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Made in us
Rampaging Chaos Russ Driver





I have attempted to do shooty marines without large amounts of asscannon spam. While there are las/plas squads and what not ive tried to make a competitive army, but one thats not over the top for friendly games. any advice on what to do with this for an upcoming tournament would be useful.

Master-120
Terminator armor, power weapon, storm bolter.
this guy helps bolster the terminators, along with providing leadership 10 across the board, which is crucial for a shooty army.

Terminators-240
2 storm bolter power fist, 2 assault cannon power fist. sergeant with power sword.
either walk these guys forward, using cover of course, and shooting stuff while on the advance, to assault the enemy.. or hide them and use them to stop an enemy assault.

Epistolary-136
Fear of the dark, bolt pistol, terminator honors.
self explanatory.

Librarium command squad-215
6 bolters, sarge with power fist and bolt pistol, 1 plasma gun, 1 melta gun. drop pod
command squad, drops in the with the librarian and kills something that doesnt run away, or something that could mess them up bad next turn.

Tac squad-133
4 bolters, 1 plasma gun, 1 lascannon, infiltrate

Tac squad-133
4 bolters, 1 plasma gun, 1 lascannon, infiltrate

Tac squad-115
4 bolters, 1 plasma gun, 1 lascannon,

Tac squad-115
4 bolters, 1 plasma gun, 1 lascannon,
these are all straight forward. We always play with gamma at my LGS, so i put infiltrate on the two squads to let me set up a good angle on someone.

Land speeder-80
Assault cannon, heavy bolter

Land speeder-80
Assault cannon, heavy bolter
these are for some mobility. either in flanking the enemy, laying waste to something that can hurt my librarian and his command squad, or just last turn objective grabs.

Devastator squad-180
4 heavy bolters, 4 bolters,
horde control.

Devastator squad-200
2 multi meltas, 2 missile launchers, 4 bolters,
generic kill everything devastator squad. basically a tac squad on steroids in my eyes.

1748


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Agile Revenant Titan




Florida

Fairly shooty list. Not too sure how well the Multimeltas fit in with the Dev squad. Very short range. If it's possible (I don't play Marines) and you really want to use the Multi Meltas, put those two in the infiltrating Tactical squads. They'd at least stand a better chance at being in range. (**I'm not sure that's even legal; don't have codex with me).

While it is a shooty army, you still need some type of reliable counterassault. A squad of foot slogging Terminators just don't seem to be enough. With missions going to a more objective grabbing type game, you may want to rethink having just a stand a shoot army. It may not be all that viable in a few months.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in sg
Executing Exarch





Master-120
Terminator armor, power weapon, storm bolter.
this guy helps bolster the terminators, along with providing leadership 10 across the board, which is crucial for a shooty army.


Will 4 PW attacks really help your Termies much? I'd think LCs were a better choice.

Terminators-240
2 storm bolter power fist, 2 assault cannon power fist. sergeant with power sword.
either walk these guys forward, using cover of course, and shooting stuff while on the advance, to assault the enemy.. or hide them and use them to stop an enemy assault.


I don't think hiding them will ever be a good idea. Not using the two ACs is a waste.

Also, TH would be great on this squad. Not taking it is also, frankly, a waste.

Epistolary-136
Fear of the dark, bolt pistol, terminator honors.
self explanatory.

Librarium command squad-215
6 bolters, sarge with power fist and bolt pistol, 1 plasma gun, 1 melta gun. drop pod
command squad, drops in the with the librarian and kills something that doesnt run away, or something that could mess them up bad next turn.


I am not very well acquainted with the ins and outs of podded Libbies, but this squad doesn't seem right to me. If you're going to blow 300+ points on a podding squad, you want them to really do some asskicking, surely? Why such a barebones Libby, then? I would expect him to also have a combat shield and Veil. On the other hand, if you want a barebones Libby, it hardly seems worthwhile to spend more than the minimum on him. That would mean no squad, Codicier instead of Epistolary, and no Terminator Honours.

Also, I don't see the point of mixing the specials. If you're shooting at something that needs a meltagun to put down, you'll want two meltaguns. If you're not, then losing the 1 plasma shot is a waste. Honestly, you might as well go for 2 x melta, because on the off-chance you don't get charged the turn you DS, then you will certainly want to move around and charge if possible the turn after.

Devastator squad-200
2 multi meltas, 2 missile launchers, 4 bolters,
generic kill everything devastator squad. basically a tac squad on steroids in my eyes.


Looks more like a "bum around and do nothing" Dev squad to me. If you're going MMs (brave of you!), why not go all the way? With 2 MMs and 2 MLs, you're wasting the MMs if they're sitting out of range and wasting the range on the MLs if you're in MM range. 4 MLs or 4 MMs would serve you much better IMO.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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