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Made in au
Grizzled Space Wolves Great Wolf





*reads last page thinking maybe there was some news*

Err, nope, so we've just given up any pretence that this is a News and Rumours thread and gone straight to wishlisting?
   
Made in fi
Courageous Space Marine Captain






At this point it is pretty clear that some people want an actual new edition, while others want the same nineties stuff that they already own reprinted exactly as it is.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's a dishonest way of putting it, but sure...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Huge Bone Giant






 H.B.M.C. wrote:
That's a dishonest way of putting it, but sure...




But yeah, I think we shouldn't expect anything on this prior to Warhammer Fest. If Forgeworld feels inclined to announce Necromunda or share any news of upcoming releases at all, they wouldn't spoil anything before then.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Willing Inquisitorial Excruciator






 Crimson wrote:
At this point it is pretty clear that some people want an actual new edition, while others want the same nineties stuff that they already own reprinted exactly as it is.

Lol.

At this point it's pretty clear some people want Necromunda v3, and others want a completely different game, but for some reason still want it to be called Necromunda.

   
Made in fi
Courageous Space Marine Captain






 Taarnak wrote:
 Crimson wrote:
At this point it is pretty clear that some people want an actual new edition, while others want the same nineties stuff that they already own reprinted exactly as it is.

Lol.

At this point it's pretty clear some people want Necromunda v3, and others want a completely different game, but for some reason still want it to be called Necromunda.


The issue about the setting is completely fair. If it is not about gang warfare on Necromunda, it is not Necromunda. The rules are completely different matter, there is really no sensible reason to stick to antiquated 2E 40K mechanics. Necromunda was a 40K spin-off and was based on 40K rules as they were then; similarly Necromunda made today, should be based on current (or soon to be current) 40K mechanics. Some people have serious rose-coloured glasses thing going on with 40K 2E rules; I too have a lot of nostalgic memories about that ruleset (and the spin-offs, mainly Gorkamorka in my case) but really, it is not that great ruleset and I really have no desire to use it any longer.

   
Made in us
Willing Inquisitorial Excruciator






 Crimson wrote:
 Taarnak wrote:
 Crimson wrote:
At this point it is pretty clear that some people want an actual new edition, while others want the same nineties stuff that they already own reprinted exactly as it is.

Lol.

At this point it's pretty clear some people want Necromunda v3, and others want a completely different game, but for some reason still want it to be called Necromunda.


The issue about the setting is completely fair. If it is not about gang warfare on Necromunda, it is not Necromunda. The rules are completely different matter, there is really no sensible reason to stick to antiquated 2E 40K mechanics. Necromunda was a 40K spin-off and was based on 40K rules as they were then; similarly Necromunda made today, should be based on current (or soon to be current) 40K mechanics. Some people have serious rose-coloured glasses thing going on with 40K 2E rules; I too have a lot of nostalgic memories about that ruleset (and the spin-offs, mainly Gorkamorka in my case) but really, it is not that great ruleset and I really have no desire to use it any longer.

Fair enough, I suppose. I would point out two things though:
1. Shadow War : Armageddon is based on the original Necromunda rules and seems immensely popular. So popular, even GW were apparently taken by surprise. The rule updates with an expanded campaign system would seem to be something that many people want, or would accept as an update to Necromunda.

2. I admittedly haven't drilled down on the 40K 8th information, but it seems to be a permutation of 7th and not a radical redesign. And since you appear to have been in this hobby for a bit, you are likely well aware that 7th is a changed version of 6th, which is a changed version of 5th, etc. right down to 2nd itself being a changed version of Rogue Trader. Not sure that clamoring for new updated rules is useful when the rules haven't had a major change since the 80's...

I don't personally care nearly as much about the rules as I do the setting, however. I really hope they don't set it somewhere else, or change the aesthetics of the gangs. I do hope the gangs all get updated plastics. I also hope they consider doing Arbites and including Outlander gangs in some way. It would also be cool if they added Hive Brats from Confrontation, maybe as an addition to Spyrer Gangs (and get rid of the seriously bad Matriarch and Patriarch)... So I guess what I'm saying is that I too want an update to things. Update, not radical change. Now get off my lawn!

   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Taarnak wrote:
2. I admittedly haven't drilled down on the 40K 8th information, but it seems to be a permutation of 7th and not a radical redesign. And since you appear to have been in this hobby for a bit, you are likely well aware that 7th is a changed version of 6th, which is a changed version of 5th, etc. right down to 2nd itself being a changed version of Rogue Trader. Not sure that clamoring for new updated rules is useful when the rules haven't had a major change since the 80's...

Uhhh…
8th edition 40k is a total redesign. Like I alluded to in my post querying the suitability of 8th edition for use in a skirmish type game, the initiative stat is gone in 8th, though they have resurrected Movement. Equally, Morale is d6+losses vs the units Ld and failing means models disappear rather than units running away wholesale.
There are a whole bunch of other changes too, some of which borrow just as heavily from WAoS as the morale bit, like alternating unit activation in close combat replacing initiative.
Fundamentally though, it's a unit vs. unit battle level game rather than a model vs. model skirmish game, which is why I don't think it would be suitable for use in a Necromunda update without some hefty changes.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Willing Inquisitorial Excruciator






 Mr_Rose wrote:
 Taarnak wrote:
2. I admittedly haven't drilled down on the 40K 8th information, but it seems to be a permutation of 7th and not a radical redesign. And since you appear to have been in this hobby for a bit, you are likely well aware that 7th is a changed version of 6th, which is a changed version of 5th, etc. right down to 2nd itself being a changed version of Rogue Trader. Not sure that clamoring for new updated rules is useful when the rules haven't had a major change since the 80's...

Uhhh…
8th edition 40k is a total redesign. Like I alluded to in my post querying the suitability of 8th edition for use in a skirmish type game, the initiative stat is gone in 8th, though they have resurrected Movement. Equally, Morale is d6+losses vs the units Ld and failing means models disappear rather than units running away wholesale.
There are a whole bunch of other changes too, some of which borrow just as heavily from WAoS as the morale bit, like alternating unit activation in close combat replacing initiative.
Fundamentally though, it's a unit vs. unit battle level game rather than a model vs. model skirmish game, which is why I don't think it would be suitable for use in a Necromunda update without some hefty changes.

It's still a permutation of the same old gak. Same underlying rules from what, admittedly little, I've read. I could be entirely wrong. I do think, however, that you have a different definition for "total redesign" than I do.

Going from 40K to Starship Troopers would have been a total redesign. New concepts all around. Adjusting how things work is not a total redesign. It doesn't have the radical departure from the familiar that, for example, Age of Sigmar seems to have had from Warhammer Fantasy Battle.

So, that's where I'm coming from, just to be clear. Also, I suppose this whole tangent is off topic, so I'll drop it from here out.

~Eric

   
Made in us
Dakka Veteran






 Taarnak wrote:
At this point it's pretty clear some people want Necromunda v3, and others want a completely different game, but for some reason still want it to be called Necromunda.

I don't think n this is at all fair, but if you think it's only Necromunda if it has exactly the same rules, setting, and gangs that's your prerogative, but I have to ask why you need anything new, anyway?

I like the concept of the original rules. Combat between small groups, with more detail than 40K, and a system for upgrading your group between games. I'd rather see new, better rules that do these things than just a reprint if the old rules, otherwise why bother?

I see no need to change the setting, but we have to remember Necromunda is already a huge place. Plenty of room for new things.

Finally, the gangs. I've got a nostalgic affection for the original gangs, but you have to admit most of the are very much dated. Rather than just resculpt the Goliath, Eshers, Orlocks, etc. I'd love to see new gangs. After all, there are At least a half dozen hive cities on Necromunda, each home to a trillion or more inhabitants. Surely there are more gangs than we have seen? In the whole wasteland more Outlandars than we have seen. In the upper levels more adventurers, thrill seekers and other upscale types that we don't know yet? Sure, include the rules to play the "legacy" gangs but give us new sculpts of new gangs to play, too.
   
Made in us
Willing Inquisitorial Excruciator






 mdauben wrote:
 Taarnak wrote:
At this point it's pretty clear some people want Necromunda v3, and others want a completely different game, but for some reason still want it to be called Necromunda.

I don't think n this is at all fair, but if you think it's only Necromunda if it has exactly the same rules, setting, and gangs that's your prerogative, but I have to ask why you need anything new, anyway?

That was me poking fun at the message I quoted in that post.

As to the rest, I mostly agree with you. Read my other replies.

~Eric

   
Made in us
Posts with Authority






I would rather see an updated version of the rules for the original Necromunda than see a version that tries to use the editions of 40K from 3 on up - in spite of the fact that for a large scale wargame, I vastly prefer 3rd edition to 2nd. (For that matter, I vastly prefer 3rd to 4th, 5th, 6th, and 7th....)

For a small scale skirmish game, 2nd allowed a lot more detail, while 3e was much more streamlined, and handled structures and vehicles in a much saner manner.

That said - if they can make a more balanced version of those older rules, I would be quite happy. (More accurately, the lists for the gangs themselves - not all gangs are created equal, and some gangs could pull into the lead early on, then hold on to that lead. And then... there were Spyrer gangs.... Grrrrr.)

A completely new set of rules that allow that same level of detail would also be quite fine with me.

The Auld Grump - playing a quick one shot game tonight, so that Megan can get some hands on experience before we attempt a campaign.

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Been Around the Block



Orlando, FL

The old rules were solid, and just how solid can be seen by how many subsequent games took them and tweaked them: Gorkamorka, Mordheim, Frosgrave, and many others. Most of the issues were caused by strict adherence to 40K rules at the expense of a balanced skirmish game: parries were too good, the lasgun was the best basic weapon, other weapons weren't worth taking at all. We house-ruled them all years ago, which is all you really need. A cleaned-up re-balanced version of the original Necromunda might be great fun. In particular I'd like to see all the skills re-worked from the ground up. I'll be a lot less interested in something largely new using the same setting.

Jonathan 
   
Made in au
Been Around the Block





The rules for Necromunda (and Mordheim and Gorka) have not held up particularly well. It feels clunky and old fashioned. It's IGO UGO and has a lot of D6 rolling followed by further D6 tables for different effects. It's classic GW rules design.

I think there are more modern takes on the same concept that could be the inspiration for updated rules (e.g. "This is not a Test", "Deadzone", "Infinity"). The single main thing I would look to change is activation away from IGO UGO and towards alternating activation, random activation or something else.

This message was edited 1 time. Last update was at 2017/05/22 07:18:06


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Was there ever a version of Necro with 3rd+ edition rules for shooting?

I always liked rules like rapid fire and cover saves over range modifiers.

 
   
Made in fi
Locked in the Tower of Amareo





plessiez wrote:
The rules for Necromunda (and Mordheim and Gorka) have not held up particularly well. It feels clunky and old fashioned. It's IGO UGO and has a lot of D6 rolling followed by further D6 tables for different effects. It's classic GW rules design.

I think there are more modern takes on the same concept that could be the inspiration for updates rules. The single main thing I would look to change is activation away from IGO UGO and towards alternating activation, random activation or something else.


Well not that 8th ed changes turn order and is rolling d6 on very narrow range band most of the time(3+ to 5+). Also has tons of rules like leadership that needs to be redesigned from scratch.

2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kid_Kyoto wrote:
Was there ever a version of Necro with 3rd+ edition rules for shooting?


It's always been a 2nd Ed game.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Given there's no actual news or rumours since page 1 and this is all arguing and wishlisting maybe a mod could close until there is more news? I keep clicking in when thisbthread surfaces and there's nothing that would be relevant to the N&R section any time.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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