggies stayed put. The shooting was less good from the lootas this turn, they failed to damage the hammerhead. Ah well. Wazzdakka stunned his again, and then managed to kill it in close combat. The boss did the same to his, and I did a happy dance as I realised I had killed 3 hammerheads in 2 turns, a feat I would only have dreamed of in the previous codex!

My opponent didn't much like this though, and blew the crap out of both bosses in his shooting phase.
On my next turn, my boys moved in. Two trukks worth zoomed around the forest, and dismounted, ready to slam into the devilfish in front of them. Another two moved in from the front, and i recklessly decided to drive the remaining two through the forest, and promptly immobilised both of them. Doh. The boys inside dismounted.
In the shooting phase rokkits pinged off devilfishes, and the lootas couldn't see anything. My boys fleeted but rolled a bit dissapointingly. They swarmed into the crisis suit they could reach (an elites) and into two devilfish. They failed to scratch the fishies, but made short work of the crisis suit.
My opponent mounted his fire warriors up and moved back. His two remaining crisis suits moved in to flame my boys, unfortunately packed in close to attack the skimmers. The two mobs were gutted, and left with only the nob in one case, and only the nob and one of his mates in another. They both managed to pass their checks though!
In my turn four, I moved the two mobile trukk mobs in on the crisis suits and closest fish, and with the remnants of the first wave mobs made short work of them. My now footsloggers started across the field at the furthest devilfish, confident it would stay behind the hills for fear of the lootas.
My opponent deployed his fire warriors let loose with a terrifying hail of fire at the two full strength mobs and destroyed them.
In my fifth turn I moved the walking mobs into assault range and clambered over the wrecked devilfish to the warriors on the other side with my other squad. A rokkit buggy finally took down the furtherst devil fish, and the 4 trukks managed to down the last on. Assault was predicatably short with the two nobs making short work of a fire warriors squad though only one nob was left to tell the tale, and the two mobs ripping the other one apart. On my oppoents turn he shot down the last nob from the four initial trukk mobs. The remaining two charged in to his last fire warrior squad on my last turn and destroyed it, leaving me in possession of all 4 quarters and with around 600 points left.
Very satisfying.

My next game was against necrons, and was over by turn three. My list now had two looted wagons, and no wazzdakka.
My opponents list was something like:
Lord with orb

2 20 Strong necron squads (may have been less than 20, not sure)

2 five strong destroyer squads

1 Scarab swarm

1 monolith

We were playing the mission with loot counters.

The terrain was fairly evenly spaced ruins, some size 2.

I basically moved straight in on him. The lith took out a few trukks, and the destroyers saw off the lootas, but the boys made it to his lines more or less intact anyway. By turn two his destroyers were engaged with my biker boss on one flank and some boys on the other, and his lith was engaged with two mobs and immobilised. By turn three he was phased out. Probably the fastest win in a game of 40k I've ever had.

The last game was against a gaurd/grey knights list, and it was important as the player was my arch rival and good friend Nuabreed. (He's posted here once or twice)
I'll post the report later, need to go get a cuppa tea first.

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Keep'em coming! I love to see how the new orks fare.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Okay, here's the final report.
A bit of background. As is common in our gaming group, we had been slagging each other in a good natured fashion about the upcoming game, which we were anticipating for three weeks. One night in the pub, whilst merrily drunk, one of the other gamers was encouraged by my opponent to question my tactical ability. This caused me to splutter outrage and declare that I was an excellent tactician, and had won my previous 4 games by a massive margin. The opponent then stepped in and sneered that this was against weak opponents, and that he would be a tougher challenge. In a moment of drunken bravado, I bet him I would not only win, but win by a Victorious Slaughter (Or massacre as we tend to refer to it).
He happily agreed, knowing he now only had to deny me points to "win".
On the day of the battle, I decided to display my scorn even more by suggesting we have a few pints beforehand, as my smaller mass would mean I'd be more affected.
So, we rolled into the club night steaming drunk and proceeded to play the following game:

I was playing against my friends Grey Guard. His list was something like:
HQ
Junior Officer with Flamers in his command squad

Brother Captain

Elites:
5 Ratling Snipers

Troops
2 2 Squad Infantry Platoons with Flamers

2 8 man Grey Knight Squads (not sure on equipment)

Heavy Support
2 Demolishers

(If there was other stuff in there, I can't remember it, but that looks about right for 1500 points)

The mission was seek and destroy.

Terrain was fairly even. One side had two multistorey ruins (on the left) and two hills (on the right), and the other had a hill in one corner (left) and a large area of forest (centre and into the centre of the board), and another large multistory ruin (right), and a small copse to the left side of it. I won the roll for sides and set up on the side with two ruins.
Set Up:
4 of my trukks sat behind the ruins, and another 2 sat behind the hills. The looted wagons set up one behind a hill the other behind ruins as well. The rokkit buggies similarly split up. The biker boss went over on the right behind a hill. The lootas took thier customary place on top of a ruin.
My opponent set up in behind the ruin, with his Grey Knights in the middle and the gaurd around them and on the various storeys. The demolishers were placed on either side.
I won first turn.
Turn 1:
First of all, my looted wagon on the left failed it's breakdown roll and surged forward. The other rolled on top of the hill with the rokkit buggies. My biker boss zoomed in around the woods on the right angling to pounce on the demolisher on turn two. the trukks on that side moved around the far side of the forest on the far right.
Lootas opened up on the ratlings, who were brought down to one rat and pinned. Rokkits pinged off the demolisher from the buggies. The looted wagon on the hill fired an ordinance blast onto a squad of gaurd, mangling 4 of them.
My opponent moved his command HQ out to block the trukks on the right flank, and then started shooting with his demolisher. It failed to do any damage to the looted wagon however.
Turn 2:
The Biker boss moved in on the side of the demolisher, and the trukks on the far left began swooping in on the other one. The trukks on the right dismounted and lined up for assualt. In shooting, the two looted wagons killed a few more guardsmen (grey knights were out of sight), and the rokkits again failed. The lootas finished off a badly messed up gaurd squad. The trukk mobs killed 4 of the command HQ and then finished off the officer in close combat. The biker boss nailed the demolisher in close combat and consolidated into a unit of gaurdsmen.
My opponent moved the remaining demolisher demolisher and fired again at the approaching trukk, while moving his Grey Knights to be ready for the warbosses inevitable charge. In close combat the warboss destroyed the gaurdsmen and rolled into the grey knights (it was that or get shot to death).
Turn 3:
My looted wagon again decided to roll forward, immobilising itself in the woods. The lootas and other wagon polished off the last of the gaurdsmen on the table, leaving only the demolisher and the grey knights. I charged the demolisher with a trukk mob and destroyed it. The Grey knights happily butchered my boss before he could react.
My opponent then fired a volley of stormbolter fire at the mob who just killed the demolisher and killed all but 2. They broke and ran.
At this point, I did a calculation and realised that I had won by a massacre and didn't need to actually fight the grey knights. My trukks zoomed back to my side of the board and took up firing positions. My opponent conceded that he couldn't escape his ruin cover without losing even more men to rokkits and ordinance and conceded the game.

Cries of "beardy!" and "un-orky" were heard all over the room, and my opponent claimed moral victory. I however claimed the much more important actual victory. We retired to our habitual place in the pub for a few more before heading home.

   
Made in us
Bloodtracker




black woods

You are running a list almost like the one I want to build but I am going to have a 2 battlewagons instead of looted wagons.

"I need our remaining National Guard soldiers to stay in Oregon to protect our forests."==Democrat Ted Kulongoski of Oregon on the good use for his NG 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Yeah, the looted wagons proved a bit unreliable. To fit the battlewagons in I'd have to shave off some points though. Maybe dropping the rokkit traks. I like having the cheap mobile scoring units though. I recently painted some Meganobs, which are going in because I like the models. But the list is solid. Trukk mobs are blisteringly fast, and the list still contains a good amount of dakka.

   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

unre;iab;e is a hallmark of orkyness, is it not? If they were reliable, they'd have owned the imperium long ago. or is it long from now? whatever.
   
 
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