This is the codex in it's final form, minus some tweaking, renaming and editing I want to do to the Gifts.
See here for a discussion:
http://forum.emperorschildren.net/viewtopic.php?t=1708
_______________________________________________
ARMY SPECIAL RULES:
Enraptured of Slaanesh:
An
EC army may take, as allies, any unit specified as Slaaneshi from the Codex: Chaos Daemons army list.
Specifically: Keeper of Secrets, Fiends of Slaanesh, Daemonettes and Seekers of Slaanesh (Masque, slaanesh herald, or daemon prince marked by slaanesh may NOT be taken), which follow the same rules and points values as detailed in Codex: Chaos Daemons, following these general guidelines:
Summoning: All summoned slaaneshi daemons are always in reserve, even in scenarios that do not feature this rule, and are rolled for normally from turn 2 onwards, deep striking anywhere on the table when you get them, also normally.
Icons: Count as teleport homers to DSing daemons.
Blessing of the Dark Prince:
Such is their devotion to Prince of Excess, the Emperors Children live on the edge of excitement and experience, revelling in the joy of life and battle. They take a perverse pleasure in all experience, no matter how terrifying or bizarre. Unafraid of overwhelming numbers they are hence immune to the psychology of lesser mortals and throw themselves ecstatically at the enemy; death holds no fear for them, but is seen as a welcome consummation of experience.
EC with this ability never count as having lost a combat and thus are no longer subject to the "No Retreat" rule.
Sacred Number: 6.
Any
EC CSM or daemon unit containing 6 models, or a multiple of it, is considered "Favoured of Slaanesh". Note that attached Independent Characters (such as is the case with a Lord and his retinue) DO count toward this number. A unit of 6 Chosen, plus a Chaos Lord would
not be considered Favoured, for example.
- Favoured
CSM units may upgrade one of their members to an Aspiring Champion for free.
- Favoured Daemon Packs MUST add +1 to their Summoning Roll when rolling for reserves, even if this means that they would arrive when you don't want them to..
(Note that any options/rules invented for this codex will be detailed in full at the end of this post)
HQ:
Special Character HQ: Lucius the Eternal:
As C:
CSM 4.0, pages 54, 91
Special Character HQ: Doomrider:
Doomrider: WS6 BS5 S6 T5 W4 I6 A4 LD10 Sv3+/5+ PTS/MODEL: 180
Unit Type: Jetbike
Wargear:
- jetbike with
TL meltagun
- Plasma gun
- frag, krak grenades
- bolt pistol
- Power Weapon
- Combat Drugs
Special rules:
- Fearless
- Eternal Warrior
- Mark of Slaanesh (included above)
- Warp Scream
- Wheels of Fire: Although not truly a skimmer, Doomriders bike has an unearthly ability to move over and through things, and so consequently is treated as a jetbike.
- 5+
INV save (included above)
- Summoned Daemon (in the same way as a unit of daemons)
- He Comes, He Goes: Roll a
D6 for doomrider at the start of each
EC players turn that he is on the table. On a 1, he is removed from play and redeployed
3D6" from the centre of the table with the use of the scatter dice. If this would mean that he is deployed off-table, count him as a casualty.
Special Character HQ: Zarakynel Greater Daemon of Slaanesh:
Zarakynel WS10 BS3 S7 T8 W6 I9 A6 LD10 -/4+ PTS/MODEL:666
Unit Type: Monstrous Creature
Wargear: The Souleater Sword
Special Rules:
- Fearless
- Summoned Greater Daemon
- Possession: The Keeper of Secrets must possess another model to enter the battlefield. See the Daemon special rules for more details.
- Fearsome: This Keeper of Secrets is both terrifying and seductive to behold. If an enemy unit has to take a Morale check after losing a close combat they must do so at -2 Leadership.
- Invulnerable: The Keeper of Secrets has an Invulnerable save of 4+.
- Living Icon: Counts as an Icon.
- Master Sorcerer: Zarakynel is master sorcerer and has the Lash of Submission, Gift of Chaos, Warptime, Doombolt, Wind of Chaos, She Who Thirsts, Taste Our Pleasures, Rapture and Delicious Excrutiation psychic powers. She may use all of these powers in one turn, though a single power may not be cast more than once.
- Daughter of Slaanesh: Zarakynel has the following abilities - Fuelled By Pain, Touch of Slaanesh, Psychic Cacophony, Allure of Slaanesh, Aura of Acquiescence.
- The Mark of Slaanesh (included above)
- Warp Scream
- The Souleater: No hits made with the Souleater will ever need worse than a 4+ to wound. Ignores invulnerable saving throws.
HQ: 0-1 Emperors Children Daemon Prince:
EC Daemon Prince: WS7 BS5 S6 T5 W4 I6 A4 LD10 Sv3+/5+
PTS/Model: 115
Unit Type: Monstrous Creature
Numbers/Squad: 1
Wargear: Single
CCW
Special Rules:
- Fearless
- 5+
INV Save
- Eternal Warrior
- Mark of Slaanesh (included above)
Options:
May choose one of the following:
- Daemonic Flight for +20pts
- Daemonic Speed + 15pts
May choose any of the following Slaanesh Gifts:
- Warp Scream +6pts
- Fuelled By Pain +15pts
- Touch of Slaanesh +10pts
- Psychic Cacophony +2pts
- Taste Our Pleasures +10pts
- Doom Siren +15pts
- Combat Drugs for +25pts
The Daemon Prince may become a psyker by choosing one of the following psychic powers:
- She Who Thirsts +30pts
- Rapture +20pts
- Delicious Excrutiation +12pts
- Lash of Submission +20pts
- Doombolt +10pts
- Warptime +25pts
- Gift of Chaos +30pts
- Wind of Chaos +30pts
May have a Personal Icon for +5pts
May have any of the following:
- Doom Siren +15pts
- Combat Drugs for +25pts
HQ: Keeper of Secrets:
See Codex: Chaos Daemons, pages 29, 79
HQ: Emperors Children Chaos Lord:
EC Chaos Lord: WS6 BS5 S4 T4 W3 I6 A3 LD10 Sv3+/5+
PTS/Model: 95
Unit Type: Infantry
Numbers/Squad: 1
Wargear:
- Power Armour
- Bolt Pistol
-
CCW
- frag, krak grenades
Special Rules:
- Fearless
- Independent Character
- 5+ Invulnerable Save (included above)
- Mark of Slaanesh (included above)
- Warp Scream
Options:
May replace bolt pistol with a plasma pistol for +15pts
May take one of the following abilities:
- Infiltrate OR Tank Hunter OR Furious Charge +15pts
May replace
CCW or bolt pistol with one of the following
- Power Weapon +15pts
- Power Fist +25pts
- Single Lightning Claw +25pts
- Pair of Lightning Claws (replaces pistol and
CCW) +30pts
- Blissgiver +40pts
- Castigator +25pts
- Needle of Desire +30pts
- Sceptre of Degradation - 30pts
May take one of the following:
-
TL Bolter +5pts
- Combi-Weapon +10pts
- Sonic Blaster +7pts
May take any of the following:
- Melta Bombs +5pts
- Personal Icon
- Doom Siren +15pts
- Combat Drugs for +25pts
May take one of the following:
- Jump Pack/Wings +20pts
- Bike +30pts (may exchange its
TL Bolter for a sonic blaster for +2pts)
- Steed of Slaanesh +25pts
- Daemonic Speed +15pts
May choose up to 3 of the following:
- Daemonic Essence - 15 pts
- Daemonic Mutation - 15pts
- Daemonic Resilience - 10 pts
- Daemonic Strength - 10 pts
May choose any of the following Slaanesh Gifts:
- Fuelled By Pain +15pts
- Touch of Slaanesh +10pts
- Psychic Cacophony +2pts
- Siren +10pts
- Warp Scream +6pts
May choose a retinue from the Chosen entry in the Elites section; forms a unit with these if he does so and may not leave them.
OR:
May instead replace all wargear with Terminator Armour,
TL Bolter and power Weapon for +30pts
In this case may only choose options from the following list:
May take any of the following:
- personal icon +5pts
- doom siren +15pts
- combat drugs +25pts
May replace
TL Bolter with one of the following:
- Sonic Blaster for +2 pts
- Combi-Weapon for +5pts
May replace power weapon or
TL bolter with:
- power fist for +10pts
- chainfist for +15pts
- Single Lightning Claw for +10pts
- Blissgiver +40pts
- Castigator +25pts
- Needle of Desire +30pts
- Sceptre of Degradation - 25pts
May replace
TL bolter and power weapon for a pair of lightning claws for +10pts
May choose up to 3 of the following:
- Daemonic Essence - 15 pts
- Daemonic Mutation - 15pts
- Daemonic Resilience - 10 pts
- Daemonic Strength - 10 pts
May choose any of the following Slaanesh Gifts:
- Fuelled By Pain +15pts
- Touch of Slaanesh +10pts
- Psychic Cacophony +2pts
- Siren +10pts
- Warp Scream +6pts
May choose a retinue from the Terminator entry in the Elites section; forms a unit with these if he does so and may not leave them.
HQ: Emperors Children Chaos Sorceror:
EC Chaos Sorceror: WS5 BS5 S4 T4 W3 I6 A3 LD10 Sv3+/5+
PTS/Model: 105
Unit Type: Infantry
Numbers/Squad: 1
Wargear:
- Power Armour
- Bolt Pistol
- Force Weapon
- frag, krak grenades
Special Rules:
- Fearless
- Independent Character
- 5+ Invulnerable Save (included above)
- Mark of Slaanesh (included above)
- Warp Scream
Options:
A Sorceror is a psyker and must have one of the following psychic powers:
- She Who Thirsts +25pts
- Rapture +15pts
- Delicious Excrutiation +12pts
- Lash of Submission +20pts
- Doombolt +10pts
- Warptime +25pts
- Gift of Chaos +30pts
- Wind of Chaos +30pts
May choose any of the following Slaanesh Gifts:
- Fuelled By Pain +15pts
- Psychic Cacophony +2pts
- Warp Scream +6pts
May take one of the following:
- Jump Pack/Wings +20pts
- Bike +30pts (may exchange its
TL Bolter for a sonic blaster for +2pts)
- Steed of Slaanesh +25pts
May replace bolt pistol with a plasma pistol for +15pts
May take one of the following Veteran Skills:
- Furious Charge +15pts
- Infiltrate +15pts (not compatible with steed)
- Tank Hunter +15pts
May take a Sonic Blaster +7pts
May take any of the following:
- Melta Bombs +5pts
- Personal Icon +5pts
- familiar +5pts
- Doom Siren +15pts
- Combat Drugs for +25pts
May instead replace all wargear with terminator armour,
TL bolter and force weapon for +15pts. While wearing terminator armour, he can be given all of the options listed in this entry except for melta bombs, plasma pistol, jump pack/wings, bike, steed and infiltrate. In addition, he may replace his
TL bolter with a combi-weapon for +5pts.
ELITES:
Elites: Emperor's Children Chosen
EC Chosen: WS4 BS4 S4 T4 W1 I5 A1 LD10 Sv3+ PTS/MODEL23
-
EC Chosen Champion: WS4 BS4 S4 T4 W1 I5 A2 LD10 Sv3+ PTS/MODEL+10
Unit Type: Infantry
Numbers/Squad: 4-10
Wargear:
- Power Armour
- Bolt Pistol
- Frag, Krak Grenades
-
CCW
- Bolter
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Veterans of the Long War:
EC Chosen may choose between
one of the following Veteran Skills:
- Infiltrate
- Furious Charge
- Tank Hunters
Characters:
Any
EC Chosen may be upgraded to an Aspiring Champion at +10pts-
May replace bolt pistol with a plasma pistol for +15pts
He may replace his
CCW with one of the following;
- Power Weapon +15pts
- Power Fist +25pts
- Lightning Claw +25pts
- Pair of Lightning Claws (replaces
BP, Bolter and
CCW)+20pts
... any of which may be master-crafted for an additional +10 pts
He may take any of the following:
- Doom Siren for +15pts
- Melta Bombs +5pts
- Combat Drugs +15pts
The Champion(s) may choose one of the following abilities:
- Daemonic Strength for +10pts
- Daemonic Mutation for +15pts
Icon:
One member of the squad may carry an Icon for +5pts
- Alternatively, one model may carry the Rapturous Standard for +40pts
Options:
The entire squad may be given the Warp Scream ability for +10pts
Any models may have Meltabombs for +5pts per model
Any models may replace their Bolters with Sonic Blasters for +5pts per model
One model may replace his bolter with one of the following:
- Blastmaster for+20pts
- Heavy Bolter for +15pts
- Missile Launcher for+20pts
- Autocannon for +20pts
- Lascannon for +35pts
- Doom Siren for +15pts
- Meltagun for +10pts
- Plasma gun for +15pts
- Flamer for +5pts
Up to 4 models may choose one of the following 4 options:
Either replace bolt pistol with plasma pistol for +15 pts
Or replace
CCW with one of the following:
- Power Weapon for +15pts
- Lightning Claw for +25pts
- Power Fist for +25 pts
Or replace
BP,
CCW and Bolter with a pair of Lightning Claws for +20 pts per model
Or replace bolter with one of the following:
-
TL bolter for+5pts
- Plasma gun for +15pts
- Meltagun for +10pts
- Flamer for +5pts
- Combi-weapon (plasma, flamer, melta) for +10pts
Transport:
The squad may have a Chaos Rhino dedicated transport (see below)
Emperor's Children Terminators:
EC Terminator: WS4 BS4 S4 T4 W1 I5 A2 LD10 Sv2+/5+ PTS/MODEL35
-
EC Terminator Champion: WS4 BS4 S4 T4 W1 I5 A3 LD10 Sv2+/5+ PTS/MODEL+10
Unit Type: Infantry
Numbers/Squad: 3-10
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Wargear:
- Terminator Armour
- Power Weapon
- Twin-Linked Bolter
Character:
Any
EC Terminator may be upgraded to a Terminator Champion at +10pts
- may master-craft his
PW,
LC(s),
PF etc. for an additional +10 pts
He may take any of the following:
- Doom Siren +15pts
- Combat Drugs +15pts (see 3.5, page 55)
The Champion(s) may choose one of the following abilities:
- Daemonic Strength for +10pts
- Daemonic Mutation for +15pts
Icon:
One member of the squad may carry an Icon for +5pts
- Alternatively, one model may carry the Rapturous Standard for +40pts
Options:
The entire squad may be given the Warp Scream ability for +10pts
- Veterans of the Long War: an
EC Terminator squad may choose between either the Furious Charge or Tank Hunters Veteran Skills for +3pts/model
Any model may replace his Power Weapon with one of the following:
- Lightning Claw for +10 pts
- Power Fist for + 10 pts
- Chainfist for +15pts
Any models may replace their
TL Bolter for:
- combi weapon for +5pts
- a Sonic Blaster for +2 pts
Any models may replace their
TL Bolter and Power Weapon for a pair of Lightning Claws for +10 pts
One model in 5 may replace their
TL Bolter with one of the following:
- Blastmaster for +25pts
- Reaper Autocannon for +25pts
- Heavy Flamer for +10pts
One further model may have a Doom Siren for +15pts
Transport:
The Squad may have a Chaos Land Raider dedicated transport (see
HS section)
Emperors Children Possessed Chaos Space Marines:
EC Possessed: WS4 BS4 S5 T4 W1 I5 A2 LD10 Sv3+/5+ PTS/MODEL28
-
EC Possessed Champion: WS4 BS4 S5 T4 W1 I5 A3 LD10 Sv3+/5+ PTS/MODEL+10
Unit Type: Infantry
Numbers/Squad: 5-20
Wargear:
- Power Armour
-
CCW
Special Rules: Mark of Slaanesh (included in profile), Fearless, 5+
INV save, Daemonkin
Character:
One
EC Possessed may be upgraded to an Aspiring Champion at +10pts-
Icon:
One member of the squad may carry an Icon for +5pts
Transport:
- The Squad may have a Chaos Rhino dedicated transport
- Vehicle may be upgraded to carry the Warp
Amp Vehicle Gift +20pts
Elites: Emperor's Children Sonic Dreadnought
WS4 BS4 S6 F12 S12 R10 I5 A3
PTS COST: 80
Unit Type: Vehicle (walker)
Wargear:
- Smoke Launchers
- Searchlight
- Dreadnought
CCW incorporating a
TL bolter in one arm
Special rules:
- Mark of Slaanesh (included above)
- Crazed;
D6
1: Blood Rage - May not fire. 6" +
D6" inches towards nearest enemy model or unit. Must Assault, if able; doubles base attacks. If already in
CC, doubles base attacks.
2-5: Behaves Normally.
6: Fire Frenzy - May not move or assault. Shoots all weapons TWICE at nearest enemy model or unit. If no enemy targets visible or in range, shoots TWICE at nearest friendly instead. No ranged weapons or in
CC, treat this as BR instead.
Options:
The other arm must be armed with one of the following:
-
TL Autocannon for +20pts
-
TL Lascannon for +35pts
-
TL Heavy Bolter for +15pts
- Multi-Melta for +10pts
- Plasma Cannon for +15pts
- Blastmaster for +20pts
-
TL Sonic Blasters for +10pts
- an additional Dreadnought
CCW incorporating a
TL bolter for +10pts. This will add +1 to the number of attacks on the profile above.
May have extra armour for +15pts
A single
TL bolter may be upgraded to one of the following:
- a heavy flamer for +5pts
- a doom siren for +10pts
One close combat arm (along with its
TL bolter) may be replaced with a missile launcher for no additional cost. If the Dreadnought is left with no
CC arms, its attacks are reduced to 2 and it is no longer armed with a Dreadnought
CCW.
The Dreadnought may take the Warp
Amp Gift for +20pts.
The Dreadnought may have Daemonic Possession for +15pts
The Dreadnought may have the Aura for +10pts
ELITES: Fiends of Slaanesh:
See Codex: Chaos Daemons pages 37, 82
TROOPS:
Troops: Emperor's Children Chaos Space Marines
EC Marine : WS4 BS4 S4 T4 W1 I5 A1 LD9 Sv3+ PTS/MODEL20
Aspiring Champion: WS4 BS4 S4 T4 W1 I5 A2 LD10 Sv3+ PTS/MODEL+15
Unit Type: Infantry
Numbers/Squad: 5-20
Wargear:
- Power Armour
- Bolt Pistol
- Frag, Krak Grenades
-
CCW
- Bolter
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Character:
One model may be upgraded to an Aspiring Champion for + 15 pts
May replace bolt pistol with a plasma pistol for +15pts
He may replace his
CCW with one of the following;
- Power Weapon +15pts
- Power Fist +25pts
- Lightning Claw +15pts
- Pair of Lightning Claws (replaces
BP, Bolter and
CCW)+20pts
... any of which may be master-crafted for an additional +10 pts
He may take any of the following:
- Doom Siren for +15pts
- Melta Bombs +5pts
- Combat Drugs +15pts (see 3.5, page 55)
The Champion may choose one of the following abilities:
- Daemonic Strength for +10pts
- Daemonic Mutation for +15pts
Icon:
- 1 model in the Squad may be given an Icon for +5pts
Options:
The entire squad may be given the Warp Scream ability for +10pts
Veterans of the Long War: an
EC squad may choose between either the Infiltrate, Furious Charge or Tank Hunters Veteran Skills for +3 pts/model
Any model may replace his bolter with a Sonic Blaster +5pts
One model may replace his bolter with one of the following:
- Plasma Gun +15 pts
- Meltagun +10pts
- Flamer for +5pts
If the squad numbers 10 or more models, a second model may replace his bolter with one of the following:
- Blastmaster for+20pts
- Missile Launcher for +10pts
- Autocannon for +10pts
- Heavy Bolter for +10pts
- Lascannon for +20pts
- Plasma Gun +15 pts
- Meltagun +10pts
- Flamer for +5pts
Transport:
- The Squad may have a Chaos Rhino dedicated transport
Emperors Children Chaos Rhino:
Rhino: BS4 F11 S11 R10 PTS/MODEL35
Unit Type: Vehicle (Tank)
Wargear:
-
TL Bolter
- Smoke Launchers
- Searchlight
Fire Points: 1
Access Points: 3 - side and rear hatches.
Special Rules: Repair
Options:
- Dozer Blade for +5pts
- Extra Armour for +15pts
- Daemonic Possession for +20pts
- Warp
Amp for +20pts
One of the following:
-
TL Bolter for +5pts
- Sonic Blaster for +7pts
- Combi-Weapon for +10pts
- Havoc Launcher for +15pts
Transport:
- The chaos rhino can carry up to 10 models.
- Terminators, Daemons cannot be transported.
TROOPS: Daemonettes:
See Codex: Chaos Daemons, pages 33, 84
FAST ATTACK:
Emperors Children Chaos Bikers
EC Biker: WS4 BS4 S4 T4(5) W1 I5 A1 LD9 Sv3+ PTS/MODEL38
Biker Aspiring Champion: WS4 BS4 S4 T4(5) W1 I5 A2 LD10 Sv3+ PTS/MODEL+15
Unit Type: Bikes
Number/Squad: 3-10
Wargear:
- Power Armour
- Bolt Pistol
- Frag, Krak Grenades
-
CCW
- Chaos Bike with
TL Bolter
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Icon:
- One model may be given an Icon for +5 pts
Options:
The entire squad may be given the Warp Scream ability for +10pts
- Veterans of the Long War: an
EC squad may choose between either the Furious Charge or Tank Hunters Veteran Skills for +3 pts/model, or the Skilled Riders Veteran Skill for +2pts/model
Up to two models may replace their
CCW with one of the following:
- Plasma gun for +15pts
- meltagun for +10pts
- flamer for +5pts
Any model may replace their bikes'
TL bolters with a Sonic Blaster for +2pts
Character:
He may replace his bolt pistol with a Plasma Pistol for +15pts
- One model may be upgraded to a Biker Aspiring Champion for + 15 pts
He may replace his
CCW with one of the following;
- Power Weapon +15pts
- Power Fist +25pts
- Lightning Claw +15pts
... any of which may be master-crafted for an additional +10 pts
He may take any of the following:
- Doom Siren for +15pts
- Melta Bombs +5pts
- Combat Drugs +15pts
The Champion may choose one of the following abilities:
- Daemonic Strength for +10pts
- Daemonic Mutation for +15pts
Emperors Children Assault Marines:
EC Assault Marine: WS4 BS4 S4 T4 W1 I5 A1 LD9 Sv3+ PTS/MODEL23
EC AM Aspiring Champion: WS4 BS4 S4 T4 W1 I5 A2 LD10 Sv3+ PTS/MODEL+15
Unit Type: Jump Infantry
Numbers/Squad: 5-20
Wargear:
- Power Armour
- Bolt Pistol
- Frag, Krak Grenades
-
CCW
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Character:
He may replace his bolt pistol with a plasma pistol for +15pts
- One model may be upgraded to an Aspiring Champion for + 15 pts
He may replace his
CCW with one of the following;
- Power Weapon +15pts
- Power Fist +25pts
- Lightning Claw +15pts
- Pair of Lightning Claws (replaces
BP and
CCW)+25pts
... any of which may be master-crafted for an additional +10 pts
He may take any of the following:
- Doom Siren for +15pts
- Melta Bombs +5pts
- Combat Drugs +15pts (see 3.5, page 55)
The Champion may choose any of the following abilities:
- Daemonic Strength for +5pts
- Daemonic Mutation for +10pts
Icon:
- One model may be given an Icon for +5 pts
Options:
- The entire squad may be given the Warp Scream ability for +10pts
- Veterans of the Long War: an
EC squad may choose between either the Furious Charge or Tank Hunters Veteran Skills for +3 pts/model
Up to 2
EC Assault Marines may replace their bolt pistols with plasma for +15pts/model, or take one of the following:
- Plasma gun for +15pts/model
- meltagun for +10pts/model
- flamer for +5pts/model
Hallucinogen Gas:
- the entire squad may be given plasma grenades at +2pts/model.
FAST ATTACK: Seekers of Slaanesh:
See Codex: Chaos Daemons, pages 41, 86
HEAVY SUPPORT:
Heavy Support: Emperors Children Havocs
EC Havoc : WS4 BS4 S4 T4 W1 I5 A1 LD9 Sv3+ PTS/MODEL20
Aspiring Champion: WS4 BS4 S4 T4 W1 I5 A2 LD10 Sv3+ PTS/MODEL+15
Unit Type: Infantry
Numbers/Squad: 5-20
Wargear:
- Power Armour
- Bolt Pistol
- Frag, Krak Grenades
-
CCW
- Bolter
Special Rules: Mark of Slaanesh (included in profile), Fearless.
Character:
He may replace his bolter with a combi-weapon for +10pts
He may replace his bolt pistol for a plasma pistol for +15pts
- One model may be upgraded to an Aspiring Champion for + 15 pts
He may replace his
CCW with one of the following;
- Power Weapon +15pts
- Power Fist +25pts
- Lightning Claw +15pts
- Pair of Lightning Claws (replaces
BP, Bolter and
CCW)+20pts
... any of which may be master-crafted for an additional +10 pts
He may take any of the following:
- Doom Siren +15pts
or Shrieker for +8pts
- Melta Bombs +5pts
- Combat Drugs +15pts
The Champion may choose any of the following abilities:
- Daemonic Strength for +5pts
- Daemonic Mutation for +10pts
Icon:
- 1 model in the Squad may be given an Icon for +5pts
Options:
- The entire squad may be given the Warp Scream ability for +10pts
- Veterans of the Long War: an
EC squad may choose between either the Infiltrate, Furious Charge or Tank Hunters Veteran Skills for +3 pts/model
- Any model may replace his bolter with a Sonic Blaster +5pts
Up to 4 Havocs may either:
replace their bolter with one of the following:
- Lascannon for +35pts
- Missile Launcher for +20pts
- Autocannon for +20pts
- Heavy Bolter for +15pts
- Blastmaster for +30pts
- Plasma gun for +15pts
- Meltagun for +10pts
- Flamer for +5pts
OR:
Be equipped with a Doom Siren for +18pts
Transport:
- The Squad may have a Chaos Rhino dedicated transport (see 4.0, page 96)
- Vehicle may be upgraded to carry the Warp
Amp Vehicle Gift +20pts
Heavy Support: Emperors Children Chaos Predator:
Predator: BS4 F13 S11 R10
PTS COST: 70
Unit Type: Vehicle (Tank)
Wargear:
- Turret-mounted Autocannon
- Smoke Launchers
- Searchlight
Options:
Upgrade the turret's autocannon to a:
-
TL lascannon for +35pts
- Blastmaster for +20pts
Take side sponsons with:
- heavy bolters for +30pts
- lascannons for +60pts
- Blastmasters for +50pts
-
TL sonic blasters for +20pts
May take any of the following:
- Dozer blade for +5pts
- Extra armour for +15pts
- Daemonic Possession for +20pts
- Parasitic Possesion for +30pts
- Warp
Amp for +20pts
One of the following pintle-mounted weapons:
-
TL bolter for +5pts
- Sonic Blaster for +7pts
- Combi-weapon for +10pts
- Havoc Launcher for +15pts
Emperors Children Chaos Defiler:
Defiler: WS3 BS3 S6 F12 S12 R10 I3 A3 PTS/MODEL:150
Unit Type: Vehicle (Walker)
Wargear:
- 2 dreadnought
CCWs (extra Att included above)
- Battle Cannon
- Reaper Autocannon
-
TL heavy flamer
- Daemonic Possession
- Smoke Launchers
- Searchlight
Special rules: Fleet
Options:
The heavy flamer can be replaced with one of the following:
-
CC arm (+1 attack) for free.
- Havoc launcher for +5pts
- Doom Siren for +10pts
The reaper autocannon can be replaced with one of the following:
-
TL heavy bolter for free
-
CC arm (+1 attack) for free.
- Blastmaster for +10pts
-
TL Lascannon for +20pts
The Defiler may be given any of the following:
- Mutated Hull for +30pts
- Parasitic Possesion for +30pts
- Warp
Amp for +20pts
Emperors Children Chaos Land Raider:
EC Chaos Land Raider:
BS 4 F14 S14 R14 PTS/MODEL:220
Unit Type: Vehicle (Tank)
Wargear:
- 2
TL lascannon sponsons
- 1
TL heavy bolter
- Smoke Launchers
- Searchlight
Special rules:
Assault Vehicle
Options:
- Dozer blade for +5pts
- Extra armour for +15pts
- Daemonic Possession for +20pts
- Parasitic Possesion for +30pts
- Warp
Amp for +20pts
One of the following pintle-mounted weapons:
-
TL bolter for +5pts
- Sonic Blaster for +7pts
- Combi-weapon for +10pts
- Havoc Launcher for +15pts
Transport:
- 10 models
- Terminators count as 2 models
- Daemons cannot be transported
Fire Points: 0
Access Points: Front access ramp and a hatch on each side of the hull.
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Emperors Children Armoury
General Vehicle Options:
Sonic Weaponry:
- May purchase the Warp
Amp Vehicle Gift for +20 pts
- May replace a
TL (combi) Bolter with a Sonic Blaster for +2 pts
- May replace a Heavy Flamer with a Doom Siren for +10pts
- May replace a Heavy Bolter with
TL Sonic Blaster for free
- May replace an Autocannon for a Blastmaster for +20pts
- May replace a Reaper Autocannon or
TL Autocannon for a Blastmaster for +10pts.
Legion Vehicle Gifts:
- Mutated Hull: +1
AV all round (max 14) +30pts
- Parasitic Possesion: At the end of the Chaos players turn any "Immobilised" or "Weapon Destroyed" results are repaired on a roll of 4+ (+30pts)
Slaanesh Psychic Powers:
She Who Thirsts
During the
EC players shooting phase, the Sorceror nominates a single model within 12" and line of sight; He then compares his own
LD value plus
D6 to the target's
LD+
D6. If the sorcerors score is equal to or less than the target's, than the target is unaffected, if not, then the target suffers the difference in wounds with no save possible. (Mind War, basically) The amount of wounds caused may then be used to restore any lost wounds the sorceror may have suffered, up to the same amount as it started the battle with.
Rapture
The power may be cast during either playerās assault phase, after charge moves have been made, but before attacks are resolved. Any single enemy model, nominated by the
EC player, that charges the caster or any unit he accompanies must immediately pass a standard leadership test. If they fail, then they may make NO attacks that turn, nor be attacked. The sorcerer and any unit he accompanies may attack unaffected models as normal.
Delicious Excruciation
The power may be cast in the owning playerās shooting phase instead of firing another weapon. Nominate a single enemy
IC or unit with at least one model within 12 inches and line of sight. That unit must pass a standard leadership test, or immediately take a toughness test (roll equal to or less than it's T on a
D6 - 6 is always a fail) or suffer D3 wounds, resolved as shooting for the purposes of casualty removal.
Lash of Submission
(see codex 4.0)
Others - see 4.0
Gifts of Slaanesh:
Warp Scream
Enemy within 12" of a model with this ability are at -1 to their
LD value, in
BTB contact at -2 to their
LD.
Note that this is not cumulative with other Warp Scream or Warp
Amp models; apply the highest modifier only. For example:
An enemy unit is within 12" of a warp scream model (-1), in
BTB with another (-2) and has been tank-shocked by a Warp
Amp tank (-3)
The highest modifier, obviously from the tank, would then be applied. The other, lower modifiers being ignored in this instance.
Beam of slaanesh
Used instead of shooting during the
EC turn. In its next turn, a single non-vehicle enemy unit within 36" counts as having moved for the purposes of firing their weapons.
Taste Our Pleasures
In the assault phase, enemy models with a
LD value engaged in
CC with a model bearing this ability, or a unit he is part of or has joined must pass a leadership test following any modifiers they might be subject to. If they fail then they will immediately become Fearless (if they aren't already) for the remainder of the phase, and will become subject to the rules for "No Retreat", should they lose the combat.
Titillating Visions
Used instead of shooting. A single non-vehicle enemy unit within 36" becomes Slow and Purposeful for the duration of its following turn.
Fuelled By Pain
For every
CC attack that wounds the champion, but is stopped by his save, he may make an additional attack after all other attacks (including his own) are made, but before combat results are determined.
Touch of Slaanesh
Enemy in
btb at -1
WS
Psychic Cacophony
The champion forces any enemy psykers on the battlefield to take their tests on
3D6; picking the highest.
Siren
In the enemy players assault phase, enemy seeking to charge the champion must first take a
LD test in order to do so. If they fail, they are pinned. This power has no effect if the champion has joined, or is part of, a unit. - 10pts
Slaanesh Daemon Weapons:
Blissgiver
A power weapon which causes Instant Death on any unsaved wounds
Castigator
The castigator is a 1-handed power weapon that may be used to full effect in
CC even if the model wielding it is not in base contact but is within 2" of of enemy in
CC with the unit he is with. A unit in
CC with the bearer of the Castigator that loses 1 or more models to it that turn will be at -1
LD if they lose the combat and have to take a Morale check.
Needle of Desire
2-handed. Never ignores armour saves, does ignore
INV saves. Always wounds on a 2+. Unsaved wounds = D3 wounds
Sceptre of Degradation
May not be used in combination with other
CCWs. Instead of wounding an enemy, roll on the chart below whenever the champion scores a hit on an enemy model in
btb (no effect on vehicles:
1 -
WS, T reduced by 1 point for the remainder of the battle
2 - I,
LD reduced by 1 point for the remainder of the battle
3 - S, W reduced by 1 point for the remainder of the battle
4 -
BS, A reduced by 1 point for the remainder of the battle
5 - A, W reduced by 1 point for the remainder of the battle
6 - W reduced by D3 points for the remainder of the battle
Should any of the enemies characteristics reach 0, remove the model as a casualty.
Slaanesh Wargear:
Combat Drugs
Choose up to 3 of the below powers, which last for the duration of the present Assault phase; for each power chosen, roll a
D6. If a double is rolled, suffer instant wound, no saves. If triple is rolled, model is killed, no saves. Note that the model cannot be harmed in this way if only one power is chosen.
- +1
WS
- +1 Strength
- +1 Attack
- The model ignores the 1st unsaved wound taken in this Assault phase as long as it does not inflict Instant Death.
- If charging through difficult terrain, the model may roll an additional dice to determine how far it moves
Hallucinogen Gas
Enemy who have lost a
CC with
EC and are forced to fall back, will test for Sweeping Advance at -1 Initiative.
Steed of Slaanesh
The model gains +1 attack and the ability to move as cavalry. Cannot be combined with daemonic mutation and/or daemonic speed.
Rapturous Standard - (Chosen/Terminator units only)
Counts as an Icon. Once per game, in either players Shooting Phase, its special power may be invoked; any model within 6" of the bearer gains the Feel No Pain ability for the remainder of the turn.
Sonic Weaponry:
Blastmaster - 40/50pts
Single Frequency - R: 48"
STR:8
AP:3 S: Heavy 1 Blast Pinning
Varied Frequency - R: 36"
STR:5
AP:4 S: Assault 2 Pinning
Doom Siren - 15pts
R: Template
STR:5
AP:3 Assault 1, no cover save
Sonic Blaster - free/2/5/7pts
R: 24"
STR:4
AP:5 S: Assault 2 or Heavy 3
Warp Amp - 20pts
Enemy within 12" of the vehicle are at -1LD, at -2LD within 6" or at -3
LD in base contact.
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Contributors:
EC.Net: Sakura, Lord Dumah, Cenobite, holydiver, gaoCU, Arx
Dakka: JohnHwangDD, Fester, Wehrkind
B&C: Dammeron, Bannus ( :rolleyes: ), Nightstalker, Cale
Thanks to you all .....