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Made in us
Guard Heavy Weapon Crewman





Indiana

i am aiming for a 1800-2000 pt force, if you have any suggestions they would be very much appreciated

This message was edited 1 time. Last update was at 2008/04/07 03:55:32


Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in kr
Fresh-Faced New User




1. Mystics.

2. Or when deploying, back in em an corner then have then spread as far as possible so they can't be within an inch of an opposing model for purposes of being destroyed.

This message was edited 1 time. Last update was at 2008/04/07 05:18:01


 
   
Made in us
Regular Dakkanaut




What army do you play?
   
Made in ca
Decrepit Dakkanaut





Special Weapon Squads armed with Flamethrowers or Meltas. Flamethrowers for the Sv5+ stuff that comes down out of the sky (or crawls up out of the ground), and Meltas for the Sv4- stuff like Terminators.
   
Made in gb
Dakka Veteran





The best way is to make sure you play games with variable mission level. If 1/3 of your games don't allow deepstrikers, your opponent isn't going to buy a bunch of small, plasma/melta-toting squads. That's why the variale mission levels exist: to prevent armies from spamming on one area to win.

Other than that, all you can do is either minimize the damage they can do or try to make it dangerous for them to drop. If it's a regular IG army supported by 3-4 drop squads, you can't castle in the corner waiting for them...the rest of the IG army will pound you.

Aside from vehicles and terminators, drop squads normally don't kill much more than the cost...it's usually pretty close, so take heart that at least the VP part comes out about even. You're really just losing the tactical portion, as he's applying force to wherever he needs it most at the time.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Guard Heavy Weapon Crewman





Indiana

i've actually been having problems with terminators and assault marines with melta bombs taking out my baskilisks, i will try all of your startigies,thanks

Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

properly built imperial guard armies shouldn't have any problems with terminators or deep striking assault marines. You'll have enough lascannons and plasma guns ready to go when they land. They'll put a lot of hurt into you when they arrive, but it will likely just be the lasgun wielding guys that die, then you answer back with tons of AP2 shots.

Drop pods are a little different. Drop pods can counter your shooting to some extent by building a wall which will force you to move in order to bring all of your shots to bear. This is where having a leman russ on either end of your line can help. Either way they come out of their pod, you'll be able to place a big template over them.

Shoot for 3 battle tanks, 8+ lascannons, 8+ plasma guns, and some way to attack long range stuff that is either too quick or out of LOS, my recommendation would be deep striking your own junior officer squads and veterans squads with special weapons.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Shep shoots, he scores!

That last line is excellent advice.

Anti-infantry duty=vehicles.
Anti-tank duty=line squads with lascannons.
Tough nuts like termies and MC, BS4 plasma gun vets.

Might be cookie cutter, but there's alot of crap in the IG Codex that's not wise to field.

   
Made in us
Guard Heavy Weapon Crewman





Indiana

i was hoping to find a way to keep my tanks alive to get a good shot or two with my tanks before they got toasted

This message was edited 1 time. Last update was at 2008/04/08 00:40:10


Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in sg
Executing Exarch





Given that normal DS happens on the second turn, earliest, why is that a problem?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

the only thing I can think of is to place your bassies in the middle of your army if possible instead of on the flank. It is harder to deepstrike when it is surrounded by guardsmen.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

battlecannon love deestrikers.

However much of the answer is to make it too risky bfor the enemy to deeptrike nerar your important stuff. This can easily be done by leaving no room around your CHQ and key vehicles.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Executing Exarch





Los Angeles

IG should have very little problem dealing with a deep striking army. Here is how you work it. Find a corner in your deployment zone that you like. Place your basilisk in the very corner so that it’s actually touching 2 board edges. Then place the rest of your tanks in the same area (no more than ~10 inches away) while still trying to give them something resembling decent fire lanes. From there, spread out your infantry in a very dispersed formation around your tanks. What this will do is cover the entire area near your vehicles in guardsmen, putting so many around that your opponent won’t be able to deep strike anywhere near your tanks. Again, I must stress that you use a very dispersed formation…2” coherency between models as often as is practical. With this sort of setup, your opponent will be forced to deep strike out away from your huge clump of an army. If they drop down anywhere near you, pods or not, just move up and lay waste to them with millions of las gun shots, plasma and flamers (not to mention battle cannons and basilisk if possible). If they drop down far away from you, you have las cannons, battle cannons, and the basilisk to give them a good working over. With only half your opponents army coming down initially, it should be fairly easy to concentrate the fire from your entire army on half of his and wipe it out (or at the very least cripple it) in one turn of shooting.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

also, try shooting it with lascannons and plasma guns.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

I would disagree with the person that said that drop squads barely pay for themselves. these squads usually kill at least 1 and a half times thier own value in points. THey do usually die though but it does not matter. Droping a 90 point squad next to a 235 point MC and killing it is really worth it.

Also, yes mystics will piss off the IG player. I think they would work the best.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Guard Heavy Weapon Crewman





Indiana

uh im not really an eldar guy but i think mystics belong to that category, so i should wathc out for them im guessing?

Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in us
Regular Dakkanaut




Ahh, you're using guardsmen, and have someone deep striking against you. Funny, I thought you meant someone was using a deep-striking IG list against you.
   
Made in us
Longtime Dakkanaut




Long Beach, CA

uh wait, so you want to know how to kill deep striking IG, or what IG can do against DS guard. Now im confused.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in sg
Executing Exarch





smart_alex:
Droping a 90 point squad next to a 235 point MC and killing it is really worth it.


Not to dispute your main point, but what MC costs 235 pts? Except for C'tan (which cost 300 or more), every commonly used MC I can think of costs less than 200.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Fixture of Dakka






Lancaster PA

Mystics are henchmen for DH Inquisitors. They mean a unit will get to shoot at DS units in the same manner scanners/auspexes get to shoot at infiltrators.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Automated Rubric Marine of Tzeentch






Grimaldi wrote:The best way is to make sure you play games with variable mission level. If 1/3 of your games don't allow deepstrikers, your opponent isn't going to buy a bunch of small, plasma/melta-toting squads. That's why the variale mission levels exist: to prevent armies from spamming on one area to win.


Except for Space Marines, who deepstrike wether the mission allows it or not.....

That only screws all other other armies, few of which deepstrike to the extent of SM anyway.

   
Made in us
Nurgle Predator Driver with an Infestation





Only Terminators ignore the DS restrictions. All other Space Marine deep striking units (Drop Pods, Speeders, etc.) are unable to DS in an Alpha mission.
   
Made in us
Automated Rubric Marine of Tzeentch






Democratus wrote:Only Terminators ignore the DS restrictions. All other Space Marine deep striking units (Drop Pods, Speeders, etc.) are unable to DS in an Alpha mission.


Drop pods can drop in Alpha...

   
Made in us
Guard Heavy Weapon Crewman





Indiana

um terminators were kinda the problem, but as they suggested i reconfigured my army so that it contains a higher amount of melta and plasma guns, and more lascannons, im playing the guy this weekend so i will post on how it turns out

Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

@TC aren't bloodthirsters, and fully loaded fex's i heard maybe even a DP can be this much.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in sg
Executing Exarch





You mean Daemon army Bloodthirsters? I wouldn't know. Competitive fexes and DPs never get that expensive.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Been Around the Block





Chiming in for redundancy:

Daemon Hunter Inquisitors with at least 2 Mystics are the best! Being able to nominate any unit within 12" to get "free" shots at a deep-striking unit never gets old. You can also give 'im a psychic hood to deal with Chaos Sorcerors using the Lash spell, in which case I recommend taking a Ld10 lord...

This message was edited 1 time. Last update was at 2008/04/12 02:46:36


 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Or a Leadership 8 Inquisitor with 2-3 Hierophants.

Also: Don't forget Lascannons, Meltaguns and Plasmaguns!

This message was edited 1 time. Last update was at 2008/04/12 04:57:49


Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in us
Tough Tyrant Guard




North Carolina

After sitting down and thinking about it, I came up with either a Demolisher and or a Inq Lord and his ret to take them down. I then added in the evasor assassin as well for fall back and to help protect an area.

Sage allows a reroll, two sages in the unit allow you to pick anybody in the unit to reroll. So you have a plasma cannon servitor with a reroll to hit. After seeing it in action I found this to be a good investment as I was able to get three out of the six that came in. I am still at odds with the Heavy bolter servitor as I just might add in two plasma guns warriors instead. though the heavy bolter servitor is really around for the guard army that likes to DS vets. Heavy bolter will do a hell of a lot better vs these guys then 2plus save termies.

Biomass

 
   
Made in us
Tough Tyrant Guard




North Carolina

dbl post err. opps

This message was edited 1 time. Last update was at 2008/04/12 23:35:28


Biomass

 
   
 
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