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Team Survivor game 1 - Relic World Gehirn IV - Black Templars win!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Decrepit Dakkanaut






SoCal, USA!

@1hadhq:

I changed the zero hour to midnite GMT, vs SS at midnite NYC, mostly for the sake of change. Did that make a big difference for you?

That's partly true, though I didn't deliberately / consciously bias the board that way. The board was deliberately constructed to support aggressive play in the middle.

Not getting pounded harder surprised me, too. It was pretty clear from SS (and enhanced by the RPG lose ability w/ wounds) that teams should be dogpiling specific targets. Tho, to be fair to the others, we did take full advantage of having Tank to play very aggressively and take the initiative where possible. We got a little lucky when the IG turned, because things could have gone badly for us at that time.

____


OK, 3 questions from the designer:

1. what did you think about the "us vs. them" Team element? Was being on pre-set Teams a plus, or a minus?

2. what did you think about the Leader? would you play a Leader, why / why not?

3. the game finished in 25 days. Was this a good timeframe?

   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

JohnHwangDD wrote:@1hadhq:

I changed the zero hour to midnite GMT, vs SS at midnite NYC, mostly for the sake of change. Did that make a big difference for you?

That's partly true, though I didn't deliberately / consciously bias the board that way. The board was deliberately constructed to support aggressive play in the middle.

Not getting pounded harder surprised me, too. It was pretty clear from SS (and enhanced by the RPG lose ability w/ wounds) that teams should be dogpiling specific targets. Tho, to be fair to the others, we did take full advantage of having Tank to play very aggressively and take the initiative where possible. We got a little lucky when the IG turned, because things could have gone badly for us at that time.

____


OK, 3 questions from the designer:

1. what did you think about the "us vs. them" Team element? Was being on pre-set Teams a plus, or a minus?

2. what did you think about the Leader? would you play a Leader, why / why not?

3. the game finished in 25 days. Was this a good timeframe?


The 'new' zero hour allowed me to post at breakfast....

I am not saying it was deliberately construed the board's local granted abilites as a disadvantage. But it turned out ( for me, as T/C + S from the relic ) as less influencal to the movement of Bro Hein as there was something to gain everywhere but only S to loose ( at temple).
Maybe the faction-ability should be rarely restricted and not easy to gain for other factions?

BTW, we didn't play too aggressive, BT tend to 'fall forward' when opposed and it was barely fluffy to stand and shoot that much...
We had a bit luck, but also regular players and mostly the initiative. Ini is a big factor, as the way damage works allows to reduce your
opponents options and having others playing accordingly to your plan...
I think we were cautious were neccessary but fully played ATSKNF too ( possible with reliable players, so hat off to my team mates ).

To:

1) Plus. Teams had enough members to function.

2) our leader liked to keep a distance to CC
Spoiler:
it somehow reminds me of a comic,where a glorious leader throws his men into the thick of war..without getting involved himself
.... lol

Would not decide to play leader, maybe if there is nobody else willing to. Have enough options to order people around IRL.

3) yes.



Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Elsewhere, Manchu suggested Leader can take an action and also give an order. If I split the difference so the Leader can take a basic (M1 or A1) action, and still issue an Order, would that make the Leader role attractive enough?

   
Made in au
Sinewy Scourge







I think the days are a bit too short, but that's probibly because I've been busy lately.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Some of the RPG games skip weekends - would that have helped you?

   
Made in au
Sinewy Scourge







Not really, it's usually the middle of the week I have trouble with..

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, thanks. I guess TS2 will post Sat & Sun, then

BTW, same questions for you:

1. what did you think about the "us vs. them" Team element? Was being on pre-set Teams a plus, or a minus?

2. what did you think about the Leader? would you play a Leader, why / why not?

3. the game finished in 25 days. Was this a good timeframe?

   
Made in au
Sinewy Scourge







1. It really depends on who's on your team, like any other team thing really. Everyone needs to be diverse in what they can do, otherwise the team is weaker in these areas.

2. I don't think I'll be the leader again, the leader needs to be more active.

3. It seems about right, not too long, not too short...

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, thanks for the feedback.

   
 
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