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Made in au
Guardsman with Flashlight




After checking out the imperial armour rules for heaps and heaps of neat imperial guard stuff, i suffer the dillemma of whats actually usefull or not.
I guess its down to style of play but i generally attempt to field an all rounder army to face anything (i normally face chaos and orks) so i just wasnt sure about what tanks are actually good from the rules, also, at what kind of tournaments they are legal at (my mates dont mind). I often see exterminators but i though they pump out 14 shots, on average half will miss because BS3 so i wasnt sure about that. I noticed the new heavy mortars which seemed really appealing (3 S6 AP4 Ord blasts for 135 Points!!) but then again they are vulnerable to deep strike.

So what what in really asking is which forgeworld vehicles (can be anything but im collecting guard at the moment) you find most usefull or you think have potential? Most are really appealing but are they really worth it?

Plus they offer some really cool conversion opportunities.

thanks guys

p.s, sorry if its in the wrong section and move this thread to the right one if it is and sorry if there is a thread similar.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


The Cyclops is, hands down the best IA unit available for the IG. 2nd place goes to the Griffon with Infernus shells.

I'd say third place is the Salamander (giving IG a fast vehicle), with the only problem being all the standard FA choices are already pretty good (Rough Riders, Hellhounds, Sentinels) which means you'll be hard pressed to find a way to fit them into your army.


The new Siege Artillery is really nice, but its immobility unless towed by a vehicle is a really big question mark because it currently means they give up 1/2 VPs at the end of the game if they aren't being towed.


The worst IA IG vehicle is the Conquerer followed by the Executioner (plasma) and the tank destroyer all of which are ridiculously over-priced for what they do.



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Made in us
Storm Trooper with Maglight



Milwaukee, WI

I agree with yakface, does FW even try to keep their creations pointed correctly? As cool as FW's stuff are I wish they would let GW do the rules or at least coordinate better. That and make the rules both tested and official/mandatory.

18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Battleship Captain





Perth

While 95% of the IG players I know believe that IG Mortars are only good for kindling, I've heard really good things about the DKoK's Heavy Mortars. Supposedly they're the only mortars worth playing.

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Made in us
Stalwart Veteran Guard Sergeant





West Chester, PA

The Heavy Mortars are great with the Infernus shells. Basically, if you aren't Fearless and are HIT by the shell, you have to fall back. Great for displacing devastators and such

I heart SYR 8766

For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)


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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Heavy Mortars are great in any situation,, and under current rules any IG army can take than as elites. Decent eleite choices are rare for IG, and none of those they do get match heavy mortars.

Take 9 heavy mortars and you can laugh at new orks.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Anyone got any comments on the Malcador. Sure its overpriced like most forgeworld super heavies, but it doesnt have a bad loadout. I amm thinking of scratchbuilding one if I can find a 1:48 scale Grant.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in au
Guardsman with Flashlight




thanks for replying, it seems my small thread has slightly taken off if you could say.

And getting to the point, i wasnt the only player hyped about the new heavy mortars. They are cheap, as good as a griffon (strength ans AP wise) and an elites choice and i was seriously considering adding some. The conversion opportunity seems cool but im not sure how theyd fair against MEQs. Also just wondering about Whitescars post, i wasnt aware that mortars could take infernus shells because i dont remember reading that you could buy them for the unit but rechecking again, your comment has enlightnened me about the potential heavy mortars have and poosibly some cool strategies to use them with.

Making units fall back beacuse of infernus shells could also mean running off the board right? thats free kills for the price of a well placed mortar round, and if not off the table, back a few inches to buy more time for your forces to fire away, seems like a good supressing tactic for and hoarde close combat army, or running distance tau off the board.

If you run a mech guard list, the smoke rounds could help alot. Guard your vehicles or even cover your guardsman or combat units for a turn.

Used at the right time i think that heavy mortars have a great potential...and a cool conversion opportunity.

but then again, like yakface said, i believe you lose the points at the end...
cant wait to play test them though against my mates orks..


remember, other people reading this, feel free to post thoughts on ALL forgeworld stuff, you dont have to restrict it to guard (thought forgeworld pretty much specialise in our stuff )
   
Made in us
Stalwart Space Marine





As cool as FW's stuff are I wish they would let GW do the rules or at least coordinate better. That and make the rules both tested and official/mandatory.


I am going to have to disagree with that. Although I would love to see FW models become official, the ability to be able to think outside the GW box is just as important.

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Made in us
Longtime Dakkanaut





Whorelando, FL

Agreed. However, siege artillery is nice if you know that Escalation isn't being used otherwise you have to have the Centaurs tag along. I don't mind giving up half VP's if I know I am absoutely going to clobber my opponent. I LOVE the cyclops. They are IMHO, way better than Rough Riders, since you can kill just as many things with it...but it only costs 25pts. Nothing beats that. The salamander is nice, but IG can also take a centaur as a transport option for certain units....it too is a fast vehicle. It is also open topped so you can also assault out of it. I was thinking of getting some centaurs and running a cheapo command squad as a counter assault unit...or as a fast objective grabber.

Capt K



yakface wrote:
The Cyclops is, hands down the best IA unit available for the IG. 2nd place goes to the Griffon with Infernus shells.

I'd say third place is the Salamander (giving IG a fast vehicle), with the only problem being all the standard FA choices are already pretty good (Rough Riders, Hellhounds, Sentinels) which means you'll be hard pressed to find a way to fit them into your army.


The new Siege Artillery is really nice, but its immobility unless towed by a vehicle is a really big question mark because it currently means they give up 1/2 VPs at the end of the game if they aren't being towed.


The worst IA IG vehicle is the Conquerer followed by the Executioner (plasma) and the tank destroyer all of which are ridiculously over-priced for what they do.



   
Made in us
Infiltrating Oniwaban






Ooooh- I found a bunch of cheap happy Meal-looking transformer toys that look like a Cyclops. I'm going to model up a few for Apocalypse. 8 of those things rolling forwards...

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"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hmm... favourite and best are two different things.

Favourite? A couple:

1. Bombard - The Bombard was one of my fav Epic vehicles, and I was very happy when FW brought it to 40K scale. My Bombard has killed many things in the short time I've been using it, accounting for its points value many times over.

2. Manticores - As part of my Artillery Company I wanted to have a full squadron of these things, and although expensive and a pain to put together (I hate resin), my three Manticores are quite intimidating. The IA Apoc rules made them even better by giving them the 7" blast. S9 AP2. They're Basilisks on crack, and they don't cost much more than a Bassie.

3. Stormblade - The only model kit I've wanted to physically pick up and smash against a wall it was so difficult to put together (the pieces simply do. Not. Fit.), but it's such a huge gun. People are scared of it just by looking at it (and, because of this, tend to ignore my all my other superheavies).


Best?

1. Cyclops - Through and through. These things are just wonderful, and will stop any assault unit dead in its tracks. They're also tiny, so they're easy to hide. I had 3 originally, and they've taken out 16-man 'Zerker squads, swathes of Terminators, inbound Marine Assault Squads, etc. For Apoc I got another 3, and when your lines get assaulted by 50 Deep Striking Terminators, the Cyclops is the vehicle to have at your disposal.

2. Manticore - The increase from AP3 to AP2 makes it so much better than a Basilisk, it's downside (limited ammo) isn't much of one as A). How often do Basilisks get to fire 6 times without being silenced and B). How often to Apoc games go more than 4 turns?. And now they have a 7" blast!! Fantastic weapons platforms.

3. Chimera Autocannon Turret - The first thing I bought from Forge World was 4 Autocannon turrets. I'm a big fan of the Autocannon, and sticking them on my Chimeras seemed like a logical thing to do. I thought the loss of a shot compared to the Multi-Laser would be a good trade-off for the increased strength. What I didn't count on was the sheer tactical flexibility of the AC turret, specifically the range it gives you. My opponents respect Chimeras already (because they look past the AP6 on the Multi-Laser and see the Chimera for the effective IFV that it is), but with the Autocannon it entered its own world. It could reach out and touch them from the other side of the table, and they weren't used to that. Fantastic upgrade, well worth the extra points.


Special mentions go to my Enclosed Basilisk, just 'cause it looks cool, the Macharius (or 'BabyBlade as we call it) just 'cause it's cute, Vanquisher turrets on Russes because BS4 Vanquishers are one of the scariest weapons in the game (96" range - eat that Tau!!!), and the Vulcan Macharius, just for looking so damned mean. I have to get around to building my Vulcan Macharius. Can't wait to try them out in a squadron of 3 (I've got the other two types as well).

BYE

This message was edited 2 times. Last update was at 2008/03/28 23:27:03


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Orlanth wrote:Anyone got any comments on the Malcador. Sure its overpriced like most forgeworld super heavies, but it doesnt have a bad loadout. I amm thinking of scratchbuilding one if I can find a 1:48 scale Grant.


Sadly, as cool as the Malcador is (I want a full squadron, but the thought of super-gluing the regular plastic tracks to a resin model gives me the shivers), it's over-priced for what it is. It's slow and it's armour is crap. Sure, I love the whole 'castle' of HB turrets, and the one with the sponson Autocannons is very scary... but no. Anyone - even Slow and Purposeful units - can flank it and annihilate it in short order.

Babyblade has the same problems, only in reverse. It's armour is ok, but it's guns are lacking power. A couple of HBs, some Stubbers and one huge gun that'll be taken out rather quickly. Thank goodness for the 'Main Weapon' rules from Apoc.

BYE

This message was edited 1 time. Last update was at 2008/03/28 23:29:30


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

Personally I really liked that Machurius tank. With the S6 Ap3 Heavy 15 gun. Vulcan...somthin'

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

Vulcan Mega Bolter. yes very nice indeed. but aside from super heavies i like the medusa mortar, just because it hits and causes the enemy to auto flee 2D6 which = death for guys at the edge of the table. they auto rally, but if they hit the table edge...bye bye!

i'm a dumby, it's the griffon that i was talking bout, see i don't even pay much attention to forgeworld. nvm

This message was edited 1 time. Last update was at 2008/03/30 20:02:14




[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Medusa doesn't do that.

Infernus Shells do that, and almost any arty vehicle, from the Griffon right through to the Basilisk, can get 'em.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

I like autocannon turrets as well. They make chimera's a lot more versatile, and loads of them work over skimmers real nice.

Capt K

   
Made in us
Sneaky Kommando





even though it's new and I haven't seen it run yet, the Macharius with the vulcan mega bolter just looks mean. In a "I'm going to destroy that unit of infantry in one round" kind of way.

Epic Fail 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes it looks very mean. I need to build mine and try it out on some... Tau. Yes. Tau.

Damned blue-skinnned freaks...

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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