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![[Post New]](/s/i/i.gif) 2008/04/21 19:21:18
Subject: Chaos Apoc Datasheets
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Regular Dakkanaut
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/rant
I was looking through the lastest data sheets for Apoc to see if there is anything that I'd like to use a center piece for my Chaos army. I see couple items that catch my eye. I play an Undivided with a Division of Khorne in it. I try to stick with these forces as that's them theme for my army. This means no Nurgle, Tzeentch or Slaanesh.
I see 3 new Khorne super heavies, one of which is a Titan. I'm happy, until I read the rules. All of these units have a rule similar to the the same trash rule that the Chaos Dreadnaughts have. Playing Chaos is starting to remind me of the tranistion that was done to Black in MTG, you get some really good stuff, but instead of upping the cost, they give you some aweful ability that more than compenstates for any coolness factor. The game is already random enough, why does there need to be more.
Maelstrom of gore is the same deal. I get an advantage but give a similar advantage to my opponent. Why is this being done? I feel like there is some anti-Chaos tard in GW HQ that got his teeth pushed in when he was younger by a Chaos player and is now getting his revenge.
/end rant
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![[Post New]](/s/i/i.gif) 2008/04/21 22:24:27
Subject: Chaos Apoc Datasheets
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Decrepit Dakkanaut
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I fail to see any advantage given to opponents by Maelstrom other than all those Fleeting 'Zerkers getting shot.
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![[Post New]](/s/i/i.gif) 2008/04/22 13:43:16
Subject: Chaos Apoc Datasheets
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Regular Dakkanaut
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Platuan4th wrote:I fail to see any advantage given to opponents by Maelstrom other than all those Fleeting 'Zerkers getting shot.
With a roll of a 4+, your opponent can fleet as well.
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![[Post New]](/s/i/i.gif) 2008/04/22 16:49:32
Subject: Chaos Apoc Datasheets
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Frenzied Berserker Terminator
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Techboss wrote:Platuan4th wrote:I fail to see any advantage given to opponents by Maelstrom other than all those Fleeting 'Zerkers getting shot.
With a roll of a 4+, your opponent can fleet as well.
I think you misread the rule. "Enemy units may only make use of the Fleet of Foot rule on the roll of a 4+" - you're not granting them the ability, you're just making it harder for them to use Fleet if they have the rule.
As for the Khorne titan datasheets, they're not *so* bad - if you roll a Fire Frenzy result, each weapon fires twice! The first round of shooting for each weapon is done normally, and the second is randomised between players. Assuming even teams, you still have a 50/50 chance of firing those weapons a second time at the enemy...or you could shoot your own men. Meh, blood for the blood god I guess...
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![[Post New]](/s/i/i.gif) 2008/04/22 21:35:01
Subject: Chaos Apoc Datasheets
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Rampaging Chaos Russ Driver
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Damn right, blood for the blood god. Those titan vehicles are awesome. I currently only run a Brass Scorpion and Ang'grath for super heavies but if I had the means I would build the Khorne stuff.
He cares not from where it flows.
If you want tactics, play loyalists; if you want Chaos, keep playing Chaos.
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![[Post New]](/s/i/i.gif) 2008/04/22 21:57:47
Subject: Chaos Apoc Datasheets
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Executing Exarch
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Yeah, I don't see the titan version of Fire Frenzy as being a huge downside. Even if it triggers and you end up shooting your own guys, at least you got to shoot the other guy as well. You just don't have any net gain that round. Not disastrous like the Dread Fire Frenzy.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/04/25 03:45:57
Subject: Re:Chaos Apoc Datasheets
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Longtime Dakkanaut
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To be fair, the blood frenzy stuff on the Banelord data sheets worked about the same in the Epic 40k version. The D6" movement bonus seems kinda slow, but I can't find my copy of the rules to compare at the moment.
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This message was edited 1 time. Last update was at 2008/04/25 03:46:57
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![[Post New]](/s/i/i.gif) 2008/04/25 09:18:41
Subject: Chaos Apoc Datasheets
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Infiltrating Oniwaban
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Cheexsta wrote:I think you misread the rule. "Enemy units may only make use of the Fleet of Foot rule on the roll of a 4+" - you're not granting them the ability, you're just making it harder for them to use Fleet if they have the rule.
I love the mental image of slippery blood making it hard for the Eldar to prance effectively or 'Nids to scurry with conviction.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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