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![[Post New]](/s/i/i.gif) 2008/01/11 14:27:30
Subject: Your house rules for Apocalypse?
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Longtime Dakkanaut
Dives with Horses
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This didn't really fit in either YMDC or Proposed rules so here it is.
What house rules have all of you found useful in games of apocalypse? I am setting up a game and wanted some feedback.
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Drano doesn't exactly scream "toy" to me.
engine
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![[Post New]](/s/i/i.gif) 2008/01/11 14:29:22
Subject: Re:Your house rules for Apocalypse?
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Longtime Dakkanaut
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Someone in another post suggested just rolling a scatter die to determine the angle of deployment instead of following how they do it in the book.
Capt K
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![[Post New]](/s/i/i.gif) 2008/01/11 16:20:35
Subject: Your house rules for Apocalypse?
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Regular Dakkanaut
Philadelphia, PA
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Just one -- that players should not intermix troops accross the table. They should set up in a defined area whenever possible. We have seen too many games get bogged down as 3-4 players have to wait to do their firing and assault one-by-one on a single player. Ideally anyone on the opposing side could witness these dierolls, but it is usually only the owner who knows who is equiped with what.
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Clear the battlefield and let me see
All the profit from our victory.
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![[Post New]](/s/i/i.gif) 2008/01/11 17:03:31
Subject: Your house rules for Apocalypse?
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Omnipotent Lord of Change
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Flank March -- Heavily nerfed, I think we went with only troops and elite choices, and even then only a small number of units. Disruptor -- 2x 48" 4+ denial zones were too much, so we're going to try out making them 48" but only work on a 5+. Another option was dropping them to 24" 4+, but I think the "heavy flak" of 5+ and big radius should deter but not deny strikers, etc. Random Zones -- We just marked a line across last time, and next time we'll be doing a diagonal from corner to corner, to encourage total death with shallower zones. So not random at all - Salvage
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This message was edited 1 time. Last update was at 2008/01/11 17:04:28
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![[Post New]](/s/i/i.gif) 2008/01/11 19:11:37
Subject: Your house rules for Apocalypse?
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Blood-Drenched Death Company Marine
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Players- No more than 4-6, more causes major delays.
Table size- 6'x8' is best with 6'x12' okay but not recommended. The angle of the deployment zone on long rectangular tables has limited some player's forces from joining in the fun. The closer to a square the better.
Terrain- Use more then GW recommends.
The rest of it works fine.
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![[Post New]](/s/i/i.gif) 2008/01/12 00:11:38
Subject: Re:Your house rules for Apocalypse?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Flank March - Banned.
Deployment Zones - Determined realistically with the plot of the game we're playing.
Deployment - 50% of the army must start on the table.
BYE
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![[Post New]](/s/i/i.gif) 2008/01/12 01:04:51
Subject: Re:Your house rules for Apocalypse?
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Fresh-Faced New User
Glasgow, Scotland
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Setting up simultaneously for speed. First turn decided by dice roll or smaller army (points wise) going first
In one player a side games, each player gets two strategic assets as a base point.
If the dog jumps up and steals one of your models it counts as having been killed...
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![[Post New]](/s/i/i.gif) 2008/01/12 03:03:19
Subject: Re:Your house rules for Apocalypse?
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[ADMIN]
Decrepit Dakkanaut
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I posted my house rule suggestions for speeding up some of the basic game mechanics in Apoclaypse games in this thread here:
http://www.dakkadakka.com/dakkaforum/posts/list/199790.page
But no one ever responded to me.
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![[Post New]](/s/i/i.gif) 2008/01/13 00:58:31
Subject: Your house rules for Apocalypse?
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Manhunter
Eastern PA
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what salvage said, as he is in our gaming group.
flank march had to be toned down, its outrageous.
disbo beacon toned down as well, it ruled to much of the last game.
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![[Post New]](/s/i/i.gif) 2008/01/13 03:34:52
Subject: Your house rules for Apocalypse?
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Regular Dakkanaut
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Random idea: 5-10 minute planning session, then simultaneous deployment with at least 50% of your force. First team to finish deployment gets choice of first or second.
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![[Post New]](/s/i/i.gif) 2008/01/13 08:12:32
Subject: Your house rules for Apocalypse?
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Infiltrating Oniwaban
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Jammers is out. Too easy to work around with pre-discussion, makes for less thematic setup.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/01/13 16:11:26
Subject: Re:Your house rules for Apocalypse?
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Regular Dakkanaut
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My store had a HUGE game, 24 people. Game took about 12 hours and we got thru 5 turns but it was still a blast.
- No Jammers
-1 Masters of the Chapter Data sheet
Everything else was fair game
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![[Post New]](/s/i/i.gif) 2008/01/14 14:34:06
Subject: Your house rules for Apocalypse?
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Regular Dakkanaut
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Before deployment the tallest member of the group rolls a d6. On a 1-3 they win, on a 4-6 their opponent does. Everyone shakes hands, picks up their army cases and heads over to the pub.
Saves all that mucking about getting stuff out the cases only to have to put it back in again 2 seconds later because of some mad random set of events...
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