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Made in gb
Hellacious Havoc






http://news.curse.com/details/6192/#comments
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

well this might explain the death of Black Industries.

 
   
Made in us
[DCM]
.







Really?

Why?
   
Made in us
Veteran Wolf Guard Squad Leader





Poughkeepsie, NY

Kid_Kyoto wrote:well this might explain the death of Black Industries.


Yeah I have to admit I really don't see a strong connection between the two? Seems more likely the demise of Black Industries has to do with new management pruning the corporate tree a little and probably not related to an MMORPG.

This message was edited 1 time. Last update was at 2008/02/06 14:47:12


3500 pts Black Legion
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Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Thats sweet so i follow WHO for years and now that its actually almost here i need to wait for 40k online.

Gah!

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[MOD]
Madrak Ironhide







Well, you play one until the other comes out.

It's what I'm doing with WoW anyway.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

40k MMO sounds interesting. The Fantasy one too, but only if it has interesting PvP stuff.

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Decrepit Dakkanaut





Biloxi, MS USA

Considering WAR is RVR based, the game is almost pretty much centered on PVP(unless you decide to attempt to avoid enemy players and only do PVE RVR quests).

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Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Hangin' with Gork & Mork






You get experience for PvP, so you can level up just doing PvP if you like. At least that is what has been said. You won't have to PvE just to get to a level to PvP for a bit then go back to the grind and repeat ad naseum.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Fixture of Dakka






Sheffield, UK

Not the most important thing I can think of for THQ to announc. DoW 2 being announced on the other hand...

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Made in ca
Deathwing Terminator with Assault Cannon






Sigh... MMO and RTS. 40K only exists in genres I don't play.

Hopefully if this is successful they'll make a better FPS game though, that would be nice.
   
Made in gb
Fixture of Dakka






Sheffield, UK

I'm surprised they haven't got round to doing one with the various Temple Assassins. I think they'd make perfect protagonists for a FPS.

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Otiose in a Niche






Hyderabad, India

my logic was if they're pursuing a computer RPG they wouldn't want to compete or divert resources with a table top RPG.

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

THQ might have also wanted exclusive rights.

But seriously, I believe what they stated. It was simply alot more profitable, and alot less work, to produce novels instead of the RPG.

The RPG requires rule monkeys, lots of artowrk, lots of grpahic layout, playtesters, etc..

To bang out a novel you need what ?
1 writer, 1 editor, and 1 piece of cover art.

Okay, you prolly need a few more people, but likely only a tenth of the people or manhours that went into the RPG.

Not to mention that the novel is printed on small sheets of cheap paper, while the RPG was lavish and double the page size and paper content of the novel.

They thought it was a cool idea to do the RPG.
They ran with it.
They then realized for alot less effort they could still make comperable, if not better money, making novels and decided not to kill themselves making the RPG.






   
Made in us
Tunneling Trygon





It's a bit of a mystery why they don't do an FPS of 40K, I'd agree.

The success of the "Battlefield" style games, should be clear. They don't even bother with a single player element.

COD4 is a big success, and that's just a thin single player game with a developed multiplayer option.

I've been amazed, for YEARS now, that there's been no successor to Planetside. It was years ahead of its time, and nobody has bothered to revisit the concept now that the internet and graphics engines are more up to the task.

I think a 40K FPS could work on any scale, either small like COD4, larger like the Battlefield games, or huge as with Planetside. In any scenario, the fluff is there to speed along development, and create a really interesting game world.

Shooting it out in gothic ruins looks cool, it's that simple.

It can all work for an MMORPG, but really, is that what 40K is best suited to? I don't think so.



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Made in ca
Deathwing Terminator with Assault Cannon






Phryxis wrote:

The success of the "Battlefield" style games, should be clear. They don't even bother with a single player element.


That's actually my dream scenario.

I think a 40K game would do best being big enough in scale to have Land Raiders, Predators, Leman Russ, Falcons, and even Valkyries and Thunderbolts.
   
Made in us
Tunneling Trygon





The scale you describe is pretty much Planetside. It had infantry up to transport aircraft, with bikes, buggies, tanks, light and heavy aircraft, etc. All fighting in a large enough area to make such vehicles fit in, rather than feeling cramped as they do in Battlefield.

The Planetside scale was battlefields of about 4x4 miles, which had jumpgates connecting to other battlefields, and to some extent the fight could continue through those.

Battlefield is closer to maybe a half mile squared, maybe a bit more. This works relatively well for armor, but rotorcraft are a bit cramped, and fixed wing craft are ridiculously so.

COD4 maps are about a quarter mile squared, maybe a bit smaller. These are too small for any sort of vehicle.

Because these are areas, it's actually a lot more of a difference than it seems like. A map in Planetside was hundreds of times the size of any COD4 map. More sparsely populated, and far less detailed, but still much, much larger.

Planetside went to crap when they brought in the big robots, but before that it was one of the most incredible gaming experiences I've seen.

The "port" of 40K fluff onto the basicaly nonexistant fluff of Planetside would be straightforward and fun.

This message was edited 1 time. Last update was at 2008/02/07 03:00:20




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Hangin' with Gork & Mork






Have we already forgotten about Firewarrior?

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
[MOD]
Madrak Ironhide







I remember playing a 40k mod for tribes. It was kinda
artificial, but still neat.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Deathwing Terminator with Assault Cannon






Ahtman wrote:Have we already forgotten about Firewarrior?


Yes. As a game it was... very forgettable.
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Well keep in mind a few things guys, MMO is a style but now that its a growing one MMO is becoming a looser term. 4 years ago if someone said MMO they likely were to add the RPG to it as EQ, UO, WOW were the only things really available. Now people say MMO because that includes games like Battlefield, Planetside and that genre.

Keep in mind that GW is pretty heavily involved in these affairs and doing a 40k MMORPG would be insanely difficult fluff wise unless the player is only able be non military or free roaming inquisitorial PC's. Do you think GW would green light a game where the massive hordes of 15 year olds with disposable income couldn't be Space Marines?

That said it looks more and more like WHO is striking that healthy balance between both MMO archetypes as it seems like you can be involved in giant battlefield style conflicts while still making your PC your own. If 40k was done a la WHO or something simple as Battlefield with a deeper skill or equipment element i would be happy as hell.

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Made in de
Dominating Dominatrix






Piercing the heavens

I'm still hoping for that Firewarrior sequel......


Shootaboy
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Anung Un Rama wrote:I'm still hoping for that Firewarrior sequel......


Shootaboy


The targeting reticle would have to be huge. Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss, Miss.

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Hollywood, California

Ahtman wrote:Have we already forgotten about Firewarrior?


I wish I could.

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Man, I hope WHO's clone-like entry into an already saturated swordds-and-sorcery market doesn't sink the possibility of a 40K MMO.

WHO strikes me as a blip on the radar. But cashing i... er, building upon the massive fluff resources of 40K seems a very, very good idea.

Personally be hooked into an IV within the first two days that it's out. And if they do decent vehicular combat... including titans... oh baby.

I just hope the possible failure of WHO doesn't make that impossible.




Infinity: Way, way better than 40K and more affordable to boot!

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I would have preferred Fire Warrior on the PC than on my PS2.

I still want to get to the good stuff last time I checked I was running around in circles getting shot by snipers.

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Clearwater, FL

I think that a squad-based MMO would be suitable for 40k. The weaker the individual trooper, the more you get (ie 10 guardsmen, 4 marines, etc). You can upgrade individuals with different skills, buy transports (this is my Epic Mount -- Land Raider), and such.


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Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Iorek wrote:I think that a squad-based MMO would be suitable for 40k. The weaker the individual trooper, the more you get (ie 10 guardsmen, 4 marines, etc). You can upgrade individuals with different skills, buy transports (this is my Epic Mount -- Land Raider), and such.



That would be insanely cool.

presumably your enemies would also be en masse. So you don't fight one tyranid, you fight a whole army of them.

*head explodes*

This message was edited 1 time. Last update was at 2008/02/08 13:24:36


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Gargantuan Gargant





New Bedford, MA USA

I don't care the 40K MMO concept for one particular reason. Casualties in 40K are the norm.

I don't grasp how to have anything remotely 40K like, and have them level up and grind like in any MMO.

They could make a excellent 40K MMOFPS, where you alternate controling different members of an atttacking force, but I can't see them explaining how your charecter keeps coming back from the dead, that would be required in an MMORPG.


   
Made in sg
Executing Exarch





adamsouza, that particular detail is not at all unique to 40k. Casualties would, "realistically", be the norm in pretty much any milieu in which anyone has cared to set an MMO. If we can believe that a spell-casting midget can go out and slay millions of trolls etc. and never "really" die, I'm sure we'll be able to muster up the same amount of suspension of disbelief for Brother-Sergeant McShouty.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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