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Made in us
Flashy Flashgitz





So Cal. Lancaster

I see/Hear alot of Bad stuff about the TankBustas, I really dont see the Downside.

You set up Heavys 1st, followed by the troops, then the Elites. You can place the Tunkbustas were you need them, you see where the
Big tanks are. All the troops in the Squad has the Rokkets. 15 Rokkets flying towards the Tank is a Nasty thing to happen.

Granted the vehicles has to be wiped out before you can shoot at anything else, but i for one, hate when a Pie Plate covers my boys,
and POOF! (face it Save 6 is not all that great.)

As for the Tank Busta Bombs they really not as great as the Rokkits, so just keep them back and out of combat.
As someone said before you can babysit them with a vehicle, if you wish to shoot at something else.
by turn 4 (in the norm.) you will be tank/Vehicle free, and can blast the other targets into Lunch Meat.

Now think what 3 Mobs of 15 would do!!

Im not really seeing the use of the Tank Hammers, since you: 1. take away rokkits 2. you want them to hold back and take out the Big Gunz.

ok now you can put in your voice on the subject

This message was edited 1 time. Last update was at 2008/01/16 17:21:01


Waaaaaaaaaaaagh! Pass me my Grog!. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I don't undersatnd all their bad reputation either. I mean, back in 3rd, you only had a max. of 4 rokkits in a 10 man unit.

and I still take Tankhammas. why you ask? because it's a friggin' missle on a stick and they beat stuff with it!!!
   
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Impassive Inquisitorial Interrogator





Hooper

That could work. Cause if you see where all his vehicles are you can set your boyz excatly where they need to be. Only problem i see is escalation except that first turn with no vehicles means lots of dead squishy stuff.

I like it. Test it and let everyone what happens.

This message was edited 1 time. Last update was at 2008/01/16 19:57:19




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
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Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

I like bomb squigs, even if it is only for the laugh from "Damn, i've just blown up my own skullhammer!"

   
Made in us
Flashy Flashgitz





So Cal. Lancaster

Anung Un Rama wrote:I don't undersatnd all their bad reputation either. I mean, back in 3rd, you only had a max. of 4 rokkits in a 10 man unit.

and I still take Tankhammas. why you ask? because it's a friggin' missle on a stick and they beat stuff with it!!!


Yea' it was 10, w/ 4 Rokkits. Now its 15 Rokkits in 15...Waaaaaaaaagh
About the Rokkit on a Stick..Yea i guess if a Land speeder or a walker trys to walk over and Thump thier 'Eads, 2 Tank Hammers will work fine,
odds are slim but you never can tell what your Opponent is thinking.

Waaaaaaaaaaaagh! Pass me my Grog!. 
   
Made in us
Sister Oh-So Repentia




Amarillo, TX

I love my Tankbustas...but that goes hand in hand with my BW as well.

Without my BW I wouldn't field them as they are too squishy and to restricted on their targets.

I use the BW to block LOS to things I don't want to see so that I can unload on what I want to. My BW is used like a Main Battle Tank with Killkannon and 'Ard Case. That being said, how I achieve this combo is, I roll up the field, rotate enough to block LOS to any tanks that I don't want to see, disembark so that I can no longer see it and pick my target on my terms.

As for the Bomb Squigs I always take 3. 18" no LOS 82% chance to hit, note it still htis skimmers on a 2+, is brutal. Sure, you have to sacrifice the shooting of a boy per squig to loose them...but if the tank you're trying to kill is out of LOS what is the big deal anyways

This message was edited 1 time. Last update was at 2008/01/16 22:31:51


"The need to be right is the sign of a vulgar mind." -Albert Camus

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Well one of the truly crappy things people seem to forget is there rule they absolutely have to follow: if they see a vehicle they HAVE to shoot at it, regardless of range. This means a space marine rhino sitting on the board edge, 3 walking turns away will draw all their fire no matter how many marines are barrelling down on them. This is more of a handicap then most people think about. 3 squads of these against anything but mabye necrons or nids would be an auto loss.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Flashy Flashgitz





So Cal. Lancaster



And one of the truly crappy things people seem to forget is: you Deploy after the Heavys = You put em' where they can do the most damage. like all armys, If you play your Army Stupid, they Fall.

This message was edited 1 time. Last update was at 2008/01/16 23:09:33


Waaaaaaaaaaaagh! Pass me my Grog!. 
   
Made in us
Fixture of Dakka






on board Terminus Est

If you can take more than one tank hammer and put the squad in a trukk that might have some potential.

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drunkorc wrote:

And one of the truly crappy things people seem to forget is: you Deploy after the Heavys = You put em' where they can do the most damage. like all armys, If you play your Army Stupid, they Fall.


Its not that trying to work around their weaknesses and playing to their strengths is bad, its just look at the alternative-lootas. For the same points you get 48 inch range guys with up to 3 shots each, who point for point kill every single vehicle in the game < av 14 far more effeciently. Factor in they can be used wherever they need to put their firepower most, and their better all comers uses for tournament play where you dont know what you will be fighting, and it just makes the tankbustas look worse. Honestly them and burna boyz should have either been 10 points like kommandoes, or had the option of getting in a trukk.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I think the tank hammers are there for monoliths.

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Made in us
Bush? No, Eldar Ranger



stockton, ca aka Da Hood

i guess im just in a vaccum, but the 24" range is kinda..meh...

being an eldar player, lootas scare me way more than tankbustas. ill just keep my tanks out of your range and in LOS so you have to try and shoot them but cant because my prisms have 60" range.....

i think the real thing they are going to be very annoying in is 1000 point games or combat patrol. not much armor there, and wow what 15 str 8 weapons can do to a squad!!

also just wondering, whats the ap for the ork rokkit launchas?

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Made in ca
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Well I kind of moved near Toronto, actually.

AP3

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Sister Oh-So Repentia




Amarillo, TX

The thing is, you have to use them creativly for them to do their job. You have to think ahead and block LOS for them with something so they behave more to your liking. The real beauty of it is the synergy one Loota squad and one Tankbusta squad have, as long as you play your Tankbustas right. Lootas are an area denial tool while Tankbustas in a BW pushing the opposite side of the denied area can force you to put your vehicles in a real pickle.

Sooner or later you have to pick apples or oranges. Little do you realize, they are both equally deadly. You WILL in stuck in a spot by the end and lose your vehicles.

This all assuming that the Orks are pulling out a win. Just like any other army...when things are going down hill you can't expect it to go to plan

This message was edited 1 time. Last update was at 2008/01/17 01:47:57


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a flipside to this would be to take a squad of burnas with 3 meks using their KMB guns. same range and str 8 but a little risky due to the gets hot rule. even still thats 3 shots that you can take from a small squad, with no target restrictions.
   
Made in us
Been Around the Block




Greenville SC

Just from experience I'd have to recomend Lootas over the Tankbustas. D3 S7 shots has scared my Tau/Eldar opponents into gunning for them first and foremost. You're not going to face a lot of AV14 stuff these days IMHO.
The only benefit to TB's is simply that you can move and shoot. Lootas are stuck sadly. I've had some luck with taking a Big Mek w/KFF and positioning him between two units towards the back, with the lootas behind him. When you start moving the units, use the 2" rule and it should give you enough time to leave the front units within cover, while he also hangs back shielding the Lootas (Hope that maks sense)

wOOkie
   
Made in us
Dakka Veteran





NaZ wrote:a flipside to this would be to take a squad of burnas with 3 meks using their KMB guns. same range and str 8 but a little risky due to the gets hot rule. even still thats 3 shots that you can take from a small squad, with no target restrictions.


On the flipside, don't even take any meks. Take 15 burna boyz, with 15 burnas and stick em all in a BW. Drive right up and start hosing with 15 templates. You don't even have to get out of the BW. What the heck can survive THAT many hits?




 
   
Made in us
Screamin' Stormboy



Yuba City, CA

A good use for a tankhammer might be while mounted in a wagon with a boarding plank...other than that, you have a rokkit, you dont need to get that close although Glory Hogs forces you to assault a vehicle if possible and without a tankhammer youre uselss in assault.
   
Made in us
Been Around the Block




A good use for a tankhammer might be while mounted in a wagon with a boarding plank...other than that, you have a rokkit, you dont need to get that close although Glory Hogs forces you to assault a vehicle if possible and without a tankhammer youre uselss in assault.

All Tankbustas have Tankbusta bombz. Str6+D6x2 to vehicles other than monoliths
   
Made in de
Dominating Dominatrix






Piercing the heavens

but if I recall right, you don't have to move them at the next enemy vehicle, so you can use the tankhammers againt other stuff. greater demons for example, who don't have a high save.
   
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Veteran Wolf Guard Squad Leader






Minneapolis

Anung Un Rama wrote:but if I recall right, you don't have to move them at the next enemy vehicle, so you can use the tankhammers againt other stuff. greater demons for example, who don't have a high save.


Thats brings to mind all kinds of awesome imagery.

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Grovelin' Grot




Northern NJ

Anung Un Rama wrote:but if I recall right, you don't have to move them at the next enemy vehicle, so you can use the tankhammers againt other stuff. greater demons for example, who don't have a high save.


Well yea, if you think about it this way: If you were crazy enough to have 3 Min Tank Busta Squads with Tank Hammers they though be able to gangbeat any special character/thing with less than T5: 18 attacks (assmuing you charge), 9 Hits (Assuming 4+), 7.5 Wounds (2+) = stastical instant death even with a 2+ save. Or, from one squad, a stastical S10 hit on a skimmer (6 attacks = 1 should hit). Now, I don't know why you would try to do these things when there are better ways of doing it but it's just fun to think of.
   
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Piercing the heavens

I haven't played this game for years with victory in mind
   
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Screamin' Stormboy



Yuba City, CA

Famder wrote:All Tankbustas have Tankbusta bombz. Str6+D6x2 to vehicles other than monoliths
True, but with an average roll of 7 youre getting a 13. It might be nice to have a S10 hit or two just to make sure you break through that armor, although Id still rather just take a rokkit.
   
Made in us
Trollkin Champion




North Bay, California

True, but with an average roll of 7 youre getting a 13. It might be nice to have a S10 hit or two just to make sure you break through that armor, although Id still rather just take a rokkit.


I dare you to get a 7 on 2d6 x2.

I think most of the people who bash tank bustas, have never actually played them. The glory hogs rule is really not that bad. Especially if they have a russ --I mean, wagon babysitting them.

Another thing people don't realize or appreciate is reliability. I know every turn, exactly how many shots my squad can fire. With lootas, sure you'll average out at two shots a turn over the course of the game, but you never know when you're gunna roll a 1 or a 2 in that crucial turn. This also means you can never plan for them to roll more than a 1 when planing out your shooting phase. That can be mitigated by shooting with the lootas first, but that has it's own obvious disadvantages.

One thing I'm not sold on that everybody sees as the best part about tank bustas is squigbombs. If deploying out the side of a battlewagon, you'll have a 1/2 chance to cause a str 8 hit on the side armor. Thats a huge risk.

-Leo037

This message was edited 2 times. Last update was at 2008/01/23 00:36:39


"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

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Denver

Cypher037 wrote:One thing I'm not sold on that everybody sees as the best part about tank bustas is squigbombs. If deploying out the side of a battlewagon, you'll have a 1/2 chance to cause a str 8 hit on the side armor. Thats a huge risk.
-Leo037


Bomb squigs hit on a 2+

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Trollkin Champion




North Bay, California

Bomb squigs hit on a 2+

When I fist read that I thought 'thanks telling me what I already know', but then I reread my post and I realized I was the one who made a bad post.

What I meant was a 1/2 chance to hit your own tank, not theirs.

-Leo037

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

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Denver

That works out to what-a 1/4 chance of glancing the battlewagon if you release all 3? If you're having trouble getting those 5+'s with your normal AT, the chance of getting those 2+'s will certainly be worth it at a crucial moment.

I think part of it comes down to the psychological aspects-if you come within 18" of this unit with a vehicle, bad things will happen to it, even with BS2 Orks.

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North Bay, California

Yeah, I didn't think about the psychological aspect. Maybe wait till the BW is dead and all the trukks are deployed. Or even drive a buggie/empty trukk right up next to them --even closer than the battle wagon, so you risk a much cheaper model. But then you're investing even more into the unit and using up a valuable FA slot. Hmmm.

-Leo037

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

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Made in us
Impassive Inquisitorial Interrogator





Hooper

Anung Un Rama wrote:I haven't played this game for years with victory in mind


Lol you and me both except its only been months for me



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
 
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