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![[Post New]](/s/i/i.gif) 2008/04/01 06:48:17
Subject: 1500 Imperial Guard. What can be improved?
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Guardsman with Flashlight
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Doctrines:
Iron discipline
Close order drill
Drop troops
HQ
Junior officer, iron discipline, vet with standard (56)
Troops
Junior officer, iron discipline, 2 flamers (57)
Squad 1, lascannon, plasma gun (95)
Squad 2, lascannon, plasma gun (95)
Squad 3, lascannon, plasma gun (95)
Squad 4, lascannon, plasma gun (95)
Junior officer, iron discipline, 2 flamers (57)
Squad 1, lascannon, plasma gun (95)
Squad 2, lascannon, plasma gun (95)
Squad 3, lascannon, plasma gun (95)
Squad 4, lascannon, plasma gun (95)
Fast Attack
Hellhound, extra armor, smoke (123)
Hellhound, extra armor, smoke (123)
Heavy Support
Leman Russ, 3 heavy bolters, extra armor (160)
Leman Russ, 3 heavy bolters, extra armor (160)
Total - 1496, 95 men, 4 tanks
Made this after looking over various posts and tacticas here (fairly different mindset than other places). General idea would be for the infantry to focus on vehicles, MCs, etc. while the tanks fire at infantry. The platoon command squads will flame and charge units that approach the line while nearby units fall back, spread out or get thrown in as well. HQ stands around with a pretty flag.
I have a few questions though.
How often do plasma guns in line squads actually fire? The las/plas squads in my templar army never fire theirs, ever (though that's probably due to me charging the other side, IG would be the ones getting charged). Against another shooty list, they don't seem like they'd be much use. Also how crippling is it to the squad when they overheat?
I've read that using platoon command squads with special weapons for counter charging is good, but with only 6 wounds wouldn't this likely just give whatever squad they charge a free D6 move?
Thanks in advance for your thoughts and comments.
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![[Post New]](/s/i/i.gif) 2008/04/01 11:01:54
Subject: 1500 Imperial Guard. What can be improved?
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Stalwart Space Marine
KILL! MAIM! BURN! KILL! MAIM! BURN! I... I mean... For the Emperor?..
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You have too few AT weapons. If you are planning on being competitive with this army, bring some heavy weapons teams, since with the list you have here the first 3-falcon cookie cutter list that comes along can and will murder you in a cruel and gruesome fashion. Other than that i would say drop the two Hellhounds. The 6 HBs and tons of plasma shots should really be enuff anti-horde. Yarr!
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The Ten Commandments of the Space Marine
1. Thou shalt never, ever, ever argue with the Machine Spirit!
2. Thou shalt always remember that the only thing Flamers are sanctioned to cook is Tyranids. Or, lacking these, thine local contingent of Imperial Guardsmen.
3. Thou shalt always stick "Honk if you think i'm Sexy" stickers on the sides of Rhino's carrying Sisters of Battle.
4. Thou shalt, whenever in doubt, hit on the blonde Battle Sister.
5. Thou shalt not slap the most holy of buttocks of thine Sisters the Battle Sisters and utter the blasphemous words "OMG l33t a55!", unless thou wishest to clean the treads of thine Rhino with thine tongue!
6. Thou shallst not use the chainfists of thine holy Terminator brethren as impromptu can openers.
7. Thou may haveth two livers, but thou shallst not therefore drink twice as much.
8. Thou shallst not refer to Sisters of Battle as the Cavalry.
9. Thou shallst on pain of death not paint the heretical words: "Your Farseer is my other ride!" upon thine Rhino!
10. Thou shallst always remember these wise words: Spase Marines are t3h uberz! Hurr! |
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![[Post New]](/s/i/i.gif) 2008/04/01 14:55:14
Subject: 1500 Imperial Guard. What can be improved?
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Rampaging Chaos Russ Driver
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not enough AT? he has 8 lascannons sprinkled about. i think that's quite enough AT, especially for 1500pts. this list looks solid. Hellhounds and Leman russ' for anti infantry, and guard units for AT...perfect
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/04/01 15:12:29
Subject: 1500 Imperial Guard. What can be improved?
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Stalwart Space Marine
KILL! MAIM! BURN! KILL! MAIM! BURN! I... I mean... For the Emperor?..
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Okay, i must be dyslexic... Good army!
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The Ten Commandments of the Space Marine
1. Thou shalt never, ever, ever argue with the Machine Spirit!
2. Thou shalt always remember that the only thing Flamers are sanctioned to cook is Tyranids. Or, lacking these, thine local contingent of Imperial Guardsmen.
3. Thou shalt always stick "Honk if you think i'm Sexy" stickers on the sides of Rhino's carrying Sisters of Battle.
4. Thou shalt, whenever in doubt, hit on the blonde Battle Sister.
5. Thou shalt not slap the most holy of buttocks of thine Sisters the Battle Sisters and utter the blasphemous words "OMG l33t a55!", unless thou wishest to clean the treads of thine Rhino with thine tongue!
6. Thou shallst not use the chainfists of thine holy Terminator brethren as impromptu can openers.
7. Thou may haveth two livers, but thou shallst not therefore drink twice as much.
8. Thou shallst not refer to Sisters of Battle as the Cavalry.
9. Thou shallst on pain of death not paint the heretical words: "Your Farseer is my other ride!" upon thine Rhino!
10. Thou shallst always remember these wise words: Spase Marines are t3h uberz! Hurr! |
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![[Post New]](/s/i/i.gif) 2008/04/02 19:44:31
Subject: 1500 Imperial Guard. What can be improved?
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Longtime Dakkanaut
Long Beach, CA
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I dont have time to run numbers now cause Im on my lunch break, however if you notice you have 3 power shots in your squads. 1 S9 Ap2 and 2 plasma guns for 95. If you looked at heavy weapon platoons you still get 3 ap shots although 3 lascannon shots so a higher strength but lower mobility. It cost an extra 15 points so for 110 you get 6 guys and 3 LC.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/04/05 01:01:44
Subject: Re:1500 Imperial Guard. What can be improved?
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Guardsman with Flashlight
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I've found heavy weapons squads so be too fragile for my liking.
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![[Post New]](/s/i/i.gif) 2008/04/05 01:51:03
Subject: 1500 Imperial Guard. What can be improved?
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Fixture of Dakka
.................................... Searching for Iscandar
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I'd swap out the 4th squad, and get some autocannon teams off your HQ.
The plasmas are pointless but everyone will tell you they aren't. I think I've lost a handful of models to the 100 or so points most idiots stick into their line squads (be it IG or marines).
Having some vets dropping with plasmas is a big help for guard. Bring two and most armies will fear your ability to hit their 'beloved' units.
COD isn't necessary in guard. Guard die, it's ok. Guard run, it's ok. There are almost always more guard.
I don't think much of the standard, but everyone else loves it. If the guard are all dead, or your opponent doesn't care if you run or not....what good is it?
Fighting against guard is like playing pacman. Lots of dots to chew your way through to get to the powerdot.
An occasional nasty unit shows up, and you kill it.
It's a good enough list, but you want some variety and some mobility.
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![[Post New]](/s/i/i.gif) 2008/04/05 03:39:30
Subject: Re:1500 Imperial Guard. What can be improved?
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Guardsman with Flashlight
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Given your disdain for plasma in line squads, what special weapon would you suggest be taken instead?
The standard has helped me out quite a bit, so I won't be dropping it. COD is taken mostly because it's free and the initiative increase helps make the inevitable melee tolerable.
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![[Post New]](/s/i/i.gif) 2008/04/05 04:44:00
Subject: 1500 Imperial Guard. What can be improved?
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Fixture of Dakka
.................................... Searching for Iscandar
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Personally I don't take many special weapons in IG line squads. It's almost always a waste.
I don't get melee'd much with my IG. Corpses don't melee.
Take anything you want to. I think PG are at the bottom of the list myself. If I had to, even though I'd take more guard instead of special weapons, I'd grab flamers I guess.
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![[Post New]](/s/i/i.gif) 2008/04/12 09:08:13
Subject: 1500 Imperial Guard. What can be improved?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hmm... I think I'd agree with Stelek here about the AC squads.
8 Lascannons is overkill for 1500 points. 7 will do, even 6 will do.
I'd ditch one squad and take the ACs. Otherwise great list. 80 warm bodies at 1500 is fantastic. You can live with 70 though, and take that AC squad.
Not taking Special Weapons is a waste. Why not have the AP2 firepower?
BYE
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![[Post New]](/s/i/i.gif) 2008/04/16 05:36:41
Subject: 1500 Imperial Guard. What can be improved?
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Longtime Dakkanaut
Long Beach, CA
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I think you have some good ideas. I would take the flamers out of there though. You never want to be that close. Also, I dont think you have a very good build against horde armies.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/04/16 07:12:46
Subject: 1500 Imperial Guard. What can be improved?
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Rampaging Chaos Russ Driver
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make two of the lascannon squads into HB/plas squads or something on those lines to deal with enemy troops better. other than that a great list
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/04/16 08:36:38
Subject: 1500 Imperial Guard. What can be improved?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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smart_alex wrote:I think you have some good ideas. I would take the flamers out of there though. You never want to be that close. Also, I dont think you have a very good build against horde armies.
This is why you fail. (/Yoda)
You're correct in that you never want to be that close. But what you want and what your opponent want are often different things. They will get that close to you, no matter what you want to do, therefore the flamers are there for when they do get close.
It's the same reason Guard players take Hellhounds, and Rough Riders, Special Weapon Squads w/Demo Charge, Cyclops Demo Vehicles and, yes, even Stelek's one-trick-pony Last Chancers - they're Counter-Assault. They're there to help when things go wrong and when the things you want don't happen.
Always plan for the worst. I've been doing that for years and my Guard hardly if ever fails me.
Chinnfrequent: Leave the flamers. They're good.
BYE
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![[Post New]](/s/i/i.gif) 2008/04/16 11:31:02
Subject: 1500 Imperial Guard. What can be improved?
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Drop Trooper with Demo Charge
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I don't think you need the Heavy Bolter sponsons on the Russes - surely you'd always rather be firing ordnance.
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![[Post New]](/s/i/i.gif) 2008/04/16 13:06:27
Subject: 1500 Imperial Guard. What can be improved?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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True, but it's quite cheap for the guns you get. If you end up facing particular types of troops in very good cover the S8 is a waste.
Also, for the odd times your BC is blown off, you can still put out 9 shots a turn. And if you ever move (not that you should be moving), you can still put out some decent firepower.
BYE
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![[Post New]](/s/i/i.gif) 2008/04/16 19:43:09
Subject: 1500 Imperial Guard. What can be improved?
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Longtime Dakkanaut
Long Beach, CA
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well somtimes the HB's can kill more than the BC. Depends on how your opponent is set up. I have seen far too many times that the BC just deviates into nowhere.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/04/16 19:51:42
Subject: 1500 Imperial Guard. What can be improved?
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Fixture of Dakka
.................................... Searching for Iscandar
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I rarely fire the BC anymore.
Nobody is dumb enough to pie plate for me.
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![[Post New]](/s/i/i.gif) 2008/04/17 00:06:34
Subject: 1500 Imperial Guard. What can be improved?
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Rampaging Chaos Russ Driver
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smart_alex wrote:well somtimes the HB's can kill more than the BC. Depends on how your opponent is set up. I have seen far too many times that the BC just deviates into nowhere.
yes but there are many more times when the thing goes way off in a direction and ends up killing 1-2 guys at a time instead of 5-6
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/04/17 01:07:02
Subject: 1500 Imperial Guard. What can be improved?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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smart_alex wrote:I have seen far too many times that the BC just deviates into nowhere.
And once again, anecdotal evidence is meaningless.
I've seen it scatter off units, onto units, between units, through units, everything. It doesn't make any difference that sometimes the BC isn't a good weapon and there's no reason not to take a backup when you've got points to spare. It's the same deal with taking flamers, something you also failed to understand. You said that the flamers are a waste because they shouldn't get close. That's not how you design an army. You don't take choices based upon what you want to happen. You take choices based on what will probably happen, and you'll probably get into assault, so you'll probably need some flamers just as you will probably find a spread out force that your BC has no effect on so you probably want some backup guns on your 150 point tank so it doesn't sit there like a lemon all game.
BYE
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![[Post New]](/s/i/i.gif) 2008/04/17 04:42:59
Subject: 1500 Imperial Guard. What can be improved?
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Rampaging Chaos Russ Driver
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H.B.M.C. wrote:You don't take choices based upon what you want to happen. You take choices based on what will probably happen, and you'll probably get into assault, so you'll probably need some flamers just as you will probably find a spread out force that your BC has no effect on so you probably want some backup guns on your 150 point tank so it doesn't sit there like a lemon all game.
BYE
hey lemon juice can hurt if it gets into your eyes
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This message was edited 1 time. Last update was at 2008/04/17 04:43:21
[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/04/17 13:54:40
Subject: 1500 Imperial Guard. What can be improved?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Lemon Russ?
BYE
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![[Post New]](/s/i/i.gif) 2008/04/17 14:50:35
Subject: 1500 Imperial Guard. What can be improved?
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Rampaging Chaos Russ Driver
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unfortunatley those eldar know how to extract pulp perfectly so i don't know if it would work too well
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/04/17 15:46:20
Subject: 1500 Imperial Guard. What can be improved?
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Storm Trooper with Maglight
Milwaukee, WI
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Those pointy hats explained at last!
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18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” |
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