SemperMortis wrote:It is not merely the number of attacks but the added stratagems and force multipliers. When this edition started, we had girlyman and a bunch of flying tanks because he gave them all rerolls to hit and wound. This basically doubled there damage output.
For orkz, our only shooting that is really competitive was the loota's and only if you sank in a stratagem to hit have exploding 5s and 6s and another strat to shoot twice. and another strat to shield them with grotz and another stratagem to lump them together to make a bigger squad.
For a number of factions, some units are literally unplayable unless you have stratagems. I understand those are the point of the game right now, but when you combine them with all the aura's that some factions get you end up with super dakka and as you pointed out, the inability to have anything not heavily armored survive for long out in the open.
This is important.
It shows also not the "real" strength of a unit. Considering internal balance alone it shows issues. See
AL berserker rush, how many berserkers are you seeing now after the nerf?
Or in the case of mainline
CSM, yeah they show up in toptier, as soup component in the following: Codex Alphaslaaneshobliterterminator with Purge seasoning occaisionally.
Atm it goes so: Chose legion, Legion is mark bound? --> Yes? --> Do you have access to slaanesh for Cacophony?-->6 traits say no? --> good , not viable. (exception to Purge because full reroll
plas termites are bonkers)
Mark bound?--> No--> Traits --> mostly useless, except -1 to hit. --> chose -1 to hit because durability allready is an issue for
CSM baseline.
Heck you don't even see the many times heralded
RC Battery that is nearly as effective as
IG. --> because no
VotLW and based around
csm a unit which equivalent costs 12 points instead in other factions and has
AP for some reasons and better morale.
Most of the dex of
CSM you don't see, when was the last time you saw raptors in a semi competitive environment? Not to mention warp talons?