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theCrowe wrote: (what's wrong with metal? I love metal minis)
Paint on metal models chips way too easily. That's my only beef. But it's a big one. I'm not going to spend all that time painting a model just to see it ruined through normal use.
theCrowe wrote: Then there's XP. Correct me if I'm wrong but you get 5xp for every wounding hit you inflict. And if you're in close combat rolling well you can often land multiple hits that wound and follow-up into another combat and do the same. Before you know it Jimmy Juve has tripled his XP in one game and is now tougher, a crack shot and an upcoming candidate for Gang leader! I used to cap the available XP for wounding hits in our champaign to three hits per game +15xp being a suitable bonus on top of your D6 for surviving.
I'd have to check, but it should be 5XP per wounding hit per phase, so capped in the base rules already.
Nehekhara lives! Sort of!
Why is the rum always gone?
Then there's XP. Correct me if I'm wrong but you get 5xp for every wounding hit you inflict. And if you're in close combat rolling well you can often land multiple hits that wound and follow-up into another combat and do the same. Before you know it Jimmy Juve has tripled his XP in one game and is now tougher, a crack shot and an upcoming candidate for Gang leader! I used to cap the available XP for wounding hits in our champaign to three hits per game +15xp being a suitable bonus on top of your D6 for surviving.
Mmh... you could half the XP for Juves and/or change the Advance Roll Table for them. Another option is to increase the costs for proper new gangers (after the initial recruitment) and make newly recruited Juves a bit more... unpredictable. They could turn out to be drug addicts, decide to miss the next battle because they don't have the desire, steal credits or stuff from your stash, have mental issues or are originally from a different House (and thus roll on different skill tables).
I mentioned this to my good lady wife - who is too young to have ever played Necromunda.
The Jail Birds by Raging Heroes have her creating an Escher gang for the old version of Necromunda - and she is planning to spend a good deal of money on it. (Raging Heroes is not an inexpensive choice!)
Which will make two Escher gangs for a campaign that I didn't even know I was going to be running.... (Another player already bought his Jail Birds during the Kickstarter - for that express purpose.)
There is most definitely a market for this game - even if GW doesn't get around to recreating it.
The Auld Grump - I was hoping for a Mordheim campaign, but Megan is being seduced by the punk ladies of the Toughest Girls in the Galaxy.... I have a horrible feeling that music by Ramone will be involved....
Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
I mentioned this to my good lady wife - who is too young to have ever played Necromunda.
The Jail Birds by Raging Heroes have her creating an Escher gang for the old version of Necromunda - and she is planning to spend a good deal of money on it. (Raging Heroes is not an inexpensive choice!)
Which will make two Escher gangs for a campaign that I didn't even know I was going to be running.... (Another player already bought his Jail Birds during the Kickstarter - for that express purpose.)
There is most definitely a market for this game - even if GW doesn't get around to recreating it.
The Auld Grump - I was hoping for a Mordheim campaign, but Megan is being seduced by the punk ladies of the Toughest Girls in the Galaxy.... I have a horrible feeling that music by Ramone will be involved....
I was thinking of them for that reason.
Heresy miniatures struggles to keep their "not-Delaque" gang in stock from what I understand and Mad Robot's got options that could be used for Van Saar as well as Goliath. Between all of that, Deadzone terrain, platformer sets, all the MDF stuff that has come out, updating Necromunda is an option even if GW doesn't go that route... As you said though.. not inexpensive. I would much rather buy in on some specific GW breed with shiny new rules and all.
If your wife likes to play the lady warbands in this sort of game, I do feel for her as Mordheim's Sisters of Sigmar have proven problematic for me to source an alternative for. Luckily, the pirates, Witch Hunters, and many others aren't gender specific and far more flexible... Count yourself lucky though, my wife tried 40k once and now just finds something on Netflix when it's gaming time
lord_blackfang wrote: Most of the official supplements don't conform to what you guys say is "real Necromunda". [...] So I don't know why you're so hung up on something that was never really a thing.
Eventual expansions may well broaden the scope of a product line - that doesn't mean that the core brand "was never really a thing." The reasons this discussion is happening at all are (1) BB is the only Boxed Game so far to have significant expansion beyond launch and (2) SWA is not Necromunda (which is fine, too; I love SWA). People ITT understand that a Necromunda release could well be "one and done" - and therefore, if there is only one shot, the hope is that it will be the core brand of Necromunda ... which (again, what is the name of this game?) is about certain factions battling over territory in a certain hive.
Then you are not the target demographic for Specialist Games.
Manchu wrote: Seems like you must also be mistakenly relying on random Google hits for the definition of "hate speech." As the person aggressively asserting strawman positions, you are hardly the victim here. And kindly refrain from citing Google to smugly suggest native speakers don't know the meaning of the phrases they use.
lord_blackfang wrote: You said I was uneducated because I didn't know a particular English phrase. That's a personal attack and is based on nationalism, therefore hate speech. Maybe ask a mod who isn't strongly invested in the topic for their opinion?
Do you know what a strawman argument is? It is where you assert that someone has taken a position, which they actually have not, for the sake of attacking them: for example, accusing me of "hate speech" based (somehow?) on "nationalism" because I objected to your facially ignorant claim that HBMC (an Australian) and I (an American) don't know how to use the phrase "bad faith" properly. To borrow a phrase from another poster ITT, "You got caught making a pedantically arrogant and dismissive statement. Life goes on, take your licks and roll with it." This isn't the only strawman you have made ITT, either - which is how we have even come to this point.
Him repeatedly wrapping me up in straw man arguments is why I ended up putting him on ignore. That and accusing me of ripping into people.. honestly surprised it got this far along..
This message was edited 1 time. Last update was at 2017/05/17 21:52:20
TheAuldGrump wrote: There is most definitely a market for this game - even if GW doesn't get around to recreating it.
Strongly agree. I think this has occurred to decision makers at GW in the wake of SWA. AoS Skirmish coming out this weekend may reveal the same about the Fantasy side of the business. My hope is, since GW has already shown interest by setting up Specialist Games in the first place, the sales coming in from SWA and (potentially) AoS Skirmish will bolster their willingness to not only release self-contained Necromunda and Mordheim boxed games but also support them with expansions.
MLaw wrote: I would much rather buy in on some specific GW breed with shiny new rules and all.
Aye verily. I think GW has woken up to how much money they are leaving on the table for third parties by not leveraging the broader scope of their IP vault. A lot of us have settled for third-party stuff over the years (including rules!) because GW seemed intent on not serving us. (I say this as an Adpeta Sororitas fan.) But I'm not one to hold a grudge. Make good stuff, and I will be all to happy to indulge my latent love of these IPs!
This message was edited 1 time. Last update was at 2017/05/17 22:09:52
Lockark wrote: I don't really get what's wrong with updating the look for the existing gangs. Alot of the updates to classic designs have looked great.
It's been mentioned before, if there is no thematic change and the models still exhibit the same style as the old ones, there may still be a noticeable difference in sculpting technique and scaling that can make new models look off next to old ones. While it doesn't affect me personally, I can see how that might be a problem for others. I certainly try to get a unified look in my collections whenever possible.
Edit: Manchu puts up a good example. Celestine (or Veridyan in my case), so new Sisters, are well executed updates and put the style of the old one into plastic very well. But put Veridyan next to a metal Sister and the size difference is so irritating I'm going to have to put one of them away again because it ruins the overall appearance of the assembled Sisters.
But necromunda has so few models why would you want to use your old along side your new? One box would replace your whole gang in theory. That's why I don't get why this is a issue.
In the sister example that's only a issue because they didn't replace the whole range. One plastic box of ten would replace your whole old gang anyway.
Me? Specifically in this situation? I wouldn't use my old gang models at all because I hate metal models and very rarely put up with them these days. Which, by the way, is another reason I am all in favor of a real Necromunda redo with new models for the classic gangs.
But what if you lovingly converted some gangers back in the day and want to re-recruit them? You are emotionally attached to them, but putting them next to the new ones just doesn't work for you. And while you may have enough gangers for your last campaign, what if your new campaign with the new Necromunda is more successful for your gang and you need more models? New models are available, but you have to go scour Ebay for old ones because of visual incompatibility? These are valid concerns.
And it's true the real (and everlasting issue) with Sisters is that they don't get updated. The problem is not limited to Sisters, necessarily. If you look at Bloodbowl, only five teams have gotten plastic models so far. Additional resin models are rolled out slowly, and the other teams are made to order old models two decades old that you wouldn't mix in a single team, if GW offered additional models for plastic teams (say a chainsaw goblin or steamroller). So following the Bloodbowl example, if a new Necromunda is released, you have the full rules at your disposal before Christmas and can start playing right away. But only with the two gangs in the boxed set. And you'd better hope you don't roll for any exotic weapons, because there are no models for those yet. If you're hoping for other gangs, you'll get the basic model from February till May. If you're waiting for underhive scum, it could take over a year.
Now sure, it's not like this is the end of the world, and naturally GW cannot release all models at the same time, but specifically for that reason you will get a noticeable period of time in which too few options are covered and players have to go looking for alternatives. One of which could be old models.
I don't think the exotic weapons would be a huge issue since plastic makes this MUCH easier to deal with then what we use to deal with in metal....
Even in the blood bowl example people been converting from plastics over touching the made to order classic teams.
To me as long as each of the 6 classic gangs got a 10 model multipart box of plastics that gives you everything you would ever need. Maby one of those plastic upgrade sprues for exotic weapons like needle rifles, Web gun, etc.
I mentioned this to my good lady wife - who is too young to have ever played Necromunda.
The Jail Birds by Raging Heroes have her creating an Escher gang for the old version of Necromunda - and she is planning to spend a good deal of money on it. (Raging Heroes is not an inexpensive choice!)
Which will make two Escher gangs for a campaign that I didn't even know I was going to be running.... (Another player already bought his Jail Birds during the Kickstarter - for that express purpose.)
There is most definitely a market for this game - even if GW doesn't get around to recreating it.
The Auld Grump - I was hoping for a Mordheim campaign, but Megan is being seduced by the punk ladies of the Toughest Girls in the Galaxy.... I have a horrible feeling that music by Ramone will be involved....
I was thinking of them for that reason.
Heresy miniatures struggles to keep their "not-Delaque" gang in stock from what I understand and Mad Robot's got options that could be used for Van Saar as well as Goliath. Between all of that, Deadzone terrain, platformer sets, all the MDF stuff that has come out, updating Necromunda is an option even if GW doesn't go that route... As you said though.. not inexpensive. I would much rather buy in on some specific GW breed with shiny new rules and all.
If your wife likes to play the lady warbands in this sort of game, I do feel for her as Mordheim's Sisters of Sigmar have proven problematic for me to source an alternative for. Luckily, the pirates, Witch Hunters, and many others aren't gender specific and far more flexible... Count yourself lucky though, my wife tried 40k once and now just finds something on Netflix when it's gaming time
For Sisters of Sigmar, may I suggest looking at some of the Basileans by Mantic -
Not perfect, by any means, but modular enough to do some heavy changes.
My good lady's Mordheim warband is probably going to be dwarfs - though orcs are another possibility.
I honestly think that she wants to play Necromunda as an excuse to get those Jail Birds - she is a second generation punk. She even managed to talk me into being lead singer for a short lived punk band. (Those same people are in our sometimes-but-longer-lived steampunk band). She is also getting some post-Apocalyptic minis for the gang.
My own Van Saar are going to be Neo-Victorian in theme - using Victoria Lamb's miniatures.
Mind you, if the GorkaMorka campaign is any indication, I will be too involved in running the campaign to play much. (For the GorkaMorka campaign there was a weekly 'Story Battle' where the plot of the campaign was advanced, and the Necrons started becoming a problem. One of those battles involved my own SteamBoyz getting killed by the TinBoyz.)
I will admit... a while back I bought her some Wargame Exclusive vehicles, with the idea of doing an Ash Wastes game.... (My good lady also bought what I can only call a Tau pinup girl... nekkid, with a gun.... It was her first 'just for fun' miniature - with no intent to use it in a game.)
The Auld Grump
Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
I mentioned this to my good lady wife - who is too young to have ever played Necromunda.
The Jail Birds by Raging Heroes have her creating an Escher gang for the old version of Necromunda - and she is planning to spend a good deal of money on it. (Raging Heroes is not an inexpensive choice!)
Which will make two Escher gangs for a campaign that I didn't even know I was going to be running.... (Another player already bought his Jail Birds during the Kickstarter - for that express purpose.)
There is most definitely a market for this game - even if GW doesn't get around to recreating it.
The Auld Grump - I was hoping for a Mordheim campaign, but Megan is being seduced by the punk ladies of the Toughest Girls in the Galaxy.... I have a horrible feeling that music by Ramone will be involved....
I was thinking of them for that reason. Heresy miniatures struggles to keep their "not-Delaque" gang in stock from what I understand and Mad Robot's got options that could be used for Van Saar as well as Goliath. Between all of that, Deadzone terrain, platformer sets, all the MDF stuff that has come out, updating Necromunda is an option even if GW doesn't go that route... As you said though.. not inexpensive. I would much rather buy in on some specific GW breed with shiny new rules and all.
If your wife likes to play the lady warbands in this sort of game, I do feel for her as Mordheim's Sisters of Sigmar have proven problematic for me to source an alternative for. Luckily, the pirates, Witch Hunters, and many others aren't gender specific and far more flexible... Count yourself lucky though, my wife tried 40k once and now just finds something on Netflix when it's gaming time
For Sisters of Sigmar, may I suggest looking at some of the Basileans by Mantic - Not perfect, by any means, but modular enough to do some heavy changes.
My good lady's Mordheim warband is probably going to be dwarfs - though orcs are another possibility.
I honestly think that she wants to play Necromunda as an excuse to get those Jail Birds - she is a second generation punk. She even managed to talk me into being lead singer for a short lived punk band. (Those same people are in our sometimes-but-longer-lived steampunk band). She is also getting some post-Apocalyptic minis for the gang.
My own Van Saar are going to be Neo-Victorian in theme - using Victoria Lamb's miniatures. EDIT: Also.. those sculpts are pretty terrible.. I would probably just cherry pick stuff from Reaper or sculpt over my Shieldwolf giant maidens (after some height adjustment surgery). The flail arms are of interest though.. despite being on what looks like gorilla arms.
Mind you, if the GorkaMorka campaign is any indication, I will be too involved in running the campaign to play much. (For the GorkaMorka campaign there was a weekly 'Story Battle' where the plot of the campaign was advanced, and the Necrons started becoming a problem. One of those battles involved my own SteamBoyz getting killed by the TinBoyz.)
I will admit... a while back I bought her some Wargame Exclusive vehicles, with the idea of doing an Ash Wastes game.... (My good lady also bought what I can only call a Tau pinup girl... nekkid, with a gun.... It was her first 'just for fun' miniature - with no intent to use it in a game.)
The Auld Grump
Yeah, WGE stuff seems suitable for SWA.. hopefully they will turn out some sweet gangers (pretty sure they don't have any.. I think).. Even then, the cars alone make some great ground level line of sight breaking terrain.. while adding extra ambience! Win-win
Lockark wrote: I don't really get what's wrong with updating the look for the existing gangs. Alot of the updates to classic designs have looked great.
It's been mentioned before, if there is no thematic change and the models still exhibit the same style as the old ones, there may still be a noticeable difference in sculpting technique and scaling that can make new models look off next to old ones. While it doesn't affect me personally, I can see how that might be a problem for others. I certainly try to get a unified look in my collections whenever possible.
Edit: Manchu puts up a good example. Celestine (or Veridyan in my case), so new Sisters, are well executed updates and put the style of the old one into plastic very well. But put Veridyan next to a metal Sister and the size difference is so irritating I'm going to have to put one of them away again because it ruins the overall appearance of the assembled Sisters.
But necromunda has so few models why would you want to use your old along side your new? One box would replace your whole gang in theory. That's why I don't get why this is a issue.
In the sister example that's only a issue because they didn't replace the whole range. One plastic box of ten would replace your whole old gang anyway.
Me? Specifically in this situation? I wouldn't use my old gang models at all because I hate metal models and very rarely put up with them these days. Which, by the way, is another reason I am all in favor of a real Necromunda redo with new models for the classic gangs.
But what if you lovingly converted some gangers back in the day and want to re-recruit them? You are emotionally attached to them, but putting them next to the new ones just doesn't work for you. And while you may have enough gangers for your last campaign, what if your new campaign with the new Necromunda is more successful for your gang and you need more models? New models are available, but you have to go scour Ebay for old ones because of visual incompatibility? These are valid concerns.
And it's true the real (and everlasting issue) with Sisters is that they don't get updated. The problem is not limited to Sisters, necessarily. If you look at Bloodbowl, only five teams have gotten plastic models so far. Additional resin models are rolled out slowly, and the other teams are made to order old models two decades old that you wouldn't mix in a single team, if GW offered additional models for plastic teams (say a chainsaw goblin or steamroller). So following the Bloodbowl example, if a new Necromunda is released, you have the full rules at your disposal before Christmas and can start playing right away. But only with the two gangs in the boxed set. And you'd better hope you don't roll for any exotic weapons, because there are no models for those yet. If you're hoping for other gangs, you'll get the basic model from February till May. If you're waiting for underhive scum, it could take over a year.
Now sure, it's not like this is the end of the world, and naturally GW cannot release all models at the same time, but specifically for that reason you will get a noticeable period of time in which too few options are covered and players have to go looking for alternatives. One of which could be old models.
I don't think the exotic weapons would be a huge issue since plastic makes this MUCH easier to deal with then what we use to deal with in metal....
Even in the blood bowl example people been converting from plastics over touching the made to order classic teams.
To me as long as each of the 6 classic gangs got a 10 model multipart box of plastics that gives you everything you would ever need. Maby one of those plastic upgrade sprues for exotic weapons like needle rifles, Web gun, etc.
That would be super handy for SWA/Killteam/RT/Inq28 too. Really excited about all the customization this could mean.
Manchu wrote:
TheAuldGrump wrote: There is most definitely a market for this game - even if GW doesn't get around to recreating it.
Strongly agree. I think this has occurred to decision makers at GW in the wake of SWA. AoS Skirmish coming out this weekend may reveal the same about the Fantasy side of the business. My hope is, since GW has already shown interest by setting up Specialist Games in the first place, the sales coming in from SWA and (potentially) AoS Skirmish will bolster their willingness to not only release self-contained Necromunda and Mordheim boxed games but also support them with expansions.
MLaw wrote: I would much rather buy in on some specific GW breed with shiny new rules and all.
Aye verily. I think GW has woken up to how much money they are leaving on the table for third parties by not leveraging the broader scope of their IP vault. A lot of us have settled for third-party stuff over the years (including rules!) because GW seemed intent on not serving us. (I say this as an Adpeta Sororitas fan.) But I'm not one to hold a grudge. Make good stuff, and I will be all to happy to indulge my latent love of these IPs!
Yeah, that's how I've settled on this as well. I really have been against GW and their previous stances on everything from e-commerce to competition and aftermarket upgrades/sidegrades for their kits.. all the way to how they occasionally do shakedowns on FLGS to make sure they're stocking the right things the right way. Literally had my friend/store owner pulled away from an RTT because the GW rep wanted him to walk him through the shelving/blister setup. I'm hoping those days are behind them and they are at least half as interested in pleasing the customers as they have been the shareholders.
This message was edited 1 time. Last update was at 2017/05/18 00:04:19
Necro is probably as close as it gets as a perfect game. But I would like to see a few of the old gangs either dropped or serioulsy redesigned. Van Saar and Orlocks were terribly bland, and Cawdor became redundant when the much cooler redemptionist were released.
This message was edited 1 time. Last update was at 2017/05/18 03:25:14
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
While it might be them releasing Necormunda as a boardgame couldn't the release date simply be the Necormunda: Underhive wars computer game being developed by rogue factor?
I want plastic Eschers, but at the same time I don't, since I already have ~30 of them in metal! I would be fine both with a remake featuring the same gangs and a new Hive World with new gangs, doesn't make that much of a difference to me as long as the core tenets are the same. I would like them to significantly update the rules, add tons of equipment etc. As for Mordheim, I'd love a "Harrenhal" game using similar rules.
This message was edited 2 times. Last update was at 2017/05/18 09:34:24
I have a ridiculous amount of the Necromunda metals and my own lovingly converted plastic Goliaths, but I'd be very happy to see all 6 houses with a modern GW plastic release!
Vorian wrote: Its not a fiddle with a couple of things like BB kind of job
I completely agree. For as much as I might have a big issue with the inherent 'tiers' of teams in BB, it is about as close to perfect as GW has ever come (that and maybe Space Hulk). Necromunda, despite being my all-time fav GW game, is no where near perfect.
Some of the changes from SW:A are welcome (ammo rolls, the way you roll for skills*, etc.), while others did not go far enough or were a regression over Necromunda (advance rolls, the complete lack of any progression system and how the actions taken during a game play no part in the development of your unit, how limited the weapon lists are, how there's next to zero point to the 'Juve' recruit types in most units).
One thing SW:A highlighted more than anything to me is how a redone Necromunda would be in dire need of a decent set of new/additional missions. Dozens of the things have been written between Necro's original release and now, and including 15-20 of them in a remade rule book would be something I'd expect (as long as we don't lose some of the basics like Gang Fight, Scavengers - that's my fav mission, Rescue Mission). I remember a fan-made mission from Necromunda Magazine - The Gunk Flood. Played that a few times. Made for some very interesting and tense games.
*Not advances, that new system is anaemic, I'm just talking about skills
Sort the crap scenarios and that's the worst thing solved.
Personally, I absolutely hate the run away strength that gangs go through. When people are firing BS6 heavy stubbers ignoring one point of cover the game falls apart - so I'd prefer slower progression, more juves (which also progress slower, without a free advance over gangers) and more injuries results on the injury table, which are characterful without screwing guys over when they are injured.
Make it a game of survival rather than super humans running around.
Lockark wrote: I don't really get what's wrong with updating the look for the existing gangs. Alot of the updates to classic designs have looked great.
It's been mentioned before, if there is no thematic change and the models still exhibit the same style as the old ones, there may still be a noticeable difference in sculpting technique and scaling that can make new models look off next to old ones. While it doesn't affect me personally, I can see how that might be a problem for others. I certainly try to get a unified look in my collections whenever possible.
Edit: Manchu puts up a good example. Celestine (or Veridyan in my case), so new Sisters, are well executed updates and put the style of the old one into plastic very well. But put Veridyan next to a metal Sister and the size difference is so irritating I'm going to have to put one of them away again because it ruins the overall appearance of the assembled Sisters.
But necromunda has so few models why would you want to use your old along side your new? One box would replace your whole gang in theory. That's why I don't get why this is a issue.
In the sister example that's only a issue because they didn't replace the whole range. One plastic box of ten would replace your whole old gang anyway.
Me? Specifically in this situation? I wouldn't use my old gang models at all because I hate metal models and very rarely put up with them these days. Which, by the way, is another reason I am all in favor of a real Necromunda redo with new models for the classic gangs.
But what if you lovingly converted some gangers back in the day and want to re-recruit them? You are emotionally attached to them, but putting them next to the new ones just doesn't work for you. And while you may have enough gangers for your last campaign, what if your new campaign with the new Necromunda is more successful for your gang and you need more models? New models are available, but you have to go scour Ebay for old ones because of visual incompatibility? These are valid concerns.
And it's true the real (and everlasting issue) with Sisters is that they don't get updated. The problem is not limited to Sisters, necessarily. If you look at Bloodbowl, only five teams have gotten plastic models so far. Additional resin models are rolled out slowly, and the other teams are made to order old models two decades old that you wouldn't mix in a single team, if GW offered additional models for plastic teams (say a chainsaw goblin or steamroller). So following the Bloodbowl example, if a new Necromunda is released, you have the full rules at your disposal before Christmas and can start playing right away. But only with the two gangs in the boxed set. And you'd better hope you don't roll for any exotic weapons, because there are no models for those yet. If you're hoping for other gangs, you'll get the basic model from February till May. If you're waiting for underhive scum, it could take over a year.
Now sure, it's not like this is the end of the world, and naturally GW cannot release all models at the same time, but specifically for that reason you will get a noticeable period of time in which too few options are covered and players have to go looking for alternatives. One of which could be old models.
I don't think the exotic weapons would be a huge issue since plastic makes this MUCH easier to deal with then what we use to deal with in metal....
Even in the blood bowl example people been converting from plastics over touching the made to order classic teams.
To me as long as each of the 6 classic gangs got a 10 model multipart box of plastics that gives you everything you would ever need. Maby one of those plastic upgrade sprues for exotic weapons like needle rifles, Web gun, etc.
I guess we'll have to agree to (slightly) disagree at this point.
I don't dispute any of what you said, but none of it stops people from being attached to older models that they wish to continue to use and mix with newer ones.
Nehekhara lives! Sort of!
Why is the rum always gone?
I'm a sci-fi guy. So my 16 yr old self loved the idea of Necromunda, but I always ended up finding it a little stale. Outlanders livened things up but not quite enough.
So when I heard that Mordheim was basically a fantasy version, I gave that a go. And the diversity of the warbands really spoke to me. It remains the only real "fantasy" setting that I've ever really enjoyed playing.
This is rampant wishlisting, and I don't expect this, but I'd love a more diverse Necromunda. Nothing against the original gangs but they were really only different based on aesthetic. You had the steroid punks, the bikers, the female bikers, the cultists, the hi-tech stillsuit wearers, etc. All fine. But with a setting as rich as 40k, with its mutant spawn, daemons, genestealer cults, twisted futuristic steampunk tech, it ends up still being "here's a squad of humans: Give them some guns and then go and kill that squad of humans."
As for the setting, I'm sure Necromunda has space in its spires and underworld for different criminal gangs. Maybe a chaos worshipping cult with some mutated monstrosities taking place of the heavies. A mechanicus cult with some cobbled together robots and drones. Recruit a rogue Ogryn/beastman that escaped from the promethium mines...
Basically, there's no reason to change the setting but even less reason to just reprint it "as is", particularly with the wealth of new options opened up by the modern kits out there.
This message was edited 1 time. Last update was at 2017/05/18 11:10:29
lord_blackfang wrote: You said I was uneducated because I didn't know a particular English phrase. That's a personal attack and is based on nationalism, therefore hate speech. Maybe ask a mod who isn't strongly invested in the topic for their opinion?
When people disagree with me and/or point out that I am wrong, I also resort to escalated ad hominem personal attacks. I refuse to learn, and wallow in my ignorance!
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
Manchu wrote: Aye verily. I think GW has woken up to how much money they are leaving on the table for third parties by not leveraging the broader scope of their IP vault. A lot of us have settled for third-party stuff over the years (including rules!) because GW seemed intent on not serving us. (I say this as an Adpeta Sororitas fan.) But I'm not one to hold a grudge. Make good stuff, and I will be all to happy to indulge my latent love of these IPs!
The more ways GW gives me to use their models, the more likely I am to buy them.
Its a situation I haven't seen since WHFB, Mordheim, and Warhammer Quest were all available at the same time. It the new WQ games, AoS, and AoS Skirmish let me use the same models in all three settings, I'm a happy customer because some people will play the board games with me, others will dabble in the smaller games, and a few people will participate in the full scale AoS.
Now with Shadow Wars, I'm more likely to buy the Space Marines vs. Genestealer Cults (the name escapes me for the moment) for the same reason.
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Vorian wrote: I have a ridiculous amount of the Necromunda metals and my own lovingly converted plastic Goliaths, but I'd be very happy to see all 6 houses with a modern GW plastic release!
Ironically enough...with the multi-part plastic kits GW puts out today, WYSIWYG is a lot easier to achieve without hacksawing the models and putting green stuff in the cracks.
This message was edited 1 time. Last update was at 2017/05/18 15:16:09
rmeister0 wrote: The more ways GW gives me to use their models, the more likely I am to buy them.
After not buying any 40k products since Dark Vengeance at the beginning of 6E (unless you count Lost Patrol), I have bought:
- 2x SWA box sets
- loads of official terrain
- CSM - DE - GK - GSC - Inq Models
- Skitarii
- (more) SoB - Steel Legion
- (more) Tau
- Tyranid Warriors
- Vostroyans
- Overkill
- Execution Force
All thanks to SWA. I know for a fact I am far from the only one. AoS Skirmish will rationalize more purchases. And Necromunda and Mordheim on top ... oh dear ...
rmeister0 wrote: The more ways GW gives me to use their models, the more likely I am to buy them.
After not buying any 40k products since Dark Vengeance at the beginning of 6E (unless you count Lost Patrol), I have bought:
- 2x SWA box sets
- loads of official terrain
- CSM - DE - GK - GSC - Inq Models
- Skitarii
- (more) SoB - Steel Legion
- (more) Tau
- Tyranid Warriors
- Vostroyans
- Overkill
- Execution Force
All thanks to SWA. I know for a fact I am far from the only one. AoS Skirmish will rationalize more purchases. And Necromunda and Mordheim on top ... oh dear ...
Where the hell did you get 2 boxes of SW:A? Follow up.. did you pay less than $200 each?
The Saturday it went up for pre-order, I sat on the damn computer for 3 hours hammering away at the F5. This is also how I proved that "limited one per order" is meaningless when you can just make two orders. Yes, I made two orders on the website in the less-than-five-minutes SWA boxes were available. No, I never intended to and did not scalp either box on ebay.
Wonder how fast AoS Skirmish will go? Reckon GW printed more than 100 copies?
This message was edited 2 times. Last update was at 2017/05/18 16:23:21
rmeister0 wrote: The more ways GW gives me to use their models, the more likely I am to buy them.
After not buying any 40k products since Dark Vengeance at the beginning of 6E (unless you count Lost Patrol), I have bought:
- 2x SWA box sets
- loads of official terrain
- CSM - DE - GK - GSC - Inq Models
- Skitarii
- (more) SoB - Steel Legion
- (more) Tau
- Tyranid Warriors
- Vostroyans
- Overkill
- Execution Force
All thanks to SWA. I know for a fact I am far from the only one. AoS Skirmish will rationalize more purchases. And Necromunda and Mordheim on top ... oh dear ...
Where the hell did you get 2 boxes of SW:A? Follow up.. did you pay less than $200 each?
Believe it or not, I was able to get 3 boxes of SWA (one completely unexpected), and paid 130, 150 and 150 fCAD for them. I'm blessed
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
Small games stores could still be sitting on copies. I got a copy this week from a flgs who has had it sitting in the front window since day one.
I got it for the terrain because I plan on running an inquisgorkamunda RPG game. Will probably play a few games with the rules too to see how they shake out.
So needless to say I'm excited about new plastic miniatures, or even FW resin given what both GS cult and the plastic Chaos cults looked like. Rules wise even if they feth it up I know we can have fun with what rules are already kicking around. If they support it through White Dwarf,even for just a few months that will be great. My guess is I we will see the basic 6 gangs then rules to add other races much like SWA did. However it would be a perfect chance to add GSC right out of the gate.