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![[Post New]](/s/i/i.gif) 2008/02/06 13:58:33
Subject: THQ Confirm 40k MMO
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Hellacious Havoc
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![[Post New]](/s/i/i.gif) 2008/02/06 14:01:19
Subject: THQ Confirm 40k MMO
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[MOD]
Otiose in a Niche
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well this might explain the death of Black Industries.
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![[Post New]](/s/i/i.gif) 2008/02/06 14:06:53
Subject: THQ Confirm 40k MMO
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[DCM]
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Really?
Why?
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![[Post New]](/s/i/i.gif) 2008/02/06 14:46:15
Subject: THQ Confirm 40k MMO
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Veteran Wolf Guard Squad Leader
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Kid_Kyoto wrote:well this might explain the death of Black Industries.
Yeah I have to admit I really don't see a strong connection between the two? Seems more likely the demise of Black Industries has to do with new management pruning the corporate tree a little and probably not related to an MMORPG.
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This message was edited 1 time. Last update was at 2008/02/06 14:47:12
3500 pts Black Legion
3500 pts Iron Warriors
2500 pts World Eaters
1950 pts Emperor's Children
333 pts Daemonhunters
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![[Post New]](/s/i/i.gif) 2008/02/06 15:51:01
Subject: Re:THQ Confirm 40k MMO
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Veteran Wolf Guard Squad Leader
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Thats sweet so i follow WHO for years and now that its actually almost here i need to wait for 40k online.
Gah!
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![[Post New]](/s/i/i.gif) 2008/02/06 15:52:59
Subject: THQ Confirm 40k MMO
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[MOD]
Madrak Ironhide
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Well, you play one until the other comes out.
It's what I'm doing with WoW anyway.
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![[Post New]](/s/i/i.gif) 2008/02/06 15:56:57
Subject: THQ Confirm 40k MMO
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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40k MMO sounds interesting. The Fantasy one too, but only if it has interesting PvP stuff.
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![[Post New]](/s/i/i.gif) 2008/02/06 17:14:59
Subject: THQ Confirm 40k MMO
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Decrepit Dakkanaut
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Considering WAR is RVR based, the game is almost pretty much centered on PVP(unless you decide to attempt to avoid enemy players and only do PVE RVR quests).
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![[Post New]](/s/i/i.gif) 2008/02/06 22:38:05
Subject: THQ Confirm 40k MMO
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Hangin' with Gork & Mork
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You get experience for PvP, so you can level up just doing PvP if you like. At least that is what has been said. You won't have to PvE just to get to a level to PvP for a bit then go back to the grind and repeat ad naseum.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2008/02/06 22:43:12
Subject: Re:THQ Confirm 40k MMO
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Fixture of Dakka
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Not the most important thing I can think of for THQ to announc. DoW 2 being announced on the other hand...
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![[Post New]](/s/i/i.gif) 2008/02/06 23:24:14
Subject: THQ Confirm 40k MMO
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Deathwing Terminator with Assault Cannon
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Sigh... MMO and RTS. 40K only exists in genres I don't play.
Hopefully if this is successful they'll make a better FPS game though, that would be nice.
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![[Post New]](/s/i/i.gif) 2008/02/06 23:40:27
Subject: Re:THQ Confirm 40k MMO
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Fixture of Dakka
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I'm surprised they haven't got round to doing one with the various Temple Assassins. I think they'd make perfect protagonists for a FPS.
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![[Post New]](/s/i/i.gif) 2008/02/07 00:52:15
Subject: THQ Confirm 40k MMO
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[MOD]
Otiose in a Niche
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my logic was if they're pursuing a computer RPG they wouldn't want to compete or divert resources with a table top RPG.
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![[Post New]](/s/i/i.gif) 2008/02/07 01:13:38
Subject: THQ Confirm 40k MMO
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Gargantuan Gargant
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THQ might have also wanted exclusive rights.
But seriously, I believe what they stated. It was simply alot more profitable, and alot less work, to produce novels instead of the RPG.
The RPG requires rule monkeys, lots of artowrk, lots of grpahic layout, playtesters, etc..
To bang out a novel you need what ?
1 writer, 1 editor, and 1 piece of cover art.
Okay, you prolly need a few more people, but likely only a tenth of the people or manhours that went into the RPG.
Not to mention that the novel is printed on small sheets of cheap paper, while the RPG was lavish and double the page size and paper content of the novel.
They thought it was a cool idea to do the RPG.
They ran with it.
They then realized for alot less effort they could still make comperable, if not better money, making novels and decided not to kill themselves making the RPG.
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![[Post New]](/s/i/i.gif) 2008/02/07 01:24:11
Subject: THQ Confirm 40k MMO
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Tunneling Trygon
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It's a bit of a mystery why they don't do an FPS of 40K, I'd agree.
The success of the "Battlefield" style games, should be clear. They don't even bother with a single player element.
COD4 is a big success, and that's just a thin single player game with a developed multiplayer option.
I've been amazed, for YEARS now, that there's been no successor to Planetside. It was years ahead of its time, and nobody has bothered to revisit the concept now that the internet and graphics engines are more up to the task.
I think a 40K FPS could work on any scale, either small like COD4, larger like the Battlefield games, or huge as with Planetside. In any scenario, the fluff is there to speed along development, and create a really interesting game world.
Shooting it out in gothic ruins looks cool, it's that simple.
It can all work for an MMORPG, but really, is that what 40K is best suited to? I don't think so.
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![[Post New]](/s/i/i.gif) 2008/02/07 02:37:48
Subject: THQ Confirm 40k MMO
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Deathwing Terminator with Assault Cannon
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Phryxis wrote:
The success of the "Battlefield" style games, should be clear. They don't even bother with a single player element.
That's actually my dream scenario.
I think a 40K game would do best being big enough in scale to have Land Raiders, Predators, Leman Russ, Falcons, and even Valkyries and Thunderbolts.
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![[Post New]](/s/i/i.gif) 2008/02/07 02:54:39
Subject: THQ Confirm 40k MMO
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Tunneling Trygon
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The scale you describe is pretty much Planetside. It had infantry up to transport aircraft, with bikes, buggies, tanks, light and heavy aircraft, etc. All fighting in a large enough area to make such vehicles fit in, rather than feeling cramped as they do in Battlefield.
The Planetside scale was battlefields of about 4x4 miles, which had jumpgates connecting to other battlefields, and to some extent the fight could continue through those.
Battlefield is closer to maybe a half mile squared, maybe a bit more. This works relatively well for armor, but rotorcraft are a bit cramped, and fixed wing craft are ridiculously so.
COD4 maps are about a quarter mile squared, maybe a bit smaller. These are too small for any sort of vehicle.
Because these are areas, it's actually a lot more of a difference than it seems like. A map in Planetside was hundreds of times the size of any COD4 map. More sparsely populated, and far less detailed, but still much, much larger.
Planetside went to crap when they brought in the big robots, but before that it was one of the most incredible gaming experiences I've seen.
The "port" of 40K fluff onto the basicaly nonexistant fluff of Planetside would be straightforward and fun.
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This message was edited 1 time. Last update was at 2008/02/07 03:00:20
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![[Post New]](/s/i/i.gif) 2008/02/07 05:26:10
Subject: Re:THQ Confirm 40k MMO
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Hangin' with Gork & Mork
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Have we already forgotten about Firewarrior?
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2008/02/07 05:46:45
Subject: THQ Confirm 40k MMO
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[MOD]
Madrak Ironhide
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I remember playing a 40k mod for tribes. It was kinda
artificial, but still neat.
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![[Post New]](/s/i/i.gif) 2008/02/07 05:47:46
Subject: Re:THQ Confirm 40k MMO
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Deathwing Terminator with Assault Cannon
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Ahtman wrote:Have we already forgotten about Firewarrior?
Yes. As a game it was... very forgettable.
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![[Post New]](/s/i/i.gif) 2008/02/07 15:55:05
Subject: Re:THQ Confirm 40k MMO
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Veteran Wolf Guard Squad Leader
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Well keep in mind a few things guys, MMO is a style but now that its a growing one MMO is becoming a looser term. 4 years ago if someone said MMO they likely were to add the RPG to it as EQ, UO, WOW were the only things really available. Now people say MMO because that includes games like Battlefield, Planetside and that genre.
Keep in mind that GW is pretty heavily involved in these affairs and doing a 40k MMORPG would be insanely difficult fluff wise unless the player is only able be non military or free roaming inquisitorial PC's. Do you think GW would green light a game where the massive hordes of 15 year olds with disposable income couldn't be Space Marines?
That said it looks more and more like WHO is striking that healthy balance between both MMO archetypes as it seems like you can be involved in giant battlefield style conflicts while still making your PC your own. If 40k was done a la WHO or something simple as Battlefield with a deeper skill or equipment element i would be happy as hell.
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![[Post New]](/s/i/i.gif) 2008/02/07 17:02:23
Subject: THQ Confirm 40k MMO
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Dominating Dominatrix
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I'm still hoping for that Firewarrior sequel......
Shootaboy  
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![[Post New]](/s/i/i.gif) 2008/02/07 17:07:53
Subject: THQ Confirm 40k MMO
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Veteran Wolf Guard Squad Leader
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Anung Un Rama wrote:I'm still hoping for that Firewarrior sequel......
Shootaboy   
The targeting reticle would have to be huge. Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss.
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![[Post New]](/s/i/i.gif) 2008/02/07 18:08:55
Subject: Re:THQ Confirm 40k MMO
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Dark Angels Neophyte Undergoing Surgeries
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Ahtman wrote:Have we already forgotten about Firewarrior?
I wish I could.
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Dark Angels
Alaitoc Eldar
Hive Fleet Harbinger
Black Legion
Evil Sunz
Bork'an
Daemons
http://masterdarksol.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2008/02/08 04:33:50
Subject: THQ Confirm 40k MMO
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Infiltrating Oniwaban
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Man, I hope WHO's clone-like entry into an already saturated swordds-and-sorcery market doesn't sink the possibility of a 40K MMO.
WHO strikes me as a blip on the radar. But cashing i... er, building upon the massive fluff resources of 40K seems a very, very good idea.
Personally be hooked into an IV within the first two days that it's out. And if they do decent vehicular combat... including titans... oh baby.
I just hope the possible failure of WHO doesn't make that impossible.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/02/08 04:39:45
Subject: THQ Confirm 40k MMO
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I would have preferred Fire Warrior on the PC than on my PS2.
I still want to get to the good stuff last time I checked I was running around in circles getting shot by snipers.
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![[Post New]](/s/i/i.gif) 2008/02/08 13:19:36
Subject: THQ Confirm 40k MMO
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[DCM]
Sentient OverBear
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I think that a squad-based MMO would be suitable for 40k. The weaker the individual trooper, the more you get (ie 10 guardsmen, 4 marines, etc). You can upgrade individuals with different skills, buy transports (this is my Epic Mount -- Land Raider), and such.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2008/02/08 13:23:43
Subject: THQ Confirm 40k MMO
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Iorek wrote:I think that a squad-based MMO would be suitable for 40k. The weaker the individual trooper, the more you get (ie 10 guardsmen, 4 marines, etc). You can upgrade individuals with different skills, buy transports (this is my Epic Mount -- Land Raider), and such.
That would be insanely cool.
presumably your enemies would also be en masse. So you don't fight one tyranid, you fight a whole army of them.
*head explodes*
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This message was edited 1 time. Last update was at 2008/02/08 13:24:36
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![[Post New]](/s/i/i.gif) 2008/02/08 22:38:07
Subject: THQ Confirm 40k MMO
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Gargantuan Gargant
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I don't care the 40K MMO concept for one particular reason. Casualties in 40K are the norm.
I don't grasp how to have anything remotely 40K like, and have them level up and grind like in any MMO.
They could make a excellent 40K MMOFPS, where you alternate controling different members of an atttacking force, but I can't see them explaining how your charecter keeps coming back from the dead, that would be required in an MMORPG.
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![[Post New]](/s/i/i.gif) 2008/02/09 07:40:11
Subject: THQ Confirm 40k MMO
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Executing Exarch
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adamsouza, that particular detail is not at all unique to 40k. Casualties would, "realistically", be the norm in pretty much any milieu in which anyone has cared to set an MMO. If we can believe that a spell-casting midget can go out and slay millions of trolls etc. and never "really" die, I'm sure we'll be able to muster up the same amount of suspension of disbelief for Brother-Sergeant McShouty.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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