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Made in us
Fresh-Faced New User




HQ 1 Big Mek Buzgob (KFF, Eavy Armor, Cybork, Bosspole, Burna)
HQ 2 Big Mek Sparky Gubbinz (SAG)

Elite 1 Burna Boyz x 5 (KMB x 3)
Elite 2 Burna Boyz x 5 (KMB x 3)
Elite 3 Burna Boyz x 5 (KMB x 3)

Troops 1 Deff Dread (Rokkit x 2, Armor Plates)
Troops 2 Deff Dread (Rokkit x 2, Armor Plates)
Troops 3 Slugga Boyz x 12 (Nob, Power Klaw, Bosspole, Trukk, Ram)
Troops 4 Slugga Boyz x 12 (Nob, Power Klaw, Bosspole, Trukk, Ram)
Troops 5 Slugga Boyz x 12 (Nob, Power Klaw, Bosspole, Trukk, Ram)
Troops 6 Slugga Boyz x 12 (Nob, Power Klaw, Bosspole, Trukk, Ram)

Heavy 1 Deff Dread (KMB x 2, Armor Plates)
Heavy 2 Deff Dread (KMB x 2, Armor Plates)
Heavy 3 Deff Dread (KMB x 2, Armor Plates)

Fast 1 Warbuggy x 2 (TL-Rokkit)
Fast 2 Warbuggy (TL-Rokkit)
Fast 3 Warbuggy (TL-Rokkit)

Let me know what you think. I welcome C&C with this list.

Just remember...you are all unique, just like everybody else. 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Needs more Dakka. Take Lootas rather than Burna Boyz. Other than that: 5 Dreads! Holy Gork me like!

This message was edited 1 time. Last update was at 2008/04/02 05:32:17


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in gb
Flashy Flashgitz





Devon, England

Ditto on Lootas. KMBs are a bad choice on infantry, they blow up nearly as often as they hit and cost a fair few points. Also, small mobs are a weakness and are bound to run away. Compare that to the improved range, rate of fire and reliability of lootas and there's no real contest.

I love the idea of a Dreadmob list, but can't help thinking you'd be better off with mobs of Killa Kans than Deff Dreads for sheer killyness. They're also a good place to put those KMBs, considering they have BS3 and won't overheat!

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in us
Sneaky Kommando





You desperately need to consolidate your squads. On foot burna boys are extremely vulnerable and a squad of 5 is utterly worthless. Remember that ork leadership is a 7, which makes morale checks a thing to avoid like the plague. The strength of orks is in numbers, so use it. A squad of 12 ceases to be fearless after only 2 casualties, again not very good. This is why trukkboys are a hit and miss unit.

My recommendation is to put all 15 burnas in a squad together with the big mek. I would also personally make 2 squads of 30 boys, with 3 special weapons a piece and the nob. Use the KFF to protect them and any extra points can go to another buggy.

However if you are intent on using trukkboys then by all means have at it, just be wary of bouncing off marine units.

Epic Fail 
   
Made in sg
Executing Exarch





Burnaboyz? Ewwwww. Don't do it, they're worthless without a BW (and not all that even with one).

I think Killa Kans are a better deal than Dreads. You can get two Kans for slightly more than the cost of one Dread, giving you better firepower and, against most enemies, just as much CC (offensively, that is). I'd also consider two AV11 vehicles to be more durable than a single AV12, but I'm not sure how to go about proving that. Oh, and the fact that there's a great amount of overlap between weapons best suited for killing Warbuggies, Kans and boyz works in your favour, too.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Shas'la with Pulse Carbine





I would recommend dropping the 2nd buggy and one dread to take 2 Killa Kanz with KMB as that seems to be your theme. I would also recommend either bundling up the 3 burna squads or dropping them all together in favor of a 30 boy mob with Rokkits and a PK Nob.

It's definitely a fun list, but I think that you need at least one unit that will be resilient overtime as once the Trukk boyz hit they are killing and then getting killed.

@teg
11 burnas + Mad Dok in a looted wagon is a nasty HtH unit, pretty cheap too. They are still S4 PW attacks.
B)
Not soooo gross.
165+160+35(50) = 360/375pt

Great signature by the way.

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in us
Fresh-Faced New User




That is the nice part about having 15 burna boyz in the list. I can swap them out for another elite choice pretty easy.

My plan was to run two of the units behind one dread wall of three. I would use the other unit behind the dread wall of two. I do not just plan on marching them in plain sight.

Yes, they are fragile. Yes they have orky leadership. They are a small number of units per squad, carry two power weapons, three KMBs, and you need three different units to engage the three different squads. It makes for lots of decisions to be made for what to shoot at. Full FOCs do have there benefits.

As for kans. I have them and run them sometimes. They are extremely fragile and really slow things down advancing. They are not without their merits, but IMHO dreads are much more resilient and much cheaper to keep resilient. Armor plates will keep them moving.

Just remember...you are all unique, just like everybody else. 
   
Made in us
Sneaky Kommando





HiveJive wrote: I do not just plan on marching them in plain sight.


Easier said than done

HiveJive wrote:Yes, they are fragile. Yes they have orky leadership. They are a small number of units per squad, carry two power weapons, three KMBs, and you need three different units to engage the three different squads.


I think you're overestimating the orks a bit here. Assuming that somehow you do miraculously get all 5 into combat, you're looking at a max of 15 attacks, hitting many things on 4s and wounding on the same. Statistically you will get about 4 wounds. If you can get squads of 5 to work for you then have at it, but as someone who runs burnas in most of my lists I doubt yours will do anything but die.

Epic Fail 
   
Made in gb
Flashy Flashgitz





Devon, England

paidinfull wrote:

@teg
11 burnas + Mad Dok in a looted wagon is a nasty HtH unit, pretty cheap too. They are still S4 PW attacks.


They can't take a Mad Dok.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in us
Fresh-Faced New User




Any unit that can take an IC can take Grotsnik. Perhaps you are thinking of a painboy?

Just remember...you are all unique, just like everybody else. 
   
Made in us
Shas'la with Pulse Carbine





when I said Mad Dok I meant Mad Dok Grotsnik.
B)

Sorry if there was any confusion

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in gb
Flashy Flashgitz





Devon, England

Ah, fair point. Didn't think of that, as I pretty much never use special characters.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in us
Trollkin Champion




North Bay, California

I'm surprised t-C's kans comment hasn't been more reinforced. Dreads rarely make it to combat --even five. The real question is do you want them there? The answer is probably no, unless they can't be hurt, but this is commonly prepared for with any unit you'll ever likely get into combat with. At any rate, 2 guns are better. 2 kans have better shooting, are more survivable, are almost as good in combat, and add target saturation. They also add more dread bash-iness to the list by making it look like you have more dreads overall. 9 kans and 2 dreads is far more impressive looking than 5 dreads.

A comment that hasn't been made before though is that your buggies are better off in your situation with flamers or big shootas. Anti-tank isn't really an issue for your list, so getting some other guns is a good idea.

-LE037

This message was edited 1 time. Last update was at 2008/04/03 11:39:18


"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

Support your LGS! Don’t buy online or from GW stores.  
   
Made in sg
Executing Exarch





While I'm glad I'm not alone, I have to say that the issue isn't "2 guns are better" (the dread has two guns, too!) but "BS3 is better."

Some of the buggies could probably benefit from being made into skorchas, but I'm not sure that he should drop the TL rokkit buggies entirely. His list may have a fair bit of AT, but the rest of it is all short-ranged. Only the buggies can really reach out and touch stuff.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Trollkin Champion




North Bay, California

While I'm glad I'm not alone, I have to say that the issue isn't "2 guns are better" (the dread has two guns, too!) but "BS3 is better."

What I meant was 'two guns are better than cc'.

To comment on the list more, most of the extra wargear on Buzgob (great name) is superfluous. Maybe leave the burna, and maybe leave the evy armor, but his main role is providing that awesome KFF. The combat gear also less useful if the deads/kans are planning on staying ~24" away.

-LE037

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

Support your LGS! Don’t buy online or from GW stores.  
   
Made in us
Fresh-Faced New User




Ran a game last night with the list. I played against guard in a cleanse gamma mission. The board was set up in a way that I had to go through a big bottle neck to get to his forces. I had some alleys to engage his troops on the edges of the boards, but the main push had to go straight through the middle.

First, the burna boyz and there 9 KMBs were useless. I should have known, but wanted to give it a shot anyways. I can get the same results from what they did with grot riggers.

The dreads were great combined with the KFF. they soaked up so much firepower it was unbelievable. I lost two dreads all game. Three were in perfect working order at the end. Poor guy knew he was playing orks and loaded up on heavy bolters. He only had two squads of missle launchers, one squad of lascannons, and a handful of plasma guns. Plus he had two leman russ tanks. He had three squads of heavy bolters. He had arranged himself to where the heavy bolters were in the prime shooting position in the bottleneck. I still stand by my dreads.

I do need some more ranged Anti-Infantry killyness. I like the idea of switching out the buggies from rokkits to big shootas. I am also toying with the idea of dropping all the burna boyz, two warbuggies, and a dread . With the points I can get a trukk-load of 'Ard Boyz w/ a PK/BP nob, 5 x warbike squad w/ a PK/BP nob, and grot riggers for all the dreads and chukkas for all the trukks.

Besides my trukk boyz (I have never played my orks against guard before. WOW! They are CC monsters compared to guardsmen), my best anti-infantry weapon against him was tank shocking with my trukk. Managed to rid the board of a heavy bolter squad, missle launcher squad and lascannon squad all in one run. It was great. He even tried a Death or Glory with his missle launcher squad and didn't quite make it. It was great.

Things looked bleak in the first two rounds, but once my trukks moved in and my dreads were in place, there was a big shift in momentum.

Just remember...you are all unique, just like everybody else. 
   
 
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