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Made in ca
Longtime Dakkanaut




Dives with Horses

This didn't really fit in either YMDC or Proposed rules so here it is.

What house rules have all of you found useful in games of apocalypse? I am setting up a game and wanted some feedback.

Drano doesn't exactly scream "toy" to me.

engine

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Someone in another post suggested just rolling a scatter die to determine the angle of deployment instead of following how they do it in the book.

Capt K

   
Made in us
Regular Dakkanaut




Philadelphia, PA

Just one -- that players should not intermix troops accross the table. They should set up in a defined area whenever possible. We have seen too many games get bogged down as 3-4 players have to wait to do their firing and assault one-by-one on a single player. Ideally anyone on the opposing side could witness these dierolls, but it is usually only the owner who knows who is equiped with what.


Clear the battlefield and let me see
All the profit from our victory.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Flank March -- Heavily nerfed, I think we went with only troops and elite choices, and even then only a small number of units.

Disruptor -- 2x 48" 4+ denial zones were too much, so we're going to try out making them 48" but only work on a 5+. Another option was dropping them to 24" 4+, but I think the "heavy flak" of 5+ and big radius should deter but not deny strikers, etc.

Random Zones -- We just marked a line across last time, and next time we'll be doing a diagonal from corner to corner, to encourage total death with shallower zones. So not random at all

- Salvage

This message was edited 1 time. Last update was at 2008/01/11 17:04:28


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Blood-Drenched Death Company Marine




Players- No more than 4-6, more causes major delays.

Table size- 6'x8' is best with 6'x12' okay but not recommended. The angle of the deployment zone on long rectangular tables has limited some player's forces from joining in the fun. The closer to a square the better.

Terrain- Use more then GW recommends.

The rest of it works fine.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Flank March - Banned.
Deployment Zones - Determined realistically with the plot of the game we're playing.
Deployment - 50% of the army must start on the table.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fresh-Faced New User



Glasgow, Scotland

Setting up simultaneously for speed. First turn decided by dice roll or smaller army (points wise) going first

In one player a side games, each player gets two strategic assets as a base point.

If the dog jumps up and steals one of your models it counts as having been killed...
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


I posted my house rule suggestions for speeding up some of the basic game mechanics in Apoclaypse games in this thread here:

http://www.dakkadakka.com/dakkaforum/posts/list/199790.page


But no one ever responded to me.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Manhunter




Eastern PA

what salvage said, as he is in our gaming group.

flank march had to be toned down, its outrageous.

disbo beacon toned down as well, it ruled to much of the last game.


There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in ca
Regular Dakkanaut




Random idea: 5-10 minute planning session, then simultaneous deployment with at least 50% of your force. First team to finish deployment gets choice of first or second.
   
Made in us
Infiltrating Oniwaban






Jammers is out. Too easy to work around with pre-discussion, makes for less thematic setup.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Regular Dakkanaut





Rocking the Suburbs, MA

My store had a HUGE game, 24 people. Game took about 12 hours and we got thru 5 turns but it was still a blast.

- No Jammers
-1 Masters of the Chapter Data sheet

Everything else was fair game
   
Made in gb
Regular Dakkanaut




Before deployment the tallest member of the group rolls a d6. On a 1-3 they win, on a 4-6 their opponent does. Everyone shakes hands, picks up their army cases and heads over to the pub.

Saves all that mucking about getting stuff out the cases only to have to put it back in again 2 seconds later because of some mad random set of events...
   
 
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