Hey all, Was wondering if you could give me some suggestions for putting together a Arco-Flagellent for a
DH fight.
At the moment I have
Arco-Flagellent
WS 40
BS --
S 50(Brute bonus Included)
T 40(^^)
AG 20(Brute Deficit)
Per 30
WP -
In --
Fel --
Wounds:15
Movement 4/8/12/24 (See below for reason)
Traits:
Brutal Charge (+3
Dmg on a charge)
Dark Sight (See in dark)
Fear(2,Wp test for anyone approaching it at (-10) Difficult)
From Beyond (Nothing mental)
Soulbound (To its master. Gains Brute mutation)
Brute(+10S +10T -10AG)
Unnatural Speed(Doubles
AG Bonus)
Natural Weapon (Electro Flail,1d10 +
Sb. Impact,Shocking,Flexible) x2
So what do ya think? Too powerful? The plan is basically to have the Acolytes on a ship in the warp. Flagellent gets loose. Ships defenses badly wounds the flagellent while it runs rampent.(Yeah I know its in the book as a suggestion at one stage. Sorry first test game

)
My only concern is that the characters simply won't be powerful enough to take it down. But I also don't want to take too much away from the game by having the defenses do all the work. Suggestions?