Switch Theme:

Two Empire Questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut



Painesville, Ohio, USA

Okay, after an interesting game of Empire vs. Vampire Counts some questions arose.

1) Where does it say that characters cannot join a Flagellant warband? In the Empire book there is no mention of any restriction on characters joining / leaving the flagellants.

2) For the Warrior Priests "Remains in Play" spells... as long as it is not dispelled, it remains in play, right? For example, for turns 1 - 3 I cast Armor of Contempt on a different target (the first time on the Warrior Priest, the second time on a wizard, and the third time on my other wizard), as long as the spell is not countered, or later dispelled, I now I have three models with a 4+ ward save. The Warrior Priest has had this save from turn 1, the first wizard from turn 2, and the second wizard from turn 3. In addition, on turn 4, I can cast a new spell, but the three Armor of Contempts still remain in play. Is this a correct interpretation of the spells permanancy? And, if it is, where in the BRT is this illustrated?

Thanks in advance.

   
Made in us
Sneaky Kommando





1) Flagellants are unbreakable. Characters cannot join unbreakable units unless they are also unbreakable.

2) "prayers are cast exactly like bound spells with a power level of 4" Since armor of contempt is a remains in play spell and the priests don't have a special rule that says otherwise, they follow the normal remains in play rules for wizards. Thus a single wizard can only keep one remains in play spell active at a time and as a consequence only one model may have armor of contempt at a time.

I could be wrong on #2 since I don't have my rulebook handy but this is how I understand the remains in play system. It is also why remains in play spells are inferior to the new "enduring effect" spells all the more recent armies are getting.

Epic Fail 
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

you can only have one remains in play spell for each wizard in the army. the spell ends when he chooses to end it, it is dispeled, or he casts another spell whether it is a remains in play spell or not. but i'm not sure if bound spells follow this restriction or not. I assume they do.

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.

KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in us
Guard Heavy Weapon Crewman




1) As said before unbreakable units can only be joined by unbreakable characters. Yes a WP can become unbreakable however it is safer to have him NOT join the flaggelants because their is no clear answer as to what would happen when your enemy dispelled his prayer and he was no longer unbreakable.

2) Each source of the spell casting can only maintain one RIP spell, its all about what/who casts the spell. If a character casts the spell then he/she can only maintain one RIP spell. However if an item casts the spell (like a Ring of Volans or Aldred's Casket of Sorcery) then it maintains the spell as long as the item is not used again to cast another spell or the spell is dispelled. This is not to be confused with the Golden Griffon's power to grant an Arch Lector on War Alter to cast a spell from the lore of light. The griffon does not cast the spell in this case, it simply allows the Arch Lector to cast an extra spell.

Hope that helps,

-Corey

Your friendly neighborhood Commissar...

Platoons, because no one is afraid of just ONE lasgun.... 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: