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Made in us
Tough-as-Nails Ork Boy




Italy

This is my second official game of Warhammer 40k so it is filled with tons of beginner mistakes. The important part was
that I had fun while doing it and enjoyed myself while playing, even if I lost badly.

This was a Cleanse mission.

I had the following in a trukk

A warboss with a klaw, bionork body

Big Mek with KFF and Klaw and bionic body

11 other slugga boys

1 biker

1 war buggy with twin shootas

30 slugga boys with 3 rokkit launchas

15 shoota boyz with 1 big shoota

1 Def Dread
with grot riggers and armor plating

1 Killa Kans
with grot riggers and armor plating

This may seem like a sucky list, cause it is. We wanted to play a 1,000 point game and I had to throw
everything together to get to a 1,000 points.

My opponate was using Dark Eldar

He had a tricked out Archon, 5 incubi, someone with a splitter cannon

2 squads of warriors

1 squad of wytches

1 squad of scurges

2 talos


I got creamed. But, I'm new Learned a lot.


He got first move and took control of some fortified terrain. He moved his Archon and retinue forward and put his warriors into cover.

My move consisted of getting my trukk with warboss and krew under cover, advancing the boyz, dread and kans. I ran the buggy over to the side of the table with Archon and took cover behind some rocks. The warbike zipped to the opposite side of the table near the two talos and squad of warriors, hoping to tie the warriors up in combat to slow them down.

For shooting, lots of shots were fired by the orks, who happend to like the noise. The warriors managed to gun down my warbike. (sigh)

2 turn, the Wytches move into cover infront of the Killa Kan while the rest of the warriors move forward into hidden cover. They stayed there the rest of the game. The retinue moved toward my slugga boyz and the talos moved toward my shootas. My warbuggy zipped up and around the Dark Eldar retinue

My trukk took off, heading toward the talos and the hidden warrior squad, disembarking my boss, his big mek and 11 other boys. The Kan put itself in position to turn it's scortcha on the wytches. The slugga boys slogged on forward.

During shooting, I started loosing lots of stuff. A grot squad was annihilated. My shooters suffered some casualties from the talos's rather random spray fire. My sluggas were able to shrug off a lot of the splinter cannon fire. My warbuggies big shoota was immobilized by the now deep striking scourges and the warbosses boyz were thinned out by Dark Eldar Warrior fire.

My boyz fired back with gusto and glee, but not with much accuracy. The Def Dread sprayed the area wildly with a hail of bullets and missiles, but was pretty ineffective. The Killa Kan was in perfect position to spray down the wytches with napalm, but most of them were able to use cover to save their non-covered butts. The trukk was able to mow down some warriors with it's big shoota and the shoota boys were able to thin ranks so that the Dark Eldar were down to 8 elves in the squad, prefect for an assault from my warboss. The slugga boyz shot their sluggas....a lot. Nuff said about that. The three rokkit launchers looked hopeless but one managed to land a direct hit on the Dark Eldar Lord! That felt....nice.

In assault, my boss and boyz cleaned out the nest of Dark Eldar and two ran for the hills. The killa Kan then assaulted the wytches and managed to kill a whopping one. I'm thank full that I took stikkbombs or my assault may not have gone so well on the warrior DE. The DE weren't able to do much back to me in assault as the wytches couldn't hurt the Kan and there was nothing left of the squad to hurt my boss and mek.

that's when things went downhill in Turn three. I should have seen something coming when I rolled a on my Waaagh!

The DE retinue hit my boyz like a tornado in assault. 30 boyz went down is a blaze of glory. All my attacks, both shooty and CC bounced right off the talos, including hits from the Def Dread. In the end, the retinue was able to rout the slugga boys and the Talos overtook and slaughtered my boss when he failed moral check with Oh well.

We ended the game there because of a prior engagement that was coming up soon but it was pretty obvious I had my butt handed to me.

Things I learned

Without Nobz, I don't have any real reliable hard hitting power. The boyz are nice, but don't have a good knockout punch.

Maneuverability. I need more trukks to deliver deadly payloads to tie up units while I advance.

Def Dread is not anti-tank. With a dinky strength of 5, it's not going to punch through anything.

I should make my Kans more shooty. The grots inside fire better than my orks.

My assault on the DE warriors went well and I'm pleased with it.

This is fun!













Current Armies:  
   
Made in sg
Executing Exarch





Congrats on your first game, loss or no. [Edit: Um, second game.]

Def Dread is not anti-tank. With a dinky strength of 5, it's not going to punch through anything.


It has a Dreadnought CCW, which doubles its Strength.

This message was edited 1 time. Last update was at 2008/03/29 23:43:59


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Tough-as-Nails Ork Boy




Italy

I should have read up on Dreadnaughts. It's been a long time since he played either so we're both relearning the rules. And both playing with 3rd edition since that is the only rule book we have right now. Hopefully the 4th edition I ordered on ebay will come in soon.


As I sit down and think about it, he likes to use the Archon and retinue along with the Talos to make a two pronged spear. I need to think of a way to deal with this while his warriors are acting like a static firing line.



Current Armies:  
   
Made in sg
Executing Exarch





Bad time to order 4th ed, what with 5th on the horizon! Oh well.

FYI, the Dread CCW rule should also be in the 3rd ed rulebook, though I've lost mine and can't give you a page ref, sorry.

Anyway, as you play more in 4th ed, you'll come to see that your friend's list is actually absurdly weak, and be able to pick it apart easily. In return, your opponent will probably buy a bunch of Raiders and cosy up with his new best friend, Webway portal.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Tough-as-Nails Ork Boy




Italy

The guy has been my friend forever, but he doesn't think too tactically. I think he's in love with the Talos and see's the Raiders and Ravagers as liabilities instead of assets because of their weak armor. I'm hoping to learn fast enough with the orks to point this out to him, over and over. DE shouldn't be a static fire line army and I need to learn how to exploit this.

I get the feeling that if I have some nobz open up the Talos like a can of peas and wreck his firing line, he might actually listen to me.

Current Armies:  
   
Made in gb
Dakka Veteran





thedarksaint wrote:The Killa Kan was in perfect position to spray down the wytches with napalm, but most of them were able to use cover to save their non-covered butts.


Just a reminder that flamers ignore cover saves, so you should have easily roasted them. That's the beauty of flamers.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Tough-as-Nails Ork Boy




Italy

Ahhhhh! thank you very much, Grimaldi. Time to get some more scortcha's


I'm thinking about putting my scortcha's on my Def Dreads and Shootas and Rokkits on my Killa Kans. The Kans have
better BS.

Do I really need a 6 to hit a Talos in CC with my Def Dread because it is a skimmer?

Current Armies:  
   
Made in sg
Executing Exarch





Good catch on the flamers. Don't know how I missed that.

Yes, don't waste the Kans' BS. The KMB is also good on them. I don't rate skorchas on dreads, though--how are you going to get into position to use them well moving at 6" a turn? If you want effective flame platforms, try wartrakks.

No, of course not! The Talos isn't a skimmer, it's a non-vehicle model that moves like a skimmer for terrain purposes (I forget the exact phrasing). Use its WS as per normal.

This message was edited 1 time. Last update was at 2008/03/30 14:38:52


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Tough-as-Nails Ork Boy




Italy

Excellent. Time to move in the nobz and hit the thing hard.

Thanks guys! Hopefuly I can suprise my friend next saturday.

Current Armies:  
   
Made in sg
Executing Exarch





Are you talking about pure Nob squads or Nobs in squads of normal boyz? The first idea sucks in practice; the second is made of win.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Tough-as-Nails Ork Boy




Italy

I'm thinking about nobs already in the squads. As an Elite choice, they just seem REALLY pricey considering I can get about the same thing in a boyz squad.

I know he's going to come at me with that Archon and retinue. Should I try to hammer it with my warboss and his krew or pound him with lots of shoota fire?

Current Armies:  
   
Made in sg
Executing Exarch





Shoot him to bits. You can't take him in CC. Shoot the Wyches, too. Make him pay for slogging it on foot (an awful idea).

By the way, I just noticed you're using a single biker. You can't do that; minimum squad size is three.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Tough-as-Nails Ork Boy




Italy

Ack, I feel like a noob. Only have one model right now. Time to go get more.

I really am starting to lean toward a Dakka army. Win or loose, it would be fun to roll buckets of dice and fill the air with lead/explosives/snotlings...

Current Armies:  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Question:

From the way you described the turns, it seemd that you were playing this way:

Player A Moves
Player B Moves
Player A Shoots
Player B Shoots

Is this how you were doing it?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Tough-as-Nails Ork Boy




Italy

isn't that how you are supposed to do it?

Current Armies:  
   
Made in us
Fixture of Dakka






Lancaster PA

While I think it would be FUN to do it that way, it should be:
Player A Moves, Shoots and Assaults.
Player B Moves, Shoots and Assaults
repeat.

No alternating turns.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Tough-as-Nails Ork Boy




Italy

Well dang, we're going to have to try that out

Current Armies:  
   
Made in us
Human Auxiliary to the Empire




Santa Rosa/San Rafael, CA 95401/94903

Regardless of rule spottyness, an excellent battle report! I just got into the game myself and there always is that oops you get yourself into
   
Made in us
Tough-as-Nails Ork Boy




Italy

I figure it's best to make the mistakes now instead of at some tourney

Current Armies:  
   
Made in us
Boosting Ultramarine Biker




Arlington, VA

Did your opponent use any Raiders; I've never seen a DE army without them, made it interesting. I enjoyed reading your report; thanks for posting!
   
Made in ca
Raging Ravener




Canada!

Good game, sounds like. Except, as everyone else has said, the DE player does NOT know how to play his army.

No raiders?! No ravagers?! What is this crap?

Also, as TC said, shoot the crap out of his warriors. I don''t know anything about Orks, but if you have any templates, drop them on his warrior squads. Also, flamers work nicely. Just shoot the Wych squad with one of your squads, and the Wyches will almost certainly be wiped. They have a 6+ save vs shooting, so making them walk is just suicide.

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in us
Dakka Veteran




Did I read your list correctly that you had a WB, BM and 11 Boyz in a Trukk? If so I need one of yours. I can only put 12 minis in mine.
   
 
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