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![[Post New]](/s/i/i.gif) 2019/04/26 17:34:50
Subject: Power Armor and Terminator Adjustment
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Regular Dakkanaut
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I think that Marines @13 points, could have a reroll all saves rule and still be balanced.
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![[Post New]](/s/i/i.gif) 2019/04/26 17:36:20
Subject: Power Armor and Terminator Adjustment
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Locked in the Tower of Amareo
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They don't want them balanced, they want them gone. That's my guess.
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![[Post New]](/s/i/i.gif) 2019/04/26 17:43:27
Subject: Power Armor and Terminator Adjustment
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Deathwing Terminator with Assault Cannon
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Martel732 wrote:They don't want them balanced, they want them gone. That's my guess.
Judging from the remodelled chaos power armor and terminator armors, I doubt GW wants to outright invalidate them. It would be terrible decision to completely replace existing marine lines with the new primaris.
I still think they shouldve just released a new army with primaris. They would've made perfect range for Arbites given their 'space police' look.
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![[Post New]](/s/i/i.gif) 2019/04/26 17:47:26
Subject: Power Armor and Terminator Adjustment
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Longtime Dakkanaut
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skchsan wrote:Martel732 wrote:They don't want them balanced, they want them gone. That's my guess.
Judging from the remodelled chaos power armor and terminator armors, I doubt GW wants to outright invalidate them. It would be terrible decision to completely replace existing marine lines with the new primaris.
I still think they shouldve just released a new army with primaris. They would've made perfect range for Arbites given their 'space police' look.
To be fair even thier replacement unit design isn't exactly stomping tournament lists either.
Heck look at the amount cultists got nerfed and people still take them over choas power armour.
They got made that much worse and they still outshine marines, I'm not sure GW have the bottle to nerf guardsmen etc enough that people would actually start taking marines over them
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![[Post New]](/s/i/i.gif) 2019/04/26 19:36:35
Subject: Power Armor and Terminator Adjustment
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The Dread Evil Lord Varlak
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Ice_can wrote: skchsan wrote:Martel732 wrote:They don't want them balanced, they want them gone. That's my guess.
Judging from the remodelled chaos power armor and terminator armors, I doubt GW wants to outright invalidate them. It would be terrible decision to completely replace existing marine lines with the new primaris.
I still think they shouldve just released a new army with primaris. They would've made perfect range for Arbites given their 'space police' look.
To be fair even thier replacement unit design isn't exactly stomping tournament lists either.
Heck look at the amount cultists got nerfed and people still take them over choas power armour.
They got made that much worse and they still outshine marines, I'm not sure GW have the bottle to nerf guardsmen etc enough that people would actually start taking marines over them
Actually they don't, atleast not compared to RC in what matters for a troop choice, namely generating CP.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/04/26 23:07:09
Subject: Re:Power Armor and Terminator Adjustment
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Ferocious Black Templar Castellan
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Or we could make weapons that remove all your armour overpenetrate and hit other models. Like, if I shoot a Meltagun at a Guardsman his mate behind him probably won't be fine either.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2019/04/29 13:00:52
Subject: Re:Power Armor and Terminator Adjustment
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Steadfast Ultramarine Sergeant
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Intercessors at 15ppm, or 7.5 points per wound. Pretty much puts them in line with every other infantry unit in the game. Even at 15ppm I don't think they'd be crushing tables
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![[Post New]](/s/i/i.gif) 2019/04/29 15:13:08
Subject: Power Armor and Terminator Adjustment
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Locked in the Tower of Amareo
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They wouldnt.
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![[Post New]](/s/i/i.gif) 2019/05/01 17:03:07
Subject: Power Armor and Terminator Adjustment
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Stalwart Dark Angels Space Marine
Manchester, UK
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In my games it is weight of fire that always kills my marines, normal and Primaris.
I believe allowing marines to re-roll failed saves will help them a lot. AP0 and -1 will barely kill any without massive amounts of firepower, but dedicated anti-MEQ weapons will still be viable and will hurt.
This would make chaff much less effective to marines and increase their durability.
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![[Post New]](/s/i/i.gif) 2019/05/03 14:44:21
Subject: Power Armor and Terminator Adjustment
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Fixture of Dakka
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A "dedicated anti-MEQ" AP-2 weapon would still kill less than half the number of times it wounds.
Meanwhile, it now takes 18 S4 AP0 hits to kill a single Marine. That's 27 Marines firing boltguns (or similar).
It takes 54 Guardsmen shots to kill a single Marine. A Guardsman squad in RF range with FRFSRF gets 37 shots. So you need 8 Guardsmen squads (320 points) and 4 HQs to kill a single 65pt Marine squad.
And that's normal Marines out of cover. Killing a single such Marine in cover requires 6*6*3*2. 216 Guardsman shots to kill a marine. 1080 to kill a single 5-man. We're talking *30* Guardsman squads in RF range with FRFSRF to kill a single 65pt Marine squad in cover. That's most of a 2,000 point army.
That would make a 10-man Marine squad more durable than a Castellan.
Reroll saves is silly powerful.
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![[Post New]](/s/i/i.gif) 2019/05/03 14:55:29
Subject: Re:Power Armor and Terminator Adjustment
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Steadfast Ultramarine Sergeant
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Reroll all saves is obviously powerful. Reroll 1s would make Marines in cover really good. Out of cover good,and we wouldn't even need to add a wound
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![[Post New]](/s/i/i.gif) 2019/05/03 16:42:41
Subject: Power Armor and Terminator Adjustment
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Tunneling Trygon
Carrickfergus, Northern Ireland
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Have them ignore a given amount of AP. 1 for power armour, 2 for Terminator armour, maybe +1 to that for a storm shield. It wouldn't solve their issues with weight of fire AP0, but it'd at least solve the problem with AP1. It's something I've been wanting to try since 8th came out, though I first thought of it as a way to reduce Marines relying on cover. It wouldn't stack with cover, but because cover is a save bonus it'd be a bit wonky to word properly.
EDIT: I'd also make bolters AP-1.
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This message was edited 1 time. Last update was at 2019/05/04 15:05:14
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![[Post New]](/s/i/i.gif) 2019/05/04 15:51:24
Subject: Power Armor and Terminator Adjustment
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Locked in the Tower of Amareo
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Marines just need to be cheaper. There is no mathematical space left for meaningful improvements.
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![[Post New]](/s/i/i.gif) 2019/05/09 12:12:56
Subject: Power Armor and Terminator Adjustment
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Fresh-Faced New User
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Personally I think they need a 2 plus save a 3 plus isnt what it once was. Terminators would then become 2 plus but ignore the first AP (and you could make them halve damage suffered if they were still weak). Anything else that has a 2 plus save would need to be balanced as well. The real problem is gw need to either accept marines are not going to be elite and therefore reduce their cost or up both their offence and defence.
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![[Post New]](/s/i/i.gif) 2019/05/09 19:03:00
Subject: Power Armor and Terminator Adjustment
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Deathwing Terminator with Assault Cannon
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Fightingfirst wrote:The real problem is gw need to either accept marines are not going to be elite and therefore reduce their cost or up both their offence and defence.
Yeeeeeap. Exactly. Fluff =! Basis for balance.
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