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Made in us
Longtime Dakkanaut



Brotherhood of Blood

Recently posted a list with Yriel in it. It is primarliy mechanized so Yriel can hop a ride on one of the Wave serpents to get stuck in asap. He's not half bad at 155pts and when I compared him with a Autarch without bike he was really a good buy. I figured he would be great going after an opponents elites (thinking death company, Raptors, cult marines). Charge in first turn to were you kill your kill zone, everything piles in, and then next assault phase pop his ordinance S6 Ap3 of death. Point for point I am thinking in my list he would be able to get almost double his points back before he buys the farm and that ain't half bad IMO.
   
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.................................... Searching for Iscandar

His problem is T3 with a 3+ save.

He dies to regular hits. Anyone can lay a S6+ hit on him will also smush him good.

He isn't bad, mind you. I don't see him killing a tactical squad by himself.

   
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Violent Space Marine Dedicated to Khorne





Yriel fighting Raptors:
Yriel charges = 2.78 dead Raptors
Power Fist Champ fights back= .54 chance the champ kills Yriel (.36 chance with 5E power fist rules)

But he is really good against squads with no Power Fist. If he had the Eternal Warriors rule he'd be awesome. If he could clear his kill zone a little more reliably then things would change a lot, especially with the goodness of the S6 AP 3 template.

This message was edited 2 times. Last update was at 2008/02/11 19:34:48


whitedragon wrote:
Well, I could run some numbers for you to help you decide, but according to popular opinion, math doesn't make any difference in 40k, so why bother. So instead, I'll recount a completely unverifiable, anecdotal piece of evidence to leverage my position.

One time, I had 8 Berzerkers charge some blood claws, and all the blood claws were killed. Another time, a squad of Grey Knight Terminators charged my berzerkers in cover, and my Berzerkers killed them all. Another time, my berzerkers got shot before they could reach the enemy, and another time they won me 100 bucks because a guy didn't believe I painted them myself, and he bet against me.
See how helpful that was?
 
   
Made in de
Regular Dakkanaut




He`s a cool model and like you say, clearing his killzone, then blowing up after pile in seems to be the way to use him. And he helps with Skimmer heavy armys in Escalation.

Since he goes with anyone, you can give him a Falcon-ride with 5 Fire Dragons, to make the most of all three.
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

I do with being mounted and able to charge were he wants. First turn charge should get him 3-4 of them on average taking care of his kill zone most often. He may have to take a couple of attacks. When they close in at the end of the assault phase the S6 ordinance will take care of the rest in opponents asault phase. Again I would rather use him for the elite part of the opposing army sans 2+ save units of course. 5 serpents are still pretty resilient and I was thinking maybe numbers instead of durabilty. Two Serpents on the cheap almost equal the one Falcon. Especially with 5th coming I am thinking cheap skimmers are a good thing.

This message was edited 1 time. Last update was at 2008/02/11 19:39:04


 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Yriel fighting Raptors:
Yriel charges = 2.78 dead Raptors
Power Fist Champ fights back= .54 chance the champ kills Yriel (.36 chance with 5E power fist rules)



Fist is either killzoned out or doesn't swing until the following assault phase after ordinance goes off if done properly?

This message was edited 1 time. Last update was at 2008/02/11 19:46:53


 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I've seen him used best with a unit of Harlies. Their initiative is the same so they don't starve each other of their attacks. Yriel is quite safe when in the company of Harlies.

Capt K

   
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Longtime Dakkanaut



Brotherhood of Blood

Even with the furious Harley charge?
   
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Infiltrating Oniwaban






Yriel fighting inside a unit that has been Fortuned is your best bet. I like to use him with PW/SS Dire Avengers. Their assault is actually to be feared, given the double powerweapons and high strength Yriel hits. Adding him to aspect warriors is overkill, but alongside DA's they become even better at their swiss-army-knife routine. Bail, spray, assault. Killzones are likely to be cleared. And the plasma grenades help too.

And if Yriels' riding with a unit in a Serpent, _definitely_ give at least that Serpent VE insurance.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in ca
Decrepit Dakkanaut





Funny that, an Eldar unit working well in combination with other Eldar units. Who would have thought?

/sarcasm
   
Made in ca
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Well I kind of moved near Toronto, actually.

Savnock wrote:Yriel fighting inside a unit that has been Fortuned is your best bet. I like to use him with PW/SS Dire Avengers. Their assault is actually to be feared, given the double powerweapons and high strength Yriel hits. Adding him to aspect warriors is overkill, but alongside DA's they become even better at their swiss-army-knife routine. Bail, spray, assault. Killzones are likely to be cleared. And the plasma grenades help too.


That's where I like to put my Autarchs, too. He's more killy than Asurmen for about 75 points cheaper. Nothing wrong with that, altho Asurmen makes the squad fearless. You can also take two squads and switch him to the other if the first squad gets shot up.

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Tacobake, it's kind of eerie how often we think along the same lines.

Nurglitch, your supposed sarcasm is totally unnecessary. Those of us who suffered with the last codex do not take units working together for granted.

Last point: Yriel kills TMCs like there is no tomorrow. With the fotuned PW/SS Dire Avengers, you will see carnifi running away en masse. Assuming that you survive the flight in, that is...

And yeah, Yriel's initiative is the same as the Harlies' when they are Furiously Charging ("I'm so angry about these stupid checquered tights!!!). I wouldn't use him there, though. That would be definite overkill in my book, and leave the Harlies vulnerable to rapid fire after a wipeout. Maybe against Plague Marines or something.

This message was edited 1 time. Last update was at 2008/02/13 08:16:09


Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

TMC is the other reason I thought he would be a good fit also.
   
Made in gb
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Adrift within the vortex of my imagination.

Yriel is contradictory. His powers mean he is best off working alone, his vulerabilities best place him in a unit.

Still he is fairly priced for what he can do and is no dumb choice. I still prefer a bike Autarch and the reaper autarch for minimum H.Q., but Yriel outperforms any foot build for the price.

n'oublie jamais - It appears I now have to highlight this again.

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Made in us
Longtime Dakkanaut





Whorelando, FL

That is when their initiative matches, although that is also the best time for it to match. Otherwise he swings before they do if they are standing still. I should have clarified what I meant in my first post. So in summary: He works really well with Harlequins on the charge since they don't starve attacks from each other.

Capt K


Lemartes wrote:Even with the furious Harley charge?

   
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Actually Orlanth, using him alongside a unit with Hit and Run will allow him to activate his powers in the enemy turn quite handily. Alternatively, an accompanying unit with invulnerable saves and Fortune isn't a bad idea either. You may lose some models, but the enemy will lose many more. I'd love to see the Eye used on a Templar mob or a SM assault squad that's been tarpitted by Dire Avengers.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Regular Dakkanaut




I've found that you can set him up to charge the side of a squad and clear his kill zone fairly easily, then unleash his eye and kill most of the rest. He'll probably be even more useful in 5th, where his eye will force an individual save vs. the powerfist sgt.
   
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.................................... Searching for Iscandar

He'll be dead in 5th edition.

Alot.

   
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Tilter at Windmills






Manchester, NH

You guys know that Hit & Run & FC don't work if he's attached, right (for example, to take advantage of Fortune)?

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Made in us
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Perhaps they mean that they merely charge at the same time, then the other unit hits and runs, and Yriel is stuck by himself in a horde of dudes, and goes.....

DAWNLIGHT POWER - ACTIVATE!!!!

EYE OF WRATH!

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.................................... Searching for Iscandar

And he gets beat down by a bunch of standard trooper attacks by every army.

Esp in 5th.

   
Made in us
Regular Dakkanaut




Flower Mound Texas

10 marines attack Yiel.
Yiel some how kills nothing.
9 str 4 attacks need 5's
3 hit
1 wounds
Yiel saves

PF Sargent winds up with a whopping three attacks.
1 hits
wounds
50/50% chance to save against it.

Sounds dire but thats why you don't charge a hidden fist with a IC

What standard troopers beat him down with ease Stelek? Even if he doesn't clear the kill zone if he kills nothing, his saves and high WS make hime durable enough to take on any standard troopers in the game.




That aside Yriel is the best foot bound Autarch you can get. You guys have the right idea. run him around wit some squad and he'll being home bacon. I like the idea of him with DA's though.
He has a nice model too.

All out of witty one-liners. 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Yriel is a great special character.

His stats, special abilities makes him very deadly.

If you think that a hidden powerfist will kill him, you need to play better.

This message was edited 1 time. Last update was at 2008/02/16 19:04:46



 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Powerfists don't kill Yriel always. Currently they can, playing better is subjective.

Usually it's the standard attacks going into his lousy T3 and 3+ save that kills him.

When 5th comes in and he can't "clear" his kill zone (which, speaking of playing better, he shouldn't be doing given he has NO re-rolls and can completely bork his roll to hit) he'll get owned even worse.

Against the silly smurf combat squad formations everyone seems to love, he'll be awesome.

With big 10 man harlequin squads, he'll be very dangerous indeed--unless someone gets a rapid fire off into your unit of harlies. Then it's not so good.

Anytime you want to run him alone in 5th edition, he'll be targeted immediately and blown away IMO.

Playing better has it's limits when you can't hide IC's around anymore, after all--in 5th anyhoo.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I do not believe in speculating about rules that might or might not be in the next edition.

I only deal with what is.

The poster asked about Y’riel now, not about how he is when you apply rumors about rules to him.


 
   
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.................................... Searching for Iscandar

Yay for me not knowing rumors, just facts.

You speculate, I'll playtest the rules for ya.

Yriel now is dangerous, in a few situations.

In 5th, it'll be less.

   
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Florida

Yriel is most dangerous when surrounded

Comparing tournament records is another form of e-peen measuring.
 
   
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Regular Dakkanaut




When 5th edition is out, I'll worry about 5th edition.

In 4th, however, Yriel will be average to kill 2.77 opponents on the charge, plus about .7 more from throwing his spear if he doesn't fleet. That's pretty good against, say, a bunch of assualt marines. Even if he doesn't completely clear his kill zone, he'll reduce the incomming attacks enough that it's probable he'll survive (unless he's stupid and puts himself next to the powerfist). Then next turn he zaps everyone with his eye.

That means he's pretty likely to take out an entire assualt sqaud, or at least leave it with just one member, even if he does die to a powerfist, and he has a reasonable chance of surviving that.
   
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Brotherhood of Blood

My thoughts exactly. A Wave serpent should be able to deliver him to the spot you want (more so with vectored/star engined upgrades). I am thinking elite units of power armor are ideal. Charge in kill 2-3 in the kill zone then let them follow into him and pop him off in the following assault phase. Cult marines, assault marines, Raptors, and even death company are good candidates IMO before he goes out in a blaze of glory. If you even get a unit like DC to drop to half he has more than paid for himself.

This message was edited 1 time. Last update was at 2008/02/17 18:34:59


 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Stelek wrote:Yay for me not knowing rumors, just facts.


You have it wrong...you know rumors, not facts.

You speculate, I'll playtest the rules for ya.


I am not speculating, I have used Y'reil in the 'Ardboyz tournament with great results. You can just keep playing with the leaked rumors.

Yriel now is dangerous, in a few situations.


Yriel is dangerous in a lot of situations. He is cheap for what he does. He has all the abilities of a Aurtach and has an awesome stat line to go with them. Not only that, but he has the Eye, and he wounds on a 2+ without an armor save.

You talk a lot about Powerfists etc, but how often do you even fight marines? Sure they are the most common army, but there are a lot of armies out there that do not have anything like the powerfist. And even when you fight Marines, how often do you even face large squads with a powerfist in them? I see a lot of shooting squads with out powerfists, and small las-plas squads, etc.

So let’s sum it up for you:
#1 Most of the time you will fight an army without powerfists.
#2. They will have very few powerfists in the army.
#3. Because of Yriel's speed (FoF) he can choose where to assault a squad. If he has a powerfist hanging out with only a marine or two you can charge a marine where the fist is and try to wipe it out in the kill zone and take out the fist (and even if you do not kill the fist, they will have to remove the marine that is in B-t-B so the powerfist does not get to swing), or you can charge the other end of the squad without the powerfist being locked in and then blast them the eye next round.

In 5th, it'll be less.


You talk about 5th edition a lot, and you are an idiot if base anything on rules that have not been released yet.

I will wait until I have the rules in my hand before making that declaration.


 
   
 
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