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![[Post New]](/s/i/i.gif) 2008/03/11 15:15:06
Subject: vamp question
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Dakka Veteran
Los Angeles, CA
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The vampires have a bloodline that lets them get a handweapon/shield or a great weapon.
The question is:
Do they chose which one before the game or do they get both and chose during the game?
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![[Post New]](/s/i/i.gif) 2008/03/11 21:36:11
Subject: vamp question
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Guardsman with Flashlight
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The ability actually gives them the choice between hand weapon shield, two hand weapons or a great weapon. It also gives them heavy armor.
It is a pre-game choice, they must use what they pick for the whole game.
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'Ere We Go!! |
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![[Post New]](/s/i/i.gif) 2008/03/12 13:32:43
Subject: vamp question
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Omnipotent Lord of Change
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Wouldn't the choice need to be modeled on, more or less? Magic weapons can vary in what they actually look like (and aren't disclosed unless you're playing that way or want to model them WYSIWYG), but I think it's clear a mundane gw is not a mundane hw + shield. Would limit how much "pre-game choice" goes into the choosing, unless you made variant characters or magnetic replacement arms.
- Salvage
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![[Post New]](/s/i/i.gif) 2008/03/12 13:50:01
Subject: vamp question
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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But what would happen if you had 3 models with the choices?
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![[Post New]](/s/i/i.gif) 2008/03/12 15:04:50
Subject: vamp question
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Incorporating Wet-Blending
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Then you use appropriate models.
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-James
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![[Post New]](/s/i/i.gif) 2008/03/12 16:51:26
Subject: vamp question
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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You could always have him holding something like say a mace and then have all his other weapons strapped or otherwise hanging on him, d20 Warrior style.
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![[Post New]](/s/i/i.gif) 2008/03/12 19:04:44
Subject: vamp question
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Omnipotent Lord of Change
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Aye, not a bad modeling fix. Just point out to the enemy which of his bag of tricks he's rolling with, as it won't be too clear
- Salvage
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