Switch Theme:

Are gretchen 'orks'?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Here's one way out there:

Are gretchen orks? No other ork unit is listed as 'ork' anywhere, and the whole book is listed as the 'ork' book. So is anything in it 'ork'?

If so, runtherdz have the mob rule. So they can replace their LD with the number of 'orks' in the unit.

So are 30 gretchen fearless?

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

I would say probably yea, i gotta look at it though. Its nicer in WHFB where they are all just greenskins.

The Carrion Corsairs - A Dark Eldar P&M Blog

Know thine enemy.
You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Grots like orks and squigs are all fungal matter really. Waaagh that tail.

- G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in ca
Decrepit Dakkanaut





Runtherdz have the Mob Rule, Gretchin do not. 30 Gretchin are not Fearless, and using their Runtherds' Mob Rule will give them, at maximum, Ld3.

Seriously, there's a thread in this forum where someone is claiming that Devilfish are not dedicated transports, and then you start this thread? What's up with you people?
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

if we're talking fluff I think gretchin are just little orks like nobs are big orks.

Maybe this is a question for the guys over at the WAAGH forums.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Been Around the Block




They are biologically similar to orks. However since they are weedier than a proppa ork they do not have the same mentality or disposition as orks and are denied access to the better things in the armory.

The WAAAAGH! rule makes the difference clear that grots are exceptions to all things orkish in warfare because they are weedy. Because of that they do not count as orks for puproses of Mob Rule.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Mauleed:

I don't think there is anything that explicity proves you wrong but the Ork codex has some real issues with units apparently being mislabeled with special rules they can't use.


Several units (such as Stormboyz and Deffkoptas) are listed as having 'Waaagh!' on their rules pages even though the power has no effect on them. Then you look in their army list entries and you see that there is no 'Waaagh!' listed.

Its just a hunch, but I think the same may be true of Runtherds and the 'Waaagh!' & 'mob rul' special rules. For example, the Runtherd in the Big Gunz unit (which references back to the same Runtherd entry in the rules pages) is not listed as having these special rules in the army list entry.

I'm thinking that if they ever do a FAQ or a typo re-print those rules will be removed.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Longtime Dakkanaut






But that's not going to help in the here and now.

After reading it several times, here's what I've come up with:

1. The runtherd has the mob rule, so he's LD whatever the unit size is. And if there are 11 models, he is fearless.
2. The mob itself doesn't have the rule, so it can't be fearless. And the runtherd's fearlessness is irrelevant.

That's the only way I see it working with the rules they have in place right now, though I don't doubt it will be FAQed away.

Anyone see any verbage to show I'm missing something?


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in ca
Decrepit Dakkanaut





Maybe if you showed what you were reading and how you were reading it, we could point out what you're missing, or what you got wrong, or certify one of your conclusions as correct.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

mauleed wrote:But that's not going to help in the here and now.

After reading it several times, here's what I've come up with:

1. The runtherd has the mob rule, so he's LD whatever the unit size is. And if there are 11 models, he is fearless.
2. The mob itself doesn't have the rule, so it can't be fearless. And the runtherd's fearlessness is irrelevant.

That's the only way I see it working with the rules they have in place right now, though I don't doubt it will be FAQed away.

Anyone see any verbage to show I'm missing something?



"Ork mobs may always substitute the number of Orks in their mob for their normal Leadership value. If an Ork mob numbers 11 or more models, it has the Fearless special rule."

The first two words in the Gretchin unit entry are "Gretchin mob" so I'd say it's safe to say they aren't fearless. As far as substituting ld is concerned it says # of Orks so I guess they're stuck with their basic leadership value.

The get a re-roll from squig hounds. Statistically that probably puts their ld up to about ld9 I'd guess. (re-roll 7 ~ 9, re-roll 6 ~ 8)

This message was edited 1 time. Last update was at 2008/01/23 16:07:50


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Longtime Dakkanaut






Tacobake wrote:The first two words in the Gretchin unit entry are "Gretchin mob" so I'd say it's safe to say they aren't fearless. As far as substituting ld is concerned it says # of Orks so I guess they're stuck with their basic leadership value.


If that's the case then Nobz, Meganobz, burnaboyz, lootas, tankbustas, etc. don't get the benefit of the rule either, since only ork boyz are specifically listed as 'orks'.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

mauleed wrote:
Tacobake wrote:The first two words in the Gretchin unit entry are "Gretchin mob" so I'd say it's safe to say they aren't fearless. As far as substituting ld is concerned it says # of Orks so I guess they're stuck with their basic leadership value.


If that's the case then Nobz, Meganobz, burnaboyz, lootas, tankbustas, etc. don't get the benefit of the rule either, since only ork boyz are specifically listed as 'orks'.


ah ic lemme come up with a snappy answer.

yeah I see what you're saying, let's assume the grots are Orks. Bascically if the gretchin were going to be fearless they would have to be fearless themselves, they couldn't get it from the Runtherd.

But meanwhile the Runtherd is ld 10 because of the size of the mob, assuming gretchin count as an Ork Mob. That would be more RAI, stopping at ld10.

So they're an Ork Mob but they don't have the mob rule so they're not fearless.

or

they're not an Ork Mob, period.

In a friendly game I would let my opponent count them as ld 10 just because they're so useless anyway. If he paints up 30 grots he deserves a chance to see them do something.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Longtime Dakkanaut






No one cares what happens in friendly games.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

so then what's the answer? ld10?

or is it just a wait for FAQ issue.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

'Bout the closest I can come to defining Gretchin as being distinct from Orks is on page 6.

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in us
Longtime Dakkanaut






Page 6 seems good enough to me. No LD 10 for the grots!

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in au
Stealthy Dark Angels Scout with Shotgun





Yeah, while the gretchin are Orks (fluff wise), they're not orks (game rule wise).

The gretchin definatley don't have mob rulle, furious charge of waaagh!. Those rules are listed as "Special Rules (Runtherds)". The only special rule gretchin get are "Special Rules (Gretchin): It's a Grot's Life".

The thing I find interesting is that the Runtherd get's Mob Rule & he's supposed to keep the gretchin in line. Does this mean he can count the gretchin towards his Mob Rule?

I'd say no .... mainly because the 'mob rule' rule only mentions orks (which is a shame IMO).

The do have the option of taking a squig hound (re-roll morale tests) which I guess is better than nothin. Though it is odd that they would include a special rule that the mob can't use.

Proudly wasting bandwidth since 1996

Errant_Venture wrote:The objective of gaming is to win. The point of gaming is to have fun. The two should never be confused.
 
   
Made in us
Storm Trooper with Maglight





Denver

Since there is no definition of an Ork and the Waagh! rules if anything seem to define Gretchin as weedier Orks, I would be inclined to give you the Mob rule benefit if you wanted it (although I would still expect the eventual someday FAQ to rule otherwise if they address the question). However, any Warboss who advances the theory that something as weedy as a Grot is an equal to the Boyz should expect a corresponding amount of verbal harrauging for it.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Longtime Dakkanaut






Fluff or not, page 6 seems to pretty clear show that grots aren't orks.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in ca
Decrepit Dakkanaut





mauleed wrote:Fluff or not, page 6 seems to pretty clear show that grots aren't orks.

How is it clear? Isn't P.6 of Codex: Orks background material?
   
Made in us
Drone without a Controller





Well, the mob could be fearless... in apocolypce.

Just get 30 grots + 3 slavers + 10 warbosses joining the mob. Now the mob is fearless. That wasn't that hard, right?

Yea, I'm not sure there is an amazing argument against it by a RAW point of view, but seriously, p. 6 shows fairly well how this doesn't work (except for example above).
   
Made in ca
Decrepit Dakkanaut





Okay, so how does P.6 of Codex: Orks (presumably) show this?
   
Made in us
Horrific Howling Banshee






"Gretchin have a similar physiology to the Orks, though they are not as strong or tough. . . . Sometimes known as Grots, Gretchin are more numerous than Orks. . . ."

The grammar here make it clear that Gretchin are not Orks. Of course, this is just a description, not a rule, so make of it what you will.
   
Made in us
Longtime Dakkanaut






Nurglitch wrote:
mauleed wrote:Fluff or not, page 6 seems to pretty clear show that grots aren't orks.

How is it clear? Isn't P.6 of Codex: Orks background material?


There's no section that says 'these aren't rules, ignore this.'

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in au
Stealthy Dark Angels Scout with Shotgun





Unfortunatley it doesn't come down to page 6 (as much as I like the idea of fluff as rules .... well that's a discussion for elsewhere.).

The relevant sections of the codex (pg 50 & 100) say that the gretchin don't have mob rule.

Even though the runtherd does have the Mob Rule, it's not clear if the gretchin count towards it? I'd have to say no on the basis that the gretchin don't have the rule. If we were talking about a group of 10 runtherds, or if gretchin had Mob Rule, it would be easy.

Proudly wasting bandwidth since 1996

Errant_Venture wrote:The objective of gaming is to win. The point of gaming is to have fun. The two should never be confused.
 
   
Made in us
Legendary Dogfighter





Birmingham - GB

Ok, this may be genius or just stupid. Not having seen a copy of the codex I'll go for the later but...

Imagine a huge mob of grots on the battlefield babbling away, a few getting some shots of while the poor slave driver whips them slowly towards the enemy. The grots are so stupid they dont realy get whats going on and keep shooting in the direction of the enemy rather than at them, purly becuase it stops them getting whipped. As they get closer and see epople start to hack each other appart they panic and run away, leaving the bemused slaver on his own wondering what happens before he realises he's now along and in the s###, then he flees. To me that's how a grot mob would act on the battlefield.

Putting this in a game, I'd say that the mob rule could be used, but would only affect the leadership of the ORK, so the slavers ld goes up while the grots are too stupid to benefit from it - the orks is up becuase he's 'bigger' and his head swells up with biggness, that and he's also busy whipping the grots to concentrate on anything else. Now if he was an IC (or maybe has the ability for the mob to take ld tests at his ld - I' don't know this detail) than the mob will generally pass due to the high leadershiop representing them stupidly moving forward not knowing whats going on. As they take fire and casulaties the ld starts to drop - grots realise somethings going horribly wrong for them. Eventually they panic and flee.

just my interpretation even if a bit wierd, but hey they're grots - they are weird!

I'm coming to get you

My Silver Deamon winning GD entry http://www.dakkadakka.com/dakkaforum/posts/list/302651.page

check out my P&M for more projects!

part of other hobby - dark age jewellery www.darkagejewellery.com 
   
Made in ca
Decrepit Dakkanaut





Mauleed wrote:There's no section that says 'these aren't rules, ignore this.'

And so without that section, the background is clearly understood to be rules?

shirou wrote:The grammar here make it clear that Gretchin are not Orks. Of course, this is just a description, not a rule, so make of it what you will.

Or, you know, make of it what will satisfy the truth of the matter. In this case I'm still unclear on the relevance of the background to the rules.

This message was edited 1 time. Last update was at 2008/01/24 14:15:38


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It's additional information, which when read in context with what it says on pages 50 & 100, seems to make the intention reasonably clear. GW’s editing is still an embarrassment, but it’s clear enough for my general play purposes.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in ca
Decrepit Dakkanaut





Mannahnin: How is it additional information? How can we read rules in the context of something that is irrelevant to them? More to the point, how exactly is the writer's intention relevant to what the text of the rules state? It seems cut and dried that Gretchin do not benefit from the Mob Rule because they do not have the rule.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nurglitch wrote:Mannahnin: How is it additional information?


If one part of the book, even if it’s predominantly a fluff section, states implicitly that Orks and Gretchen are different creatures, then that’s useful information when another part of the book says that Orks benefit from special rules, then fails to tell you what counts as an Ork (unlike the Necron dex, which clearly states which models count as Necrons).

Nurglitch wrote:How can we read rules in the context of something that is irrelevant to them?


Because it’s not entirely irrelevant? If the writers and editors fail to put useful information in the logical and intuitive place to look for it, we start look around to see if we can find it elsewhere.

Nurglitch wrote:More to the point, how exactly is the writer's intention relevant to what the text of the rules state?


Because if the rule isn’t clear, one possible route by which to decide how to play it is to deduce the designer’s intention. It’s no good for debate, but in terms of the practical matter of how to come to an agreement with an opponent, I’ve certainly seen it work.

Nurglitch wrote:It seems cut and dried that Gretchin do not benefit from the Mob Rule because they do not have the rule.


I agree that the most useful information is the unit info on p50 & 100, of which the biggest element is that gretchin themselves lack the rule. But snce some models in the unit do, and some others don’t, it’s not as cut & dried as I’d like. There's a little room there for people to get confused, so having this additional reference in the codex to show them could be helpful if it comes up in a game.

This message was edited 1 time. Last update was at 2008/01/24 15:22:03


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
Forum Index » 40K You Make Da Call
Go to: