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Made in ch
The Dread Evil Lord Varlak





SemperMortis wrote:
It is not merely the number of attacks but the added stratagems and force multipliers. When this edition started, we had girlyman and a bunch of flying tanks because he gave them all rerolls to hit and wound. This basically doubled there damage output.

For orkz, our only shooting that is really competitive was the loota's and only if you sank in a stratagem to hit have exploding 5s and 6s and another strat to shoot twice. and another strat to shield them with grotz and another stratagem to lump them together to make a bigger squad.

For a number of factions, some units are literally unplayable unless you have stratagems.
I understand those are the point of the game right now, but when you combine them with all the aura's that some factions get you end up with super dakka and as you pointed out, the inability to have anything not heavily armored survive for long out in the open.


This is important.
It shows also not the "real" strength of a unit. Considering internal balance alone it shows issues. See AL berserker rush, how many berserkers are you seeing now after the nerf?
Or in the case of mainline CSM, yeah they show up in toptier, as soup component in the following: Codex Alphaslaaneshobliterterminator with Purge seasoning occaisionally.

Atm it goes so: Chose legion, Legion is mark bound? --> Yes? --> Do you have access to slaanesh for Cacophony?-->6 traits say no? --> good , not viable. (exception to Purge because full reroll plas termites are bonkers)

Mark bound?--> No--> Traits --> mostly useless, except -1 to hit. --> chose -1 to hit because durability allready is an issue for CSM baseline.

Heck you don't even see the many times heralded RC Battery that is nearly as effective as IG. --> because no VotLW and based around csm a unit which equivalent costs 12 points instead in other factions and has AP for some reasons and better morale.

Most of the dex of CSM you don't see, when was the last time you saw raptors in a semi competitive environment? Not to mention warp talons?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Oozing Plague Marine Terminator





The only unit "literally unplayable unless you have stratagems" I can think of is a Chaos homunculus. Everything else has rules and therefore is literally playable.

This message was edited 1 time. Last update was at 2019/10/19 13:03:22


 
   
Made in us
Longtime Dakkanaut




Sgt. Cortez wrote:
The only unit "literally unplayable unless you have stratagems" I can think of is a Chaos homunculus. Everything else has rules and therefore is literally playable.
semantics yay!

 Tomsug wrote:
Semper krumps under the radar

 
   
 
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