This is my second official game of Warhammer
40k so it is filled with tons of beginner mistakes. The important part was
that I had fun while doing it and enjoyed myself while playing, even if I lost badly.
This was a Cleanse mission.
I had the following in a trukk
A warboss with a klaw, bionork body
Big Mek with
KFF and Klaw and bionic body
11 other slugga boys
1 biker
1 war buggy with twin shootas
30 slugga boys with 3 rokkit launchas
15 shoota boyz with 1 big shoota
1
Def Dread
with grot riggers and armor plating
1 Killa Kans
with grot riggers and armor plating
This may seem like a sucky list, cause it is. We wanted to play a 1,000 point game and I had to throw
everything together to get to a 1,000 points.
My opponate was using Dark Eldar
He had a tricked out Archon, 5 incubi, someone with a splitter cannon
2 squads of warriors
1 squad of wytches
1 squad of scurges
2 talos
I got creamed. But, I'm new

Learned a lot.
He got first move and took control of some fortified terrain. He moved his Archon and retinue forward and put his warriors into cover.
My move consisted of getting my trukk with warboss and krew under cover, advancing the boyz, dread and kans. I ran the buggy over to the side of the table with Archon and took cover behind some rocks. The warbike zipped to the opposite side of the table near the two talos and squad of warriors, hoping to tie the warriors up in combat to slow them down.
For shooting, lots of shots were fired by the orks, who happend to like the noise. The warriors managed to gun down my warbike. (sigh)
2 turn, the Wytches move into cover infront of the Killa Kan while the rest of the warriors move forward into hidden cover. They stayed there the rest of the game. The retinue moved toward my slugga boyz and the talos moved toward my shootas. My warbuggy zipped up and around the Dark Eldar retinue
My trukk took off, heading toward the talos and the hidden warrior squad, disembarking my boss, his big mek and 11 other boys. The Kan put itself in position to turn it's scortcha on the wytches. The slugga boys slogged on forward.
During shooting, I started loosing lots of stuff. A grot squad was annihilated. My shooters suffered some casualties from the talos's rather random spray fire. My sluggas were able to shrug off a lot of the splinter cannon fire. My warbuggies big shoota was immobilized by the now deep striking scourges and the warbosses boyz were thinned out by Dark Eldar Warrior fire.
My boyz fired back with gusto and glee, but not with much accuracy. The
Def Dread sprayed the area wildly with a hail of bullets and missiles, but was pretty ineffective. The Killa Kan was in perfect position to spray down the wytches with napalm, but most of them were able to use cover to save their non-covered butts. The trukk was able to mow down some warriors with it's big shoota and the shoota boys were able to thin ranks so that the Dark Eldar were down to 8 elves in the squad, prefect for an assault from my warboss. The slugga boyz shot their sluggas....a lot. Nuff said about that. The three rokkit launchers looked hopeless but one managed to land a direct hit on the Dark Eldar Lord! That felt....nice.
In assault, my boss and boyz cleaned out the nest of Dark Eldar and two ran for the hills. The killa Kan then assaulted the wytches and managed to kill a whopping one. I'm thank full that I took stikkbombs or my assault may not have gone so well on the warrior
DE. The
DE weren't able to do much back to me in assault as the wytches couldn't hurt the Kan and there was nothing left of the squad to hurt my boss and mek.
that's when things went downhill in Turn three. I should have seen something coming when I rolled a

on my Waaagh!
The
DE retinue hit my boyz like a tornado in assault. 30 boyz went down is a blaze of glory. All my attacks, both shooty and
CC bounced right off the talos, including hits from the
Def Dread. In the end, the retinue was able to rout the slugga boys and the Talos overtook and slaughtered my boss when he failed moral check with

Oh well.
We ended the game there because of a prior engagement that was coming up soon but it was pretty obvious I had my butt handed to me.
Things I learned
Without Nobz, I don't have any real reliable hard hitting power. The boyz are nice, but don't have a good knockout punch.
Maneuverability. I need more trukks to deliver deadly payloads to tie up units while I advance.
Def Dread is not anti-tank. With a dinky strength of 5, it's not going to punch through anything.
I should make my Kans more shooty. The grots inside fire better than my orks.
My assault on the
DE warriors went well and I'm pleased with it.
This is fun!