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Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Looking to do a series of dakka articles on combinations for different WHFB armies and Bleedge's HE army list thread got me thinking about a whole pile of HE combos so can start there...

What I'm looking for are Character, unit, magic item combos that are great at a particular role.

For example:
Thake Korhil, put him in a decent sized unit of sword masters and give the champ gem of courage and the unit the banner making them immune to fear and terror.

They are now a stubborn unit (Ld 9 because of Korhil)that can roll a Ld based test (break test) on 1d6 and immune to fear and terror.

Still get hammered by shooting but they will be a great holding unit to pivot the rest of your army around.

Ultimately would like it to be a resource that others can be directed to with questions on 'what should I take on my lord' arise.
Eventually would like to cover every army but ATM will start with HEs.

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Made in us
Incorporating Wet-Blending





Houston, TX

Well, taking the fire/MR pendant on the SM champ helps make them magic resistant and you could always stick an incense bearing character in there to help with shooting :-)

Illyrian banner on Dragon Princes and star lance on dragon prince are pretty common.


-James
 
   
Made in us
Wraith





Foliarth's Robe + Amulet of Darkness on an Archmage. Nothing can hit him in HtH since you need a magic weapon to hit but the Amulet turns off magic weapons.

Teclis (or an Archmage with the Book of Hoeth and a little luck), 8 Dragon Princes with Lion Banner, Noble with Star Lance + Enchanted Shield, Noble BSB with Banner of Battle. Take Shadow magic for Teclis. Use Unseen Lurker to pull off a first turn charge by throwing all 5 dice. Depending on how you roll for wounds + Banner, you can generate some massive combat res (Most I've had so far is 17).

Swordmaster Bladelord with Armor of Caledor. Since you will normally put a character you need to protect in this unit, the 2+ armor save will go along way to keeping him more survivable.

Prince on Star Dragon with a Null Stone. This guy will make short work of about any character, special or not, since most rely on magic combos. The Elf on the back at best has a 4+ armor save so be careful if your dragon doesn't rip whoever you're attacking apart. 7 attacks from the dragon combined with the 4 from the lord means that you'll put some hurt on about anything though. He's not as survivable as the vambraces guy but he can take on about anything with a reasonable chance of success.
   
Made in us
[MOD]
Madrak Ironhide







12thRonin wrote:Foliarth's Robe + Amulet of Darkness on an Archmage. Nothing can hit him in HtH since you need a magic weapon to hit but the Amulet turns off magic weapons.


It's called Talisman of Saphery, I think. Also, you could
use it as a Dragon delivery system since people will direct
their attacks against the rider. It will only work on the first
round of combat, though.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

12thRonin wrote:Foliarth's Robe + Amulet of Darkness on an Archmage. Nothing can hit him in HtH since you need a magic weapon to hit but the Amulet turns off magic weapons.


How would this affect Forest Spirits, Ethereal, and Daemons which have Magical attacks and NOT Magic Weapons/Items which is what the item affects? Would they be able to attack the mage?

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Yes, and they would chop him to little elf chunks.

I am not impressed frankly, though mostly because he will still die on combat resolution, same problem as with Walk Between Worlds. Also it uses up a precious talisman slot. The magic allocance of a mage is so important to get right, even more so for an archmage. You need the force multiplier of the nasty high elf magic boosting items, as without them High Elf magi are overpriced for the power output.

This message was edited 2 times. Last update was at 2008/04/14 12:42:41


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[MOD]
Madrak Ironhide







Well, that's just too bad :(

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wraith





Still good against for all the other armies out there that aren't Wood Elves or Daemons though. He can effectively nullify a character in a unit of cavalry that is silly enough not to have a unit champion or when an overly agressive lord issues a challenge trying get free combat res. Depends on what you expect and what you want him to do. /shrug.
   
Made in us
Dwarf High King with New Book of Grudges




United States

I might be wrong about this, but it would seem that simply negating the effects of a magic weapon would not be equivalent to making the weapon non-magical.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

dogma wrote:I might be wrong about this, but it would seem that simply negating the effects of a magic weapon would not be equivalent to making the weapon non-magical.


It specifically states "A magic sword becomes a normal sword, a magic axe becomes a normal axe, etc." or something close to that.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
[MOD]
Madrak Ironhide







Isn't that what Vaul's Unmaking does too? Or do I misremember?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I'll have to double-check(no book, ATM, just going off memory), but I think Vaul's Unmaking completely destroys the item and leaves you with the base Hand Weapon each model automatically has.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Wraith





dogma wrote:I might be wrong about this, but it would seem that simply negating the effects of a magic weapon would not be equivalent to making the weapon non-magical.


Yes, it just becomes a mundane version of whatever weapon it is (Lance, HW, GW, etc.). However the Robe requires a magic weapon to be hit.

Vaul's Unmaking does not destroy the item, just renders it non-magical.
   
Made in ca
Sneaky Kommando





Canada

unit of White Lions (any size, but I generally won't take 'em less than 15). This is a fairly basic combo.

Champion has Gem of Courage + mask of the Merlord, Standard is Lion Standard.

Your unit now costs 300pts. It is Stubborn, immune to fear and terror, can take a break one leadership test on 3d6 and choose the lowest two (while stubborn), and the champ has a 4+ save in combat, 4+ against shooting, with his GW

"Sir, the enemy has us encircled!"

"Most excellent. They can't escape us now!"
 
   
 
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